Episode Transcript

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Morgan Sung: Sul Sul! That’s “hello” in Simlish. This is the second part of our deep dive into the queer history of The Sims. Do you like these deep dives? Whether you call yourself a Tabbie or a Tab Head or part of the Tab Hive, if you’re a fan of Close All Tabs, it would be so, so helpful if you could rate and review the show on Spotify, Apple Podcasts, or wherever you’re listening to us! Okay, let’s get to the show. 

[Audio from Players Alliance demonstration]: There is a med pack in my backpack, so if anyone like, tweaks their ankle or falls or something, in this lower pouch there is a second pouch, you’ll find all sorts of medical stuff in there. 

Morgan Sung: In early May, a colorful group of gamers assembled in a grocery store parking lot in Redwood City, California — preparing to march on the headquarters of video game giant Electronic Arts. They called it a “raid,” which, in gaming terms, means a big battle with the intention of taking down the boss. 

[Audio from Players Alliance demonstration]: This has concluded your safety brief. All right, woo! We did it! And then once you’re here, everybody look at me. We’re just going to grab a quick photo. 

Morgan Sung: It was a small group — maybe a dozen — but passionate. They’re part of an organization called The Players Alliance. They pulled up in elaborate costumes, with some wearing plumbobs, the gems from The Sims. Some wore the more common green ones, which float above the heads of happy Sims. But several in the group donned red plumbobs — typically seen on unhappy Sims, which is an iconic way to express anger toward The Sims’ parent company.

The group had gathered to protest the $55 billion deal that would take EA private and transfer ownership to a group of investors that includes a firm led by Jared Kushner and Saudi Arabia’s Public Investment Fund. The Players Alliance created an online petition addressed to U.S. Secretary Scott Bessent, calling on him to block the buyout. They had over 70,000 signatures by that point, printed on a comically long scroll. The plan? Rally other players, block the buyout, and, of course, stream the whole thing. Streamer and organizer, Kase Cosgrove, took the mic for much of the demonstration. 

Kase Cosgrove: Woo! Here we go! Welcome everyone! We are here to… 

Morgan Sung: They staged a boss fight, which involved taking down giant cardboard heads of the guys in charge of the buyout. Picture a huge Jared Kushner cutout surrounded by disapproving gamers. Then, they turned to a cutout of EA CEO Andrew Wilson. 

[Audio from Players Alliance demonstration]: Traitor! Traitor! Traitor! He’s betraying you, he’s betraying us, he’s betraying the workers. 

Morgan Sung: Then came the big finale. The group unfurled the massive roll of paper printed with a portion of the 70,000 signatures. 

[Audio from Players Alliance demonstration]: This is the gaming community. These are the people that signed their name on the dotted line that joined us. And I need you to know, this isn’t all of them. We have over 70,000 signatures — something we did in two months, not two years. I also want to add that this is 50 feet, a thousand signatures — this would span over a half mile at this size. It’s simply too big. And we’re only growing… 

Morgan Sung: That’s Rachel… Better known as Zefrine. She’s an organizer and Sims creator who spoke about why she opposes the buyout. 

Zefrine: The Sims is a game about life and like, that’s everyone. 

Kase Cosgrove: Sims, the game about life, they should use that. 

Zefrine: All colors, all walks of life. Yeah, like all of that. And that’s why we’re here today. Like me specifically, for a myriad of reasons, not only for the integrity of the industry, the jobs, the security, and the more that they continue to just treat it like the cash cow that it’s viewed to be by people who don’t care about us — the more that those spaces are going to become inaccessible to people who can no longer afford them. I love this… 

Morgan Sung: Many gamers are concerned about the EA buyout — fearing employee layoffs, decreasing quality of games, and aggressive monetization. But for Sims players, the threat feels especially personal. 

Mivyard: As a bisexual, there weren’t a lot of games where you could just have anybody, romance anybody else. 

Morgan Sung: This is a Sims creator who goes by Mivyard. 

Mivyard: That was really important for me, especially when I was younger. So this game has a really special place in my heart and just the thought of it being taken over by people who might want to censor that aspect and that representation for the community is really frightening. So, when the news about the buyout dropped, a lot of Simmers and Sims streamers were like, “Oh my god,” like, “What do we do?” Like, what action can we do to actually… have an effect on the situation? 

Morgan Sung: What does this deal really entail? If it goes through, what are the consequences on the gaming industry and its workers? And, is there anything that can stop it? Last week, we dove into the queer history of The Sims. Today, we’re looking at the present reality of EA and the future of this beloved game. Ready?

