Kids in Elizabeth Forward's SMALLab use wands to interact with learning games projected on the floor. (AweSeven)
In order to take learning to the next level, there's an experiment in Pittsburgh that brings game designers closer to the educators who want games for learning. The hope is that by working together, within the school, game designers can create products that more directly meet teachers’ needs. For example, when English Language Arts teachers at Elizabeth Forward Middle School were asked to identify an area of the curriculum kids loathe, they named grammar. The teachers then worked with graduate students at the Entertainment Technology Center at Carnegie Mellon University (CMU) to develop learning games.
The graduate students designed games for a Situated Media and Learning Lab (SMALLab), which allows kids to have an embodied learning experience while interacting with different scenarios projected onto the floor. The sensors pick up on the movement of wands students carry, interacting with them as students manipulate pieces and scenes.
To address the struggles around grammar, the team designed a space race game in which students choose pronouns from meteors at the bottom of the mat and put them into their own spaceship. Groups race against one another to launch a rocket into space first. Students are moving, discussing their answers and physically choosing words to add to their spaceships. “It almost feels like they’re inside the game,” said Rachael Egan, a sixth grade language arts teacher.
The game also facilitates collaborative learning. There are only three wands, so students often work in groups, discussing strategy, what answers are correct and how to win. “When you step into the SMALLab, it’s not a classroom, it’s a total shift,” Egan said. “They get to do more than sit at a desk and take notes.”
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Egan says she’s seeing results in her students. “I’ve seen a big shift in ability level,” she said. “It doesn’t matter who you are in there with, they all step up to the challenge and take things on."
The CMU students have the complicated job of designing products that are both intrinsically fun for kids and that meet learning goals. “These are great creative challenges in and of themselves,” said Drew Davidson, director of CMU’s Entertainment Technology Center. These games are competing with what students do at home for fun, not with a lecture. “You want your educational game to be something they choose to do,” he said.
Elizabeth Forward and CMU are two of the many schools, universities, museums and organizations that make up the Kids and Creativity Network, now known as the Remake Learning Network, which is focused on finding ways to bring hands-on learning to more Pittsburgh children. With the leadership of assistant superintendent Dr. Todd Keruskin, Elizabeth Forward has seized on an opportunity to expand the types of learning opportunities the school offers to its mostly low-income population.
Partnerships are becoming an increasingly important vehicle for innovation in the modern education landscape. Public-private partnerships like the ones behind MC2 STEM High School in Cleveland and the many grants supporting innovative teaching practices are just some examples of how institutions with similar interests are working together to improve the kind of education offered to all kids.
THE ENERGY LAB
Learning in the SMALLab has become so popular that the room is almost always booked. With a grant from Chevron, a big employer in the Pittsburgh area, Elizabeth Forward is now trying a similar embodied learning approach around science curriculum and energy issues in particular. In the fall semester, CMU students designed and built a dome with interactive panels that students can manipulate as they learn about solar energy. An app serves up an imaginary world onto the walls and students have to move solar panels around to produce the most energy. As they experiment and get the hang of it, the game levels them up, giving them a new QR code that allows them to access harder problems.
In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline. (Vis Viva)
CMU students included a discussion board in the app so students can reflect on their experiences in the dome and connect it back to other aspects of what they’re learning. “We all learn from experience and that’s the real crux to my classes,” said Paul Callaghan, a seventh grade science teacher at Elizabeth Forward. He often posts articles or videos to the discussion board, asking students to make connections between their physical experiences in the dome and the more complex reading assignments.
Another tool Callaghan uses is the augmented reality sandbox. The tool uses a Kinect and a PC to read the contours of the sand and render it as a three-dimensional image. Callaghan has used the sandbox to help his students understand how land divides create watersheds and tributaries.
“This is the kind of technology that I think really helps us because it gives kids a quick look and they understand what’s going on,” Callaghan said. In one assignment, he asks his students to shape a mountain in the sand that could be considered a divide. They have to show the distinct watersheds and tributaries created by that land structure. He then switches on the projectors and the class can see if they’ve achieved the effect they desired. They can make corrections on the fly and discuss where and why they went wrong. He even uses it as an alternative assessment, asking students to create the concepts they’ve studied, explaining along the way using the scientific vocabulary when applicable.
This semester the graduate students have taken on the challenge of making geology fun with a game meant to simulate resource discovery. Students send a seismic wave into the rock using their voices and calculate the kind of resources they might discover in different locations based on the density and permeability of the rock. They learn about the different geological properties of resources like coal, natural gas and oil. Based on the results they can discover from the seismic wave test, students simulate taking a core sample of the earth, comparing it to other rock formations, calculating depth and making a guess about the percentage-chance of hitting a resource there.
