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"content": "\u003cp>\u003ca rel=\"attachment wp-att-12809\" href=\"http://ww2.kqed.org/mindshift/2011/06/can-interactive-books-get-kids-to-read-more/booksurfer/\">\u003cimg class=\"alignleft size-medium wp-image-12809\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/booksurfer-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\">\u003c/a>\u003ca href=\"http://www.booksurfers.co.uk/\">Booksurfers\u003c/a> is a new e-book adventure series aimed at children age 9 to 12. In a lot of ways, it fits squarely within the long tradition of children's adventure stories: a group of kids is thrust into a strange scenario where they must use their wits to solve a problem, where they travel to strange and exotic locations to battle evil forces. But Booksurfers takes these generic conventions and gives them a very contemporary twist.\u003c/p>\n\u003cp>The four kid characters in Booksurfers -- Ryan, Jake, Becca and Harriet -- use a digital gadget called The Nautilus in order to\"jump into\" classic adventure stories in order to steal fictional artifacts. The evil Dr. Crookshanks compels them to do so, and he's taken their parents hostage in order to force the kids' cooperation.\u003c/p>\n\u003cp>For those familiar with Mary Pope Osborne's popular \u003cem>\u003ca href=\"http://en.wikipedia.org/wiki/Magic_Tree_House_series\">Magic Tree House\u003c/a>\u003c/em> series, the notion of traveling back in time or into magic lands may sound quite familiar, and as I read through one of the two available titles -- \u003cem>\u003ca href=\"http://www.booksurfers.co.uk/#/the-wizard-of-oz/4550055961\">The Wonderful Wizard of Oz\u003c/a>\u003c/em> -- I was reminded of how much my son loved that series when he was first learning to read chapter books.\u003c/p>\n\u003cp>That's the aim, in part, of the Booksurfers series: pique children's interest in reading, and specifically in reading classic works of fiction (the two available titles so far are \u003cem>The Wonderful Wizard of Oz \u003c/em>and \u003cem>\u003ca href=\"http://www.amazon.com/Booksurfers-Treasure-Island-ebook/dp/B0052G7BHC/ref=sr_1_1?ie=UTF8&qid=1308585029&sr=8-1\">Treasure Island\u003c/a>\u003c/em>).\u003c!--more-->\u003c/p>\n\u003cp>It isn't simply that the children in Booksurfers \"jump into\" these familiar classic novels and interact with characters from them. The e-books actually contain a number of passages that are lifted out of the earlier novels. These are hyperlinked, and when you click on the pages in your Kindle, you jump to that passage in the original novel. The full copy of \u003cem>Treasure Island\u003c/em> and \u003cem>The Wizard of Oz\u003c/em> is included in the download of the e-book (Booksurfers uses public domain works).\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\"Harnessing the functionality of Kindle enables us to create the interactivity which we hope will draw young readers into classic books in a way which is fun, intuitive and user-friendly,\" said \u003ca href=\"http://futurebook.net/content/booksurfers-new-adventure-digital-publishing\">Zoe Watkins\u003c/a>, creative director of the series publisher FourteenFiftyFour,\u003c/p>\n\u003cp>But will this get more kids reading more of the classics?\u003c/p>\n\u003cp>Last year, \u003ca href=\"http://mediaroom.scholastic.com/node/378\">Scholastic\u003c/a> released a report stating that kids said they'd read more if they had an e-reader and access to digital books. In fact, 57% of kids age nine to 17 surveyed said they were interested in reading via e-books. And one-third said they’d read more for fun if they had more access to books on an electronic device. This response cut across demographics and included kids who read daily, once or so a week, and even those who ready rarely. In that case, Booksurfers, with its digital-only distribution, may find a way to increase interest in not only its own titles but in some of the classics.\u003c/p>\n\u003cp>On a personal note, as I read through \u003cem>The Wonderful Wizard of Oz\u003c/em>, I actually found the hyperlinks a little jarring. Although I'm accustomed to this type of reading and linking on the Web and in blog posts, it still feels a little out-of-place in a novel. I'm not sure my brain can easily flip between stories this way. That said, I was reminded of how wonderful Frank L. Baum's books are, how different the novel is from the Hollywood film -- and if that experience makes a young reader attracted to the novels in either Baum's or Booksurfers' catalog, then it's good news. Plus, a young reader's experience is sure to be different than my own, especially as e-readers increasingly become our primary source for reading.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Booksurfers plans to release more titles this year, including \u003cem>Robin Hood\u003c/em> and \u003cem>A Christmas Carol\u003c/em>. The company has also indicated that it may pursue print versions, but only if they can find the right print publishing partner to maintain that hyperlink functionality in paper form.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ca rel=\"attachment wp-att-12809\" href=\"http://ww2.kqed.org/mindshift/2011/06/can-interactive-books-get-kids-to-read-more/booksurfer/\">\u003cimg class=\"alignleft size-medium wp-image-12809\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/booksurfer-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\">\u003c/a>\u003ca href=\"http://www.booksurfers.co.uk/\">Booksurfers\u003c/a> is a new e-book adventure series aimed at children age 9 to 12. In a lot of ways, it fits squarely within the long tradition of children's adventure stories: a group of kids is thrust into a strange scenario where they must use their wits to solve a problem, where they travel to strange and exotic locations to battle evil forces. But Booksurfers takes these generic conventions and gives them a very contemporary twist.\u003c/p>\n\u003cp>The four kid characters in Booksurfers -- Ryan, Jake, Becca and Harriet -- use a digital gadget called The Nautilus in order to\"jump into\" classic adventure stories in order to steal fictional artifacts. The evil Dr. Crookshanks compels them to do so, and he's taken their parents hostage in order to force the kids' cooperation.\u003c/p>\n\u003cp>For those familiar with Mary Pope Osborne's popular \u003cem>\u003ca href=\"http://en.wikipedia.org/wiki/Magic_Tree_House_series\">Magic Tree House\u003c/a>\u003c/em> series, the notion of traveling back in time or into magic lands may sound quite familiar, and as I read through one of the two available titles -- \u003cem>\u003ca href=\"http://www.booksurfers.co.uk/#/the-wizard-of-oz/4550055961\">The Wonderful Wizard of Oz\u003c/a>\u003c/em> -- I was reminded of how much my son loved that series when he was first learning to read chapter books.\u003c/p>\n\u003cp>That's the aim, in part, of the Booksurfers series: pique children's interest in reading, and specifically in reading classic works of fiction (the two available titles so far are \u003cem>The Wonderful Wizard of Oz \u003c/em>and \u003cem>\u003ca href=\"http://www.amazon.com/Booksurfers-Treasure-Island-ebook/dp/B0052G7BHC/ref=sr_1_1?ie=UTF8&qid=1308585029&sr=8-1\">Treasure Island\u003c/a>\u003c/em>).\u003c!--more-->\u003c/p>\n\u003cp>It isn't simply that the children in Booksurfers \"jump into\" these familiar classic novels and interact with characters from them. The e-books actually contain a number of passages that are lifted out of the earlier novels. These are hyperlinked, and when you click on the pages in your Kindle, you jump to that passage in the original novel. The full copy of \u003cem>Treasure Island\u003c/em> and \u003cem>The Wizard of Oz\u003c/em> is included in the download of the e-book (Booksurfers uses public domain works).\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\"Harnessing the functionality of Kindle enables us to create the interactivity which we hope will draw young readers into classic books in a way which is fun, intuitive and user-friendly,\" said \u003ca href=\"http://futurebook.net/content/booksurfers-new-adventure-digital-publishing\">Zoe Watkins\u003c/a>, creative director of the series publisher FourteenFiftyFour,\u003c/p>\n\u003cp>But will this get more kids reading more of the classics?\u003c/p>\n\u003cp>Last year, \u003ca href=\"http://mediaroom.scholastic.com/node/378\">Scholastic\u003c/a> released a report stating that kids said they'd read more if they had an e-reader and access to digital books. In fact, 57% of kids age nine to 17 surveyed said they were interested in reading via e-books. And one-third said they’d read more for fun if they had more access to books on an electronic device. This response cut across demographics and included kids who read daily, once or so a week, and even those who ready rarely. In that case, Booksurfers, with its digital-only distribution, may find a way to increase interest in not only its own titles but in some of the classics.\u003c/p>\n\u003cp>On a personal note, as I read through \u003cem>The Wonderful Wizard of Oz\u003c/em>, I actually found the hyperlinks a little jarring. Although I'm accustomed to this type of reading and linking on the Web and in blog posts, it still feels a little out-of-place in a novel. I'm not sure my brain can easily flip between stories this way. That said, I was reminded of how wonderful Frank L. Baum's books are, how different the novel is from the Hollywood film -- and if that experience makes a young reader attracted to the novels in either Baum's or Booksurfers' catalog, then it's good news. Plus, a young reader's experience is sure to be different than my own, especially as e-readers increasingly become our primary source for reading.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Booksurfers plans to release more titles this year, including \u003cem>Robin Hood\u003c/em> and \u003cem>A Christmas Carol\u003c/em>. The company has also indicated that it may pursue print versions, but only if they can find the right print publishing partner to maintain that hyperlink functionality in paper form.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Boredom Busters: 50 Fantastic Play-and-Learn Apps, Sites, and Toys",
"title": "Boredom Busters: 50 Fantastic Play-and-Learn Apps, Sites, and Toys",
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"content": "\u003cfigure id=\"attachment_12767\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca rel=\"attachment wp-att-12767\" href=\"http://ww2.kqed.org/mindshift/2011/06/boredom-busters-50-fantastic-play-and-learn-apps-sites-and-toys/mzl-rywfawgo-480x480-75/\">\u003cimg class=\"size-medium wp-image-12767\" title=\"mzl.rywfawgo.480x480-75\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.rywfawgo.480x480-75-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Ansel & Clair's Adventure app features animations, quests, puzzles and games in scenic African locations.\u003c/figcaption>\u003c/figure>\n\u003cp>School or no school, there's a world of learning opportunities for kids. When they're not exploring outdoors, keep kids engaged in learning throughout the summer months with these enjoyable and educational apps and websites. For kids, playing these games is a cool pastime; for parents, it's another way to get kids to exercise their thinking muscles.\u003c/p>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>VIRTUAL WORLDS\u003c/strong>\u003c/span>\u003c/h4>\n\u003col>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.minecraft.net/\">MINECRAFT\u003c/a>\u003c/strong>\u003c/span>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>.\u003c/strong>\u003c/span> This online game \u003ca href=\"http://ww2.kqed.org/mindshift/2011/03/legos-for-the-digital-age-students-build-imaginary-worlds/\">lets you build\u003c/a> entire worlds out of blocks. Minecraft’s visual simplicity belies what is a completely open-ended and therefore terrifically complex world. And the best of that world: it’s up to the player to design. Minecraft is what’s known as a “sandbox” game, giving players almost complete freedom to build within it.\u003c/li>\n\u003cli>\u003ca href=\"http://caesar3.heavengames.com/strategy/\"> \u003cspan style=\"text-decoration: underline;\">\u003cstrong>CAESAR III\u003c/strong>\u003c/span>\u003c/a>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>.\u003c/strong>\u003c/span> In this simulation, you begin as a lowly citizen trying to eke out an existence in a virgin landscape. The student begins by learning about the basic needs for survival and graduates to increasingly demanding scenarios. By the end, students will have gained a very sophisticated understanding of the influence played by the environment on the development of a civilization.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/ansel-clairs-adventures-in/id433593765?mt=8\">\u003cstrong>ANSEL & CLAIR’S ADVENTURES IN AFRICA\u003c/strong>\u003c/a>.\u003c/span> Ansel and Clair are aliens who must recover their lost spaceship parts, and as they travel the continent (the Serengheti, the Nile River Valley, and the Sahara Desert) they not only work on that mission but learn about the geography and history of the area as well. The app takes full advantage of iPad technology — audio, video, the touchscreen, “tilt the iPad” games, and so on.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.thinkingworlds.com/\">\u003cstrong>THINKING WORLDS\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. Kids enter a virtual world that resides on their personal computer. Their avatar can be somewhat modified, and engage in a wide variety of explorations. In the unit dealing with volcanoes and earthquakes, they not only learn about the details, they visit places such as Herculaneum, subterraneous faults, and the ruins of Kobe in Japan.\u003c!--more-->\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://atlantis.crlt.indiana.edu/\">QUEST ATLANTIS\u003c/a>\u003c/strong>\u003c/span>.\u003c/strong> Kids are engaged in a narrative as compelling as The Chronicles of Narnia, except not as passive spectators, but as active participants in the story. Their age and school appropriate avatars are able to explore and learn in an environment that is secure, monitored, and dynamically expansive. You can live with the First Nations people of Mesa Verde, negotiated plans to save the Black Rhino with the various stakeholders in Tanzania, taken rockets to space stations to learn about the technology they will need to deploy and use in order to deflect Near Earth Objects.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.wolfquest.org/\">\u003cstrong>WOLFQUEST\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. With this online game, you become a solitary wolf, struggling to find your place in the wilds of Yellowstone National Park. You learn about the challenges of life in the wild, and the need for “others.” In time, you can mate, and form a pack of your own.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.cybernetworlds.com/\">\u003cstrong>CYBERNETWORLDS\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. In this family-run virtual universe called Viamus, kids can build and create any type of environment, like ancient civilizations that ring the Mediterranean.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>STORIES AND WORD GAMES\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.mindsnacks.com/\">MINDSNACKS\u003c/a>.\u003c/span>\u003c/strong> The idea with MindSnacks is to offer a mobile gaming and learning experience to help brush up on your vocabulary. The app offers 50 levels of language content, each level featuring 25 words and phrases. The language-learning startup released an Italian language version, available for free for \u003ca href=\"http://itunes.apple.com/us/app/mindsnacks-italian-language/id433199718?mt=8\">iPhone and iPad\u003c/a>.