This is Close All Tabs. I’m Morgan Sung, tech journalist, and your chronically online friend, here to open as many browser tabs as it takes to help you understand how the digital world affects our real lives. Let’s get into it.

Picking up where we left off last week’s deep dive: let’s open another tab. What does The Sims mean to players? How many hours do you have logged on The Sims 4? 

Kayla Sims: Oh dear, let me open it and I’ll find out. 10,522. And actually, it’s more than that, because I had like 1,700 hours in the Create A Sim demo as well — and then, now they’re all logged with The Sims 4 regular game, but doesn’t count those. So, it’s… 

Morgan Sung: Oh my god!

Kayla Sims: Probably like 12,000, which — yeah. 

Morgan Sung: Wow. 

Kayla Sims: Yeah. No, but like it’s my job, right? So it’s totally fine. 

Morgan Sung: This is Kayla Sims. She’s a Twitch streamer and YouTuber better known as LilSimsie. She has millions of followers. Almost every day, like five to six days a week, viewers tune in to watch her play cozy games. Think: farming sims like Stardew Valley, or social games like Animal Crossing. These are games that revolve more around creativity, slowing down, and exploring. It’s the complete opposite of first-person shooters like Call of Duty and Halo. 

[Clip of Kayla Sims playing Animal Crossing from YouTube]: We’ve been playing Animal Crossing for a couple of weeks now on this channel and unfortunately my island is still really, really ugly. 

Morgan Sung: Cozy games aren’t necessarily low stakes. One of the most popular games of the genre is The Sims. It’s a game where a lot can go wrong. 

[Clip of Kayla Sims playing The Sims from YouTube]: Oh well, we decorated the tree… No!!! Why is this happening? Oh my god, the tree’s on fire! 

Morgan Sung: The Sims community is so different from other gamer circles online. At the Game Developer Conference in 2023, Phillip Ring, an executive producer for The Sims 4, gave a talk on developing DEI content in games. He cited a demographic study conducted by The Sims team. 

[Clip of Phillip Ring from GDC Vault website]: 43% of our audience identify as members of the LGBTQIA+ community. And 38% of audience are people of color. That’s far exceeding traditional gaming demographics on these dimensions. 

Morgan Sung: And 64% of Sims players are cis women. 17% are gender fluid or trans. Just over 20% are cis men, which is incredibly rare in gaming, an industry that’s long been marketed to men. 

[Clip of Phillip Ring from GDC Vault website]: This is a tremendous testament to the progress that we are making towards The Sims being a place where all players can represent themselves and see the world as they imagine it. 

Kayla Sims: I think that sometimes gaming gets a bad reputation. People think about horrible hate speech being spewed in voice chats and stuff, but The Sims is just not like that. I think that actually a lot of marginalized folks kind of flock to The Sims because it is so welcoming and so accepting. And so, it’s just a really wholesome, wonderful place to be.

Obviously it’s heavily made up by a lot queer folks, a lot people from the LGBTQ+ community are in The Sims community. There’s a lot of women in The Sims community as well. I think it’s just in general kind of a different demographic from a lot of other really major games titles, especially games titles that have been around for this long. 

Morgan Sung: What has The Sims meant to you throughout your life? 

Kayla Sims: It might sound silly, but honestly, The Sims has meant everything to me. When I was a kid, I really had a hard time in middle school and high school. I was kind of having a lot of mental health struggles and then my dad got cancer, and I was really like, going through it when I was in school. And The Sims was a real escape for me back then — not just playing the game, but like the community as a whole.

It was almost like a utopia, right? Like I could like escape into this game where everything was fine. And it was a creative outlet for me to like, work on building houses and making characters and like, telling stories and stuff. And it’s kind of, I think, shaped me now and shaped my hobbies and my interests to this day. 

Morgan Sung: Like many Simmers, Kayla started playing The Sims as a kid. 

Kayla Sims: I finally managed to convince my parents to buy it for me after a long time of begging. I was like, “No, this is like named after us. We need to play it,” you know? “It’s fate.” 

Morgan Sung: In high school, Kayla started taking video production classes. It was the mid-2010s. Reaction videos and short form content hadn’t taken over yet. This was the golden age of YouTube. Gaming playthroughs and daily vlogs were blowing up. Kayla loved watching them. 

Kayla Sims: And this is around the time that my dad was diagnosed with cancer. 

