It’s 1968 in New Bordeaux, La. On the surface all looks tranquil as you drive through the bustling city in your red Pontiac, tapping your foot to Sam Cooke’s “Chain Gang.”
But as you take a sharp left down a winding back alley, an alarming sight gives you pause. Behind you, trucks painted with the Confederate flag begin to appear, the white men behind the wheel angry and visceral as they shout racial slurs.
Your name is Lincoln Clay. You’re a 23-year-old biracial man — but in this place, this time, you’re black, and instances of racism and bigotry are commonplace.
This is Mafia III, an action-adventure video game developed by Hangar 13 and published by 2K Games.
It’s a game that, in a lot of ways, meticulously adopts and adapts from the racial and political history of the era. And it’s become a provocative and in some ways cathartic alternate reality that directly confronts gamers of all walks of life with the reimagined raw trials of a protagonist rarely featured by the industry.
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The game’s authentic use of past racial tensions isn’t the crux of the plot — its premise is similar to other Mafia games, in which a protagonist goes up against the mob. But their presentation is heavy and deliberate. Senior writer Charles Webb says the creators wanted to spark players’ consciousness without overindulging in a history lesson.
“One of the reasons why I came to 2K was because they’re not afraid to take these kind of creative risks,” says Mafia III creative director Haden Blackman. (Courtesy of 2K Games)
“One of the things I’m really, really proud of is we’ve kind of created this game of empathy,” Webb says. “This is what it was like to occupy this space, as this particular type of person, as a young black man in 1968 in the South.”
Grounded in history
As you drive throughout the city or make a pit stop for some quick cash, music of the era — Nina Simone or Janis Joplin — keeps you company. News broadcasts reflect the period, announcing tragedies like the assassination of Dr. Martin Luther King Jr. or the arrests of Freedom Riders.
“We attached ourselves to this idea of the documentary. It gets you to think about how have things changed, if at all,” says Creative Director Haden Blackman.
The writers say they did extensive research, studying films, documentaries and literature, including The Trials of Muhammad Ali; The Black Power Mixtape 1967-1975; the James Baldwin debates with William F. Buckley from 1965; and Matterhorn: A Novel of the Vietnam War. The writers cited “The Ballot or the Bullet,” speech from April of ’64 by Malcolm X as a primary influence.
An invisible character by the name of “The Voice” delivers evidence of this research: As a radio personality, he often speaks directly to the player, providing critical commentary and analysis of the prejudice and injustices within this reimagined narrative.
“Being able to have him as this ‘voice of the people’ in the city, especially of the marginalized, specifically black community, at the time — it’s one of those things that really helps tie things together,” says Senior Writer Ed Fowler. “The way that it evokes the time and still resonates today speaks to many things, just in general in our world right now.”
‘Scared as all get-out’
With so much history involved, the team admits the game’s subject matter can be, at times, grueling and potent.
As Clay, you go on a mission to dismantle the Ku Klux Klan and confront other white supremacists groups on numerous side quests. You hear racial slurs and witness hateful acts against African-Americans. The police watch you — always.
Throughout the game, players encounter instances of direct confrontations between law enforcement authorities and the black populace. (Courtesy of 2K Games)
The game’s open world is abundant but you, the player, are not welcome in every aspect of its landscape, simply on the basis that you are you. The ambiance of bigotry — quiet or bombastic — is consistent, whether in hateful glances when you walk through areas reserved for “whites only” or the seemingly increased police presence when you stroll through predominantly white suburbs.
The team knew the game had the potential to be polarizing.
“I was definitely scared, scared as all get-out,” Webb says. “It was very important to our team as a whole to hammer home to be authentic and true to the period, and that’s a fine line … not only respecting how hostile this space might be toward Lincoln but also figuring out ways to not make it completely repellent to the player.”
It all appears to have worked, as Mafia III became the fastest-selling title by 2K Games, with more than 4 million units shipped in the first week.
But despite the game’s positive reception, some reviewers have argued that its excessive and chaotic violence overshadows the abuse black and brown people experienced during the era, as The Verge‘s Chris Plante has argued:
“A black man lynching a white man in the American South in 1968 is an arresting image, except its power is undercut by the game’s pace. It takes no time to unpack what we’re seeing, let alone acknowledge that, below the hanging man, fester dozens of other men murdered by Lincoln Clay.”
Female representation
Cassandra, the head of the Haitian mob, acts as a prominent decision-maker and immensely helps shapes Clay’s narrative. (Courtesy of 2K Games)
Still, Mafia III inches away from the familiar tropes of shoot-’em-up games. One of them is the poor depiction of women, who are often heavily sexualized or subservient to the male protagonist.
In Mafia III, women hold their own and serve more than just atmosphere, which Webb says was a deliberate move. There’s Cassandra, the head of the Haitian mob; then Alma Diaz, who runs smuggling operations; and Nicki Burke, a lieutenant in the Irish mob.
And then there’s the inner circle of Clay’s friends and family, most of whom are black and help shape the narrative. This batch of characters joins a small group of other individuals of color from recent major games: Marcus Holloway from Watch Dogs 2, antagonist Nadine Ross from Uncharted 4 and Lee Everett from The Walking Dead Telltale games universe and others.
Yet, many groups remain highly underrepresented in the gaming industry, which has faced criticism, for instance, not only for the rarity of protagonists of color, but also for their voices being performed by white voice actors.
A 2009 study found that Latinos were virtually unrepresented as playable characters, while African-Americans were largely featured in sports games or similar titles that reinforce stereotypes.
Mafia III protagonist Lincoln Clay and mob boss Cassandra (center) join a small group of other individuals of color from recent major games. (Courtesy of 2K Games)
A possible harbinger?
S. Craig Watkins, a professor at the University of Texas at Austin, says the tech industry is commonly under fire for its lack of diversity, while the video game industry hasn’t been held “nearly as accountable.”
The vast majority of game developers are white — the results of a 2015 survey by the International Game Developers Association suggest that only about 3 percent of video-game makers are African American and 7 percent are Latino. Meanwhile, several studieshave found that black and Latino children and teenagers spend more time per day playing video games.