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/pbs-kids-video-for-ipad/id435138734?mt=8\">\u003cstrong>PBS KIDS VIDEO\u003c/strong>.\u003c/a>\u003c/span> The app gives access to more than 1,000 streaming videos from various PBS Kids’ series, including The Cat in the Hat Knows A Lot About That, Dinosaur Train, and Sesame Street. The app also includes information about local PBS stations’ TV schedules and the ability to mark series as “favorites.”\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://www.triplingo.com/\">\u003cspan style=\"text-decoration: underline;\">TRIPLINGO\u003c/span>.\u003c/a>\u003c/strong> For learning the most relevant foreign-language idioms and phrases, in each of these languages: Mexican Spanish, French, German, Italian, Brazilian Portugese, and Pirate (arr, yes, \u003ca href=\"http://itunes.apple.com/us/app/triplingo-pirate-edition/id437093340?mt=8\">Pirate\u003c/a>).\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12759\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/5-300x225.jpg\" alt=\"\" title=\"5\" width=\"300\" height=\"225\" class=\"size-medium wp-image-12759\">\u003cfigcaption class=\"wp-caption-text\">Toontastic app\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://launchpadtoys.com/toontastic/\">TOONTASTIC\u003c/a>\u003c/span>\u003c/strong>. Kids can \u003ca href=\"http://ww2.kqed.org/mindshift/2011/01/digital-storytelling-comes-to-life-on-the-ipad/\">create digital stories\u003c/a> with a variety of different characters, settings, musical backgrounds, and their own recorded voice-overs. Its most recently released version features three new space-based settings (and more space-related characters), new drawing tools, faster uploads to \u003ca href=\"http://toontube.toonlifeonline.com/\">ToonTube\u003c/a>, and the ability to save your custom-drawn characters and backgrounds so you can use them in any scene or cartoon.\u003c/p>\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/pat-the-bunny/id430902036?mt=8\">\u003cspan style=\"text-decoration: underline;\">PAT THE BUNNY\u003c/span>.\u003c/a>\u003c/strong> The perennial favorite children's book is also an iPhone and iPad app. The book is well-known for its sensory experiences, and those have been updated and transformed to work with a touchscreen device (and if you have a front-facing camera, the “mirror” page uses the camera instead). The app can be set to read aloud, with words highlighted as the text is read. Or adults can record their own voices to accompany the book.\u003c/li>\n\u003cli>\u003ca href=\"http://itunes.apple.com/us/app/goodiewords/id409516388?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>GOODIEWORDS\u003c/strong>\u003c/span>.\u003c/a> Geared toward toddlers who are in their “What is it?” stage, this app explains words that parents might otherwise find difficult to define, like fingerprint, shadow, time, and dream. The app is colorful and engaging, with games and storybook narration.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/scrabble/id284815117?mt=8\">SCRABBLE. \u003c/a>\u003c/strong>\u003c/span>If you’ve got a \u003ca href=\"http://www.facebook.com/\">Facebook\u003c/a> account, you can sign up for the Scrabble app and play with friends through Facebook, either on your browser or on your Facebook mobile phone app. Each time someone takes a turn, the other is notified.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.lexulous.com/\">LEXULOUS.\u003c/a>\u003c/strong>\u003c/span> plays very much like Scrabble, but with a bigger board. You can play the game on Facebook, but its own site also hosts games, and it’s got an iPhone app.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/words-with-friends-hd/id364140796?mt=8\">WORDS WITH FRIENDS\u003c/a>\u003c/strong>\u003c/span>. Like Scrabble, \u003ca href=\"http://itunes.apple.com/us/app/words-with-friends-hd/id364140796?mt=8\">Word With Friends \u003c/a>works on an iTunes app, but you don’t need to be in the same wifi network to play with your friends.\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/the-civil-war-today/id428812156?mt=8\">CIVIL WAR TODAY\u003c/a>\u003c/span>.\u003c/strong> Created by History and A&E, the iPad app offers daily updates, chronicling the events that occurred 150 years ago. The app includes newspaper headlines as well as personal letters and diaries. There are videos and maps (including period maps) and a daily count of casualities on both the North and the South.\u003c/li>\n\u003cli>\n\u003cul>\u003cstrong>\u003ca href=\"http://www.moving-tales.com/titles.html\">UNWANTED GUEST\u003c/a>\u003c/strong>\u003c/ul>\n\u003cp>.Many of the new and innovative examples of children’s e-books aren’t sold as books per se. They’re available as websites, such as \u003ca href=\"http://www.inanimatealice.com/\">Inanimate Alice\u003c/a>, or they’re sold as apps, such as \u003ca href=\"http://www.moving-tales.com/\">Moving Tales’\u003c/a> most recent e-book Unwanted Guest, available for the \u003ca href=\"http://itunes.apple.com/cr/app/unwanted-guest-iphone-edition/id416226661?mt=8#\">iPhone and iPad\u003c/a>. Unwanted Guest takes a traditional folktale and updates it with charming 3D animations that accompany each page of the story. You can have the app auto-turn the pages, or flip yourself, or use the iPad’s accelerometer to animate the text. The app offers a narration, but you also have the option to turn off the text and/or to add your own voice-over.\u003c/p>\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/ca/app/school-26-hd/id431284898?mt=8\">SCHOOL 26\u003c/a>\u003c/span>.\u003c/strong> The female-run video game studio \u003ca href=\"http://www.siliconsisters.ca/\">Silicon Sisters\u003c/a>' first game is aimed at girls. The game is set in school and the goal is to make as many social connections as possible, navigating the sticky, awkward and sometimes awful moral dilemmas of school. These challenges range from struggles to peer pressure, romance, betrayal, alienation, acceptance – all real and relevant situations that girls face every day. The gameplay involves the player selecting the appropriate emotional responses to certain scenarios and answering quizzes that provide insights into players’ personalities. The emphasis here is on empathy and networking.\u003c/li>\n\u003cli>\u003ca href=\"http://www.booksshouldbefree.com/Top_100\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>BOOKS SHOULD BE FREE\u003c/strong>\u003c/span>.\u003c/a> Download free audiobooks and choose from your own childhood favorites like Anne of Green Gables, Pollyanna, Grimm’s Fairy Tales, or Gulliver’s Travels.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://storynory.com/\">STORYNORY\u003c/a>\u003c/span>. In this storytelling podcast, the lead storyteller is Natasha, who herself sounds like a fairytale princess with her lilting British accent narrates stories like \u003ca href=\"http://storynory.com/2010/11/15/the-old-man-and-the-figs/\">The Old Man and the Figs\u003c/a> and \u003ca href=\"http://storynory.com/2010/10/30/katies-black-friday/\">Katie’s Black Friday\u003cspan style=\"text-decoration: underline;\">.\u003c/span>\u003c/a>\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12756\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/alice-in-wonderland-300x400.jpg\" alt=\"\" title=\"alice in wonderland\" width=\"300\" height=\"400\" class=\"size-medium wp-image-12756\">\u003cfigcaption class=\"wp-caption-text\">Alice in Wonderland app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003ca href=\"http://itunes.apple.com/us/app/alice-for-the-ipad/id354537426?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>ALICE IN WONDERLAND.\u003c/strong>\u003c/span>\u003c/a> Bringing the story to life, this app lets you tilt your iPad to make Alice grow or shrink, throw tarts at the Queen of Hearts and help the caterpillar smoke his hookah pipe.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/toy-story-read-along/id364376920?mt=8\">\u003cstrong>TOY STORY.\u003c/strong>\u003c/a> \u003c/span>\u003c/span>The movies are great, but the app is arguably more interesting. Using the same story line, there are games, movie clips, coloring pages, and sing-along songs. Kids can hear the story read aloud, or they can record their own narration, and explore at their own pace.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.miamiopia.com/\">MIAMIOPIA\u003c/a>.\u003c/span> Kids can customize the look of their own alien avatar (it has a striking resemblance to the Na’Vi tribe in the movie “Avatar”), then choose any type of game they want to play — as easy as counting apples that fall from the tree to finishing a musical scale using the keyboard.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.smithsonianeducation.org/students/\">SMITHSONIAN\u003c/a>\u003c/span>. A treasure trove of games and information presented in an engaging medium. Kids can explore the solar system by creating their own universe, become acquainted with the 142 million objects the organization has collected over the years, and take trivia quizzes, among many other fun games.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.funbrain.com/\">FUNBRAIN\u003c/a>.\u003c/span> Lots of interactive pieces on this site, like Mad Libs, math quizzes with insects, and easier games for the wee ones to learn how to use a mouse and keyboard.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\"> \u003c/span>\u003c/h4>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>SCIENCE & MATH\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003ca href=\"http://scratch.mit.edu/\">\u003cspan style=\"text-decoration: underline;\">SCRATCH\u003c/span>. \u003c/a>\u003c/strong>Developed by the \u003ca href=\"http://www.media.mit.edu/\">MIT Media Lab\u003c/a>, Scratch is a visual programming language for children age 6 and up. Since its release in 2007, over 800,000 users have joined the Scratch website and have shared over 1.7 million projects — from games to animations. That sharing aspect is an important part of the Scratch community, so the projects that are uploaded to the site are licensed under the Creative Commons attribute and share alike license so that others can download and remix them. Scratch is available free of charge and runs on Mac, Windows, and Linux computers.\u003c/li>\n\u003cli>\u003ca href=\"http://www.alice.org/\">\u003cspan style=\"text-decoration: underline;\">ALICE\u003c/span>.\u003c/a> A free and open source 3D programming environment, Alice is designed to teach students object-oriented and event-driven programming. With Alice, students drag and drop graphic tiles in order to animate an object and create a program. A variant of Alice, \u003ca href=\"http://www.alice.org/kelleher/storytelling/\">Storytelling Alice\u003c/a> was developed by Caitlin Kelleher as part of her doctoral work in Computer Science at Carnegie Mellon University. By emphasizing animations and social interactions, this approach was found to greatly increase the level of student interest in programming.\u003c/li>\n\u003cli>\u003ca href=\"http://hackety-hack.com/\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>HACKETY HACK\u003c/strong>\u003c/span>.\u003c/a> An open-source application that teaches the basics of programming in the popular \u003ca href=\"http://www.ruby-lang.org/en/\">Ruby\u003c/a> language, Hackety Hack offers an interactive tutorial that runs on Windows, Mac, and Linux operating systems. While both Scratch and Alice use a graphical programming language with “blocks,” Hackety Hack teaches the basics of Ruby syntax. The tutorial and the text editor are well-integrated, so there isn’t any flipping back-and-forth to move between the How-To guide and the actual coding. Hackety Hack gives students a solid foundation in the language so they can quickly and easily start building their own apps in Ruby.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12760\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/5843063843_8d1fe512e3-300x199.jpg\" alt=\"\" title=\"5843063843_8d1fe512e3\" width=\"300\" height=\"199\" class=\"size-medium wp-image-12760\">\u003cfigcaption class=\"wp-caption-text\">An iNaturalist spotted plant species.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003ca href=\"http://www.arduino.cc/\">\u003cspan style=\"text-decoration: underline;\">ARDUINO\u003c/span>\u003c/a>.\u003c/strong> Another an open-source electronics prototyping platform, but this one with both hardware and software components. Arduino’s hardware is programmed with a language similar to C++, and although it may not be the easiest of entry points for learning programming, there’s something about building things that actually move that can be pretty compelling. Projects that use Arduino to introduce children to programming include a \u003ca href=\"http://seaside.citilab.eu/scratch/arduino\">modification of Scratch\u003c/a> to support simple programming on the Arduino hardware.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">LEGO MINDSTORMS\u003c/a>\u003c/span>. Technically it's not a website or app. But \u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">Lego Mindstorm\u003c/a>\u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">s\u003c/a> does enable robotics-building. Lego Mindstorms’ kits — which can be purchased in educational and consumer versions — include sensors and motors, and the programming is command-box rather than code programming. The kits come with languages supplied by Lego, but can be modified to work with third party languages. Like several of the tools on this list, Lego Mindstorms has its roots at the MIT Media Lab.\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://leafsnap.com/\">LEAFSNAP\u003c/a>\u003c/span>. \u003c/strong>Kids can explore local flora with this app, which is essentially an electronic field guide for both \u003ca href=\"http://itunes.apple.com/us/app/leafsnap/id430649829?mt=8\">iPhone and iPad\u003c/a> that uses visual recognition software to identify tree species based on photographs of their leaves.\u003c/li>\n\u003cli>\u003ca href=\"http://www.projectnoah.org/\">\u003cspan style=\"text-decoration: underline;\">PROJECT NOAH\u003c/span>.\u003c/a> Explore the wildlife around you with this app and help scientists with their data collection. You can post a new spotting, upload photos, tag plants and animals with location data, join missions, and earn patches. The app also contains a field guide to help you identify the wildlife you find. It’s beautifully designed, and available for free for both iPhone and Android.\u003c/li>\n\u003cli>\u003ca href=\"http://inaturalist.org/\">\u003cspan style=\"text-decoration: underline;\">iNATURALIST\u003c/span>.\u003c/a> A social network for nature-lovers, it's an online community where you can record and share your observations on the natural world. The \u003ca href=\"http://itunes.apple.com/us/app/inaturalist/id421397028?mt=8#\">iPhone app\u003c/a> allows you to log the plants and animals you come across. If you need help identifying things, the rest of the iNaturalist community can help.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12763\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.vctxsuec.320x480-75-300x450.jpg\" alt=\"\" title=\"mzl.vctxsuec.320x480-75\" width=\"300\" height=\"450\" class=\"size-medium wp-image-12763\">\u003cfigcaption class=\"wp-caption-text\">SkySafari app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003ca href=\"http://www.thewildlab.org/\">\u003cspan style=\"text-decoration: underline;\">THE WILDLAB\u003c/span>\u003c/a>\u003c/strong>. There are two apps currently available for the iPhone — Crab App and WildLab Bird — and you can sign up as a spotter via its website. The WildLab Bird app, as the name suggests, involves identifying and geo-tagging bird species. The Crab App helps collect information about horseshoe crabs, their numbers and their egg-laying.