Morgan Sung: After months of being sick, her dad was diagnosed with an aggressive blood cancer. Kayla’s parents went to Tampa for treatment, leaving Kayla and her younger siblings with their grandparents, two hours away. And Kayla felt really alone. 

Kayla Sims: And so I was really looking, I think, for an outlet, and like, maybe also some community, because I was playing the game alone… And I think I was really like, kind of grasping to see if I could find some people that were like me and make some friends. So I started making videos just for fun and I really poured so much into it. I’ve spent all my free time playing the game and recording it and thinking about it. 

Morgan Sung: At 16 years old, Kayla started posting videos of her attempt at completing the, “Sims 4: 100 Baby Challenge.” Basically, you have to birth and successfully raise 100 in-game babies. Once your Sim can no longer have babies, you pick an heir, get them pregnant, and keep going. The goal is to build a family tree with all 100 babies. 

[Clip of Kayla Sims playing The Sims from YouTube]: Hi everybody and welcome back to Part 3… I think? Of Let’s Play The Sims 4: 100 Baby Challenge. 

Morgan Sung: It took Kayla five years to finish the challenge. To be fair, she was also making other videos about The Sims: reviews, playthroughs, speed builds — but still, it was five years of her life. 

[Clip of Kayla Sims playing The Sims from YouTube]: I- It’s over. We- It’s done. We did it. Little did I know when I was 16 years old and starting this stupid challenge that I would be 21 when I finished it. 

Morgan Sung: In the time it took Kayla to raise 100 in-game babies, her dad’s health stabilized, she built a huge following, and she found a community of fellow Simmers. 

Kayla Sims: I ended up making so many friends that are lifelong friends to this day, 10 years later. I was so shy and so anxious and to meet some of these other girls that were my same age, and they were also really shy and really anxious and having some similar mental health struggles, and they we’re also really into The Sims. And so, it was really, really powerful, I think, for me to make some friends that I felt like I could truly be myself with, because I don’t know if I had that in person and at school. 

Morgan Sung: As her channel grew, Kayla started doing charity streams, fundraising for various causes. Her big one is an annual, month-long fundraising campaign for St. Jude’s Children’s Research Hospital. Just last month, she raised over a million dollars. 

[Clip of Kayla’s livestream from YouTube]: 999,000! Woo! Oh my god! One million. *screaming*

Morgan Sung: Her dad often pops in for those streams. Fans call him PapaSimsie or LilDadsie. And every year, Kayla takes a break from playing The Sims while she and her mom shave her dad’s head, live on stream, as part of the fundraiser. 

[Clip of Kayla’s livestream from YouTube]: She’s embarrassed. Yeah. [laughing] Of me? Of bald daddy? [more laughing]

Kayla Sims: My dad’s kind of weird. I mean that in a good way. But, you know, he really hams it up for the camera. And I think that people enjoy that. He’s really gotten involved with some of those things. 

[Clip of Kayla’s livestream from YouTube]: You can call me bald daddy. Stop!

Morgan Sung: So now, the whole Sims family is also involved in Sims content. It’s the Simsie-verse. Over the years, Kayla started working directly with Maxis, which is owned by EA. Back in the day, the company flew out Sims creators to play test games early and give feedback directly to developers. It was mutually beneficial — the creators got early access footage that they got to post, and Maxis got to drum up some promotion for upcoming game content. A symbiotic relationship, if you will. In her reviews, Kayla’s been a pretty harsh critic of the pre-made buildings in the earlier Sims expansion packs. 

Kayla Sims: There’s one build that just, like, never ceases to amaze me, and it comes in Get Famous. It’s like this celebrity mansion. There’s five bathrooms. No toilets. There’s like space for a toilet. They’ve — clearly, they meant to put it there, and they just didn’t put one. Why? [laughs] 

Morgan Sung: The developers at Maxis were definitely keeping tabs on the criticism. So, they asked Kayla to work on a few builds for upcoming releases. She created three buildings for the expansion pack Snowy Escape, which came out in 2020. And then again, for another expansion pack a few years later.

That’s all to say that Kayla’s life had become completely intertwined with The Sims. I mean, it’s her last name! Her parents were involved. She built a career out of playing this game. These playthroughs and reviews and silly challenges paid her bills. And, she played it in her free time, too. The Sims had become her job, but it was still the safe space that it was for her as an anxious, lonely teenager. Which is why she was so heartbroken when news of the EA buyout went public. 