“The statistics are shifting and telling us that who plays games is no longer this imagined idea of the white straight able-bodied adolescent male who is at home in their parents’ basement,” says Edmond Chang, a visiting assistant professor at the University of Oregon. “The industry has really failed in certain ways to catch up.”
Watkins says Mafia III could be a harbinger for the industry. “The idea that a studio would even consider investing the resources, the time, the human capital to develop a game like Mafia III,” he says, “that’s a really interesting approach to what the gaming world and experience might look like.”
And Blackman, the creative director, says he’s proud of the game sparking important dialogue.
“We’re not so naive as to think that a single game could cure racism — and that was never our intent,” Blackman says. “But at the end of the day, if we make people think about race and we make people think about what’s happening today, I think we’ve done something that very few games have done.”
Sponsored
Iman Smith is a freelance reporter. You can follow her on Twitter at @ImanThePress.
Copyright 2017 NPR. To see more, visit http://www.npr.org/.
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"content": "\u003cp>It’s 1968 in New Bordeaux, La. On the surface all looks tranquil as you drive through the bustling city in your red Pontiac, tapping your foot to Sam Cooke’s “Chain Gang.”\u003c/p>\n\u003cp>But as you take a sharp left down a winding back alley, an alarming sight gives you pause. Behind you, trucks painted with the Confederate flag begin to appear, the white men behind the wheel angry and visceral as they shout racial slurs.\u003c/p>\n\u003cp>Your name is Lincoln Clay. You’re a 23-year-old biracial man — but in this place, this time, you’re black, and instances of racism and bigotry are commonplace.\u003c/p>\n\u003cp>This is Mafia III, an action-adventure \u003ca href=\"https://mafiagame.com/\">video game\u003c/a> developed by Hangar 13 and published by 2K Games.\u003c/p>\n\u003cp>It’s a game that, in a lot of ways, meticulously adopts and adapts from the racial and political history of the era. And it’s \u003ca href=\"https://www.washingtonpost.com/news/comic-riffs/wp/2016/10/27/mafia-3-review-a-cultural-milestone/?utm_term=.f310c55f56af\" target=\"_blank\" rel=\"noopener\">become\u003c/a> a provocative and in some ways \u003ca href=\"https://www.theguardian.com/commentisfree/2016/oct/20/mafia-iii-videogame-racism\" target=\"_blank\" rel=\"noopener\">cathartic\u003c/a> alternate reality that directly confronts gamers of all walks of life with the reimagined raw trials of a protagonist rarely featured by the industry.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>The game’s authentic use of past racial tensions isn’t the crux of the plot — its premise is similar to other \u003ca href=\"http://mafiagame.wikia.com/wiki/Mafia_Wiki\" target=\"_blank\" rel=\"noopener\">Mafia\u003c/a> games, in which a protagonist goes up against the mob. But their presentation is heavy and deliberate. Senior writer Charles Webb says the creators wanted to spark players’ consciousness without overindulging in a history lesson.\u003c/p>\n\u003cfigure id=\"attachment_12574677\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1020x573.png\" alt=\""One of the reasons why I came to 2K was because they're not afraid to take these kind of creative risks," says Mafia III creative director Haden Blackman.\" width=\"640\" height=\"360\" class=\"size-large wp-image-12574677\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1020x573.png 1020w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-800x449.png 800w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-768x431.png 768w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1180x663.png 1180w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-960x539.png 960w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-520x292.png 520w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2.png 1917w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003cfigcaption class=\"wp-caption-text\">“One of the reasons why I came to 2K was because they’re not afraid to take these kind of creative risks,” says Mafia III creative director Haden Blackman. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>“One of the things I’m really, really proud of is we’ve kind of created this game of empathy,” Webb says. “This is what it was like to occupy this space, as this particular type of person, as a young black man in 1968 in the South.”\u003c/p>\n\u003cp>\u003cstrong>Grounded in history\u003c/strong>\u003c/p>\n\u003cp>As you drive throughout the city or make a pit stop for some quick cash, music of the era — Nina Simone or Janis Joplin — keeps you company. News broadcasts reflect the period, announcing tragedies like the assassination of Dr. Martin Luther King Jr. or the arrests of Freedom Riders.\u003c/p>\n\u003cp>“We attached ourselves to this idea of the documentary. It gets you to think about how have things changed, if at all,” says Creative Director Haden Blackman.\u003c/p>\n\u003cp>The writers say they did extensive research, studying films, documentaries and literature, including \u003cem>The Trials of Muhammad Ali\u003c/em>; \u003cem>The Black Power Mixtape 1967-1975; \u003c/em>the James Baldwin debates with William F. Buckley from 1965; and \u003cem>Matterhorn: A Novel of the Vietnam War. \u003c/em>The writers cited “The Ballot or the Bullet,” speech from April of ’64 by Malcolm X as a primary influence.\u003c/p>\n\u003cp>An invisible character by the name of “The Voice” delivers evidence of this research: As a radio personality, he often speaks directly to the player, providing critical commentary and analysis of the prejudice and injustices within this reimagined narrative.\u003c/p>\n\u003cp>“Being able to have him as this ‘voice of the people’ in the city, especially of the marginalized, specifically black community, at the time — it’s one of those things that really helps tie things together,” says Senior Writer Ed Fowler. “The way that it evokes the time and still resonates today speaks to many things, just in general in our world right now.”\u003c/p>\n\u003cp>\u003cstrong>‘Scared as all get-out’\u003c/strong>\u003c/p>\n\u003cp>With so much history involved, the team admits the game’s subject matter can be, at times, grueling and potent.\u003c/p>\n\u003cp>As Clay, you go on a mission to dismantle the Ku Klux Klan and confront other white supremacists groups on numerous side quests. You hear racial slurs and witness hateful acts against African-Americans. The police watch you — always.\u003c/p>\n\u003cfigure id=\"attachment_12574678\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1020x573.png\" alt=\"Throughout the game, players encounter instances of direct confrontations between law enforcement authorities and the black populace.