Video games are not just rich school curriculum for sixth graders, as I posted yesterday.
As U.C. Berkeley did last year, the University of Florida is offering a two-credit class called "21st Century Skills in StarCraft" to teach resource-management and decision-making skills, as well as critical thinking and adaptive decision-making.
As an ecampus news article points out, these types of courses are not commonly seen on college syllabi, but there's potential to create a useful prototype for similar classes in the future.
“[Poling’s] approach could be perfectly legitimate, possibly brilliant, depending on how he pulls it off,” said Nicolas Nelson, an adjunct assistant professor at Hope International University in Fullerton, Calif. “If the academic content of the course is excellent, and the game theory of StarCraft really does convey that content well, then so far so good.”
Here's the description of the course on the University of Florida website, which explains the goals of the class.
What do you think about a college course incorporating video games to teach 21st century skills? Would you consider taking it?