In 2013, Pokémon X and Y transformed the franchise with a massive visual overhaul as the first 3D entries in the main series. The games also introduced Mega Evolution, a feature that made strong creatures even bigger and badder, from Mega Charizard to Mega Blastoise.
Releasing over a decade later but set in the same region as X and Y, Pokémon Legends: Z-A (PLZA, for short) feels like a mega evolution for the whole franchise — a colossal achievement that runs splendidly on the Nintendo Switch 2 after the buggy disappointments of Pokémon Scarlet and Violet.
Mega changes to a classic formula
The Pokémon Company’s strength has always been its willingness to iterate.
While the past Legends game, Arceus broke the mold by placing all its battles in a seamless open world, PLZA goes further with a new system that grants players more autonomy over their Pokémon’s actions.
In a first for the franchise, trainers no longer need to wait their turn to unleash a Thunderbolt or Hurricane from their Pikachu or Pidgeot. PLZA takes Pokémon’s core turn-based combat and ramps up the dynamism in real-time.

Power Points originally dictated how many times a trainer could use a Pokémon’s move. Once depleted, you’d need to replenish those points or choose a new ability. PLZA flips that system on its head, with a cooldown timer instead of Power Points dictating how and when you can use your move. All the action happens as your trainer scurries around the battlefield, without players taking turns.