\" width=\"640\" height=\"360\" class=\"size-large wp-image-12574678\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1020x573.png 1020w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-800x449.png 800w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-768x431.png 768w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1180x663.png 1180w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-960x539.png 960w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-520x292.png 520w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2.png 1917w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003cfigcaption class=\"wp-caption-text\">Throughout the game, players encounter instances of direct confrontations between law enforcement authorities and the black populace. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>The game’s open world is abundant but you, the player, are not welcome in every aspect of its landscape, simply on the basis that you are you. The ambiance of bigotry — quiet or bombastic — is consistent, whether in hateful glances when you walk through areas reserved for “whites only” or the seemingly increased police presence when you stroll through predominantly white suburbs.\u003c/p>\n\u003cp>The team knew the game had the potential to be polarizing.\u003c/p>\n\u003cp>“I was definitely scared, scared as all get-out,” Webb says. “It was very important to our team as a whole to hammer home to be authentic and true to the period, and that’s a fine line … not only respecting how hostile this space might be toward Lincoln but also figuring out ways to not make it completely repellent to the player.”\u003c/p>\n\u003cp>It all appears to have worked, as Mafia III \u003ca href=\"http://www.ign.com/articles/2016/11/02/mafia-3-shipped-45-million-copies-in-first-week-fastest-selling-in-2k-games-history\" target=\"_blank\" rel=\"noopener\">became the fastest-selling title\u003c/a> by 2K Games, with more than 4 million units shipped in the first week.\u003c/p>\n\u003cp>But despite the game’s positive reception, some reviewers have argued that its excessive and chaotic violence overshadows the abuse black and brown people experienced during the era, as \u003cem>The Verge\u003c/em>‘s Chris Plante \u003ca href=\"http://www.theverge.com/2016/10/13/13263008/mafia-3-racism-shooter-opinion\" target=\"_blank\" rel=\"noopener\">has argued\u003c/a>:\u003c/p>\n\u003cblockquote>\n\u003cp>“A black man lynching a white man in the American South in 1968 is an arresting image, except its power is undercut by the game’s pace. It takes no time to unpack what we’re seeing, let alone acknowledge that, below the hanging man, fester dozens of other men murdered by Lincoln Clay.”\u003c/p>\n\u003c/blockquote>\n\u003cp>\u003cstrong>Female representation\u003c/strong>\u003c/p>\n\u003cfigure id=\"attachment_12574877\" class=\"wp-caption aligncenter\" style=\"max-width: 700px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/cassandra_wide.png\" alt=\"Cassandra, the head of the Haitian mob, acts as a prominent decision-maker and immensely helps shapes Clay's narrative.\" width=\"700\" height=\"393\" class=\"size-full wp-image-12574877\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide.png 700w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-520x292.png 520w\" sizes=\"(max-width: 700px) 100vw, 700px\">\u003cfigcaption class=\"wp-caption-text\">Cassandra, the head of the Haitian mob, acts as a prominent decision-maker and immensely helps shapes Clay’s narrative. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Still, Mafia III inches away from the familiar tropes of shoot-’em-up games. One of them is the poor depiction of women, who are often heavily sexualized or subservient to the male protagonist.\u003c/p>\n\u003cp>In Mafia III, women hold their own and serve more than just atmosphere, which Webb says was a deliberate move. There’s Cassandra, the head of the Haitian mob; then Alma Diaz, who runs smuggling operations; and Nicki Burke, a lieutenant in the Irish mob.\u003c/p>\n\u003cp>And then there’s the inner circle of Clay’s friends and family, most of whom are black and help shape the narrative. This batch of characters joins a small group of other individuals of color from recent major games: Marcus Holloway from Watch Dogs 2\u003cem>,\u003c/em> antagonist Nadine Ross from Uncharted 4 and Lee Everett from The Walking Dead Telltale games universe and others.\u003c/p>\n\u003cp>Yet, many groups remain highly underrepresented in the gaming industry, which has faced criticism, for instance, not only for the \u003ca href=\"http://www.npr.org/sections/alltechconsidered/2014/06/13/321673815/critics-renew-calls-for-more-diverse-video-game-characters\" target=\"_blank\" rel=\"noopener\">rarity of protagonists of color\u003c/a>, but also for their voices being performed by white voice actors.\u003c/p>\n\u003cp>A \u003ca href=\"http://journals.sagepub.com/doi/pdf/10.1177/1461444809105354\" target=\"_blank\" rel=\"noopener\">2009 study\u003c/a> found that Latinos were virtually unrepresented as playable characters, while African-Americans were largely featured in sports games or similar titles that reinforce stereotypes.\u003c/p>\n\u003cfigure id=\"attachment_12574879\" class=\"wp-caption aligncenter\" style=\"max-width: 700px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/announcementtrailer_.png\" alt=\"Mafia III protagonist Lincoln Clay and mob boss Cassandra (center) join a small group of other individuals of color from recent major games.\" width=\"700\" height=\"393\" class=\"size-full wp-image-12574879\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_.png 700w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-520x292.png 520w\" sizes=\"(max-width: 700px) 100vw, 700px\">\u003cfigcaption class=\"wp-caption-text\">Mafia III protagonist Lincoln Clay and mob boss Cassandra (center) join a small group of other individuals of color from recent major games. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>A possible harbinger?\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://doinginnovation.org/\" target=\"_blank\" rel=\"noopener\">S. Craig Watkins\u003c/a>, a professor at the University of Texas at Austin, says the tech industry is commonly under fire for its lack of diversity, while the video game industry hasn’t been held “nearly as accountable.”\u003c/p>\n\u003cp>The vast majority of game developers are white — the results of a \u003ca href=\"https://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf\" target=\"_blank\" rel=\"noopener\">2015 survey\u003c/a> by the International Game Developers Association suggest that only about 3 percent of video-game makers are African American and 7 percent are Latino. Meanwhile, \u003ca href=\"http://www.northwestern.edu/newscenter/stories/2011/06/media-usa-youth-wartella.html\" target=\"_blank\" rel=\"noopener\">several studies\u003c/a> \u003ca href=\"http://kff.org/other/report/generation-m2-media-in-the-lives-of-8-to-18-year-olds/\" target=\"_blank\" rel=\"noopener\">have found\u003c/a> that black and Latino children and teenagers spend more time per day playing video games.