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://projectsquirrel.org/index.shtml\">PROJECT SQUIRREL\u003c/a>\u003c/span>. Not a mobile app, but a website, this citizen science project recognizes that almost everyone — no matter where they live — has squirrels in their neighborhood. That, along with the differences between the gray squirrel and the fox squirrel — in appearance, in habitat — make Project Squirrel a great introductory citizen science project. The website lets you record your squirrel observations and upload photos. You can even mail in your data via a printable form.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://iphone.ibird.com/product_finder.html\">iBIRD.\u003c/a>\u003c/span> Bird watching has come a long way from the time Charles Darwin began sketching species. Savvy birders use tech tools to help them identify and log their discoveries. You’ll find four or five birding apps, but the most comprehensive seems to be the iBird series. The free sampler (15 most popular birds) gives you a nice introduction to the subject that may reel you in to the wonderful world of birding, so that you might then graduate to the iBird Backyard, iBird West, as well as iBird North, South, Midwest, Canada. And of course, the mother of all apps the iBird Pro.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/skysafari/id319159213?mt=8\">SKYSAFARI\u003c/a>\u003c/strong>\u003c/span>. Beginners should use the “lite” version, but for those deep into the cosmos, the full version of this app identifies as many as 300,000 stars and includes countless images from NASA and the ability to identify planets from where you stand. Also includes a nifty “night-vision” theme.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/star-walk-5-stars-astronomy/id295430577?mt=8\">STARWALK\u003c/a>\u003c/strong>\u003c/span>. Lift up your phone to the dark night and you’ll be able to see what stars and planets shine above you with the Star Spotter function. Click on Time Machine and you’ll get a preview of what the sky will look like three years from now. Track the rising of the Sun, Venus, Mercury, Jupiter and Saturn. View from the Earth shows 3D perspectives from anywhere on the planet.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/planets/id305793334?mt=8\">PLANETS\u003c/a>\u003c/strong>\u003c/span>. This app exhibits a 3D guide to the solar system, and 3D views of planets and the moon, as well as constellation names and rising and setting times for moon. You’ll also have access to a fact sheet for each planet.\u003c/li>\n\u003cli>\u003ca href=\"http://itunes.apple.com/us/app/moon-globe/id333180321?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>MOON GLOBE.\u003c/strong>\u003c/span> \u003c/a>A close-up look at every nook and cranny of the moon, including 3D graphics and touch navigation. In globe mode, you can peek over the surface of the moon and see Earth hovering in the distance. You can also see where the moon and sun sit in relation to each other and you.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://vanished.mit.edu/\">VANISHED\u003c/a>\u003c/span>. The Smithsonian Institution and MIT offers this eight-week online/offline environmental disaster mystery game for middle-school children, meant to inspire engagement and problem solving through science. Developed by the MIT’s \u003ca href=\"http://educationarcade.org/\">Education Arcade\u003c/a> and by the Smithsonian Institution, the program encourages participants to investigate an environmental disaster by using real scientific methods, by visiting museums and collecting samples from their neighborhoods, and by participating in online challenges.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12766\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.dcbffgtt.320x480-75-300x200.jpg\" alt=\"\" title=\"mzl.dcbffgtt.320x480-75\" width=\"300\" height=\"200\" class=\"size-medium wp-image-12766\">\u003cfigcaption class=\"wp-caption-text\">Park Math app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/park-math-by-duck-duck-moose/id391407836?mt=8\">PARK MATH.\u003c/a> \u003c/strong>\u003c/span>It’s actually hard to select just one of Duck Duck Moose’s award-winning apps to feature here. The company recently won three Parents’ Choice Awards, including a Silver Award for \u003ca href=\"http://itunes.apple.com/us/app/park-math-by-duck-duck-moose/id391407836?mt=8#\">Park Math\u003c/a>. The app contains a number of math games for preschoolers that help teach concepts like addition and subtraction and help boost counting and sorting skills.\u003c/p>\u003c/li>\n\u003cli>\u003ca href=\"http://motionmathgames.com/\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>MOTION MATH.\u003c/strong>\u003c/span>\u003c/a> The app aims to helps students develop this number sense and estimate fractions — quickly. Players control a bouncing star, and the goal is to make that star land on the right part of the number line, matching a particular fraction. To do this, the app uses the gyroscope that’s built into the Apple mobile devices, so you have to tilt your device.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\"> \u003c/span>\u003c/h4>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>ART, MUSIC & PHOTOGRAPHY\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003ca href=\"http://www.felttip.com/tunapitch/\">\u003cspan style=\"text-decoration: underline;\">LEARNING MUSIC\u003c/span>.\u003c/a>\u003c/strong> There are apps that help you \u003ca href=\"http://www.felttip.com/tunapitch/\">tune your instrument\u003c/a> and apps that help you \u003ca href=\"http://appfinder.lisisoft.com/ipad-iphone-apps/guitar-fingering.html\">learn fingering\u003c/a>. There are websites galore that offer \u003ca href=\"http://howtoplaypianoeasily.com/\">step-by-step guides\u003c/a> — online method books — and videos of how to play \u003ca href=\"http://www.youtube.com/watch?v=5dSp79TDWoc\">guitar\u003c/a>, \u003ca href=\"http://www.youtube.com/watch?v=vphWgqbF-AM\">piano\u003c/a>, and so on.\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://artistworks.com/\">\u003cspan style=\"text-decoration: underline;\">ARTISTWORKS\u003c/span>. \u003c/a>\u003c/strong>This website allows you not to just watch and learn playing instruments online via video, but allows you to record and upload a recording of your music and get personalized feedback from music instructors.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12769\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/photo2-300x300.jpg\" alt=\"\" title=\"photo2\" width=\"300\" height=\"300\" class=\"size-medium wp-image-12769\">\u003cfigcaption class=\"wp-caption-text\">Hipstamatic app (John S. lens)\u003c/figcaption>\u003c/figure>\n\u003cp>\u003ca href=\"http://itunes.apple.com/us/app/shakeitphoto/id302926603?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>SHAKE IT.\u003c/strong>\u003c/span>\u003c/a> Brightens colors, spotlights the center of the image, and adds a chunky white border around it. You can apply the app to existing images or take photos directly from the app itself.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.nevercenter.com/camerabag/iphone/\">CAMERABAG\u003c/a>.\u003c/strong>\u003c/span>This is a trove of photo tools. My favorite is the Helga filter (right), which creates a vignette around the image and brightens the center. But it’s got many other filters, too: silvery black-and-white, muted Polaroid, Vanity Fair-style warm and saturated are just a few others.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003cstrong>\u003ca href=\"http://artandmobile.com/tiltshift/\">TILTSHIFTGEN\u003c/a>.\u003c/strong>\u003c/strong>\u003c/span>\u003cstrong> \u003c/strong>The free version of this is good enough for me, though there are more multifaceted versions too. I can pull the focus of the photo to one specific spot by touching the screen, and blur the rest, as I did below.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://hipstamaticapp.com/\">HIPSTAMATIC\u003c/a>.\u003c/strong>\u003c/span> I cringe at the name, but the effects are amazing. Depending on which lens you choose, the photos take on a hyper-surreal quality.\u003c/li>\n\u003c/ol>\n\u003cp>[ad fullwidth]\u003c/p>\u003cp>[ad floatright]\u003c/p>\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cfigure id=\"attachment_12767\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca rel=\"attachment wp-att-12767\" href=\"http://ww2.kqed.org/mindshift/2011/06/boredom-busters-50-fantastic-play-and-learn-apps-sites-and-toys/mzl-rywfawgo-480x480-75/\">\u003cimg class=\"size-medium wp-image-12767\" title=\"mzl.rywfawgo.480x480-75\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.rywfawgo.480x480-75-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Ansel & Clair's Adventure app features animations, quests, puzzles and games in scenic African locations.\u003c/figcaption>\u003c/figure>\n\u003cp>School or no school, there's a world of learning opportunities for kids. When they're not exploring outdoors, keep kids engaged in learning throughout the summer months with these enjoyable and educational apps and websites. For kids, playing these games is a cool pastime; for parents, it's another way to get kids to exercise their thinking muscles.\u003c/p>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>VIRTUAL WORLDS\u003c/strong>\u003c/span>\u003c/h4>\n\u003col>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.minecraft.net/\">MINECRAFT\u003c/a>\u003c/strong>\u003c/span>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>.\u003c/strong>\u003c/span> This online game \u003ca href=\"http://ww2.kqed.org/mindshift/2011/03/legos-for-the-digital-age-students-build-imaginary-worlds/\">lets you build\u003c/a> entire worlds out of blocks. Minecraft’s visual simplicity belies what is a completely open-ended and therefore terrifically complex world. And the best of that world: it’s up to the player to design. Minecraft is what’s known as a “sandbox” game, giving players almost complete freedom to build within it.\u003c/li>\n\u003cli>\u003ca href=\"http://caesar3.heavengames.com/strategy/\"> \u003cspan style=\"text-decoration: underline;\">\u003cstrong>CAESAR III\u003c/strong>\u003c/span>\u003c/a>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>.\u003c/strong>\u003c/span> In this simulation, you begin as a lowly citizen trying to eke out an existence in a virgin landscape. The student begins by learning about the basic needs for survival and graduates to increasingly demanding scenarios. By the end, students will have gained a very sophisticated understanding of the influence played by the environment on the development of a civilization.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/ansel-clairs-adventures-in/id433593765?mt=8\">\u003cstrong>ANSEL & CLAIR’S ADVENTURES IN AFRICA\u003c/strong>\u003c/a>.\u003c/span> Ansel and Clair are aliens who must recover their lost spaceship parts, and as they travel the continent (the Serengheti, the Nile River Valley, and the Sahara Desert) they not only work on that mission but learn about the geography and history of the area as well. The app takes full advantage of iPad technology — audio, video, the touchscreen, “tilt the iPad” games, and so on.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.thinkingworlds.com/\">\u003cstrong>THINKING WORLDS\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. Kids enter a virtual world that resides on their personal computer. Their avatar can be somewhat modified, and engage in a wide variety of explorations. In the unit dealing with volcanoes and earthquakes, they not only learn about the details, they visit places such as Herculaneum, subterraneous faults, and the ruins of Kobe in Japan.\u003c!--more-->\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://atlantis.crlt.indiana.edu/\">QUEST ATLANTIS\u003c/a>\u003c/strong>\u003c/span>.\u003c/strong> Kids are engaged in a narrative as compelling as The Chronicles of Narnia, except not as passive spectators, but as active participants in the story. Their age and school appropriate avatars are able to explore and learn in an environment that is secure, monitored, and dynamically expansive. You can live with the First Nations people of Mesa Verde, negotiated plans to save the Black Rhino with the various stakeholders in Tanzania, taken rockets to space stations to learn about the technology they will need to deploy and use in order to deflect Near Earth Objects.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.wolfquest.org/\">\u003cstrong>WOLFQUEST\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. With this online game, you become a solitary wolf, struggling to find your place in the wilds of Yellowstone National Park. You learn about the challenges of life in the wild, and the need for “others.” In time, you can mate, and form a pack of your own.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.cybernetworlds.com/\">\u003cstrong>CYBERNETWORLDS\u003c/strong>\u003c/a>\u003c/strong>\u003c/span>. In this family-run virtual universe called Viamus, kids can build and create any type of environment, like ancient civilizations that ring the Mediterranean.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>STORIES AND WORD GAMES\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.mindsnacks.com/\">MINDSNACKS\u003c/a>.\u003c/span>\u003c/strong> The idea with MindSnacks is to offer a mobile gaming and learning experience to help brush up on your vocabulary. The app offers 50 levels of language content, each level featuring 25 words and phrases. The language-learning startup released an Italian language version, available for free for \u003ca href=\"http://itunes.apple.com/us/app/mindsnacks-italian-language/id433199718?mt=8\">iPhone and iPad\u003c/a>.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/pbs-kids-video-for-ipad/id435138734?mt=8\">\u003cstrong>PBS KIDS VIDEO\u003c/strong>.\u003c/a>\u003c/span> The app gives access to more than 1,000 streaming videos from various PBS Kids’ series, including The Cat in the Hat Knows A Lot About That, Dinosaur Train, and Sesame Street. The app also includes information about local PBS stations’ TV schedules and the ability to mark series as “favorites.”\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://www.triplingo.com/\">\u003cspan style=\"text-decoration: underline;\">TRIPLINGO\u003c/span>.\u003c/a>\u003c/strong> For learning the most relevant foreign-language idioms and phrases, in each of these languages: Mexican Spanish, French, German, Italian, Brazilian Portugese, and Pirate (arr, yes, \u003ca href=\"http://itunes.apple.com/us/app/triplingo-pirate-edition/id437093340?mt=8\">Pirate\u003c/a>).\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12759\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/5-300x225.jpg\" alt=\"\" title=\"5\" width=\"300\" height=\"225\" class=\"size-medium wp-image-12759\">\u003cfigcaption class=\"wp-caption-text\">Toontastic app\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://launchpadtoys.com/toontastic/\">TOONTASTIC\u003c/a>\u003c/span>\u003c/strong>. Kids can \u003ca href=\"http://ww2.kqed.org/mindshift/2011/01/digital-storytelling-comes-to-life-on-the-ipad/\">create digital stories\u003c/a> with a variety of different characters, settings, musical backgrounds, and their own recorded voice-overs. Its most recently released version features three new space-based settings (and more space-related characters), new drawing tools, faster uploads to \u003ca href=\"http://toontube.toonlifeonline.com/\">ToonTube\u003c/a>, and the ability to save your custom-drawn characters and backgrounds so you can use them in any scene or cartoon.\u003c/p>\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/pat-the-bunny/id430902036?mt=8\">\u003cspan style=\"text-decoration: underline;\">PAT THE BUNNY\u003c/span>.