At the end, the energy students find is put into a battery and used to literally light up part of the Pittsburgh skyline that CMU students built into the game. This final part isn’t just for fun; it helps reinforce the idea that all this drilling simulation is connected to human energy use.
The energy resource game has been difficult to design, according to Lisa Elkin, a CMU graduate student working on the project. Her team came up with a list of concrete learning goals after listening to teachers' priorities. Those elements were non-negotiable, but other aspects could change. For example, a main goal of the resource game is for students to understand that the frequency* of the wave is what determines its depth. And, when students drill for core samples, the main point is to see the layers of earth and compare them to other kinds or rock. When designing with those learning goals top of mind, other details like the angle of the drill aren’t as important.
“We’ve worked very hard to make sure that education is central to the fun,” Elkin said. She says game designers never want to create “chocolate covered broccoli,” the worksheet in disguise that students sniff out and dismiss immediately. Instead, the games should be fun precisely because they are educational.
“Our success depends on us meeting their goals,” Elkin said. The resource game is an example of how crucial feedback from students and teachers is to getting it right. “We went out and we tested it and no one liked it,” Elkin said. Some of the game mechanics were confusing to students and CMU students had added elements meant to increase collaboration and communication that detracted from the central educational goals. After watching kids interact with the game they went back to the lab to make some major changes.
“They’re the best clients,” Elkin said. “They give lots of great feedback; they’re enthusiastic; they’re responsive, and they really believe what they’re doing and that’s so fun.” And there’s the added benefit of taking a difficult learning concept, turning it into a fun and engaging game and knowing students learned along the way.
A BENEFICIAL RELATIONSHIP
The partnership between CMU’s Entertainment Technology Center and Elizabeth Forward has been fruitful for both parties. CMU students get the experience of working with real clients on real problems that will have an impact on education. They have to be creative to take the content knowledge of teachers and makes games students will choose over any other activity. “You either do the boring obvious thing or you do your job,” Elkin said of coming up with great games based on general teacher needs.
Elizabeth Forward has gained several interesting embodied learning games and simulations to help them teach the most difficult parts of their curriculum. Middle school students get the experience of giving their feedback and advice as co-creators in the project. And, best of all the school benefits from an infusion of outside energy and expertise no teacher is expected to have. Teachers are content area experts, not game designers, but when the two team up really useful resources can be developed.
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*This article has been changed to reflect the fact that frequency, not amplitude, determines the depth of the sound wave. We regret the error.
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"content": "\u003cp>In order to take learning to the next level, there's an experiment in Pittsburgh that brings game designers closer to the educators who want games for learning. The hope is that by working together, within the school, game designers can create products that more directly meet teachers’ needs. For example, when English Language Arts teachers at \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool\" target=\"_blank\">Elizabeth Forward Middle School\u003c/a> were asked to identify an area of the curriculum kids loathe, they named grammar. The teachers then worked with graduate students at the \u003ca href=\"http://www.etc.cmu.edu/\" target=\"_blank\">Entertainment Technology Center\u003c/a> at Carnegie Mellon University (CMU) to develop learning games.\u003c/p>\n\u003cp>The graduate students designed games for a \u003ca href=\"http://centerforcreativity.net/2012/09/17/smalllab-elizabeth-forward-school-district/\" target=\"_blank\">Situated Media and Learning Lab\u003c/a> (SMALLab), which allows kids to have an embodied learning experience while interacting with different scenarios projected onto the floor. The sensors pick up on the movement of wands students carry, interacting with them as students manipulate pieces and scenes.\u003c/p>\n\u003cp>To address the struggles around grammar, the team designed a space race game in which students choose pronouns from meteors at the bottom of the mat and put them into their own spaceship. Groups race against one another to launch a rocket into space first. Students are moving, discussing their answers and physically choosing words to add to their spaceships. “It almost feels like they’re inside the game,” said Rachael Egan, a sixth grade language arts teacher.\u003c/p>\n\u003cp>[youtube http://www.youtube.com/watch?v=C7SXuSqWtKA&w=640&h=360]\u003c/p>\n\u003cp>The game also facilitates collaborative learning. There are only three wands, so students often work in groups, discussing strategy, what answers are correct and how to win. “When you step into the SMALLab, it’s not a classroom, it’s a total shift,” Egan said. “They get to do more than sit at a desk and take notes.”\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Egan says she’s seeing results in her students. “I’ve seen a big shift in ability level,” she said. “It doesn’t matter who you are in there with, they all step up to the challenge and take things on.