The Educational Value of Games: A 13-Year-Old's View

Save ArticleSave Article

Failed to save article

Please try again

This article is more than 9 years old.

Lewis Tachau is a 13-year-old middle school student and avid online gamer. In this enjoyable TEDx Talk, Lewis talks about how his favorite online game taught him not just everything he knows about World War II, but also how to socialize with his peers, and share his interests, knowledge, skills, and thoughts with others, and how that builds upon each others' work.

"All in all this makes for a great educational experience, offering me a feeling of community, opportunity for co-regulation and training in self-regulation -- a well-rounded education, if you ask me," he says.

 

Sponsored