\u003c/a>\u003c/strong> The perennial favorite children's book is also an iPhone and iPad app. The book is well-known for its sensory experiences, and those have been updated and transformed to work with a touchscreen device (and if you have a front-facing camera, the “mirror” page uses the camera instead). The app can be set to read aloud, with words highlighted as the text is read. Or adults can record their own voices to accompany the book.\u003c/li>\n\u003cli>\u003ca href=\"http://itunes.apple.com/us/app/goodiewords/id409516388?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>GOODIEWORDS\u003c/strong>\u003c/span>.\u003c/a> Geared toward toddlers who are in their “What is it?” stage, this app explains words that parents might otherwise find difficult to define, like fingerprint, shadow, time, and dream. The app is colorful and engaging, with games and storybook narration.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/scrabble/id284815117?mt=8\">SCRABBLE. \u003c/a>\u003c/strong>\u003c/span>If you’ve got a \u003ca href=\"http://www.facebook.com/\">Facebook\u003c/a> account, you can sign up for the Scrabble app and play with friends through Facebook, either on your browser or on your Facebook mobile phone app. Each time someone takes a turn, the other is notified.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.lexulous.com/\">LEXULOUS.\u003c/a>\u003c/strong>\u003c/span> plays very much like Scrabble, but with a bigger board. You can play the game on Facebook, but its own site also hosts games, and it’s got an iPhone app.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/words-with-friends-hd/id364140796?mt=8\">WORDS WITH FRIENDS\u003c/a>\u003c/strong>\u003c/span>. Like Scrabble, \u003ca href=\"http://itunes.apple.com/us/app/words-with-friends-hd/id364140796?mt=8\">Word With Friends \u003c/a>works on an iTunes app, but you don’t need to be in the same wifi network to play with your friends.\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/the-civil-war-today/id428812156?mt=8\">CIVIL WAR TODAY\u003c/a>\u003c/span>.\u003c/strong> Created by History and A&E, the iPad app offers daily updates, chronicling the events that occurred 150 years ago. The app includes newspaper headlines as well as personal letters and diaries. There are videos and maps (including period maps) and a daily count of casualities on both the North and the South.\u003c/li>\n\u003cli>\n\u003cul>\u003cstrong>\u003ca href=\"http://www.moving-tales.com/titles.html\">UNWANTED GUEST\u003c/a>\u003c/strong>\u003c/ul>\n\u003cp>.Many of the new and innovative examples of children’s e-books aren’t sold as books per se. They’re available as websites, such as \u003ca href=\"http://www.inanimatealice.com/\">Inanimate Alice\u003c/a>, or they’re sold as apps, such as \u003ca href=\"http://www.moving-tales.com/\">Moving Tales’\u003c/a> most recent e-book Unwanted Guest, available for the \u003ca href=\"http://itunes.apple.com/cr/app/unwanted-guest-iphone-edition/id416226661?mt=8#\">iPhone and iPad\u003c/a>. Unwanted Guest takes a traditional folktale and updates it with charming 3D animations that accompany each page of the story. You can have the app auto-turn the pages, or flip yourself, or use the iPad’s accelerometer to animate the text. The app offers a narration, but you also have the option to turn off the text and/or to add your own voice-over.\u003c/p>\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/ca/app/school-26-hd/id431284898?mt=8\">SCHOOL 26\u003c/a>\u003c/span>.\u003c/strong> The female-run video game studio \u003ca href=\"http://www.siliconsisters.ca/\">Silicon Sisters\u003c/a>' first game is aimed at girls. The game is set in school and the goal is to make as many social connections as possible, navigating the sticky, awkward and sometimes awful moral dilemmas of school. These challenges range from struggles to peer pressure, romance, betrayal, alienation, acceptance – all real and relevant situations that girls face every day. The gameplay involves the player selecting the appropriate emotional responses to certain scenarios and answering quizzes that provide insights into players’ personalities. The emphasis here is on empathy and networking.\u003c/li>\n\u003cli>\u003ca href=\"http://www.booksshouldbefree.com/Top_100\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>BOOKS SHOULD BE FREE\u003c/strong>\u003c/span>.\u003c/a> Download free audiobooks and choose from your own childhood favorites like Anne of Green Gables, Pollyanna, Grimm’s Fairy Tales, or Gulliver’s Travels.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://storynory.com/\">STORYNORY\u003c/a>\u003c/span>. In this storytelling podcast, the lead storyteller is Natasha, who herself sounds like a fairytale princess with her lilting British accent narrates stories like \u003ca href=\"http://storynory.com/2010/11/15/the-old-man-and-the-figs/\">The Old Man and the Figs\u003c/a> and \u003ca href=\"http://storynory.com/2010/10/30/katies-black-friday/\">Katie’s Black Friday\u003cspan style=\"text-decoration: underline;\">.\u003c/span>\u003c/a>\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12756\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/alice-in-wonderland-300x400.jpg\" alt=\"\" title=\"alice in wonderland\" width=\"300\" height=\"400\" class=\"size-medium wp-image-12756\">\u003cfigcaption class=\"wp-caption-text\">Alice in Wonderland app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003ca href=\"http://itunes.apple.com/us/app/alice-for-the-ipad/id354537426?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>ALICE IN WONDERLAND.\u003c/strong>\u003c/span>\u003c/a> Bringing the story to life, this app lets you tilt your iPad to make Alice grow or shrink, throw tarts at the Queen of Hearts and help the caterpillar smoke his hookah pipe.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://itunes.apple.com/us/app/toy-story-read-along/id364376920?mt=8\">\u003cstrong>TOY STORY.\u003c/strong>\u003c/a> \u003c/span>\u003c/span>The movies are great, but the app is arguably more interesting. Using the same story line, there are games, movie clips, coloring pages, and sing-along songs. Kids can hear the story read aloud, or they can record their own narration, and explore at their own pace.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.miamiopia.com/\">MIAMIOPIA\u003c/a>.\u003c/span> Kids can customize the look of their own alien avatar (it has a striking resemblance to the Na’Vi tribe in the movie “Avatar”), then choose any type of game they want to play — as easy as counting apples that fall from the tree to finishing a musical scale using the keyboard.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.smithsonianeducation.org/students/\">SMITHSONIAN\u003c/a>\u003c/span>. A treasure trove of games and information presented in an engaging medium. Kids can explore the solar system by creating their own universe, become acquainted with the 142 million objects the organization has collected over the years, and take trivia quizzes, among many other fun games.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://www.funbrain.com/\">FUNBRAIN\u003c/a>.\u003c/span> Lots of interactive pieces on this site, like Mad Libs, math quizzes with insects, and easier games for the wee ones to learn how to use a mouse and keyboard.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\"> \u003c/span>\u003c/h4>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>SCIENCE & MATH\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003ca href=\"http://scratch.mit.edu/\">\u003cspan style=\"text-decoration: underline;\">SCRATCH\u003c/span>. \u003c/a>\u003c/strong>Developed by the \u003ca href=\"http://www.media.mit.edu/\">MIT Media Lab\u003c/a>, Scratch is a visual programming language for children age 6 and up. Since its release in 2007, over 800,000 users have joined the Scratch website and have shared over 1.7 million projects — from games to animations. That sharing aspect is an important part of the Scratch community, so the projects that are uploaded to the site are licensed under the Creative Commons attribute and share alike license so that others can download and remix them. Scratch is available free of charge and runs on Mac, Windows, and Linux computers.\u003c/li>\n\u003cli>\u003ca href=\"http://www.alice.org/\">\u003cspan style=\"text-decoration: underline;\">ALICE\u003c/span>.\u003c/a> A free and open source 3D programming environment, Alice is designed to teach students object-oriented and event-driven programming. With Alice, students drag and drop graphic tiles in order to animate an object and create a program. A variant of Alice, \u003ca href=\"http://www.alice.org/kelleher/storytelling/\">Storytelling Alice\u003c/a> was developed by Caitlin Kelleher as part of her doctoral work in Computer Science at Carnegie Mellon University. By emphasizing animations and social interactions, this approach was found to greatly increase the level of student interest in programming.\u003c/li>\n\u003cli>\u003ca href=\"http://hackety-hack.com/\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>HACKETY HACK\u003c/strong>\u003c/span>.\u003c/a> An open-source application that teaches the basics of programming in the popular \u003ca href=\"http://www.ruby-lang.org/en/\">Ruby\u003c/a> language, Hackety Hack offers an interactive tutorial that runs on Windows, Mac, and Linux operating systems. While both Scratch and Alice use a graphical programming language with “blocks,” Hackety Hack teaches the basics of Ruby syntax. The tutorial and the text editor are well-integrated, so there isn’t any flipping back-and-forth to move between the How-To guide and the actual coding. Hackety Hack gives students a solid foundation in the language so they can quickly and easily start building their own apps in Ruby.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12760\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/5843063843_8d1fe512e3-300x199.jpg\" alt=\"\" title=\"5843063843_8d1fe512e3\" width=\"300\" height=\"199\" class=\"size-medium wp-image-12760\">\u003cfigcaption class=\"wp-caption-text\">An iNaturalist spotted plant species.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003ca href=\"http://www.arduino.cc/\">\u003cspan style=\"text-decoration: underline;\">ARDUINO\u003c/span>\u003c/a>.\u003c/strong> Another an open-source electronics prototyping platform, but this one with both hardware and software components. Arduino’s hardware is programmed with a language similar to C++, and although it may not be the easiest of entry points for learning programming, there’s something about building things that actually move that can be pretty compelling. Projects that use Arduino to introduce children to programming include a \u003ca href=\"http://seaside.citilab.eu/scratch/arduino\">modification of Scratch\u003c/a> to support simple programming on the Arduino hardware.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">LEGO MINDSTORMS\u003c/a>\u003c/span>. Technically it's not a website or app. But \u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">Lego Mindstorm\u003c/a>\u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">s\u003c/a> does enable robotics-building. Lego Mindstorms’ kits — which can be purchased in educational and consumer versions — include sensors and motors, and the programming is command-box rather than code programming. The kits come with languages supplied by Lego, but can be modified to work with third party languages. Like several of the tools on this list, Lego Mindstorms has its roots at the MIT Media Lab.\u003c/li>\n\u003cli>\u003cstrong>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://leafsnap.com/\">LEAFSNAP\u003c/a>\u003c/span>. \u003c/strong>Kids can explore local flora with this app, which is essentially an electronic field guide for both \u003ca href=\"http://itunes.apple.com/us/app/leafsnap/id430649829?mt=8\">iPhone and iPad\u003c/a> that uses visual recognition software to identify tree species based on photographs of their leaves.\u003c/li>\n\u003cli>\u003ca href=\"http://www.projectnoah.org/\">\u003cspan style=\"text-decoration: underline;\">PROJECT NOAH\u003c/span>.\u003c/a> Explore the wildlife around you with this app and help scientists with their data collection. You can post a new spotting, upload photos, tag plants and animals with location data, join missions, and earn patches. The app also contains a field guide to help you identify the wildlife you find. It’s beautifully designed, and available for free for both iPhone and Android.\u003c/li>\n\u003cli>\u003ca href=\"http://inaturalist.org/\">\u003cspan style=\"text-decoration: underline;\">iNATURALIST\u003c/span>.\u003c/a> A social network for nature-lovers, it's an online community where you can record and share your observations on the natural world. The \u003ca href=\"http://itunes.apple.com/us/app/inaturalist/id421397028?mt=8#\">iPhone app\u003c/a> allows you to log the plants and animals you come across. If you need help identifying things, the rest of the iNaturalist community can help.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12763\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.vctxsuec.320x480-75-300x450.jpg\" alt=\"\" title=\"mzl.vctxsuec.320x480-75\" width=\"300\" height=\"450\" class=\"size-medium wp-image-12763\">\u003cfigcaption class=\"wp-caption-text\">SkySafari app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cstrong>\u003ca href=\"http://www.thewildlab.org/\">\u003cspan style=\"text-decoration: underline;\">THE WILDLAB\u003c/span>\u003c/a>\u003c/strong>. There are two apps currently available for the iPhone — Crab App and WildLab Bird — and you can sign up as a spotter via its website. The WildLab Bird app, as the name suggests, involves identifying and geo-tagging bird species. The Crab App helps collect information about horseshoe crabs, their numbers and their egg-laying.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://projectsquirrel.org/index.shtml\">PROJECT SQUIRREL\u003c/a>\u003c/span>. Not a mobile app, but a website, this citizen science project recognizes that almost everyone — no matter where they live — has squirrels in their neighborhood. That, along with the differences between the gray squirrel and the fox squirrel — in appearance, in habitat — make Project Squirrel a great introductory citizen science project. The website lets you record your squirrel observations and upload photos. You can even mail in your data via a printable form.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://iphone.ibird.com/product_finder.html\">iBIRD.\u003c/a>\u003c/span> Bird watching has come a long way from the time Charles Darwin began sketching species. Savvy birders use tech tools to help them identify and log their discoveries. You’ll find four or five birding apps, but the most comprehensive seems to be the iBird series. The free sampler (15 most popular birds) gives you a nice introduction to the subject that may reel you in to the wonderful world of birding, so that you might then graduate to the iBird Backyard, iBird West, as well as iBird North, South, Midwest, Canada. And of course, the mother of all apps the iBird Pro.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/skysafari/id319159213?mt=8\">SKYSAFARI\u003c/a>\u003c/strong>\u003c/span>. Beginners should use the “lite” version, but for those deep into the cosmos, the full version of this app identifies as many as 300,000 stars and includes countless images from NASA and the ability to identify planets from where you stand. Also includes a nifty “night-vision” theme.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/star-walk-5-stars-astronomy/id295430577?mt=8\">STARWALK\u003c/a>\u003c/strong>\u003c/span>. Lift up your phone to the dark night and you’ll be able to see what stars and planets shine above you with the Star Spotter function. Click on Time Machine and you’ll get a preview of what the sky will look like three years from now. Track the rising of the Sun, Venus, Mercury, Jupiter and Saturn. View from the Earth shows 3D perspectives from anywhere on the planet.