\"\u003c/p>\n\u003cp>The CMU students have the complicated job of designing products that are both intrinsically fun for kids and that meet learning goals. “These are great creative challenges in and of themselves,” said Drew Davidson, director of CMU’s Entertainment Technology Center. These games are competing with what students do at home for fun, not with a lecture. “You want your educational game to be something they choose to do,” he said.\u003c/p>\n\u003cp>[contextly_sidebar id=\"OFNcYfopUKyFixb9dQK7XR1IzR6jOGqr\"]\u003c/p>\n\u003cp>Elizabeth Forward and CMU are two of the many schools, universities, museums and organizations that make up the \u003ca href=\"http://remakelearning.org/collection/kcn/\" target=\"_blank\">Kids and Creativity Network, now known as the Remake Learning Network\u003c/a>, which is focused on finding ways to bring hands-on learning to more Pittsburgh children. With the leadership of assistant superintendent Dr. Todd Keruskin, Elizabeth Forward has seized on an opportunity to expand the types of learning opportunities the school offers to its mostly low-income population.\u003c/p>\n\u003cp>Partnerships are becoming an increasingly important vehicle for innovation in the modern education landscape. Public-private partnerships like the ones behind \u003ca href=\"http://www.mc2stemhighschool.org/\" target=\"_blank\">MC2 STEM High School\u003c/a> in Cleveland and the many grants supporting innovative teaching practices are just some examples of how institutions with similar interests are working together to improve the kind of education offered to all kids.\u003c/p>\n\u003cp>\u003cstrong>THE ENERGY LAB\u003c/strong>\u003c/p>\n\u003cp>Learning in the SMALLab has become so popular that the room is almost always booked. With a grant from Chevron, a big employer in the Pittsburgh area, Elizabeth Forward is now trying a similar embodied learning approach around \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool/Important_Links/Energy_Lab\" target=\"_blank\">science curriculum and energy issues\u003c/a> in particular. In the fall semester, CMU students designed and built a dome with interactive panels that students can manipulate as they learn about solar energy. An app serves up an imaginary world onto the walls and students have to move solar panels around to produce the most energy. As they experiment and get the hang of it, the game levels them up, giving them a new QR code that allows them to access harder problems.\u003c/p>\n\u003cfigure id=\"attachment_40440\" class=\"wp-caption alignleft\" style=\"max-width: 800px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk.jpg\">\u003cimg class=\"size-medium wp-image-40440\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk-800x450.jpg\" alt=\"In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline.\" width=\"800\" height=\"450\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk.jpg 960w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline. \u003ccite>(\u003ca href=\"http://www.etc.cmu.edu/projects/vis-viva/?page_id=13\">Vis Viva\u003c/a>)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>CMU students included a discussion board in the app so students can reflect on their experiences in the dome and connect it back to other aspects of what they’re learning. “We all learn from experience and that’s the real crux to my classes,” said Paul Callaghan, a seventh grade science teacher at Elizabeth Forward. He often posts articles or videos to the discussion board, asking students to make connections between their physical experiences in the dome and the more complex reading assignments.\u003c/p>\n\u003cp>Another tool Callaghan uses is the augmented reality sandbox. The tool uses a Kinect and a PC to read the contours of the sand and render it as a three-dimensional image. Callaghan has used the sandbox to help his students understand how land divides create watersheds and tributaries.\u003c/p>\n\u003cp>“This is the kind of technology that I think really helps us because it gives kids a quick look and they understand what’s going on,” Callaghan said. In one assignment, he asks his students to shape a mountain in the sand that could be considered a divide. They have to show the distinct watersheds and tributaries created by that land structure. He then switches on the projectors and the class can see if they’ve achieved the effect they desired. They can make corrections on the fly and discuss where and why they went wrong. He even uses it as an alternative assessment, asking students to create the concepts they’ve studied, explaining along the way using the scientific vocabulary when applicable.\u003c/p>\n\u003cp>This semester the graduate students have taken on the challenge of making geology fun with a game meant to simulate resource discovery. Students send a seismic wave into the rock using their voices and calculate the kind of resources they might discover in different locations based on the density and permeability of the rock. They learn about the different geological properties of resources like coal, natural gas and oil. Based on the results they can discover from the seismic wave test, students simulate taking a core sample of the earth, comparing it to other rock formations, calculating depth and making a guess about the percentage-chance of hitting a resource there.\u003c/p>\n\u003cp>[youtube http://www.youtube.com/watch?v=24lLOf-K7fo&w=640&h=360]\u003c/p>\n\u003cp>At the end, the energy students find is put into a battery and used to literally light up part of the Pittsburgh skyline that CMU students built into the game. This final part isn’t just for fun; it helps reinforce the idea that all this drilling simulation is connected to human energy use.\u003c/p>\n\u003cp>The energy resource game has been difficult to design, according to Lisa Elkin, a CMU graduate student working on the project. Her team came up with a list of concrete learning goals after listening to teachers' priorities. Those elements were non-negotiable, but other aspects could change. For example, a main goal of the resource game is for students to understand that the frequency* of the wave is what determines its depth. And, when students drill for core samples, the main point is to see the layers of earth and compare them to other kinds or rock. When designing with those learning goals top of mind, other details like the angle of the drill aren’t as important.