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16 Resources for Teaching and Learning in the 21st Century

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Use this PBS LearningMedia quick picks list of resources to get up to speed on teaching and learning in the 21st century. And if you are headed to the Annual CUE conference in Palm Spring next week check out KQED’s  sessions.  Our CUE sessions will explore several big ideas in teaching and learning in the 21st century including using social media and media making in education.

Teach Civic Engagement w/ Social Media | Interactive | Digital Tools | 13+
In this one hour self-paced tutorial learn how to implement KQED DO Now in your classroom. KQED Do Now is a weekly activity for students to engage and respond to current issues using social media tools like Twitter. KQED aims to introduce 21st Century skills and add value to learning through the integration of relevant content and new media tools and technologies. Do Now gives students a chance to practice civic engagement and digital citizenship skills while they explore ways to connect topics in their classes to the present day.

Guide to Using Twitter in Your Teaching Practice
This robust guide, produced by KQED in collaboration with Twitter, contains resources for using Twitter as a learning tool.  Find online safety tips,“netiquette” and digital citizenship guidelines as well as suggestions for teaching and learning with Twitter.

NGSS Engineering Design + Media | Videos and Lesson Plans | Science | K-12
Teaching Next Generation Science Standards (NGSS) Engineering Design Through Media is a collection of activities and professional development resources drawn from programs such as WGBH’s Design Squad Nation and the Engineering is Elementary® project at the Museum of Science, Boston. These media-based resources illustrate and deepen teachers’ understanding of Next Generation Science Standards and help them bring engineering alive for students at the elementary, middle, and high school levels.

New Learners of the 21st Century | Videos and Discussion Guide | Educational Technologies | 6-12
Digital Media: New Learners of the 21st Century explores how exceptional instructors are increasingly using digital media and interactive practices to ignite their students’ curiosity and ingenuity, help them become civically engaged, allow them to collaborate with peers worldwide, and empower them to direct their own learning.


Is School Enough? | Video | Educational Technologies | 6-12
Is School Enough? documents vivid examples of where new modes of learning and engagement are taking hold and flourishing. This new approach reaches motivated students as well as kids that educators call “the bright and bored,” helping these learners tune in rather than drop out.

The Digital You | Video | Communication and Information Technologies | 6-12
It’s becoming harder to imagine our lives without digital technology. But do we use it too much? Watch Multitasking at M.I.T. from FRONTLINE’s Digital Nation and explore the contrast between students’ and teachers’ views on laptops in the classroom. Are they a massive distraction, or a valuable tool for a generation of multitaskers? This video can be found as part of FRONTLINE Digital Workshops for Parents and Teachers.

Zeega: Interactive Video | Videos | Technology and Arts | 6-13+
Zeega is a new platform for organizing media from around the Internet to create interactive stories about anything in the world. From crazy cats to remixed popular film clips, Zeega enables users to practice craft of storytelling in a new, dynamic, digital way. In the latest episode of Art School, Zeega’s creators talk about this new tool and the inspiration behind its name, then demonstrate how create your own Zeega using GIFs from the Internet, original content, music and text.

Is Minecraft the Ultimate Ed Tool? | Video | Education Technology | 6-13+
This totally amazing video game allows you to build your own world from scratch, what’s not to like?!?! But it may be good for more than just fun and games. Some experts have brought Minecraft into the classroom, allowing teachers to customize lessons and students to engage with concepts in new ways. And while educational games aren’t new, Minecraft has some unique advantages that could usher in a new direction in education.

The Art of Web Design | Video | Visual Art, Technology and Engineering |  9-12
The explosion of the internet over the past 20 years has led to the development of one of the newest creative mediums: the website. Web designers have adapted through the technological developments of html, CSS, Flash, and JavaScript, and have mastered the balance between creativity and usability. Now, the rise of mobile computing is further changing our expectations for responsible web design.

The Art of Creative Coding | Video | 9-12
Programming plays a huge role in the world that surrounds us, and though its uses are often purely functional, there is a growing community of artists who use the language of code as their medium. Their work includes everything from computer generated art to elaborate interactive installations, all with the goal of expanding our sense of what is possible with digital tools. To simplify the coding process, several platforms and libraries have been assembled to allow coders to cut through the nitty-gritty of programming and focus on the creative aspects of the project. These platforms all share a strong open source philosophy that encourages growth and experimentation, creating a rich community of artists that share their strategies and work with unprecedented openness.

Digital Dark Age | Video | Information Technology | 9-12
Advances in technology have led to digital media that is easy to access, manipulate, share, and store. However, media we have created and stored in the digital realm from the 1950s to the present is at risk of being permanently lost. Learn how our fragile, rapidly obsolete systems of storing data could lead to a Digital Dark Age.

Learning in the Digital Age | Video | Digital Literacy | 9-13+
More and more educators are tapping into the power of digital media and technology for teaching and learning. The variety of information resources available online is simply staggering. looks at how the introduction of laptops at I.S. 339 helped make a significant change in the culture of learning for both students and teachers. Watch How Google Saved a School from FRONTLINE’s Digital Nation and discuss the hype and the hopes for improving education through technology.

Digital Citizenship| Video | Educational Technology | 13+
As a student at Paterson No. 12 Elementary School, teacher Carlene Anderson experienced discrimination and felt voiceless. She returned to her alma mater to encourage students to study and value diversity. After budget cuts, Anderson paired with William Paterson University to create a low-cost program combining technology with global studies. The third grade teacher uses dynamic lessons created by the college that focus on the arts, languages and more. Through Skype, this knowledge is shared with colleagues across America and around the world. Paterson students share cultural lessons with students in Denmark, Guyana, Maine, and Hawaii in this video.

Effective Media-Rich Lessons | Video | Technological Integration | 13+
In the video from NASA, two teachers discuss the benefits of using digital media in the classroom, model best practices, and share guidelines for effective use of media in the physics classroom. Their students also discuss how videos and interactive simulations help them to understand difficult concepts like Snell’s Law and the index of refraction.

Let’s Get Social! | Webinar Recording | Digital Integration | 13+
In this webinar recording K-12 tech expert Leslie Fisher explores how to successfully integrate mobile technology into the classroom. Leslie examines top applications and provides practical tips for overcoming barriers along the way.


How Young People Really Use Snapchat | Audio | ELA | 8- 13+
This media resource from Youth Radio explores social media culture, permanence in our online worlds, misinterpretation of youth culture, and code-switching. Listen to a report on how young people use Snapchat, and then have students discuss how they use social media. Do a survey, track your own social media usage, or engage in a critical look at youth culture in the media.

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