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/planets/id305793334?mt=8\">PLANETS\u003c/a>\u003c/strong>\u003c/span>. This app exhibits a 3D guide to the solar system, and 3D views of planets and the moon, as well as constellation names and rising and setting times for moon. You’ll also have access to a fact sheet for each planet.\u003c/li>\n\u003cli>\u003ca href=\"http://itunes.apple.com/us/app/moon-globe/id333180321?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>MOON GLOBE.\u003c/strong>\u003c/span> \u003c/a>A close-up look at every nook and cranny of the moon, including 3D graphics and touch navigation. In globe mode, you can peek over the surface of the moon and see Earth hovering in the distance. You can also see where the moon and sun sit in relation to each other and you.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003ca href=\"http://vanished.mit.edu/\">VANISHED\u003c/a>\u003c/span>. The Smithsonian Institution and MIT offers this eight-week online/offline environmental disaster mystery game for middle-school children, meant to inspire engagement and problem solving through science. Developed by the MIT’s \u003ca href=\"http://educationarcade.org/\">Education Arcade\u003c/a> and by the Smithsonian Institution, the program encourages participants to investigate an environmental disaster by using real scientific methods, by visiting museums and collecting samples from their neighborhoods, and by participating in online challenges.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12766\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/mzl.dcbffgtt.320x480-75-300x200.jpg\" alt=\"\" title=\"mzl.dcbffgtt.320x480-75\" width=\"300\" height=\"200\" class=\"size-medium wp-image-12766\">\u003cfigcaption class=\"wp-caption-text\">Park Math app.\u003c/figcaption>\u003c/figure>\n\u003cp>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://itunes.apple.com/us/app/park-math-by-duck-duck-moose/id391407836?mt=8\">PARK MATH.\u003c/a> \u003c/strong>\u003c/span>It’s actually hard to select just one of Duck Duck Moose’s award-winning apps to feature here. The company recently won three Parents’ Choice Awards, including a Silver Award for \u003ca href=\"http://itunes.apple.com/us/app/park-math-by-duck-duck-moose/id391407836?mt=8#\">Park Math\u003c/a>. The app contains a number of math games for preschoolers that help teach concepts like addition and subtraction and help boost counting and sorting skills.\u003c/p>\u003c/li>\n\u003cli>\u003ca href=\"http://motionmathgames.com/\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>MOTION MATH.\u003c/strong>\u003c/span>\u003c/a> The app aims to helps students develop this number sense and estimate fractions — quickly. Players control a bouncing star, and the goal is to make that star land on the right part of the number line, matching a particular fraction. To do this, the app uses the gyroscope that’s built into the Apple mobile devices, so you have to tilt your device.\u003c/li>\n\u003ch4>\u003cspan style=\"color: #ff0000;\"> \u003c/span>\u003c/h4>\n\u003ch4>\u003cspan style=\"color: #ff0000;\">\u003cstrong>ART, MUSIC & PHOTOGRAPHY\u003c/strong>\u003c/span>\u003c/h4>\n\u003cli>\u003cstrong>\u003ca href=\"http://www.felttip.com/tunapitch/\">\u003cspan style=\"text-decoration: underline;\">LEARNING MUSIC\u003c/span>.\u003c/a>\u003c/strong> There are apps that help you \u003ca href=\"http://www.felttip.com/tunapitch/\">tune your instrument\u003c/a> and apps that help you \u003ca href=\"http://appfinder.lisisoft.com/ipad-iphone-apps/guitar-fingering.html\">learn fingering\u003c/a>. There are websites galore that offer \u003ca href=\"http://howtoplaypianoeasily.com/\">step-by-step guides\u003c/a> — online method books — and videos of how to play \u003ca href=\"http://www.youtube.com/watch?v=5dSp79TDWoc\">guitar\u003c/a>, \u003ca href=\"http://www.youtube.com/watch?v=vphWgqbF-AM\">piano\u003c/a>, and so on.\u003c/li>\n\u003cli>\u003cstrong>\u003ca href=\"http://artistworks.com/\">\u003cspan style=\"text-decoration: underline;\">ARTISTWORKS\u003c/span>. \u003c/a>\u003c/strong>This website allows you not to just watch and learn playing instruments online via video, but allows you to record and upload a recording of your music and get personalized feedback from music instructors.\u003c/li>\n\u003cli>\n\u003cfigure id=\"attachment_12769\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003cimg src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/photo2-300x300.jpg\" alt=\"\" title=\"photo2\" width=\"300\" height=\"300\" class=\"size-medium wp-image-12769\">\u003cfigcaption class=\"wp-caption-text\">Hipstamatic app (John S. lens)\u003c/figcaption>\u003c/figure>\n\u003cp>\u003ca href=\"http://itunes.apple.com/us/app/shakeitphoto/id302926603?mt=8\">\u003cspan style=\"text-decoration: underline;\">\u003cstrong>SHAKE IT.\u003c/strong>\u003c/span>\u003c/a> Brightens colors, spotlights the center of the image, and adds a chunky white border around it. You can apply the app to existing images or take photos directly from the app itself.\u003c/p>\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://www.nevercenter.com/camerabag/iphone/\">CAMERABAG\u003c/a>.\u003c/strong>\u003c/span>This is a trove of photo tools. My favorite is the Helga filter (right), which creates a vignette around the image and brightens the center. But it’s got many other filters, too: silvery black-and-white, muted Polaroid, Vanity Fair-style warm and saturated are just a few others.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003cstrong>\u003ca href=\"http://artandmobile.com/tiltshift/\">TILTSHIFTGEN\u003c/a>.\u003c/strong>\u003c/strong>\u003c/span>\u003cstrong> \u003c/strong>The free version of this is good enough for me, though there are more multifaceted versions too. I can pull the focus of the photo to one specific spot by touching the screen, and blur the rest, as I did below.\u003c/li>\n\u003cli>\u003cspan style=\"text-decoration: underline;\">\u003cstrong>\u003ca href=\"http://hipstamaticapp.com/\">HIPSTAMATIC\u003c/a>.\u003c/strong>\u003c/span> I cringe at the name, but the effects are amazing. Depending on which lens you choose, the photos take on a hyper-surreal quality.\u003c/li>\n\u003c/ol>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cp>\u003cimg class=\"size-medium wp-image-12644\" title=\"Screen shot 2011-06-16 at 12.49.57 PM\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-16-at-12.49.57-PM-300x221.png\" alt=\"\" width=\"300\" height=\"221\">\u003c/p>\n\u003cp>As students do more of their work on computers, new technology is able to track their performance in ways it couldn't before. It isn't simply a matter of which answers a student gets right or wrong, for example, but how much time they take to answer questions, how and when they hesitate or stall. Taking this data, engineers can build algorithms that are able to examine students' work and help deliver to them a personalized, or \"adaptive\" learning solution.\u003c/p>\n\u003cp>Adaptive learning technologies have long been considered a crucial component in helping students progress at their own level, and until now, it's only been used here and there in the K-12 setting and with \u003ca href=\"http://ww2.kqed.org/mindshift/tag/test-preparation/\">test preparation\u003c/a> companies that help students ace their SATs, GMATs, and the like. But one company in this space, \u003ca href=\"http://www.knewton.com\">Knewton\u003c/a>, has made big strides towards making its platform available in schools, not just at home.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"The holy grail for any company is not just creating a product that gives instant feedback, but that has a truly adaptive learning engine. And there are few that really do.\"\u003c/aside>\n\u003cp>This week, Knewton announced that its adaptive learning platform had been \u003ca href=\"http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/1760309/knewtons-adaptive-learning-technology-spreads-to-tens-of-thousands-of-students-at-asu-penn-s\">selected by four schools\u003c/a> -- Penn State University, University of Nevada, Las Vegas, the State University of New York, and Mount St. Mary's University -- to help power \u003ca href=\"http://ww2.kqed.org/mindshift/2011/06/10-million-grants-awarded-to-help-boost-college-readiness/\">college readiness\u003c/a> courses. These online, self-paced classes are designed to help incoming students who may not be ready for college-level academics. This is an important group to help succeed in school at this crucial stage, since about \u003ca href=\"http://www.knewton.com/college-ready/\">25%\u003c/a> of students who enter college need some math remediation and about 50% of students who require remediation fail to graduate.\u003c/p>\n\u003cp>Using adaptive learning technology, these classes can identify the areas in which students need help, deliver content specific to those needs, and deliver it in such a way to help a student build on what she or he knows and how she or he learns best.\u003c!--more-->\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>The universities that are implementing Knewton's Math College Readiness Course join Arizona State University, which has been using the technology since \u003ca href=\"http://www.hackeducation.com/2011/01/06/knewton-brings-adaptive-learning-to-arizona-state-university-math-courses/\">earlier this year\u003c/a>. An indication, perhaps, of the success of that program is ASU's announcement that it plans to add the adaptive learning technology to other classes beyond just the math mediation ones. Knewton's platform will be used in two new, blended learning classes -- MAT 117 (College Algebra) and MAT 142 (College Mathematics) -- for which the company has partnered with Pearson in order to develop the curriculum.\u003c/p>\n\u003cp>Ed tech experts, like Diana Rhoten, director of the Knowledge Institutions program and the Digital Media and Learning project at the Social Science Research Council, have been anticipating a product like this for a while.\u003c/p>\n\u003cp>“The holy grail for any company is not just creating a product that gives instant feedback, but that has a truly adaptive learning engine. And there are few that really do,” Rhoten said\u003ca href=\"http://ww2.kqed.org/mindshift/2010/11/diana-rhoten-on-a-mission-to-fast-forward-mobile-learning/\"> in an interview last year.\u003c/a> “I don’t use the term adaptive learning loosely, but the market is starting to.” She mentioned Knewton as one of the trailblazers in the field that's working on engineering the technology to truly adapt to users’ response – collecting data over time and understanding patterns from the user’s mistakes.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>It looks as though more universities are interested in taking advantage of adaptive learning -- it might just prove to be a groundbreaking way to leverage technology for more effective learning.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cimg class=\"size-medium wp-image-12644\" title=\"Screen shot 2011-06-16 at 12.49.57 PM\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-16-at-12.49.57-PM-300x221.png\" alt=\"\" width=\"300\" height=\"221\">\u003c/p>\n\u003cp>As students do more of their work on computers, new technology is able to track their performance in ways it couldn't before. It isn't simply a matter of which answers a student gets right or wrong, for example, but how much time they take to answer questions, how and when they hesitate or stall. Taking this data, engineers can build algorithms that are able to examine students' work and help deliver to them a personalized, or \"adaptive\" learning solution.\u003c/p>\n\u003cp>Adaptive learning technologies have long been considered a crucial component in helping students progress at their own level, and until now, it's only been used here and there in the K-12 setting and with \u003ca href=\"http://ww2.kqed.org/mindshift/tag/test-preparation/\">test preparation\u003c/a> companies that help students ace their SATs, GMATs, and the like. But one company in this space, \u003ca href=\"http://www.knewton.com\">Knewton\u003c/a>, has made big strides towards making its platform available in schools, not just at home.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"The holy grail for any company is not just creating a product that gives instant feedback, but that has a truly adaptive learning engine. And there are few that really do.\"\u003c/aside>\n\u003cp>This week, Knewton announced that its adaptive learning platform had been \u003ca href=\"http://www.fastcompany.com/welcome.html?destination=http://www.fastcompany.com/1760309/knewtons-adaptive-learning-technology-spreads-to-tens-of-thousands-of-students-at-asu-penn-s\">selected by four schools\u003c/a> -- Penn State University, University of Nevada, Las Vegas, the State University of New York, and Mount St. Mary's University -- to help power \u003ca href=\"http://ww2.kqed.org/mindshift/2011/06/10-million-grants-awarded-to-help-boost-college-readiness/\">college readiness\u003c/a> courses. These online, self-paced classes are designed to help incoming students who may not be ready for college-level academics. This is an important group to help succeed in school at this crucial stage, since about \u003ca href=\"http://www.knewton.com/college-ready/\">25%\u003c/a> of students who enter college need some math remediation and about 50% of students who require remediation fail to graduate.\u003c/p>\n\u003cp>Using adaptive learning technology, these classes can identify the areas in which students need help, deliver content specific to those needs, and deliver it in such a way to help a student build on what she or he knows and how she or he learns best.\u003c!--more-->\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>The universities that are implementing Knewton's Math College Readiness Course join Arizona State University, which has been using the technology since \u003ca href=\"http://www.hackeducation.com/2011/01/06/knewton-brings-adaptive-learning-to-arizona-state-university-math-courses/\">earlier this year\u003c/a>. An indication, perhaps, of the success of that program is ASU's announcement that it plans to add the adaptive learning technology to other classes beyond just the math mediation ones. Knewton's platform will be used in two new, blended learning classes -- MAT 117 (College Algebra) and MAT 142 (College Mathematics) -- for which the company has partnered with Pearson in order to develop the curriculum.\u003c/p>\n\u003cp>Ed tech experts, like Diana Rhoten, director of the Knowledge Institutions program and the Digital Media and Learning project at the Social Science Research Council, have been anticipating a product like this for a while.\u003c/p>\n\u003cp>“The holy grail for any company is not just creating a product that gives instant feedback, but that has a truly adaptive learning engine. And there are few that really do,” Rhoten said\u003ca href=\"http://ww2.kqed.org/mindshift/2010/11/diana-rhoten-on-a-mission-to-fast-forward-mobile-learning/\"> in an interview last year.\u003c/a> “I don’t use the term adaptive learning loosely, but the market is starting to.” She mentioned Knewton as one of the trailblazers in the field that's working on engineering the technology to truly adapt to users’ response – collecting data over time and understanding patterns from the user’s mistakes.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>It looks as though more universities are interested in taking advantage of adaptive learning -- it might just prove to be a groundbreaking way to leverage technology for more effective learning.