When the school year began in Virginia this fall, teenagers entering public high schools have something new on their curriculum: instruction on how to better understand and avoid the risks of gambling. Funded by the state’s very own gambling industry, the lessons aim to educate students on luck and chance, the risks of addiction, the nature of online betting and other messages.
These education measures come into effect seven years after the Supreme Court lifted restrictions on gambling within states. Since the court’s Murphy decision, 38 states now permit wagering in various forms, much of it online. And while most states require players to be at least 21, many younger people have found a way in. According to the Massachusetts Department of Public Health, 60-80% of teenagers report having gambled at least once over the past year by the time they reach high school. Problem gambling can start as young as 10, and 4-8% of young people struggle with it, versus just 1% of adults. Teenage gambling is also associated with use of illegal drugs, and gambling addiction is more apt to lead to suicide than addiction to drugs or alcohol.
What’s startling about Virginia’s initiative was its original resistance to addressing problem gambling in any context. Along with eight other states, Virginia initially had earmarked scant funding for research or support services for problem gamblers. But just two years after the state authorized online sports gambling, citizens began to stew over the fusillade of ads for DraftKings, FanDuel and BetMGM, especially as word spread about tax advantages the industry had secured. Parents called to share stories of young people swept up in wagering. Sam Rasoul, a delegate from the state’s 38th district, introduced legislation that promptly passed in 2022. “The political appetite was right,” said Brianne Doura-Schawohl, a public health advocate who helped craft the legislation.
Anne Rogers oversaw the creation of the educational materials. The head of gambling prevention efforts throughout the state, Rogers worked with Virginia’s 40 community service boards to find effective lessons that would educate teenagers without teaching them how to gamble or entice them to give it a try. They settled on two primary materials: the Stacked Deck curriculum and “Who Really Wins?,” a gambling prevention program designed in Croatia. Teachers suggested that school schedules wouldn’t allow for the recommended 7 to 8 sessions, so Rogers condensed the material into a single 90-minute lesson, some of it interactive, that could be divided up further as needed. The state also offers a free web-based system on gambling that is available to anyone.
The 90 minutes cover several subjects: understanding gaming, gambling and the laws around them; brain development; media literacy; the impact on physical and emotional health; signs of problem gambling; financial literacy; and how to keep from developing a problem.