Kayla Sims: I couldn’t even believe it, to be honest, and I was so, so sad and scared. I mean, like, tears have been shed over this by me, because I feel like they’re tearing something away from us, you know? It’s really frustrating to have something that has been such a safe space for so long be bought out by people that are not safe. And I think that a lot of Sims players kind of echo that same sentiment. 

Morgan Sung: Okay, we know that this is a $55 billion deal — a truly unfathomable amount of money. Beyond the staggering price tag… what does this buyout really entail? Game studios are sold and acquired all the time — why are players so concerned about this one in particular? We’re opening a tab on that in just a minute.

But first, we wanted to remind you that Close All Tabs depends on listeners like you to keep us going. You can support us by becoming a member at donate dot kqed dot org slash podcasts. Okay, after the break: the EA buyouts and The Players Alliance. Stick around.

We’re back. Time to open a new tab: the EA buyout, explained. In October, Kayla joins other major Sims creators in leaving the EA Creator Network. This is the official partnership program for The Sims, and it opens the doors to huge perks. Creators in the network get early access to game packs, an affiliate code to share with their followers, and invites to beta testing sessions and special events. Some creators in the network even get paid collaborations. Stepping down from the Creator Network means giving up a lot of opportunities for Simmers like Kayla. But, as she learned more about the buyout deal, she knew she couldn’t stay. 

Kayla Sims: Upon first seeing it, I was like, “I do not want this to happen, I hope that it will not go through, and I want people to be aware of what is going on.” I kind of in good conscience do not want to work with EA directly and like, support them behind the scenes or have any like, contractual obligation to them if this sale goes through. I had hoped that by a large creator like myself and also a bunch of other large Sims creators leaving the network, it would kind of take a huge stand and hopefully send signs to them about how much we do not want this to happen and how strongly we stand against it. 

Morgan Sung: Let’s talk about the details of this deal. In September last year, EA announced that the brand and its catalog had been sold to an “investor consortium” in a $55 billion deal. This group of investors includes the tech-focused private equity firm Silver Lake, Jared Kushner’s Affinity Partners, and Saudi Arabia’s Public Investment Fund. That’s the Saudi Sovereign Wealth Fund, led by Crown Prince Mohammed bin Salman. 

Kayla Sims: Like, this deal alone could buy the entire music industry. I think that sometimes we forget just how big gaming is. 

Morgan Sung: The consortium didn’t publicly disclose the planned ownership breakdown. That part actually came from a filing with Brazil’s antitrust regulators — spotted by the Wall Street Journal. So, once EA is delisted from the NASDAQ, Affinity Partners will own just 1.1%, and Silver Lake will own 5.5%. The Saudi Public Investment Fund will own a whopping 93.4% of the company. 

Kayla Sims: And there’s a lot of concerns about censorship within The Sims, I think, also, because of those new owners that do not have a great track record with human rights. They actually have a direct track record of criminalizing LGBTQ+ expression. 

Morgan Sung: In Saudi Arabia, engaging in same-sex relationships is punishable by flogging, and in some cases, death. Gender expression is also criminalized. Multiple human rights reports note that it’s “illegal for men to behave like women,” and “dress in women’s clothes,” and vice versa. Publicly advocating for the rights of LGBTQ people is also illegal, and those who do? They also face arrest and imprisonment. Saudi Arabia’s Public Investment Fund, PIF, already owned almost 10% of EA prior to the buyout. Now, PIF will own the vast majority of EA and its portfolio — including The Sims, a game that’s been a haven for queer players. 

Kayla Sims: And so a lot of queer players of The Sims are really, really worried about those new owners for that reason too. 

Morgan Sung: The Sims team has addressed the concerns. In October, they posted a statement to the game’s official channels, thanking players for being part of the community. They said, “Our mission, values, and commitment remain the same. The Sims will always be a space where you can express your authentic self.”

In our last episode, we talked to Loel Phelps, the senior design director for The Sims 4. As the self-described “shepherd of ideas” for the game, Loel has guided over a decade of updates and expansions to make The Sims more inclusive. I asked him about the concerns over how new ownership could change the game, particularly for queer players who found refuge in The Sims. Here’s what he wants players to know. 

Loel Phelps: I believe in this team. The sec- like I said, the second I joined, I felt a very welcoming presence. I felt like there was a diverse group of people who are passionate creators, who have very different lived experiences from one another, just like everybody who’s here to play the game. So, inclusivity is foundational. It’s the lifeblood of who we are and the product we build. 