\u003c/p>\n\u003cp>“The statistics are shifting and telling us that who plays games is no longer this imagined idea of the white straight able-bodied adolescent male who is at home in their parents’ basement,” says \u003ca href=\"http://www.edmondchang.com/\">Edmond Chang\u003c/a>, a visiting assistant professor at the University of Oregon. “The industry has really failed in certain ways to catch up.”\u003c/p>\n\u003cp>Watkins says Mafia III could be a harbinger for the industry. “The idea that a studio would even consider investing the resources, the time, the human capital to develop a game like Mafia III,” he says, “that’s a really interesting approach to what the gaming world and experience might look like.”\u003c/p>\n\u003cp>And Blackman, the creative director, says he’s proud of the game sparking important dialogue.\u003c/p>\n\u003cp>“We’re not so naive as to think that a single game could cure racism — and that was never our intent,” Blackman says. “But at the end of the day, if we make people think about race and we make people think about what’s happening today, I think we’ve done something that very few games have done.”\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003cem>Iman Smith is a freelance reporter. You can follow her on Twitter at \u003c/em>\u003ca href=\"https://twitter.com/ImanThePress\">@ImanThePress\u003c/a>\u003cem>.\u003c/em> \u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2017 NPR. To see more, visit http://www.npr.org/.\u003cimg decoding=\"async\" src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=How+One+Video+Game+Unflinchingly+Tackles+Racism+With+History+And+Raw+Interactions&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n",
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"excerpt": "Creators of Mafia III, set in a fictionalized Louisiana, took a documentary approach to confronting players with prejudice and bigotry of the 1960s South from the perspective of a black protagonist.",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>It’s 1968 in New Bordeaux, La. On the surface all looks tranquil as you drive through the bustling city in your red Pontiac, tapping your foot to Sam Cooke’s “Chain Gang.”\u003c/p>\n\u003cp>But as you take a sharp left down a winding back alley, an alarming sight gives you pause. Behind you, trucks painted with the Confederate flag begin to appear, the white men behind the wheel angry and visceral as they shout racial slurs.\u003c/p>\n\u003cp>Your name is Lincoln Clay. You’re a 23-year-old biracial man — but in this place, this time, you’re black, and instances of racism and bigotry are commonplace.\u003c/p>\n\u003cp>This is Mafia III, an action-adventure \u003ca href=\"https://mafiagame.com/\">video game\u003c/a> developed by Hangar 13 and published by 2K Games.\u003c/p>\n\u003cp>It’s a game that, in a lot of ways, meticulously adopts and adapts from the racial and political history of the era. And it’s \u003ca href=\"https://www.washingtonpost.com/news/comic-riffs/wp/2016/10/27/mafia-3-review-a-cultural-milestone/?utm_term=.f310c55f56af\" target=\"_blank\" rel=\"noopener\">become\u003c/a> a provocative and in some ways \u003ca href=\"https://www.theguardian.com/commentisfree/2016/oct/20/mafia-iii-videogame-racism\" target=\"_blank\" rel=\"noopener\">cathartic\u003c/a> alternate reality that directly confronts gamers of all walks of life with the reimagined raw trials of a protagonist rarely featured by the industry.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>The game’s authentic use of past racial tensions isn’t the crux of the plot — its premise is similar to other \u003ca href=\"http://mafiagame.wikia.com/wiki/Mafia_Wiki\" target=\"_blank\" rel=\"noopener\">Mafia\u003c/a> games, in which a protagonist goes up against the mob. But their presentation is heavy and deliberate. Senior writer Charles Webb says the creators wanted to spark players’ consciousness without overindulging in a history lesson.\u003c/p>\n\u003cfigure id=\"attachment_12574677\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1020x573.png\" alt=\""One of the reasons why I came to 2K was because they're not afraid to take these kind of creative risks," says Mafia III creative director Haden Blackman.\" width=\"640\" height=\"360\" class=\"size-large wp-image-12574677\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1020x573.png 1020w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-800x449.png 800w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-768x431.png 768w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-1180x663.png 1180w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-960x539.png 960w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2-520x292.png 520w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_preview_linc_combat_owaandenforceryards_6-6_wide-ae14b24d1f4313e77cfa61cd467e723306c8e00e-2.png 1917w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003cfigcaption class=\"wp-caption-text\">“One of the reasons why I came to 2K was because they’re not afraid to take these kind of creative risks,” says Mafia III creative director Haden Blackman. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>“One of the things I’m really, really proud of is we’ve kind of created this game of empathy,” Webb says. “This is what it was like to occupy this space, as this particular type of person, as a young black man in 1968 in the South.”\u003c/p>\n\u003cp>\u003cstrong>Grounded in history\u003c/strong>\u003c/p>\n\u003cp>As you drive throughout the city or make a pit stop for some quick cash, music of the era — Nina Simone or Janis Joplin — keeps you company. News broadcasts reflect the period, announcing tragedies like the assassination of Dr. Martin Luther King Jr. or the arrests of Freedom Riders.\u003c/p>\n\u003cp>“We attached ourselves to this idea of the documentary. It gets you to think about how have things changed, if at all,” says Creative Director Haden Blackman.\u003c/p>\n\u003cp>The writers say they did extensive research, studying films, documentaries and literature, including \u003cem>The Trials of Muhammad Ali\u003c/em>; \u003cem>The Black Power Mixtape 1967-1975; \u003c/em>the James Baldwin debates with William F. Buckley from 1965; and \u003cem>Matterhorn: A Novel of the Vietnam War. \u003c/em>The writers cited “The Ballot or the Bullet,” speech from April of ’64 by Malcolm X as a primary influence.\u003c/p>\n\u003cp>An invisible character by the name of “The Voice” delivers evidence of this research: As a radio personality, he often speaks directly to the player, providing critical commentary and analysis of the prejudice and injustices within this reimagined narrative.\u003c/p>\n\u003cp>“Being able to have him as this ‘voice of the people’ in the city, especially of the marginalized, specifically black community, at the time — it’s one of those things that really helps tie things together,” says Senior Writer Ed Fowler. “The way that it evokes the time and still resonates today speaks to many things, just in general in our world right now.”