\u003c/p>\n\u003cp>“We’ve worked very hard to make sure that education is central to the fun,” Elkin said. She says game designers never want to create “chocolate covered broccoli,” the worksheet in disguise that students sniff out and dismiss immediately. Instead, the games should be fun precisely because they are educational.\u003c/p>\n\u003cp>“Our success depends on us meeting their goals,” Elkin said. The resource game is an example of how crucial feedback from students and teachers is to getting it right. “We went out and we tested it and no one liked it,” Elkin said. Some of the game mechanics were confusing to students and CMU students had added elements meant to increase collaboration and communication that detracted from the central educational goals. After watching kids interact with the game they went back to the lab to make some major changes.\u003c/p>\n\u003cp>“They’re the best clients,” Elkin said. “They give lots of great feedback; they’re enthusiastic; they’re responsive, and they really believe what they’re doing and that’s so fun.” And there’s the added benefit of taking a difficult learning concept, turning it into a fun and engaging game and knowing students learned along the way.\u003c/p>\n\u003cp>\u003cstrong>A BENEFICIAL RELATIONSHIP\u003c/strong>\u003c/p>\n\u003cp>The partnership between CMU’s Entertainment Technology Center and Elizabeth Forward has been fruitful for both parties. CMU students get the experience of working with real clients on real problems that will have an impact on education. They have to be creative to take the content knowledge of teachers and makes games students will choose over any other activity. “You either do the boring obvious thing or you do your job,” Elkin said of coming up with great games based on general teacher needs.\u003c/p>\n\u003cp>Elizabeth Forward has gained several interesting embodied learning games and simulations to help them teach the most difficult parts of their curriculum. Middle school students get the experience of giving their feedback and advice as co-creators in the project. And, best of all the school benefits from an infusion of outside energy and expertise no teacher is expected to have. Teachers are content area experts, not game designers, but when the two team up really useful resources can be developed.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>*This article has been changed to reflect the fact that frequency, not amplitude, determines the depth of the sound wave. We regret the error.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>In order to take learning to the next level, there's an experiment in Pittsburgh that brings game designers closer to the educators who want games for learning. The hope is that by working together, within the school, game designers can create products that more directly meet teachers’ needs. For example, when English Language Arts teachers at \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool\" target=\"_blank\">Elizabeth Forward Middle School\u003c/a> were asked to identify an area of the curriculum kids loathe, they named grammar. The teachers then worked with graduate students at the \u003ca href=\"http://www.etc.cmu.edu/\" target=\"_blank\">Entertainment Technology Center\u003c/a> at Carnegie Mellon University (CMU) to develop learning games.\u003c/p>\n\u003cp>The graduate students designed games for a \u003ca href=\"http://centerforcreativity.net/2012/09/17/smalllab-elizabeth-forward-school-district/\" target=\"_blank\">Situated Media and Learning Lab\u003c/a> (SMALLab), which allows kids to have an embodied learning experience while interacting with different scenarios projected onto the floor. The sensors pick up on the movement of wands students carry, interacting with them as students manipulate pieces and scenes.\u003c/p>\n\u003cp>To address the struggles around grammar, the team designed a space race game in which students choose pronouns from meteors at the bottom of the mat and put them into their own spaceship. Groups race against one another to launch a rocket into space first. Students are moving, discussing their answers and physically choosing words to add to their spaceships. “It almost feels like they’re inside the game,” said Rachael Egan, a sixth grade language arts teacher.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/C7SXuSqWtKA'\n title='//www.youtube.com/embed/C7SXuSqWtKA'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003c/p>\n\u003cp>The game also facilitates collaborative learning. There are only three wands, so students often work in groups, discussing strategy, what answers are correct and how to win. “When you step into the SMALLab, it’s not a classroom, it’s a total shift,” Egan said. “They get to do more than sit at a desk and take notes.”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Egan says she’s seeing results in her students. “I’ve seen a big shift in ability level,” she said. “It doesn’t matter who you are in there with, they all step up to the challenge and take things on.\"\u003c/p>\n\u003cp>The CMU students have the complicated job of designing products that are both intrinsically fun for kids and that meet learning goals. “These are great creative challenges in and of themselves,” said Drew Davidson, director of CMU’s Entertainment Technology Center. These games are competing with what students do at home for fun, not with a lecture. “You want your educational game to be something they choose to do,” he said.