Morgan Sung: Why would Saudi Arabia, a notoriously repressive country, want anything to do with a company behind the most explicitly queer game on the market? Well… The Sims is just a tiny piece of EA’s portfolio. I mean, EA Sports is its own division. It’s huge. Saudi Arabia has been a major investor in e-sports and video games. By investing in gaming, PIF is diversifying the Saudi economy beyond petroleum, while also buying global cultural relevance.

As one business professor put it in an interview with the industry news site, Game Developer, “Gaming is the new oil.” The ripple effects go way beyond diversity and inclusion. It could fundamentally change the gaming industry as we know it. Okay, lock in. You’re about to get a lot of details.

So, the EA deal is the largest leveraged buyout in history. A leveraged buyout means that the buyer uses borrowed funds to acquire a company — almost like a mortgage. The buyer puts down the down payment and the bank finances the rest. Except, the buyer isn’t the one who has to pay it off. The company that was just bought does — using its own assets and revenues to pay off the debt.

So, $55 billion, right? The investment group that bought EA chipped in a collective $36 billion, but there’s almost $20 billion left. Where does that come from? Now we have a new player, JP Morgan Chase Bank, which financed the remaining $20 billion. Well, who’s going to pay back the bank? EA.

Kayla Sims: It’s a massive deal that’s being financed by $20 billion in debt that EA is going to have to carry. 

Morgan Sung: Now, EA actually makes a ton of money. In the 2025 fiscal year, the company pulled in nearly $7.5 billion of revenue. But their profit — what’s left after paying business costs — was just over $1.1 billion. And as multiple financial experts and market analysts have warned us, EA is probably going to have to make some pretty significant changes to pay off $20 billion. 

Kayla Sims: So, they’re gonna need to pay that off quickly because the investors wanna make money. And people are really concerned about things like layoffs of a lot of the people that work at EA — possibly replacing them with AI, which would just ruin the heart and soul of the game. And it’s really scary, I think, as a step for the gaming industry as a whole. 

Morgan Sung: Days after it agreed to the deal, EA published an employee FAQ assuring workers that, quote, “There will be no changes to your job, team, or daily work as a result of this transaction.” This FAQ was actually made public in an SEC filing. Multiple experts have said that EA will likely double down on their existing revenue streams — sports franchises like Madden, cash cow mobile games that revolve around in-app purchases, and microtransactions. 

Kayla Sims: They’re already pricing a lot of people out. And if we have this new standard set — because now it’s the norm — I really am worried about it getting even worse and preventing people from being able to play these games. I worry about the kids of the future being able play things like this because the prices are just so extreme and it’s only going to get worse. 

Morgan Sung: Simmers have already complained of changes. In March, The Sims 4 unveiled the Marketplace, a virtual store of Sims custom content created by other players. It essentially gives players a way to sell customized in-game clothes and furniture directly to other players. However, creators only take home 30% of their sales. EA gets the remaining 70%, and when it first launched, players could only buy this stuff using a special currency called “Moola” — which they had to buy with real-world money. Simmers weren’t thrilled about the microtransactions. 

[Clip of @goofylilshady playing The Sims 4 from YouTube]: Well, if you thought this game was expensive, now guess what? It just got a little bit more expensive! 

Morgan Sung: And then just this month, EA quietly launched its new Advertising department, which will focus on integrating brand partnerships with other ads directly into gameplay. Now, for The Sims, this could look like brand collabs that the game has already done, like giving players free Coach bags in-game, or free IKEA furniture that looks just like the real IKEA furniture. It could also look like an unskippable pop-up ad that interrupts the game. 

Kayla Sims: You know, it’s not just about The Sims. Obviously my personal experience is with The Sims, because that’s my favorite game and this thing that I’ve been playing for so long, but it really does affect all games across the entire industry, even beyond just EA games. I think that a private equity buyout of this scale is completely unprecedented and will probably have ripple effects across the entire industry forever.

This kind of sets the model for future buyouts, future private buyouts. It sets the model for potential mass layoffs and these like really big AI concerns that we have over replacing developers. And I’m really concerned about that aggressive monetization because already, games are so expensive. 

Morgan Sung: Leaving the Creator Network alone wasn’t enough for Kayla. She wanted to do more. So, she joined The Players Alliance. And, what is that? Well, that brings us back to the protest — and to open a new tab: How are gamers fighting the EA buyout? You’ve actually gone further than just leaving the network and not promoting the new games — you joined The Players Alliance. What is that? What are they trying to achieve? 