\u003c/p>\n\u003cp>\u003cstrong>‘Scared as all get-out’\u003c/strong>\u003c/p>\n\u003cp>With so much history involved, the team admits the game’s subject matter can be, at times, grueling and potent.\u003c/p>\n\u003cp>As Clay, you go on a mission to dismantle the Ku Klux Klan and confront other white supremacists groups on numerous side quests. You hear racial slurs and witness hateful acts against African-Americans. The police watch you — always.\u003c/p>\n\u003cfigure id=\"attachment_12574678\" class=\"wp-caption aligncenter\" style=\"max-width: 640px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1020x573.png\" alt=\"Throughout the game, players encounter instances of direct confrontations between law enforcement authorities and the black populace.\" width=\"640\" height=\"360\" class=\"size-large wp-image-12574678\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1020x573.png 1020w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-800x449.png 800w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-768x431.png 768w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-1180x663.png 1180w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-960x539.png 960w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2-520x292.png 520w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/2k_mafiaiii_screenshot_harrassment_wide-464708fbe764c047f03910207a39bfc64dbe1265-2.png 1917w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003cfigcaption class=\"wp-caption-text\">Throughout the game, players encounter instances of direct confrontations between law enforcement authorities and the black populace. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>The game’s open world is abundant but you, the player, are not welcome in every aspect of its landscape, simply on the basis that you are you. The ambiance of bigotry — quiet or bombastic — is consistent, whether in hateful glances when you walk through areas reserved for “whites only” or the seemingly increased police presence when you stroll through predominantly white suburbs.\u003c/p>\n\u003cp>The team knew the game had the potential to be polarizing.\u003c/p>\n\u003cp>“I was definitely scared, scared as all get-out,” Webb says. “It was very important to our team as a whole to hammer home to be authentic and true to the period, and that’s a fine line … not only respecting how hostile this space might be toward Lincoln but also figuring out ways to not make it completely repellent to the player.”\u003c/p>\n\u003cp>It all appears to have worked, as Mafia III \u003ca href=\"http://www.ign.com/articles/2016/11/02/mafia-3-shipped-45-million-copies-in-first-week-fastest-selling-in-2k-games-history\" target=\"_blank\" rel=\"noopener\">became the fastest-selling title\u003c/a> by 2K Games, with more than 4 million units shipped in the first week.\u003c/p>\n\u003cp>But despite the game’s positive reception, some reviewers have argued that its excessive and chaotic violence overshadows the abuse black and brown people experienced during the era, as \u003cem>The Verge\u003c/em>‘s Chris Plante \u003ca href=\"http://www.theverge.com/2016/10/13/13263008/mafia-3-racism-shooter-opinion\" target=\"_blank\" rel=\"noopener\">has argued\u003c/a>:\u003c/p>\n\u003cblockquote>\n\u003cp>“A black man lynching a white man in the American South in 1968 is an arresting image, except its power is undercut by the game’s pace. It takes no time to unpack what we’re seeing, let alone acknowledge that, below the hanging man, fester dozens of other men murdered by Lincoln Clay.”\u003c/p>\n\u003c/blockquote>\n\u003cp>\u003cstrong>Female representation\u003c/strong>\u003c/p>\n\u003cfigure id=\"attachment_12574877\" class=\"wp-caption aligncenter\" style=\"max-width: 700px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/cassandra_wide.png\" alt=\"Cassandra, the head of the Haitian mob, acts as a prominent decision-maker and immensely helps shapes Clay's narrative.\" width=\"700\" height=\"393\" class=\"size-full wp-image-12574877\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide.png 700w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/cassandra_wide-520x292.png 520w\" sizes=\"(max-width: 700px) 100vw, 700px\">\u003cfigcaption class=\"wp-caption-text\">Cassandra, the head of the Haitian mob, acts as a prominent decision-maker and immensely helps shapes Clay’s narrative. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Still, Mafia III inches away from the familiar tropes of shoot-’em-up games. One of them is the poor depiction of women, who are often heavily sexualized or subservient to the male protagonist.\u003c/p>\n\u003cp>In Mafia III, women hold their own and serve more than just atmosphere, which Webb says was a deliberate move. There’s Cassandra, the head of the Haitian mob; then Alma Diaz, who runs smuggling operations; and Nicki Burke, a lieutenant in the Irish mob.\u003c/p>\n\u003cp>And then there’s the inner circle of Clay’s friends and family, most of whom are black and help shape the narrative. This batch of characters joins a small group of other individuals of color from recent major games: Marcus Holloway from Watch Dogs 2\u003cem>,\u003c/em> antagonist Nadine Ross from Uncharted 4 and Lee Everett from The Walking Dead Telltale games universe and others.\u003c/p>\n\u003cp>Yet, many groups remain highly underrepresented in the gaming industry, which has faced criticism, for instance, not only for the \u003ca href=\"http://www.npr.org/sections/alltechconsidered/2014/06/13/321673815/critics-renew-calls-for-more-diverse-video-game-characters\" target=\"_blank\" rel=\"noopener\">rarity of protagonists of color\u003c/a>, but also for their voices being performed by white voice actors.\u003c/p>\n\u003cp>A \u003ca href=\"http://journals.sagepub.com/doi/pdf/10.1177/1461444809105354\" target=\"_blank\" rel=\"noopener\">2009 study\u003c/a> found that Latinos were virtually unrepresented as playable characters, while African-Americans were largely featured in sports games or similar titles that reinforce stereotypes.\u003c/p>\n\u003cfigure id=\"attachment_12574879\" class=\"wp-caption aligncenter\" style=\"max-width: 700px\">\u003cimg loading=\"lazy\" decoding=\"async\" src=\"http://ww2.kqed.org/arts/wp-content/uploads/sites/2/2017/01/announcementtrailer_.png\" alt=\"Mafia III protagonist Lincoln Clay and mob boss Cassandra (center) join a small group of other individuals of color from recent major games.\" width=\"700\" height=\"393\" class=\"size-full wp-image-12574879\" srcset=\"https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_.png 700w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-160x90.png 160w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-240x135.png 240w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-375x211.png 375w, https://cdn.kqed.org/wp-content/uploads/sites/2/2017/01/announcementtrailer_-520x292.png 520w\" sizes=\"(max-width: 700px) 100vw, 700px\">\u003cfigcaption class=\"wp-caption-text\">Mafia III protagonist Lincoln Clay and mob boss Cassandra (center) join a small group of other individuals of color from recent major games. \u003ccite>(Courtesy of 2K Games)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>A possible harbinger?