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>Elizabeth Forward and CMU are two of the many schools, universities, museums and organizations that make up the \u003ca href=\"http://remakelearning.org/collection/kcn/\" target=\"_blank\">Kids and Creativity Network, now known as the Remake Learning Network\u003c/a>, which is focused on finding ways to bring hands-on learning to more Pittsburgh children. With the leadership of assistant superintendent Dr. Todd Keruskin, Elizabeth Forward has seized on an opportunity to expand the types of learning opportunities the school offers to its mostly low-income population.\u003c/p>\n\u003cp>Partnerships are becoming an increasingly important vehicle for innovation in the modern education landscape. Public-private partnerships like the ones behind \u003ca href=\"http://www.mc2stemhighschool.org/\" target=\"_blank\">MC2 STEM High School\u003c/a> in Cleveland and the many grants supporting innovative teaching practices are just some examples of how institutions with similar interests are working together to improve the kind of education offered to all kids.\u003c/p>\n\u003cp>\u003cstrong>THE ENERGY LAB\u003c/strong>\u003c/p>\n\u003cp>Learning in the SMALLab has become so popular that the room is almost always booked. With a grant from Chevron, a big employer in the Pittsburgh area, Elizabeth Forward is now trying a similar embodied learning approach around \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool/Important_Links/Energy_Lab\" target=\"_blank\">science curriculum and energy issues\u003c/a> in particular. In the fall semester, CMU students designed and built a dome with interactive panels that students can manipulate as they learn about solar energy. An app serves up an imaginary world onto the walls and students have to move solar panels around to produce the most energy. As they experiment and get the hang of it, the game levels them up, giving them a new QR code that allows them to access harder problems.\u003c/p>\n\u003cfigure id=\"attachment_40440\" class=\"wp-caption alignleft\" style=\"max-width: 800px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk.jpg\">\u003cimg class=\"size-medium wp-image-40440\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk-800x450.jpg\" alt=\"In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline.\" width=\"800\" height=\"450\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk.jpg 960w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline. \u003ccite>(\u003ca href=\"http://www.etc.cmu.edu/projects/vis-viva/?page_id=13\">Vis Viva\u003c/a>)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>CMU students included a discussion board in the app so students can reflect on their experiences in the dome and connect it back to other aspects of what they’re learning. “We all learn from experience and that’s the real crux to my classes,” said Paul Callaghan, a seventh grade science teacher at Elizabeth Forward. He often posts articles or videos to the discussion board, asking students to make connections between their physical experiences in the dome and the more complex reading assignments.\u003c/p>\n\u003cp>Another tool Callaghan uses is the augmented reality sandbox. The tool uses a Kinect and a PC to read the contours of the sand and render it as a three-dimensional image. Callaghan has used the sandbox to help his students understand how land divides create watersheds and tributaries.\u003c/p>\n\u003cp>“This is the kind of technology that I think really helps us because it gives kids a quick look and they understand what’s going on,” Callaghan said. In one assignment, he asks his students to shape a mountain in the sand that could be considered a divide. They have to show the distinct watersheds and tributaries created by that land structure. He then switches on the projectors and the class can see if they’ve achieved the effect they desired. They can make corrections on the fly and discuss where and why they went wrong. He even uses it as an alternative assessment, asking students to create the concepts they’ve studied, explaining along the way using the scientific vocabulary when applicable.\u003c/p>\n\u003cp>This semester the graduate students have taken on the challenge of making geology fun with a game meant to simulate resource discovery. Students send a seismic wave into the rock using their voices and calculate the kind of resources they might discover in different locations based on the density and permeability of the rock. They learn about the different geological properties of resources like coal, natural gas and oil. Based on the results they can discover from the seismic wave test, students simulate taking a core sample of the earth, comparing it to other rock formations, calculating depth and making a guess about the percentage-chance of hitting a resource there.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/24lLOf-K7fo'\n title='//www.youtube.com/embed/24lLOf-K7fo'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003c/p>\n\u003cp>At the end, the energy students find is put into a battery and used to literally light up part of the Pittsburgh skyline that CMU students built into the game. This final part isn’t just for fun; it helps reinforce the idea that all this drilling simulation is connected to human energy use.\u003c/p>\n\u003cp>The energy resource game has been difficult to design, according to Lisa Elkin, a CMU graduate student working on the project. Her team came up with a list of concrete learning goals after listening to teachers' priorities. Those elements were non-negotiable, but other aspects could change. For example, a main goal of the resource game is for students to understand that the frequency* of the wave is what determines its depth. And, when students drill for core samples, the main point is to see the layers of earth and compare them to other kinds or rock. When designing with those learning goals top of mind, other details like the angle of the drill aren’t as important.