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003ch5>\n\u003c/h5>\u003cp>\u003cimg class=\"size-medium wp-image-12599\" title=\"RodrigoFavera\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/RodrigoFavera-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\">\u003c/p>\n\u003cp>By \u003ca href=\"http://www.pbs.org/mediashift/aran-levasseur-1/\">Aran Levasseur\u003c/a>\n\u003c/p>\u003cp>The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, \"Videogames are bad for you? That's what they said about rock n' roll.\"\u003c/p>\n\u003cp>In retrospect, we know rock 'n roll's influence has gone beyond creating a new kind of music, shaping many other aspects of culture: lifestyles, fashion, attitudes and language. And there is compelling evidence that rock 'n roll may have even helped the civil rights movement.\u003c/p>\n\u003cp>In a similar fashion, videogames have been stigmatized by an older generation (that has largely never played them) as corrupting the moral and cognitive fiber of a generation. At best they can help develop some hand-eye coordination. At worst videogames can turn you into a sociopath.\u003c/p>\n\u003caside class=\"pullquote alignleft\">Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking.\u003c/aside>\n\u003cp>But from what I've seen in my classroom, videogames aren't bad for you at all. In fact, videogames are powerful tools for learning.\u003c!--more-->\u003c/p>\n\u003ch4>Learning about Middle East Conflict\u003c/h4>\n\u003cp>Take, for example, the game \u003ca href=\"http://www.peacemakergame.com/\">PeaceMaker\u003c/a>, which I've integrated into my 7th grade history classes.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>PeaceMaker is a simulation of the Palestinian/Israeli conflict. Players play as either the Palestinian president or the Israeli prime minister -- under calm, tense or violent circumstances. Players have to make numerous decisions in the midst and wake of challenging circumstances and events, such as suicide bombings and missile strikes.\u003c/p>\n\u003cp>When the players make decisions they are immediately assessed and converted into polls that show how the Palestinians, Israelis, Arab countries, Europeans, Americans and the United Nations think of their leadership. The goal is to make decisions that walk the middle path and reach peaceful consensus in the form of a two state solution.\u003c/p>\n\u003cp>In the process of the gameplay, players learn to think like politicians and negotiators. The game requires taking a variety of constituencies into consideration when making decisions; otherwise their decisions would be too myopic. To create a peaceful solution requires reconciling polar worldviews, which means having a working knowledge of each extreme and a sense of which series of decisions can chart a middle way that unites both sides of the conflict.\u003c/p>\n\u003ch4>The Learning Principles of Gaming\u003c/h4>\n\u003cp>What makes PeaceMaker, and videogames in general, powerful tools for learning is that a variety of effective learning principles are embedded within the game design. While there is a spectrum of learning principles embedded within good game design, I've distilled the list down to five cornerstones.\u003c/p>\n\u003cp>\u003cstrong>1. Just-in-time learning.\u003c/strong>\u003cbr>\nVideogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's \u003ca href=\"http://en.wikipedia.org/wiki/Zone_of_proximal_development\">Zone of Proximal Development\u003c/a>.\u003c/p>\n\u003cp>\u003cstrong>2. Critical thinking.\u003c/strong>\u003cbr>\nWhen you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking.\u003c/p>\n\u003cp>\u003cstrong>3. Increased memory retention.\u003c/strong>\u003cbr>\nCognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention.\u003c/p>\n\u003cp>\u003cstrong>4. Emotional interest.\u003c/strong>\u003cbr>\nVideogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The \u003ca href=\"http://en.wikipedia.org/wiki/Amygdala\">amygdala\u003c/a> is the emotional center of the brain and also the gateway to learning.\u003c/p>\n\u003cp>\u003cstrong>5. We learn best through images.\u003c/strong>\u003cbr>\nVision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.\u003c/p>\n\u003ch4>The New Gold Standard of Learning\u003c/h4>\n\u003cp>Videogames are emerging as a new gold standard of learning because they effectively integrate many vital learning principles into their design.\u003c/p>\n\u003cp>Eric Hoffer, the San Francisco longshoreman and philosopher, said that \"in times of change learners inherit the Earth while the learned find themselves equipped to deal with a world that no longer exists.\"\u003c/p>\n\u003cp>We are living in such times of rapid changes, and those who are most adaptive not only survive, but thrive. I believe videogames represent one of many new powerful forms of media that are tailored to our times, and can also be leveraged as a tool for learning that cultivates critical thinking and emotional engagement.\u003c/p>\n\u003cp>Computers and videogames represent the latest possibility of turning swords into plowshares: The first computers were used for code-breaking and calculating ballistic trajectories during World War II. And now, with the right kind of scaffolding, hopefully we can use computers and computer games to connect, collaborate and create a more peaceful world.\u003c/p>\n\u003cp>\u003cem>Aran Levasseur has an eclectic background that ranges from outdoor education to life coaching, and from habitat restoration to video production. For the last five years he's taught middle school history and science. From the beginning he's been integrating technology into his classes to enhance his teaching and student learning. He recently gave \u003ca href=\"http://vimeo.com/22398353\">a talk at TEDxSFED on videogames and learning\u003c/a>. Currently he's the Academic Technology Coordinator at San Francisco University High School.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>This story was originally published by\u003ca href=\"http://www.pbs.org/mediashift/2011/05/childrens-magazines-cater-to-true-early-adopters-with-mobile-apps137.html\"> PBS MediaShift\u003c/a>, covering the intersection of \u003c/em>\u003cem>\u003ca rel=\"attachment wp-att-12215\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/pbs-mediashift-logo-final-2/\">\u003cimg class=\"alignleft\" title=\"pbs mediashift logo final\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/pbs-mediashift-logo-final-140x140.jpg\" alt=\"\" width=\"50\" height=\"50\">\u003c/a>\u003c/em>\u003cem>media and technology. Follow \u003ca href=\"http://twitter.com/#!/pbsmediashift\">@PBSMediaShift\u003c/a> for Twitter updates, or join us on \u003ca href=\"https://www.facebook.com/mediashift\">Facebook\u003c/a>.\u003c/em>\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003ch5>\n\u003c/h5>\u003cp>\u003cimg class=\"size-medium wp-image-12599\" title=\"RodrigoFavera\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/RodrigoFavera-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\">\u003c/p>\n\u003cp>By \u003ca href=\"http://www.pbs.org/mediashift/aran-levasseur-1/\">Aran Levasseur\u003c/a>\n\u003c/p>\u003cp>The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, \"Videogames are bad for you? That's what they said about rock n' roll.\"\u003c/p>\n\u003cp>In retrospect, we know rock 'n roll's influence has gone beyond creating a new kind of music, shaping many other aspects of culture: lifestyles, fashion, attitudes and language. And there is compelling evidence that rock 'n roll may have even helped the civil rights movement.\u003c/p>\n\u003cp>In a similar fashion, videogames have been stigmatized by an older generation (that has largely never played them) as corrupting the moral and cognitive fiber of a generation. At best they can help develop some hand-eye coordination. At worst videogames can turn you into a sociopath.\u003c/p>\n\u003caside class=\"pullquote alignleft\">Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking.\u003c/aside>\n\u003cp>But from what I've seen in my classroom, videogames aren't bad for you at all. In fact, videogames are powerful tools for learning.\u003c!--more-->\u003c/p>\n\u003ch4>Learning about Middle East Conflict\u003c/h4>\n\u003cp>Take, for example, the game \u003ca href=\"http://www.peacemakergame.com/\">PeaceMaker\u003c/a>, which I've integrated into my 7th grade history classes.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>PeaceMaker is a simulation of the Palestinian/Israeli conflict. Players play as either the Palestinian president or the Israeli prime minister -- under calm, tense or violent circumstances. Players have to make numerous decisions in the midst and wake of challenging circumstances and events, such as suicide bombings and missile strikes.\u003c/p>\n\u003cp>When the players make decisions they are immediately assessed and converted into polls that show how the Palestinians, Israelis, Arab countries, Europeans, Americans and the United Nations think of their leadership. The goal is to make decisions that walk the middle path and reach peaceful consensus in the form of a two state solution.\u003c/p>\n\u003cp>In the process of the gameplay, players learn to think like politicians and negotiators. The game requires taking a variety of constituencies into consideration when making decisions; otherwise their decisions would be too myopic. To create a peaceful solution requires reconciling polar worldviews, which means having a working knowledge of each extreme and a sense of which series of decisions can chart a middle way that unites both sides of the conflict.\u003c/p>\n\u003ch4>The Learning Principles of Gaming\u003c/h4>\n\u003cp>What makes PeaceMaker, and videogames in general, powerful tools for learning is that a variety of effective learning principles are embedded within the game design. While there is a spectrum of learning principles embedded within good game design, I've distilled the list down to five cornerstones.\u003c/p>\n\u003cp>\u003cstrong>1. Just-in-time learning.\u003c/strong>\u003cbr>\nVideogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's \u003ca href=\"http://en.wikipedia.org/wiki/Zone_of_proximal_development\">Zone of Proximal Development\u003c/a>.\u003c/p>\n\u003cp>\u003cstrong>2. Critical thinking.\u003c/strong>\u003cbr>\nWhen you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking.\u003c/p>\n\u003cp>\u003cstrong>3. Increased memory retention.\u003c/strong>\u003cbr>\nCognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention.\u003c/p>\n\u003cp>\u003cstrong>4. Emotional interest.\u003c/strong>\u003cbr>\nVideogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The \u003ca href=\"http://en.wikipedia.org/wiki/Amygdala\">amygdala\u003c/a> is the emotional center of the brain and also the gateway to learning.\u003c/p>\n\u003cp>\u003cstrong>5. We learn best through images.\u003c/strong>\u003cbr>\nVision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.\u003c/p>\n\u003ch4>The New Gold Standard of Learning\u003c/h4>\n\u003cp>Videogames are emerging as a new gold standard of learning because they effectively integrate many vital learning principles into their design.\u003c/p>\n\u003cp>Eric Hoffer, the San Francisco longshoreman and philosopher, said that \"in times of change learners inherit the Earth while the learned find themselves equipped to deal with a world that no longer exists.\"\u003c/p>\n\u003cp>We are living in such times of rapid changes, and those who are most adaptive not only survive, but thrive. I believe videogames represent one of many new powerful forms of media that are tailored to our times, and can also be leveraged as a tool for learning that cultivates critical thinking and emotional engagement.\u003c/p>\n\u003cp>Computers and videogames represent the latest possibility of turning swords into plowshares: The first computers were used for code-breaking and calculating ballistic trajectories during World War II. And now, with the right kind of scaffolding, hopefully we can use computers and computer games to connect, collaborate and create a more peaceful world.\u003c/p>\n\u003cp>\u003cem>Aran Levasseur has an eclectic background that ranges from outdoor education to life coaching, and from habitat restoration to video production. For the last five years he's taught middle school history and science. From the beginning he's been integrating technology into his classes to enhance his teaching and student learning. He recently gave \u003ca href=\"http://vimeo.com/22398353\">a talk at TEDxSFED on videogames and learning\u003c/a>. Currently he's the Academic Technology Coordinator at San Francisco University High School.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cem>This story was originally published by\u003ca href=\"http://www.pbs.org/mediashift/2011/05/childrens-magazines-cater-to-true-early-adopters-with-mobile-apps137.html\"> PBS MediaShift\u003c/a>, covering the intersection of \u003c/em>\u003cem>\u003ca rel=\"attachment wp-att-12215\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/pbs-mediashift-logo-final-2/\">\u003cimg class=\"alignleft\" title=\"pbs mediashift logo final\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/pbs-mediashift-logo-final-140x140.jpg\" alt=\"\" width=\"50\" height=\"50\">\u003c/a>\u003c/em>\u003cem>media and technology. Follow \u003ca href=\"http://twitter.com/#!/pbsmediashift\">@PBSMediaShift\u003c/a> for Twitter updates, or join us on \u003ca href=\"https://www.facebook.com/mediashift\">Facebook\u003c/a>.\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cfigure id=\"attachment_12551\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca href=\"http://scratch.mit.edu/projects/trackb1103/1767728\">\u003cimg class=\"size-medium wp-image-12551\" title=\"Screen shot 2011-06-14 at 10.00.16 AM\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-14-at-10.00.16-AM-300x242.png\" alt=\"\" width=\"300\" height=\"242\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Click on the image to play this game designed by a student at a Los Altos elementary school.\u003c/figcaption>\u003c/figure>\n\u003ch5>By Sheena Vaidyanathan\u003c/h5>\n\u003cp>\"I think I fixed it, can I upload my program?”\u003cbr>\n“Can you test my app?\"\u003cbr>\n“I just need to add a help menu.”\u003c/p>\n\u003cp>These are not remarks at a Silicon Valley technology startup, but from an animated conversation in a classroom of 10- and 11-year-olds in the Los Altos School District in California. These fifth- and sixth graders are experiencing the excitement of computer programming through \u003ca href=\"http://scratch.mit.edu/\">Scratch\u003c/a>, a tool designed by MIT. They are creating their very first fully functional program.\u003c/p>\n\u003cp>As part of a district-wide program called Digital Design that I teach, every student from fourth through sixth grade is exposed to computer programming in addition to 2D and 3D design. The first assignment this trimester was to create a drawing program – a computer version of the popular Etch-A-Sketch toy. Students learned some fundamental programming concepts, then wrote their own programs. The project was deliberately open ended and the creative results surprised me.\u003c/p>\n\u003caside class=\"pullquote alignleft\">This is a case of everyone learning programming in school, not the select few who know that they want to and can afford to take an expensive computer camp.\u003c/aside>\n\u003cp>Most of these students have never programmed before, and certainly did not think of themselves as computer experts. But in less than two hours (three classes), they created programs with help menus, keyboard shortcuts, menus to change colors, brushes, paper and more. Imagine what they could do with a little more time and experience!\u003c/p>\n\u003cp>\u003cstrong>Drawing Programs Samples\u003c/strong>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>The second project was to create a simple video game, and it was constructed in five classes. Students learned programming concepts such as iteration, conditionals, and variables in the context of game design. As before, the the students showcased their originality.