\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://doinginnovation.org/\" target=\"_blank\" rel=\"noopener\">S. Craig Watkins\u003c/a>, a professor at the University of Texas at Austin, says the tech industry is commonly under fire for its lack of diversity, while the video game industry hasn’t been held “nearly as accountable.”\u003c/p>\n\u003cp>The vast majority of game developers are white — the results of a \u003ca href=\"https://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf\" target=\"_blank\" rel=\"noopener\">2015 survey\u003c/a> by the International Game Developers Association suggest that only about 3 percent of video-game makers are African American and 7 percent are Latino. Meanwhile, \u003ca href=\"http://www.northwestern.edu/newscenter/stories/2011/06/media-usa-youth-wartella.html\" target=\"_blank\" rel=\"noopener\">several studies\u003c/a> \u003ca href=\"http://kff.org/other/report/generation-m2-media-in-the-lives-of-8-to-18-year-olds/\" target=\"_blank\" rel=\"noopener\">have found\u003c/a> that black and Latino children and teenagers spend more time per day playing video games.\u003c/p>\n\u003cp>“The statistics are shifting and telling us that who plays games is no longer this imagined idea of the white straight able-bodied adolescent male who is at home in their parents’ basement,” says \u003ca href=\"http://www.edmondchang.com/\">Edmond Chang\u003c/a>, a visiting assistant professor at the University of Oregon. “The industry has really failed in certain ways to catch up.”\u003c/p>\n\u003cp>Watkins says Mafia III could be a harbinger for the industry. “The idea that a studio would even consider investing the resources, the time, the human capital to develop a game like Mafia III,” he says, “that’s a really interesting approach to what the gaming world and experience might look like.”\u003c/p>\n\u003cp>And Blackman, the creative director, says he’s proud of the game sparking important dialogue.\u003c/p>\n\u003cp>“We’re not so naive as to think that a single game could cure racism — and that was never our intent,” Blackman says. “But at the end of the day, if we make people think about race and we make people think about what’s happening today, I think we’ve done something that very few games have done.”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cem>Iman Smith is a freelance reporter. You can follow her on Twitter at \u003c/em>\u003ca href=\"https://twitter.com/ImanThePress\">@ImanThePress\u003c/a>\u003cem>.\u003c/em> \u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2017 NPR. To see more, visit http://www.npr.org/.\u003cimg decoding=\"async\" src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=How+One+Video+Game+Unflinchingly+Tackles+Racism+With+History+And+Raw+Interactions&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\">\u003c/div>\n\n\u003c/div>\u003c/p>",
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"californiareportmagazine": {
"id": "californiareportmagazine",
"title": "The California Report Magazine",
"tagline": "Your state, your stories",
"info": "Every week, The California Report Magazine takes you on a road trip for the ears: to visit the places and meet the people who make California unique. The in-depth storytelling podcast from the California Report.",
"airtime": "FRI 4:30pm-5pm, 6:30pm-7pm, 11pm-11:30pm",
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"officialWebsiteLink": "/californiareportmagazine",
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"order": 10
},
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM3NjkwNjk1OTAz",
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},
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"id": "city-arts",
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"info": "A one-hour radio program to hear celebrated writers, artists and thinkers address contemporary ideas and values, often discussing the creative process. Please note: tapes or transcripts are not available",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/05/cityartsandlecture-300x300.jpg",
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"airtime": "SUN 1pm-2pm, TUE 10pm, WED 1am",
"meta": {
"site": "news",
"source": "City Arts & Lectures"
},
"link": "https://www.cityarts.net",
"subscribe": {
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"rss": "https://www.cityarts.net/feed/"
}
},
"closealltabs": {
"id": "closealltabs",
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"info": "Close All Tabs breaks down how digital culture shapes our world through thoughtful insights and irreverent humor.",
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"officialWebsiteLink": "/podcasts/closealltabs",
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"order": 1
},
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"title": "Code Switch / Life Kit",
"info": "\u003cem>Code Switch\u003c/em>, which listeners will hear in the first part of the hour, has fearless and much-needed conversations about race. Hosted by journalists of color, the show tackles the subject of race head-on, exploring how it impacts every part of society — from politics and pop culture to history, sports and more.\u003cbr />\u003cbr />\u003cem>Life Kit\u003c/em>, which will be in the second part of the hour, guides you through spaces and feelings no one prepares you for — from finances to mental health, from workplace microaggressions to imposter syndrome, from relationships to parenting. The show features experts with real world experience and shares their knowledge. Because everyone needs a little help being human.\u003cbr />\u003cbr />\u003ca href=\"https://www.npr.org/podcasts/510312/codeswitch\">\u003cem>Code Switch\u003c/em> offical site and podcast\u003c/a>\u003cbr />\u003ca href=\"https://www.npr.org/lifekit\">\u003cem>Life Kit\u003c/em> offical site and podcast\u003c/a>\u003cbr />",
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"meta": {
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly93d3cubnByLm9yZy9yc3MvcG9kY2FzdC5waHA_aWQ9NTEwMzEy",
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"id": "commonwealth-club",
"title": "Commonwealth Club of California Podcast",
"info": "The Commonwealth Club of California is the nation's oldest and largest public affairs forum. As a non-partisan forum, The Club brings to the public airwaves diverse viewpoints on important topics. The Club's weekly radio broadcast - the oldest in the U.S., dating back to 1924 - is carried across the nation on public radio stations and is now podcasting. Our website archive features audio of our recent programs, as well as selected speeches from our long and distinguished history. This podcast feed is usually updated twice a week and is always un-edited.",
