If it's true that by the time Americans turn 21, they will have spent 10,000 hours playing online video games, then this news should be welcome. Researchers at the University of Wisconsin-Madison will design two educational games aimed at helping eighth-graders develop the opposite of what video games are criticized of developing: empathy, cooperation, mental focus, and self-regulation.
Want to stay in touch?
Subscribe to receive weekly updates of MindShift stories every Sunday. You'll also receive a carefully curated list of content from teacher-trusted sources.