Kayla Sims: So, The Players Alliance is a group of gamers that is working to help fight corporate greed, just in general, in the gaming industry — right now, a lot of talk about the EA buyout and ways that that impacts the gaming industry as a whole. So, that’s kind of a heavy focus of them at this current moment. 

Morgan Sung: The Players Alliance is trying to gain signatures for its petition to block the deal. They’ve collected over 72,000 signatures so far. 

Kayla Sims: So, my friend Zefrine and I, we had kind of been talking a little bit about wanting to do something and wanting to do more, and I had been thinking privately about ways that I could try and get involved and do more and not… I didn’t really know where to start. Because I — you know, I’m just one person, like, I don’t know how to do something like this. 

Morgan Sung: You heard Zefrine at the top of this episode — during the rally outside EA’s headquarters. She’s one of the lead organizers for The Players Alliance, which she describes as a gamers’ union. Her dad was a union guy too, so she grew up among organizers. When she heard about the buyout, she knew she had to get involved and that she could leverage her platform to get the word out. 

Zefrine: Kayla and I are actually very close friends. And… It kind of gives me chills to talk about it, but we both had a dream the same night that we did a livestream together — like the same night. And then I just decided, I was like, “You know what? I’m just going to see, how stupid can we get? How silly, goofy can we get? Let’s shoot for the stars.” And then we… She said, “Are you kidding me? We have… Like, I had the same dream last night!” 

Kayla Sims: Zefrine had been working with The Players Alliance, and she kind of had this idea to work with a Congress member, and like, reach out to them and ask them to maybe do a stream with us or like, to speak more openly about this. And fortunately, I have- my congressman, Maxwell Frost, had already signed an open letter in Congress about the deal and so we felt like that was actually a really, kind of kismet opportunity to try and reach out to his team. 

Morgan Sung: Maxwell Frost is the first Gen Z member of Congress. He’s known for being more… online than his colleagues. He’s more in the know. And it helps that he’s already a gamer himself. 

Zefrine: I think, what better of a person to reach an audience like that — like, he’s young, he’s in touch, he’s understanding of like, what’s going on with things, and his voice is so powerful. 

Morgan Sung: With The Players Alliance, they organized a live stream with the Congressman, back in April. Here’s the setup: Zefrine acted as a moderator, taking audience questions and passing them on to Kayla and Maxwell. Like, a guided fireside chat.

[Begin clip of Players Alliance livestream]

Maxwell Frost: Saudi Arabia is essentially trying to acquire every part of gaming you can think of. It’s going to put us in a really tough position in terms of national security, in terms of censorship and what that government believes, and in terms of the workers who create the games as well. So, I really think the FTC needs to step in here. They can sue to stop the merger. The Department of Justice can also sue to stop the mergers as well. I think there’s so many reasons why they need to do it.

Kayla Sims: Yeah. I completely agree. And I hate to interrupt you, but how is your energy looking in the game, and maybe we should go to bed?

Maxwell Frost: [laughing] My energy’s kinda low and it’s really dark. 

[End clip]

Morgan Sung: And this whole discussion happened while they played Stardew Valley. Zefrine said they picked this game for a reason. 

Zefrine: Stardew Valley — it’s an indie smash hit, and I think it’s just so comfy and cozy and approachable, and it’s made by one guy. And I think, it’s really important, especially among all this, to highlight the amazing things that can be done. You know, when you let your developers pour their hearts into something. 

Kayla Sims: We kind of wanted to make it really approachable for the viewer and like, make it something that was similar enough to my regular content that maybe it wouldn’t just be a click-off like, “Oh, who’s this random guy she’s talking to? I don’t need to watch this.”. 

Morgan Sung: Yeah, I was going to ask like about the livestream itself. It really cracked me up watching Maxwell Frost explain like, how the downfall of democracy with foreign involvement while also trying to break open a geode, because you guys are playing Stardew Valley. 

[Clip of the Players Alliance livestream from YouTube]: Yeah, can we open the geode? Yeah, okay. If you come back to like where the cabins are, you can follow me, I’ll show you where Clint is. Clint? Clint… Nice, dude, Clint is the guy that opens the geodes? Yeah.

