Natural Selection 2, released by Bay Area game developer Unknown Worlds at the end of October, is a first person shooter wrapped in a real-time strategy game with an online multiplayer backbone. In the game, two teams — one alien, one human — fight to gain ground and military assets. Whether you play on a squad of elite marines or as one of the Kharaa alien hive, you have to work together and learn to use your team’s unique strategies and abilities to overcome the opposing force and win the game.
Most games of this kind pit roughly similar enemies against each other on the battlefield, with roughly similar styles of play, not so Natural Selection 2. The human combat functions much like the in Halo, fairly standard point and shoot, with the added fun of exo-suits, gun upgrades and on-the-fly repair abilities. The aliens, on the other hand, can’t shoot at all, but are incredibly fast and, once in close range, deliver eviscerating melee attacks. The aliens can cling to the ceiling, attack through ventilation systems and some can even fly.
But that’s not all. One player plays as the Commander on each team. This person is playing a very different game from the rest of the team. Locked inside a command station, the Commander gets a top down, classic, real-time strategy view, of the battlefield. Commanders have to juggle troop deployments and orders, resource management, healing and ammo dumps, and even constructing and deploying units for direct intervention. Games hinge on the Commander’s ability to effectively coordinate all the other players on his/her team and to adapt to changes as the game progresses. One of the most fascinating parts of this game is the relationship between the Commander and the troops. While it is in the best interest of the troops to follow orders, which allows them to receive upgrades from the Commander, they may disagree with how the game is being run. Communication between the two becomes paramount.