\u003c/p>\n\u003cp>“We’ve worked very hard to make sure that education is central to the fun,” Elkin said. She says game designers never want to create “chocolate covered broccoli,” the worksheet in disguise that students sniff out and dismiss immediately. Instead, the games should be fun precisely because they are educational.\u003c/p>\n\u003cp>“Our success depends on us meeting their goals,” Elkin said. The resource game is an example of how crucial feedback from students and teachers is to getting it right. “We went out and we tested it and no one liked it,” Elkin said. Some of the game mechanics were confusing to students and CMU students had added elements meant to increase collaboration and communication that detracted from the central educational goals. After watching kids interact with the game they went back to the lab to make some major changes.\u003c/p>\n\u003cp>“They’re the best clients,” Elkin said. “They give lots of great feedback; they’re enthusiastic; they’re responsive, and they really believe what they’re doing and that’s so fun.” And there’s the added benefit of taking a difficult learning concept, turning it into a fun and engaging game and knowing students learned along the way.\u003c/p>\n\u003cp>\u003cstrong>A BENEFICIAL RELATIONSHIP\u003c/strong>\u003c/p>\n\u003cp>The partnership between CMU’s Entertainment Technology Center and Elizabeth Forward has been fruitful for both parties. CMU students get the experience of working with real clients on real problems that will have an impact on education. They have to be creative to take the content knowledge of teachers and makes games students will choose over any other activity. “You either do the boring obvious thing or you do your job,” Elkin said of coming up with great games based on general teacher needs.\u003c/p>\n\u003cp>Elizabeth Forward has gained several interesting embodied learning games and simulations to help them teach the most difficult parts of their curriculum. Middle school students get the experience of giving their feedback and advice as co-creators in the project. And, best of all the school benefits from an infusion of outside energy and expertise no teacher is expected to have. Teachers are content area experts, not game designers, but when the two team up really useful resources can be developed.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"info": "KQED’s new podcast, Bay Curious, gets to the bottom of the mysteries — both profound and peculiar — that give the Bay Area its unique identity. And we’ll do it with your help! You ask the questions. You decide what Bay Curious investigates. And you join us on the journey to find the answers.",
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"order": 3
},
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},
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"info": "The day's top stories from BBC News compiled twice daily in the week, once at weekends.",
"airtime": "MON-FRI 9pm-10pm, TUE-FRI 1am-2am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/BBC-World-Service-Podcast-Tile-360x360-1.jpg",
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},
"link": "/radio/program/bbc-world-service",
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"tuneIn": "https://tunein.com/radio/BBC-World-Service-p455581/",
"rss": "https://podcasts.files.bbci.co.uk/p02nq0gn.rss"
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},
"californiareport": {
"id": "californiareport",
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"tagline": "California, day by day",
"info": "KQED’s statewide radio news program providing daily coverage of issues, trends and public policy decisions.",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/The-California-Report-Podcast-Tile-703x703-1.jpg",
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"officialWebsiteLink": "/californiareport",
"meta": {
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"source": "kqed",
"order": 8
},
"link": "/californiareport",
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM1MDAyODE4NTgz",
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},
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"title": "The California Report Magazine",
"tagline": "Your state, your stories",
"info": "Every week, The California Report Magazine takes you on a road trip for the ears: to visit the places and meet the people who make California unique. The in-depth storytelling podcast from the California Report.",
"airtime": "FRI 4:30pm-5pm, 6:30pm-7pm, 11pm-11:30pm",
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"officialWebsiteLink": "/californiareportmagazine",
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"order": 10
},
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM3NjkwNjk1OTAz",
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},
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"info": "A one-hour radio program to hear celebrated writers, artists and thinkers address contemporary ideas and values, often discussing the creative process. Please note: tapes or transcripts are not available",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/05/cityartsandlecture-300x300.jpg",
"officialWebsiteLink": "https://www.cityarts.net/",
"airtime": "SUN 1pm-2pm, TUE 10pm, WED 1am",
"meta": {
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"source": "City Arts & Lectures"
},
"link": "https://www.cityarts.net",
"subscribe": {
"tuneIn": "https://tunein.com/radio/City-Arts-and-Lectures-p692/",
"rss": "https://www.cityarts.net/feed/"
}
},
"closealltabs": {
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"info": "Close All Tabs breaks down how digital culture shapes our world through thoughtful insights and irreverent humor.",
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"officialWebsiteLink": "/podcasts/closealltabs",
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"source": "kqed",
"order": 1
},
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"title": "Code Switch / Life Kit",