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"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Commonwealth-Club-Podcast-Tile-360x360-1.jpg",
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"meta": {
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"source": "Commonwealth Club of California"
},
"link": "/radio/program/commonwealth-club",
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"google": "https://podcasts.google.com/feed/aHR0cDovL3d3dy5jb21tb253ZWFsdGhjbHViLm9yZy9hdWRpby9wb2RjYXN0L3dlZWtseS54bWw",
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}
},
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"id": "forum",
"title": "Forum",
"tagline": "The conversation starts here",
"info": "KQED’s live call-in program discussing local, state, national and international issues, as well as in-depth interviews.",
"airtime": "MON-FRI 9am-11am, 10pm-11pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Forum-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED Forum with Mina Kim and Alexis Madrigal",
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"meta": {
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"source": "kqed",
"order": 9
},
"link": "/forum",
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM5NTU3MzgxNjMz",
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},
"freakonomics-radio": {
"id": "freakonomics-radio",
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"info": "Freakonomics Radio is a one-hour award-winning podcast and public-radio project hosted by Stephen Dubner, with co-author Steve Levitt as a regular guest. It is produced in partnership with WNYC.",
"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/freakonomicsRadio.png",
"officialWebsiteLink": "http://freakonomics.com/",
"airtime": "SUN 1am-2am, SAT 3pm-4pm",
"meta": {
"site": "radio",
"source": "WNYC"
},
"link": "/radio/program/freakonomics-radio",
"subscribe": {
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"apple": "https://itunes.apple.com/us/podcast/freakonomics-radio/id354668519",
"tuneIn": "https://tunein.com/podcasts/WNYC-Podcasts/Freakonomics-Radio-p272293/",
"rss": "https://feeds.feedburner.com/freakonomicsradio"
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},
"fresh-air": {
"id": "fresh-air",
"title": "Fresh Air",
"info": "Hosted by Terry Gross, \u003cem>Fresh Air from WHYY\u003c/em> is the Peabody Award-winning weekday magazine of contemporary arts and issues. One of public radio's most popular programs, Fresh Air features intimate conversations with today's biggest luminaries.",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=214089682&at=11l79Y&ct=nprdirectory",
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"rss": "https://feeds.npr.org/381444908/podcast.xml"
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"info": "A live production of NPR and WBUR Boston, in collaboration with stations across the country, Here & Now reflects the fluid world of news as it's happening in the middle of the day, with timely, in-depth news, interviews and conversation. Hosted by Robin Young, Jeremy Hobson and Tonya Mosley.",
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"rss": "https://feeds.npr.org/510051/podcast.xml"
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},
"hidden-brain": {
"id": "hidden-brain",
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"info": "Shankar Vedantam uses science and storytelling to reveal the unconscious patterns that drive human behavior, shape our choices and direct our relationships.",
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"airtime": "SUN 7pm-8pm",
"meta": {
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"source": "NPR"
},
"link": "/radio/program/hidden-brain",
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},
"how-i-built-this": {
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"title": "How I Built This with Guy Raz",
"info": "Guy Raz dives into the stories behind some of the world's best known companies. How I Built This weaves a narrative journey about innovators, entrepreneurs and idealists—and the movements they built.",
"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/howIBuiltThis.png",
"officialWebsiteLink": "https://www.npr.org/podcasts/510313/how-i-built-this",
"airtime": "SUN 7:30pm-8pm",
"meta": {
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"source": "npr"
},
"link": "/radio/program/how-i-built-this",
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"npr": "https://rpb3r.app.goo.gl/3zxy",
"apple": "https://itunes.apple.com/us/podcast/how-i-built-this-with-guy-raz/id1150510297?mt=2",
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"rss": "https://feeds.npr.org/510313/podcast.xml"
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},
"hyphenacion": {
"id": "hyphenacion",
"title": "Hyphenación",
"tagline": "Where conversation and cultura meet",
"info": "What kind of no sabo word is Hyphenación? For us, it’s about living within a hyphenation. Like being a third-gen Mexican-American from the Texas border now living that Bay Area Chicano life. Like Xorje! Each week we bring together a couple of hyphenated Latinos to talk all about personal life choices: family, careers, relationships, belonging … everything is on the table. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2025/03/Hyphenacion_FinalAssets_PodcastTile.png",
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"officialWebsiteLink": "/podcasts/hyphenacion",
"meta": {
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"order": 15
},
"link": "/podcasts/hyphenacion",
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"spotify": "https://open.spotify.com/show/2p3Fifq96nw9BPcmFdIq0o?si=39209f7b25774f38",
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"rss": "https://feeds.megaphone.fm/KQINC2275451163"
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},
"jerrybrown": {
"id": "jerrybrown",
"title": "The Political Mind of Jerry Brown",
"tagline": "Lessons from a lifetime in politics",
"info": "The Political Mind of Jerry Brown brings listeners the wisdom of the former Governor, Mayor, and presidential candidate. Scott Shafer interviewed Brown for more than 40 hours, covering the former governor's life and half-century in the political game and Brown has some lessons he'd like to share. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/The-Political-Mind-of-Jerry-Brown-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED The Political Mind of Jerry Brown",
"officialWebsiteLink": "/podcasts/jerrybrown",
"meta": {
"site": "news",
"source": "kqed",
"order": 18
},
"link": "/podcasts/jerrybrown",
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"apple": "https://itunes.apple.com/us/podcast/id1492194549",
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}
},
"latino-usa": {
"id": "latino-usa",
"title": "Latino USA",
"airtime": "MON 1am-2am, SUN 6pm-7pm",
"info": "Latino USA, the radio journal of news and culture, is the only national, English-language radio program produced from a Latino perspective.",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/latinoUsa.jpg",