Kayla Sims: Leading up to that and going into it, I was like, “I’m not equipped to be talking to a Congress member.” Like, I just play video games. But he is so nice, and he was so excited about the game as well. It’s really funny to watch the video back, and he’s like so locked in, like staring at his screen while he’s talking. It’s really fun.

But yeah, it was amazing that he offered to join us, and I felt like he had a lot of really great things to say about how it was working and what people can do to get involved. I think that it inspired a lot of people to sign the petition that we’ve been trying to share. 

Morgan Sung: Yeah. So let’s talk about the petition itself. What is the goal of it? What are you trying to bring awareness to? 

Kayla Sims: So, the petition itself, is to the Secretary of the Treasury. And the ultimate goal is to hopefully have him stop the deal because he has the power to block it. But I think even beyond that, having a massive petition with so many signatures, really sends signs to EA and to the new buyers about how much the community opposes it.

I think that because we have so many really valid concerns about national security and data security of Americans — this would be a foreign monarchy having almost complete control over a company that has hundreds of millions of people buying their games, it’s one of the biggest entertainment industries in America — and so the hope is that because of those concerns, we can get the government to help prevent the deal from going through. 

Morgan Sung: Kayla has hoped that lawmakers will at least be able to stall the deal. Nearly 50 members of Congress signed a letter to FTC Chair Andrew Ferguson — calling for a thorough review into the labor market consequences of the buyout. The House Judiciary Committee opened a probe into Jared Kushner’s quote, “foreign entanglements and staggering conflicts of interests,” AKA, his financial ties to Saudi Arabia. So, there’s renewed scrutiny of the buyout now, thanks to his involvement.

The deal is expected to close by the end of this fiscal quarter — so, sometime this summer, if not by the end of the month. Regardless of whether the deal goes through, Sims creators who continue to promote the game have been bombarded with questions from followers.

Ahead of the Players Alliance collab with Congressman Frost, the Sims team reached out to members of the EA Creator Network over Discord. The messages were private, but screenshots quickly leaked online. They said the team was aware of the planned livestream and included guidance on how creators could answer their followers’ questions about the buyout. The message also said, quote, “There’s no expectation for you to engage with or respond to this conversation. You will always be free to express your honest opinions, but it’s also completely okay if you’d prefer to step back from the conversation entirely.”

For months, Simmers like Kayla and Zefrine have been grappling with what it means to disentangle themselves from a game that’s meant so much to them. What does that even look like? Alright, we have time to open one last tab, right? The Sims creator dilemma. Many high-profile Sims creators left the EA Creator Network, but Zefrine decided to stay, even though she’s one of the lead organizers for the Players Alliance.  

Zefrine: I try to keep them relatively compartmentalized. Obviously, because I have like my contract and I respect that contract — it’s been like this huge goal for me to be in the Creator Network and be a part of that. And I think that in every company, no matter where you are, you still need good people that are willing to advocate for it from within.

Some people choose to step away because they feel like their power is that way, but I’m not afraid to be noisy or outspoken about certain things. And um, I talk to my community, I see things online, and then I… advocate directly to the people who make the game, and I think that’s a really powerful thing. So that’s personally what I have chosen to do. And I’m still like continuing to play it because it can get quite complicated for like a lot of people, but it’s something I’ve enjoyed since I was eight years old.

And it truly was like, it saved my life to be fully honest with you. Um, and… It allowed me to discover like, queer representation within myself and like those things like through storytelling or through building. It’s just such a powerful outlet. I’m using my voice and my platform that I’ve been gifted by this community essentially, to make sure that that integrity stays in place.  

Morgan Sung: While she stayed in the network, Zefrine has also been very involved in organizing protests and collecting signatures. And then there’s Kayla. She’s been criticized for continuing to make Sims content, even after she left the EA network. 

Kayla Sims: I think that for anyone on YouTube, it’s kind of impossible to just like, quit cold turkey with your bread and butter. Like, I think that that’s really a turnoff to your entire audience and I don’t think that it’s practical. So, from day one, my goal was to start incorporating more other games onto my YouTube channel. 

Morgan Sung: She plays Stardew Valley and Animal Crossing and a new game called Paralives. It’s an indie game that’s very similar to The Sims. 

Kayla Sims: It’s been scary, I think, because I was nervous, again, that people wouldn’t care… But it’s been fun for me to experiment a little bit — because I kind of have like a format. I sort of know what it takes to make a good Sims video, but I don’t really know what is takes to make a video about some of these other games. 