\u003c!--more-->\u003c/p>\n\u003cp>Here's an example: Use arrow keys to collect bananas without touching the dino.\u003c/p>\n\u003cparam name=\"project\" value=\"../../static/projects/trackb11g3/1814535.sb\"> \u003ca href=\"http://scratch.mit.edu/projects/trackb11g3/1814535\">Learn more about this project\u003c/a>\n\u003cp>\u003cstrong>Simple games\u003c/strong>\u003c/p>\n\u003cp>About 900 students have learned programming through Scratch in the last 2 years via the Los Altos School District’s Digital Design program. The examples shown are just a small sample taken from the last trimester. More Scratch projects can be found on the \u003ca href=\"http://www.digitalartforall.com/lasd/digital-gallery/\">Digital Gallery\u003c/a> on this website.\u003c/p>\n\u003cp>What is particularly remarkable about these projects is that every student in the public school district takes this class. The projects are not just made by students who are already predisposed to computers – the \"wanna-be computer geeks.\" One student told me right at the beginning that she does not like computers. The class also includes English language learners who just transferred to the school district. There are also several special education students who are mainstreamed for this program. This is a case of everyone learning programming in school, not the select few who know that they want to and can afford to take an expensive computer camp.\u003c/p>\n\u003cp>These students may not choose to be computer scientists, but they have learned computational thinking, an important digital-age skill. (\u003ca href=\"http://www.iste.org/standards/computational-thinking.aspx\">See more on computational thinking on the ISTE website\u003c/a>). They will be able to use these skills to solve problems in a wide range of fields in the future. There has been much written about the need to go beyond teaching the \u003cem>use\u003c/em> of computer programs and to actually teach how to \u003cem>make\u003c/em> computer programs. Douglas Rushkoff makes a good case for learning programming in his book \u003cem>\u003ca href=\"http://www.orbooks.com/our-books/program/\">Program or Be Programmed: Ten Commands for a Digital Age\u003c/a>: \u003c/em> “When human beings acquired language, we learned not just how to listen but how to speak. When we gained literacy, we learned not just how to read but how to write. And as we move into an increasingly digital reality, we must learn not just how to use programs but how to make them. ”\u003c/p>\n\u003cp>The most exciting part for a computer scientist and Silicon Valley resident like myself is that some of these kids are now passionate about programming. They are working on Scratch projects during recess and at home (\u003ca href=\"http://scratch.mit.edu/\">Scratch is a free download from MIT\u003c/a>).\u003c/p>\n\u003cp>Eventually, one of these kids may go on to create the next Hewlett Packard, or the next Apple or the next Google. I like to think that the future of Silicon Valley is in good hands; this new generation of creative computer programmers will keep our innovative spirit alive.\u003c/p>\n\u003ch5>\u003cem>This article was posted on \u003ca href=\"http://www.digitalartforall.com/1482/creative-computer-programmers/\">Digital Art for All\u003c/a> by Sheena Vaidyanathan, who teaches 3D design and computer programming to students in the Los Altos School District in California.\u003c/em>\u003c/h5>\n\u003cp>\u003c/p>\n\u003cp>Watch Rushkoff's video about the importance of learning to program:\u003cbr>\nhttp://youtu.be/kgicuytCkoY\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cfigure id=\"attachment_12551\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca href=\"http://scratch.mit.edu/projects/trackb1103/1767728\">\u003cimg class=\"size-medium wp-image-12551\" title=\"Screen shot 2011-06-14 at 10.00.16 AM\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-14-at-10.00.16-AM-300x242.png\" alt=\"\" width=\"300\" height=\"242\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Click on the image to play this game designed by a student at a Los Altos elementary school.\u003c/figcaption>\u003c/figure>\n\u003ch5>By Sheena Vaidyanathan\u003c/h5>\n\u003cp>\"I think I fixed it, can I upload my program?”\u003cbr>\n“Can you test my app?\"\u003cbr>\n“I just need to add a help menu.”\u003c/p>\n\u003cp>These are not remarks at a Silicon Valley technology startup, but from an animated conversation in a classroom of 10- and 11-year-olds in the Los Altos School District in California. These fifth- and sixth graders are experiencing the excitement of computer programming through \u003ca href=\"http://scratch.mit.edu/\">Scratch\u003c/a>, a tool designed by MIT. They are creating their very first fully functional program.\u003c/p>\n\u003cp>As part of a district-wide program called Digital Design that I teach, every student from fourth through sixth grade is exposed to computer programming in addition to 2D and 3D design. The first assignment this trimester was to create a drawing program – a computer version of the popular Etch-A-Sketch toy. Students learned some fundamental programming concepts, then wrote their own programs. The project was deliberately open ended and the creative results surprised me.\u003c/p>\n\u003caside class=\"pullquote alignleft\">This is a case of everyone learning programming in school, not the select few who know that they want to and can afford to take an expensive computer camp.\u003c/aside>\n\u003cp>Most of these students have never programmed before, and certainly did not think of themselves as computer experts. But in less than two hours (three classes), they created programs with help menus, keyboard shortcuts, menus to change colors, brushes, paper and more. Imagine what they could do with a little more time and experience!\u003c/p>\n\u003cp>\u003cstrong>Drawing Programs Samples\u003c/strong>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>The second project was to create a simple video game, and it was constructed in five classes. Students learned programming concepts such as iteration, conditionals, and variables in the context of game design. As before, the the students showcased their originality.\u003c!--more-->\u003c/p>\n\u003cp>Here's an example: Use arrow keys to collect bananas without touching the dino.\u003c/p>\n\u003cparam name=\"project\" value=\"../../static/projects/trackb11g3/1814535.sb\"> \u003ca href=\"http://scratch.mit.edu/projects/trackb11g3/1814535\">Learn more about this project\u003c/a>\n\u003cp>\u003cstrong>Simple games\u003c/strong>\u003c/p>\n\u003cp>About 900 students have learned programming through Scratch in the last 2 years via the Los Altos School District’s Digital Design program. The examples shown are just a small sample taken from the last trimester. More Scratch projects can be found on the \u003ca href=\"http://www.digitalartforall.com/lasd/digital-gallery/\">Digital Gallery\u003c/a> on this website.\u003c/p>\n\u003cp>What is particularly remarkable about these projects is that every student in the public school district takes this class. The projects are not just made by students who are already predisposed to computers – the \"wanna-be computer geeks.\" One student told me right at the beginning that she does not like computers. The class also includes English language learners who just transferred to the school district. There are also several special education students who are mainstreamed for this program. This is a case of everyone learning programming in school, not the select few who know that they want to and can afford to take an expensive computer camp.\u003c/p>\n\u003cp>These students may not choose to be computer scientists, but they have learned computational thinking, an important digital-age skill. (\u003ca href=\"http://www.iste.org/standards/computational-thinking.aspx\">See more on computational thinking on the ISTE website\u003c/a>). They will be able to use these skills to solve problems in a wide range of fields in the future. There has been much written about the need to go beyond teaching the \u003cem>use\u003c/em> of computer programs and to actually teach how to \u003cem>make\u003c/em> computer programs. Douglas Rushkoff makes a good case for learning programming in his book \u003cem>\u003ca href=\"http://www.orbooks.com/our-books/program/\">Program or Be Programmed: Ten Commands for a Digital Age\u003c/a>: \u003c/em> “When human beings acquired language, we learned not just how to listen but how to speak. When we gained literacy, we learned not just how to read but how to write. And as we move into an increasingly digital reality, we must learn not just how to use programs but how to make them. ”\u003c/p>\n\u003cp>The most exciting part for a computer scientist and Silicon Valley resident like myself is that some of these kids are now passionate about programming. They are working on Scratch projects during recess and at home (\u003ca href=\"http://scratch.mit.edu/\">Scratch is a free download from MIT\u003c/a>).\u003c/p>\n\u003cp>Eventually, one of these kids may go on to create the next Hewlett Packard, or the next Apple or the next Google. I like to think that the future of Silicon Valley is in good hands; this new generation of creative computer programmers will keep our innovative spirit alive.\u003c/p>\n\u003ch5>\u003cem>This article was posted on \u003ca href=\"http://www.digitalartforall.com/1482/creative-computer-programmers/\">Digital Art for All\u003c/a> by Sheena Vaidyanathan, who teaches 3D design and computer programming to students in the Los Altos School District in California.\u003c/em>\u003c/h5>\n\u003cp>\u003c/p>\n\u003cp>Watch Rushkoff's video about the importance of learning to program:\u003cbr>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/kgicuytCkoY'\n title='//www.youtube.com/embed/kgicuytCkoY'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\n\u003c/div>\u003c/p>",
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"disqusTitle": "Preventing the Summer Slide with DIY Tech and Science Projects",
"title": "Preventing the Summer Slide with DIY Tech and Science Projects",
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"content": "\u003cfigure id=\"attachment_12515\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca href=\"http://www.instructables.com/id/How-to-Build-a-Robot---The-BeetleBot/\">\u003cimg class=\"size-medium wp-image-12515\" title=\"How to Build a Robot - The BeetleBot\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/How-to-Build-a-Robot-The-BeetleBot-300x221.jpg\" alt=\"\" width=\"300\" height=\"221\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\"> \u003c/figcaption>\u003c/figure>\n\u003cp>Continuing our \u003ca href=\"http://ww2.kqed.org/mindshift/tag/summer-slide/\">summer slide\u003c/a> series, in which we've offered ideas on how to keep learners' \u003ca href=\"http://ww2.kqed.org/mindshift/2011/05/preventing-the-summer-slide-in-math-skills/\">math\u003c/a> and \u003ca href=\"http://ww2.kqed.org/mindshift/2011/06/preventing-the-summer-slide-in-reading/\">literacy\u003c/a> skills sharpened, we now turn our focus to science and tech-related ideas. The summer months provide a great opportunity for students to work on projects that help extend some of the ideas they might have learned during the school year or to pursue ideas that they might not have had a chance to do in the classroom.\u003c/p>\n\u003cp>Here is just a short list of projects that could help prevent the summer slide in science and technology.\u003c/p>\n\u003cp>\u003cstrong>1. BECOME A CITIZEN SCIENTIST\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Citizen science takes scientific inquiry and research out of the lab (and out of the sole purview of scientists and researchers) and puts it in the hand of those without formal scientific training -- \"citizens,\" volunteers, and, yes, students. There are a number of ways that students can engage in citizen science projects over the summer, whether they're \u003ca href=\"http://www.projectnoah.org/\">spotting animals\u003c/a> or \u003ca href=\"http://leafsnap.com/\">identifying plants\u003c/a>. Here are a few \u003ca href=\"http://ww2.kqed.org/mindshift/2011/03/four-fantastic-citizen-scientist-apps-and-sites/\">suggested apps and websites\u003c/a>\u003cstrong>.\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>2. LEARN TO PROGRAM\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Despite the explosion of the number of tech jobs, very few students actually have an opportunity to learn programming at the K-12 level. Programming remains a project that many students do outside the classroom, hacking on their home computers. There are a number of tools that can help even very young children learn how to program, including \u003ca href=\"http://scratch.mit.edu\">Scratch\u003c/a> and \u003ca href=\"http://research.microsoft.com/en-us/projects/kodu/\">Kodu\u003c/a>. Here are a \u003ca href=\"http://ww2.kqed.org/mindshift/2011/05/5-tools-to-introduce-programming-to-kids/\">list of a few programming languages\u003c/a> that make a good place for budding computer scientist to start.\u003c/p>\n\u003cp>\u003cstrong>3. BUILD A ROBOT\u003c/strong>\u003c/p>\n\u003cp>Summer vacation is only two or three months long, so the suggestion to build a robot might seem ambitious. But in addition to the new tools that make it easier for kids to learn how to build software, you \u003c!--more-->can find tools that make it easier for them to learn how to build hardware -- things like \u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">LEGO Mindstorms\u003c/a> and \u003ca href=\"http://www.arduino.cc/\">Arduino\u003c/a>. But even without any programming or electrical engineering skills, building a robot can be as easy as following step-by-side \u003ca href=\"http://www.instructables.com/id/How-to-Build-a-Robot---The-BeetleBot/\">instructions from Instructables\u003c/a> or assembling do-it-yourself kits like these \u003ca href=\"http://www.amazon.com/Blinkybug-Kit-Make-Electronic-Insects/dp/0811871401/ref=sr_1_1?ie=UTF8&qid=1307986962&sr=8-1\">Blinky Bugs\u003c/a>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>What summer science and tech projects are on your To Do list?\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cfigure id=\"attachment_12515\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca href=\"http://www.instructables.com/id/How-to-Build-a-Robot---The-BeetleBot/\">\u003cimg class=\"size-medium wp-image-12515\" title=\"How to Build a Robot - The BeetleBot\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/How-to-Build-a-Robot-The-BeetleBot-300x221.jpg\" alt=\"\" width=\"300\" height=\"221\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\"> \u003c/figcaption>\u003c/figure>\n\u003cp>Continuing our \u003ca href=\"http://ww2.kqed.org/mindshift/tag/summer-slide/\">summer slide\u003c/a> series, in which we've offered ideas on how to keep learners' \u003ca href=\"http://ww2.kqed.org/mindshift/2011/05/preventing-the-summer-slide-in-math-skills/\">math\u003c/a> and \u003ca href=\"http://ww2.kqed.org/mindshift/2011/06/preventing-the-summer-slide-in-reading/\">literacy\u003c/a> skills sharpened, we now turn our focus to science and tech-related ideas. The summer months provide a great opportunity for students to work on projects that help extend some of the ideas they might have learned during the school year or to pursue ideas that they might not have had a chance to do in the classroom.\u003c/p>\n\u003cp>Here is just a short list of projects that could help prevent the summer slide in science and technology.