For gearhead purists, the Fast and the Furious franchise is an ongoing heresy, the sins adding up with each new sequel. The appeal of the genre has always been its simplicity: Greasers racing for pink slips, their muscle cars grinding and screeching and speeding into the horizon.
The Fast and the Furious has moved the genre into the digital era, replacing the force of metal against metal with the unreal bobbing and weaving of an arcade game. And now at five sequels and counting, it’s become freighted with the mythology of a George R.R. Martin series, with characters and incidents cobbled together like so many spare parts under a giant chassis.
The 2011 entry, Fast Five, intelligently accommodated the bloat by bringing the gang together for an Ocean’s Eleven-style heist in Rio. The streamlined plot had the effect of channeling the series’ excesses into a handful of giddily over-the-top action set pieces. The CGI ballet of flying sports cars and twisted wreckage may insult the physics of gearhead classics — to say nothing of the laws of Isaac Newton — but no one could say director Justin Lin doesn’t go full throttle.
Now, with the series’ lovable rogues dispersed to various tropical locales, each living high off their share of $100 million in ill-gotten money, Fast & Furious 6 has to find a new reason to bring them all together — and it’s not nearly so graceful with the heavy lifting.
Porting over a plot from some generic spy thriller, Furious 6 opens with Dwayne Johnson’s DDS agent from Fast Five coaxing Dominic (Vin Diesel), Brian (Paul Walker), and the rest of their crew (Tyrese Gibson, Chris Bridges, Sung Kang and Gal Gadot, among others) out of early retirement to stop a powerful mercenary with terrorist designs.