Points, badges, progress bars and leaderboards: they’re among the games designed to make dull activities fun -- and to make us more productive at the gym, in school or at work. But to video game developer Adrian Hon, gamification has become the twenty-first century’s most advanced form of behavioral control, coercing our decisions and justifying corporate and government surveillance. We’ll talk to Hon about his new book “You’ve Been Played.”
Adrian Hon on the Gamified Life
Adrian Hon poses for a portrait. (Photo by Joshua Fray)
Adrian Hon, game developer and author, "You've Been Played: How Corporations, Governments and Schools Use Games to Control Us All."