Morgan Sung: But when Kayla does return to The Sims, she follows some new rules she set for her channel. She hasn’t been reviewing or promoting any of the newer packs or game content. In fact, she hasn’t being buying them at all. She’s hesitant to even speak negatively about any of newer stuff because it’ll bring attention to a company that she refuses to financially support.

It’s like, her current Sims content is a time capsule of Sims releases up until 2025. So much of Kayla’s identity is tied up in The Sims — like fundraising with her dad, working with Maxis, and meeting so many of her best friends through the game. I mean, this is someone who has like, 12,000 hours in the game — her last name is literally Sims. And she admitted that she does really miss it. 

Kayla Sims: I love The Sims so much and like, seeing this new content come out and like for example, when the most recent expansion pack came out and I chose not to play it and not to review it — that’s the first time in like 15 years that I haven’t played new Sims content and that made me really sad.

Like, I love the game. I want to continue to play the game, I want continue to support the game, I want The Sims to exist because I think it’s such an important pillar of the gaming community. There’s nothing else like it in the entire world, and it’s so special, and I wish so desperately that I could feel comfortable continuing to support it, but it just feels morally wrong at this point. 

Morgan Sung: No matter what happens with EA, and the buyout, and the Saudi investment in the gaming industry, the Sims team has made a lot of assurances that the game won’t change. Well, the microtransactions have been amped up, but the game is still as queer and inclusive as it was last year, before EA shareholders approved the buyouts. Last episode, we talked to Jessica Croft, a senior designer for The Sims. When I asked her about the player concerns we laid out in this episode, here’s what she said. 

Jessica Croft: We’re still the same team we’ve always been. We are the same folks that made the sexual orientation update, that made pronouns update, that fought for diversity and representation throughout our long history. Our values haven’t changed. Like, we still believe the exact same things we’ve always believed. And I could also say that — I could claim this till I’m blue in the face, and you might still not believe me — I would say don’t trust our words, trust our actions. Watch what we do next, watch the next few years of releases, and take from that the understanding that we haven’t changed, we still hold the same values. 

Morgan Sung: Today, LGBTQ inclusion in games rarely feels revolutionary. It’s a given. Of course you can be a demon-blooded lesbian in Baldur’s Gate. It makes total sense that the main characters in Hades are canonically bisexual. Marry whoever you want in Stardew Valley. The Sims opened the door for these games to be… so gay. The buyout doesn’t change what The Sims has come to mean to so many queer people over the last 26 years.

From the very first accidental sapphic kiss at E3, this game has been a trailblazer for what it means to actually see yourself in a story. The future of EA may be uncertain, but the queer history of The Sims is undeniable. Will it stay this gay? I really hope so.

That’s it for this extra deep, deep dive on The Sims. Let me tell you — the tabs on this one almost got out of control. I cannot open another without crashing this episode. But if you’re hungry for more, stick around after the credits for some bonus content. Okay, happy pride. Let’s finally close all of these tabs.

Close All Tabs is a production of KQED Studios and is reported and hosted by me, Morgan Sung. This episode was produced by Chris Egusa, who also composed our theme song and credits music. This episode was edited by Chris Hambrick.

The Close All Tabs team also includes producer, Maya Cueva, and audio engineer, Brendan Willard. Additional music by APM. Audience engagement support from Maha Sanad. Jen Chien is our Director of Podcasts, and Ethan Toven-Lindsey is our Editor-in-Chief. Some members of the KQED podcast team are represented by the Screen Actors Guild, American Federation of Television and Radio Artists, San Francisco, Northern California Local.

This episode’s keyboard sounds were submitted by Alex Tran and recorded on his white Epomaker Hi75 keyboard with Fogruaden red samurai keycaps and gateron milky yellow pro V2 switches. Thanks for listening. 

Kayla Sims: I remember I was trying to have my Sim adopt a baby, because I realized like, “Oh, you can adopt a baby. That’s cool. I want to try that.” And so, I clicked the button and then nothing happened. And I was like, “That’s weird. Let me do it again.” Nothing happened. I thought, “That’s weird. Let me do it again.”

And so, I adopted like six babies by accident, and then, I didn’t know that you had to take care of them, which, in hindsight is like, “Well, of course you do.” But you know, I was a kid, so I wasn’t taking care of them — and they all got taken away. 

Morgan Sung: [laughs] Oh no. 

Kayla Sims: Um, and I, yeah, I harbored a lot of guilt about that back then. Now I kind of think it’s funny, but I was like, “What is this game? This is a nightmare!”