"info": "\u003cem>Code Switch\u003c/em>, which listeners will hear in the first part of the hour, has fearless and much-needed conversations about race. Hosted by journalists of color, the show tackles the subject of race head-on, exploring how it impacts every part of society — from politics and pop culture to history, sports and more.\u003cbr />\u003cbr />\u003cem>Life Kit\u003c/em>, which will be in the second part of the hour, guides you through spaces and feelings no one prepares you for — from finances to mental health, from workplace microaggressions to imposter syndrome, from relationships to parenting. The show features experts with real world experience and shares their knowledge. Because everyone needs a little help being human.\u003cbr />\u003cbr />\u003ca href=\"https://www.npr.org/podcasts/510312/codeswitch\">\u003cem>Code Switch\u003c/em> offical site and podcast\u003c/a>\u003cbr />\u003ca href=\"https://www.npr.org/lifekit\">\u003cem>Life Kit\u003c/em> offical site and podcast\u003c/a>\u003cbr />",
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"meta": {
"site": "radio",
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},
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},
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"id": "commonwealth-club",
"title": "Commonwealth Club of California Podcast",
"info": "The Commonwealth Club of California is the nation's oldest and largest public affairs forum. As a non-partisan forum, The Club brings to the public airwaves diverse viewpoints on important topics. The Club's weekly radio broadcast - the oldest in the U.S., dating back to 1924 - is carried across the nation on public radio stations and is now podcasting. Our website archive features audio of our recent programs, as well as selected speeches from our long and distinguished history. This podcast feed is usually updated twice a week and is always un-edited.",
"airtime": "THU 10pm, FRI 1am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Commonwealth-Club-Podcast-Tile-360x360-1.jpg",
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"meta": {
"site": "news",
"source": "Commonwealth Club of California"
},
"link": "/radio/program/commonwealth-club",
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"google": "https://podcasts.google.com/feed/aHR0cDovL3d3dy5jb21tb253ZWFsdGhjbHViLm9yZy9hdWRpby9wb2RjYXN0L3dlZWtseS54bWw",
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}
},
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"id": "forum",
"title": "Forum",
"tagline": "The conversation starts here",
"info": "KQED’s live call-in program discussing local, state, national and international issues, as well as in-depth interviews.",
"airtime": "MON-FRI 9am-11am, 10pm-11pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Forum-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED Forum with Mina Kim and Alexis Madrigal",
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"source": "kqed",
"order": 9
},
"link": "/forum",
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM5NTU3MzgxNjMz",
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}
},
"freakonomics-radio": {
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"info": "Freakonomics Radio is a one-hour award-winning podcast and public-radio project hosted by Stephen Dubner, with co-author Steve Levitt as a regular guest. It is produced in partnership with WNYC.",
"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/freakonomicsRadio.png",
"officialWebsiteLink": "http://freakonomics.com/",
"airtime": "SUN 1am-2am, SAT 3pm-4pm",
"meta": {
"site": "radio",
"source": "WNYC"
},
"link": "/radio/program/freakonomics-radio",
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"apple": "https://itunes.apple.com/us/podcast/freakonomics-radio/id354668519",
"tuneIn": "https://tunein.com/podcasts/WNYC-Podcasts/Freakonomics-Radio-p272293/",
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},
"fresh-air": {
"id": "fresh-air",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=214089682&at=11l79Y&ct=nprdirectory",
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"info": "A live production of NPR and WBUR Boston, in collaboration with stations across the country, Here & Now reflects the fluid world of news as it's happening in the middle of the day, with timely, in-depth news, interviews and conversation. Hosted by Robin Young, Jeremy Hobson and Tonya Mosley.",
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"hidden-brain": {
"id": "hidden-brain",
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"info": "Shankar Vedantam uses science and storytelling to reveal the unconscious patterns that drive human behavior, shape our choices and direct our relationships.",
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"airtime": "SUN 7pm-8pm",
"meta": {
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"source": "NPR"
},
"link": "/radio/program/hidden-brain",
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},
"how-i-built-this": {
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"title": "How I Built This with Guy Raz",
"info": "Guy Raz dives into the stories behind some of the world's best known companies. How I Built This weaves a narrative journey about innovators, entrepreneurs and idealists—and the movements they built.",
"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/howIBuiltThis.png",
"officialWebsiteLink": "https://www.npr.org/podcasts/510313/how-i-built-this",
"airtime": "SUN 7:30pm-8pm",
"meta": {
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"source": "npr"
},
"link": "/radio/program/how-i-built-this",
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"apple": "https://itunes.apple.com/us/podcast/how-i-built-this-with-guy-raz/id1150510297?mt=2",
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},
"hyphenacion": {
"id": "hyphenacion",
"title": "Hyphenación",
"tagline": "Where conversation and cultura meet",
