The Walking Dead. Fear the Walking Dead. Y: The Last Man. The Passage. The Strain. The Stand. Sweet Tooth. Invasion. Station Zero. Resident Evil.
Given the glut of post-apocalyptic fare that television has been serving up over just the past few years, you’d be forgiven for approaching HBO’s The Last of Us with a skeptical mind. Some not-insignificant percentage of potential viewers, upon learning that the series is based on a video game, will adopt a kind of mental defensive crouch. (To be clear, these people have never played the excellent, heart-wrenching video game(s) in question.)
What is there new to say? is a valid question. Or, for that matter, to show? There is a limit, after all, to the number of times one can watch grizzled, greasy-haired bands of armed survivors who look as if they smell like a particularly runny cheese tiptoeing through crumbling cityscapes overrun with lush vegetation before one concludes, “No, yeah, I got it, thanks.”
The Last of Us contains several such sequences, and others that prove similarly familiar: Militarized outposts imposing martial law. Idyllic pockets of civilization that Hide a Dark SecretTM. Mistrust. Violence. The horror of realizing that a loved one has been infected, followed by the grim acknowledgement of what must be done about it.
But these are all genre trappings, the parameters that any post-apocalypse show and its viewers agree to establish, and work within. You don’t go into a science fiction series and roll your eyes at every spaceship, do you? Or sneer every time a forensic investigator busts out the luminol?

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