After a very long engagement that began with the original Toy Story, Disney finally made an honest woman out of Pixar in 2006, when it paid the requisite billions to move the computer animation giant into the Magic Kingdom. But Disney’s spirited 2010 hit Tangled made it abundantly clear that Pixar had a say in the creative marriage: The story of Rapunzel may be standard Disney princess fare, but the whip-crack pacing and fractured-fairy tale wit felt unmistakably Pixar. From now on, it would seem, Mickey Mouse and Luxo Jr. might remain separate icons, but they’re marching under the same banner.
With that in mind, see if the premise of Wreck-It Ralph sounds familiar: A collection of synthetic characters — some new, some recognizable and beloved by people of all ages — are playthings for children, but they come to life and interact when nobody else is around. Replace the toy box with the arcade machine, and Wreck-It Ralph is basically a repurposed Toy Story movie, suffused with the same mix of adventure and nostalgia and themes of friendship and the existential crises that come with age. A cynic might dismiss the film as reheated leftovers.
But that cynic would be wrong, because those leftovers are delicious.
Directed by Rich Moore, who had a hand in several all-time great Simpsons episodes (“Marge vs. The Monorail” and “Cape Feare” among them), Wreck-It Ralph is pop nirvana, a headlong rush through classic arcade games and Nintendo standards that’s not too busy playing spot-the-reference to keep from paying off in laughs and heart. It may deploy the Pixar formula shamelessly, but the world of video games — particularly for those who feel affection for them — is uniquely immersive, and Moore and his team of animators have evoked it with equal parts sweetness and wit.