"info": "What kind of no sabo word is Hyphenación? For us, it’s about living within a hyphenation. Like being a third-gen Mexican-American from the Texas border now living that Bay Area Chicano life. Like Xorje! Each week we bring together a couple of hyphenated Latinos to talk all about personal life choices: family, careers, relationships, belonging … everything is on the table. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2025/03/Hyphenacion_FinalAssets_PodcastTile.png",
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"officialWebsiteLink": "/podcasts/hyphenacion",
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"order": 15
},
"link": "/podcasts/hyphenacion",
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}
},
"jerrybrown": {
"id": "jerrybrown",
"title": "The Political Mind of Jerry Brown",
"tagline": "Lessons from a lifetime in politics",
"info": "The Political Mind of Jerry Brown brings listeners the wisdom of the former Governor, Mayor, and presidential candidate. Scott Shafer interviewed Brown for more than 40 hours, covering the former governor's life and half-century in the political game and Brown has some lessons he'd like to share. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/The-Political-Mind-of-Jerry-Brown-Podcast-Tile-703x703-1.jpg",
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"officialWebsiteLink": "/podcasts/jerrybrown",
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"order": 18
},
"link": "/podcasts/jerrybrown",
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"apple": "https://itunes.apple.com/us/podcast/id1492194549",
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}
},
"latino-usa": {
"id": "latino-usa",
"title": "Latino USA",
"airtime": "MON 1am-2am, SUN 6pm-7pm",
"info": "Latino USA, the radio journal of news and culture, is the only national, English-language radio program produced from a Latino perspective.",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/latinoUsa.jpg",
"officialWebsiteLink": "http://latinousa.org/",
"meta": {
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"source": "npr"
},
"link": "/radio/program/latino-usa",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=79681317&at=11l79Y&ct=nprdirectory",
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"rss": "https://feeds.npr.org/510016/podcast.xml"
}
},
"marketplace": {
"id": "marketplace",
"title": "Marketplace",
"info": "Our flagship program, helmed by Kai Ryssdal, examines what the day in money delivered, through stories, conversations, newsworthy numbers and more. Updated Monday through Friday at about 3:30 p.m. PT.",
"airtime": "MON-FRI 4pm-4:30pm, MON-WED 6:30pm-7pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Marketplace-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.marketplace.org/",
"meta": {
"site": "news",
"source": "American Public Media"
},
"link": "/radio/program/marketplace",
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"rss": "https://feeds.publicradio.org/public_feeds/marketplace-pm/rss/rss"
}
},
"masters-of-scale": {
"id": "masters-of-scale",
"title": "Masters of Scale",
"info": "Masters of Scale is an original podcast in which LinkedIn co-founder and Greylock Partner Reid Hoffman sets out to describe and prove theories that explain how great entrepreneurs take their companies from zero to a gazillion in ingenious fashion.",
"airtime": "Every other Wednesday June 12 through October 16 at 8pm (repeats Thursdays at 2am)",
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"officialWebsiteLink": "https://mastersofscale.com/",
"meta": {
"site": "radio",
"source": "WaitWhat"
},
"link": "/radio/program/masters-of-scale",
"subscribe": {
"apple": "http://mastersofscale.app.link/",
"rss": "https://rss.art19.com/masters-of-scale"
}
},
"mindshift": {
"id": "mindshift",
"title": "MindShift",
"tagline": "A podcast about the future of learning and how we raise our kids",
"info": "The MindShift podcast explores the innovations in education that are shaping how kids learn. Hosts Ki Sung and Katrina Schwartz introduce listeners to educators, researchers, parents and students who are developing effective ways to improve how kids learn. We cover topics like how fed-up administrators are developing surprising tactics to deal with classroom disruptions; how listening to podcasts are helping kids develop reading skills; the consequences of overparenting; and why interdisciplinary learning can engage students on all ends of the traditional achievement spectrum. This podcast is part of the MindShift education site, a division of KQED News. KQED is an NPR/PBS member station based in San Francisco. You can also visit the MindShift website for episodes and supplemental blog posts or tweet us \u003ca href=\"https://twitter.com/MindShiftKQED\">@MindShiftKQED\u003c/a> or visit us at \u003ca href=\"/mindshift\">MindShift.KQED.org\u003c/a>",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Mindshift-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED MindShift: How We Will Learn",
"officialWebsiteLink": "/mindshift/",
"meta": {
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"source": "kqed",
"order": 12
},
"link": "/podcasts/mindshift",
"subscribe": {
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM1NzY0NjAwNDI5",
"npr": "https://www.npr.org/podcasts/464615685/mind-shift-podcast",
"stitcher": "https://www.stitcher.com/podcast/kqed/stories-teachers-share",
"spotify": "https://open.spotify.com/show/0MxSpNYZKNprFLCl7eEtyx"
}
},
"morning-edition": {
"id": "morning-edition",
"title": "Morning Edition",
"info": "\u003cem>Morning Edition\u003c/em> takes listeners around the country and the world with multi-faceted stories and commentaries every weekday. Hosts Steve Inskeep, David Greene and Rachel Martin bring you the latest breaking news and features to prepare you for the day.",
"airtime": "MON-FRI 3am-9am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Morning-Edition-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.npr.org/programs/morning-edition/",
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