Do video games belong in the classroom? A growing body of research suggests that game-based learning fosters student engagement, motivation and collaboration and may help teachers to develop more effective assessments. But are the benefits worth the added screen time? We discuss a new guide developed by KQED's MindShift blog for teachers and parents to decide whether and how to incorporate game-based learning into their classrooms and homes.
What Parents And Teachers Should Know About Educational Video Games
Michael Levine, executive director of the Joan Ganz Cooney Center, an independent non-profit organization based at Sesame Workshop, creator of Sesame Street
Ki Sung, editor of MindShift, a KQED blog covering education and technology
Jordan Shapiro, teacher and digital learning coordinator for Temple University's Intellectual Heritage Department and a columnist for Forbes.com, where he covers ed-tech, parenting and game-based learning
Lucien Vattel, CEO of Gamedesk, a nonprofit organization focused on reshaping K-12 education through games and game development