"officialWebsiteLink": "http://latinousa.org/",
"meta": {
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},
"link": "/radio/program/latino-usa",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=79681317&at=11l79Y&ct=nprdirectory",
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"rss": "https://feeds.npr.org/510016/podcast.xml"
}
},
"marketplace": {
"id": "marketplace",
"title": "Marketplace",
"info": "Our flagship program, helmed by Kai Ryssdal, examines what the day in money delivered, through stories, conversations, newsworthy numbers and more. Updated Monday through Friday at about 3:30 p.m. PT.",
"airtime": "MON-FRI 4pm-4:30pm, MON-WED 6:30pm-7pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Marketplace-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.marketplace.org/",
"meta": {
"site": "news",
"source": "American Public Media"
},
"link": "/radio/program/marketplace",
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"rss": "https://feeds.publicradio.org/public_feeds/marketplace-pm/rss/rss"
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},
"masters-of-scale": {
"id": "masters-of-scale",
"title": "Masters of Scale",
"info": "Masters of Scale is an original podcast in which LinkedIn co-founder and Greylock Partner Reid Hoffman sets out to describe and prove theories that explain how great entrepreneurs take their companies from zero to a gazillion in ingenious fashion.",
"airtime": "Every other Wednesday June 12 through October 16 at 8pm (repeats Thursdays at 2am)",
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"officialWebsiteLink": "https://mastersofscale.com/",
"meta": {
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"source": "WaitWhat"
},
"link": "/radio/program/masters-of-scale",
"subscribe": {
"apple": "http://mastersofscale.app.link/",
"rss": "https://rss.art19.com/masters-of-scale"
}
},
"mindshift": {
"id": "mindshift",
"title": "MindShift",
"tagline": "A podcast about the future of learning and how we raise our kids",
"info": "The MindShift podcast explores the innovations in education that are shaping how kids learn. Hosts Ki Sung and Katrina Schwartz introduce listeners to educators, researchers, parents and students who are developing effective ways to improve how kids learn. We cover topics like how fed-up administrators are developing surprising tactics to deal with classroom disruptions; how listening to podcasts are helping kids develop reading skills; the consequences of overparenting; and why interdisciplinary learning can engage students on all ends of the traditional achievement spectrum. This podcast is part of the MindShift education site, a division of KQED News. KQED is an NPR/PBS member station based in San Francisco. You can also visit the MindShift website for episodes and supplemental blog posts or tweet us \u003ca href=\"https://twitter.com/MindShiftKQED\">@MindShiftKQED\u003c/a> or visit us at \u003ca href=\"/mindshift\">MindShift.KQED.org\u003c/a>",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Mindshift-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED MindShift: How We Will Learn",
"officialWebsiteLink": "/mindshift/",
"meta": {
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"source": "kqed",
"order": 12
},
"link": "/podcasts/mindshift",
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM1NzY0NjAwNDI5",
"npr": "https://www.npr.org/podcasts/464615685/mind-shift-podcast",
"stitcher": "https://www.stitcher.com/podcast/kqed/stories-teachers-share",
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}
},
"morning-edition": {
"id": "morning-edition",
"title": "Morning Edition",
"info": "\u003cem>Morning Edition\u003c/em> takes listeners around the country and the world with multi-faceted stories and commentaries every weekday. Hosts Steve Inskeep, David Greene and Rachel Martin bring you the latest breaking news and features to prepare you for the day.",
"airtime": "MON-FRI 3am-9am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Morning-Edition-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.npr.org/programs/morning-edition/",
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"link": "/radio/program/morning-edition"
},
"onourwatch": {
"id": "onourwatch",
"title": "On Our Watch",
"tagline": "Deeply-reported investigative journalism",
"info": "For decades, the process for how police police themselves has been inconsistent – if not opaque. In some states, like California, these proceedings were completely hidden. After a new police transparency law unsealed scores of internal affairs files, our reporters set out to examine these cases and the shadow world of police discipline. On Our Watch brings listeners into the rooms where officers are questioned and witnesses are interrogated to find out who this system is really protecting. Is it the officers, or the public they've sworn to serve?",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/On-Our-Watch-Podcast-Tile-703x703-1.jpg",
"imageAlt": "On Our Watch from NPR and KQED",
"officialWebsiteLink": "/podcasts/onourwatch",
"meta": {
"site": "news",
"source": "kqed",
"order": 11
},
"link": "/podcasts/onourwatch",
"subscribe": {
"apple": "https://podcasts.apple.com/podcast/id1567098962",
"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5ucHIub3JnLzUxMDM2MC9wb2RjYXN0LnhtbD9zYz1nb29nbGVwb2RjYXN0cw",
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"rss": "https://feeds.npr.org/510360/podcast.xml"
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},
"on-the-media": {
"id": "on-the-media",
"title": "On The Media",
"info": "Our weekly podcast explores how the media 'sausage' is made, casts an incisive eye on fluctuations in the marketplace of ideas, and examines threats to the freedom of information and expression in America and abroad. For one hour a week, the show tries to lift the veil from the process of \"making media,\" especially news media, because it's through that lens that we see the world and the world sees us",
"airtime": "SUN 2pm-3pm, MON 12am-1am",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/onTheMedia.png",
"officialWebsiteLink": "https://www.wnycstudios.org/shows/otm",
"meta": {
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"source": "wnyc"
},
"link": "/radio/program/on-the-media",
"subscribe": {
"apple": "https://itunes.apple.com/us/podcast/on-the-media/id73330715?mt=2",
"tuneIn": "https://tunein.com/radio/On-the-Media-p69/",
"rss": "http://feeds.wnyc.org/onthemedia"
}
},
"pbs-newshour": {
"id": "pbs-newshour",
"title": "PBS NewsHour",
"info": "Analysis, background reports and updates from the PBS NewsHour putting today's news in context.",
"airtime": "MON-FRI 3pm-4pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/PBS-News-Hour-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.pbs.org/newshour/",
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"source": "pbs"
},
"link": "/radio/program/pbs-newshour",
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