\u003c/p>\n\u003cp>\u003cstrong>1. BECOME A CITIZEN SCIENTIST\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>Citizen science takes scientific inquiry and research out of the lab (and out of the sole purview of scientists and researchers) and puts it in the hand of those without formal scientific training -- \"citizens,\" volunteers, and, yes, students. There are a number of ways that students can engage in citizen science projects over the summer, whether they're \u003ca href=\"http://www.projectnoah.org/\">spotting animals\u003c/a> or \u003ca href=\"http://leafsnap.com/\">identifying plants\u003c/a>. Here are a few \u003ca href=\"http://ww2.kqed.org/mindshift/2011/03/four-fantastic-citizen-scientist-apps-and-sites/\">suggested apps and websites\u003c/a>\u003cstrong>.\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>2. LEARN TO PROGRAM\u003cbr>\n\u003c/strong>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Despite the explosion of the number of tech jobs, very few students actually have an opportunity to learn programming at the K-12 level. Programming remains a project that many students do outside the classroom, hacking on their home computers. There are a number of tools that can help even very young children learn how to program, including \u003ca href=\"http://scratch.mit.edu\">Scratch\u003c/a> and \u003ca href=\"http://research.microsoft.com/en-us/projects/kodu/\">Kodu\u003c/a>. Here are a \u003ca href=\"http://ww2.kqed.org/mindshift/2011/05/5-tools-to-introduce-programming-to-kids/\">list of a few programming languages\u003c/a> that make a good place for budding computer scientist to start.\u003c/p>\n\u003cp>\u003cstrong>3. BUILD A ROBOT\u003c/strong>\u003c/p>\n\u003cp>Summer vacation is only two or three months long, so the suggestion to build a robot might seem ambitious. But in addition to the new tools that make it easier for kids to learn how to build software, you \u003c!--more-->can find tools that make it easier for them to learn how to build hardware -- things like \u003ca href=\"http://mindstorms.lego.com/en-us/Default.aspx\">LEGO Mindstorms\u003c/a> and \u003ca href=\"http://www.arduino.cc/\">Arduino\u003c/a>. But even without any programming or electrical engineering skills, building a robot can be as easy as following step-by-side \u003ca href=\"http://www.instructables.com/id/How-to-Build-a-Robot---The-BeetleBot/\">instructions from Instructables\u003c/a> or assembling do-it-yourself kits like these \u003ca href=\"http://www.amazon.com/Blinkybug-Kit-Make-Electronic-Insects/dp/0811871401/ref=sr_1_1?ie=UTF8&qid=1307986962&sr=8-1\">Blinky Bugs\u003c/a>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>What summer science and tech projects are on your To Do list?\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Watch Out, Print Textbooks: Here Comes Inkling",
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"content": "\u003cp>\u003cimg class=\"size-medium wp-image-12444\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-08-at-4.34.41-PM-300x170.png\" alt=\"\" width=\"300\" height=\"170\">\u003c/p>\n\u003cp>Whether it's the iPad that will shake up the print book industry, or some other tablet, it's evident that education textbook publishers are \u003ca href=\"http://ww2.kqed.org/mindshift/2010/11/will-college-textbooks-be-obsolete/\">going to have to adapt\u003c/a> to the digital world.\u003c/p>\n\u003cp>Since the iPad is still the front-runner in the education realm, publishers have to learn to think of it not just as another medium for reading. They have to completely rethink the way content is consumed. And they’re looking to the pros – the engineers -- to show them the way.\u003c/p>\n\u003cp>At the moment, it's\u003ca href=\"http://www.inkling.com/%20\"> Inkling\u003c/a> that's trailblazing the path to re-conceptualizing the college textbook.\u003c/p>\n\u003cp>\"The iPad is not a book. Too many publishers pretend it's a book,\" \u003ca href=\"http://www.readwriteweb.com/archives/major_publisher_investment_advances_inkling_as_the.php\">said founder and CEO Matt MacInnis\u003c/a> to ReadWriteWeb. \"We have gently disassembled the textbook.\"\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>What makes Inkling's apps unique is the fact that \"content isn't bound by pages or sections or chapters in the same linear fashion. Rather, it's hierarchical, richly illustrated and augmented. It's interactive. It's social,\" Watters writes. The \u003ca href=\"http://allthingsd.com/20110323/textbook-makers-fund-inkling-for-interactive-ipad-editions/?mod=ATD_search\">digital versions \u003c/a>include quizzes, interactive infographics, and a scrolling and searchable interface.\u003c/p>\n\u003cp>The San Francisco-based startup has grabbed the attention of the media as well as of leading publishers in the industry. In March, the company \u003ca href=\"http://allthingsd.com/20110323/textbook-makers-fund-inkling-for-interactive-ipad-editions/?mod=ATD_search\">received a round of funding\u003c/a> from Pearson and McGraw-Hill. By fall, Inkling plans to have about \u003ca href=\"http://bits.blogs.nytimes.com/2011/06/01/i-p-o-talk-demos-at-tech-confab/\">100 of the most used textbooks\u003c/a> available. The apps will cost about \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">20 percent less \u003c/a>than print books, and students can purchase individual chapters for $2.99. The company's also planning to offer the product in an Android version, the Google operating system, \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">according to the New York Times\u003c/a>.\u003c!--more-->\u003c/p>\n\u003cp>Here's what's \u003ca href=\"http://www.businesswire.com/news/home/20110323005569/en/Inkling-Secures-Major-Investment-Top-Education-Companies\">on the agenda for Inkling\u003c/a> next fall:\u003c/p>\n\u003cul>\n\u003cblockquote>\n\u003cli> The top 100 undergraduate titles from McGraw-Hill Higher Education\u003c/li>\n\u003cli> A comprehensive MBA curriculum, featuring 24 of the most popular business titles, from Pearson Education\u003c/li>\n\u003cli> A full line of medical textbooks, featuring Lippincott Williams & Wilkins, an imprint of Wolters Kluwer Health\u003c/li>\n\u003cli> Top undergraduate arts and sciences titles from Pearson Education\u003c/li>\n\u003cli> Top medical education and reference content from McGraw-Hill Professional\u003c/li>\n\u003c/blockquote>\n\u003c/ul>\n\u003cp>\u003c/p>\n\u003cp>As far as how many students have crossed over to the digital side, at this point, it's a chicken-or-egg question. E-textbooks made up only 2.8 percent of total U.S. textbook sales in 2010, \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">according to the Times\u003c/a>. Some students say \u003ca href=\"http://www.padgadget.com/2011/06/03/75-of-acu-freshmen-willing-to-buy-ipad-to-replace-textbooks/\">they'd be willing to invest in a gadget like an iPad \u003c/a>if half of their textbooks were available in digital editions, but exactly when that time will come, perhaps only Inkling has an inkling.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003cimg class=\"size-medium wp-image-12444\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/Screen-shot-2011-06-08-at-4.34.41-PM-300x170.png\" alt=\"\" width=\"300\" height=\"170\">\u003c/p>\n\u003cp>Whether it's the iPad that will shake up the print book industry, or some other tablet, it's evident that education textbook publishers are \u003ca href=\"http://ww2.kqed.org/mindshift/2010/11/will-college-textbooks-be-obsolete/\">going to have to adapt\u003c/a> to the digital world.\u003c/p>\n\u003cp>Since the iPad is still the front-runner in the education realm, publishers have to learn to think of it not just as another medium for reading. They have to completely rethink the way content is consumed. And they’re looking to the pros – the engineers -- to show them the way.\u003c/p>\n\u003cp>At the moment, it's\u003ca href=\"http://www.inkling.com/%20\"> Inkling\u003c/a> that's trailblazing the path to re-conceptualizing the college textbook.\u003c/p>\n\u003cp>\"The iPad is not a book. Too many publishers pretend it's a book,\" \u003ca href=\"http://www.readwriteweb.com/archives/major_publisher_investment_advances_inkling_as_the.php\">said founder and CEO Matt MacInnis\u003c/a> to ReadWriteWeb. \"We have gently disassembled the textbook.\"\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>What makes Inkling's apps unique is the fact that \"content isn't bound by pages or sections or chapters in the same linear fashion. Rather, it's hierarchical, richly illustrated and augmented. It's interactive. It's social,\" Watters writes. The \u003ca href=\"http://allthingsd.com/20110323/textbook-makers-fund-inkling-for-interactive-ipad-editions/?mod=ATD_search\">digital versions \u003c/a>include quizzes, interactive infographics, and a scrolling and searchable interface.\u003c/p>\n\u003cp>The San Francisco-based startup has grabbed the attention of the media as well as of leading publishers in the industry. In March, the company \u003ca href=\"http://allthingsd.com/20110323/textbook-makers-fund-inkling-for-interactive-ipad-editions/?mod=ATD_search\">received a round of funding\u003c/a> from Pearson and McGraw-Hill. By fall, Inkling plans to have about \u003ca href=\"http://bits.blogs.nytimes.com/2011/06/01/i-p-o-talk-demos-at-tech-confab/\">100 of the most used textbooks\u003c/a> available. The apps will cost about \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">20 percent less \u003c/a>than print books, and students can purchase individual chapters for $2.99. The company's also planning to offer the product in an Android version, the Google operating system, \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">according to the New York Times\u003c/a>.\u003c!--more-->\u003c/p>\n\u003cp>Here's what's \u003ca href=\"http://www.businesswire.com/news/home/20110323005569/en/Inkling-Secures-Major-Investment-Top-Education-Companies\">on the agenda for Inkling\u003c/a> next fall:\u003c/p>\n\u003cul>\n\u003cblockquote>\n\u003cli> The top 100 undergraduate titles from McGraw-Hill Higher Education\u003c/li>\n\u003cli> A comprehensive MBA curriculum, featuring 24 of the most popular business titles, from Pearson Education\u003c/li>\n\u003cli> A full line of medical textbooks, featuring Lippincott Williams & Wilkins, an imprint of Wolters Kluwer Health\u003c/li>\n\u003cli> Top undergraduate arts and sciences titles from Pearson Education\u003c/li>\n\u003cli> Top medical education and reference content from McGraw-Hill Professional\u003c/li>\n\u003c/blockquote>\n\u003c/ul>\n\u003cp>\u003c/p>\n\u003cp>As far as how many students have crossed over to the digital side, at this point, it's a chicken-or-egg question. E-textbooks made up only 2.8 percent of total U.S. textbook sales in 2010, \u003ca href=\"http://www.nytimes.com/2011/06/06/business/media/06iht-EDUCSIDE06.html\">according to the Times\u003c/a>. Some students say \u003ca href=\"http://www.padgadget.com/2011/06/03/75-of-acu-freshmen-willing-to-buy-ipad-to-replace-textbooks/\">they'd be willing to invest in a gadget like an iPad \u003c/a>if half of their textbooks were available in digital editions, but exactly when that time will come, perhaps only Inkling has an inkling.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Does Apple's New iCloud Offer Anything New for Education?",
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"content": "\u003cp>Apple is holding its big \u003ca href=\"http://developer.apple.com/wwdc/\">developers' conference\u003c/a> this week in San Francisco, and the event kicked off on Monday with a \u003ca href=\"http://events.apple.com.edgesuite.net/11piubpwiqubf06/event/\">keynote\u003c/a> unveiling some of the new products and features Apple has in store. This includes upgrades to both its \u003ca href=\"http://www.apple.com/macosx/\">Mac\u003c/a> and \u003ca href=\"http://www.apple.com/ios/ios5/\">mobile\u003c/a> operating systems.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12387\" href=\"http://ww2.kqed.org/mindshift/2011/06/does-apples-new-icloud-offer-anything-new-for-education/icloud/\">\u003cimg class=\"alignleft size-full wp-image-12387\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/icloud.jpg\" alt=\"\" width=\"295\" height=\"320\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2011/06/icloud.jpg 369w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/icloud-320x347.jpg 320w\" sizes=\"(max-width: 295px) 100vw, 295px\">\u003c/a>Apple also introduced a new product, \u003ca href=\"http://www.apple.com/icloud/\">iCloud\u003c/a> that will store users' music, photos, apps, calendars, and documents online and then push them to all Apple devices, whether they're iPhones, iPads, iPod Touches, or Macs. The service includes 5 GB of storage for free.\u003c/p>\n\u003cp>Apple is hardly the first company to make a foray into online storage. But with the popularity of Apple's products -- with consumers in general and with educators in particular -- it may be that Apple's new offering will help popularize the idea of cloud computing, a term that's familiar in tech circles but still unclear to a lot of consumers.\u003c/p>\n\u003cp>CEO Steve Jobs took to the stage at the \u003ca href=\"http://developer.apple.com/wwdc/\">World Wide Developers Conference\u003c/a> on Monday to explain Apple's new service, saying that iCloud was the company's \"next big insight.\" Contending that the PC is no longer the \"digital hub for your digital life,\" Jobs predicted that with iCloud, the company will \"demote the PC and the Mac to just be a device\" and instead that our digital hub will be \"in the cloud.\" And if nothing else, iCloud offers a way to demonstrate what cloud computing means: it's online storage, accessible anywhere from any device over the Internet. All that data will in fact be stored in massive data centers instead of locally on your hard drive.\u003c/p>\n\u003cp>But what does iCloud mean for education? \u003c!--more-->\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Syncing information across devices has great appeal. It means that students and teachers will be able to access their documents, their projects, their videos anywhere, whether they've created them at home or in the computer lab or on their mobile phones.\u003c/p>\n\u003cp>But the major problem with iCloud is that it works only with Apple products. If you use a Mac at school but have an Android mobile phone, or if you use an iPhone but have a Windows computer at school and a Mac at home, then syncing isn't so seamless. iCloud doesn't really fulfill the promise of \"access anywhere.\"\u003c/p>\n\u003cp>Furthermore, along with the need for people to move their own data across their personal devices, people are increasingly needing to share this information with others. \u003ca href=\"https://docs.google.com/#home\">Google Docs\u003c/a> and \u003ca href=\"http://www.dropbox.com\">Dropbox\u003c/a>, for example, have both seen widespread adoption in schools because of the ability to do just this -- collaborate and share -- without a restriction on device or operating system.\u003c/p>\n\u003cp>It may be that Apple has more in store with its iCloud product that will make it better suited for education. The company will have to do precisely this if it wants to be able to compete with other major technology companies that have already made advances on this front, such as \u003ca href=\"http://www.google.com/a/help/intl/en/edu/index.html\">Google Apps for Education\u003c/a> or \u003ca href=\"http://www.microsoft.com/liveatedu/free-email-accounts.aspx\">Microsoft Live@edu\u003c/a>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Schools are increasingly recognizing the cost savings and efficiencies associated with cloud services (no need for maintaining district servers, for example). But schools should be wary about vendor lock-in here and about selecting cloud services that restrict rather than open the possibilities for collaboration.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>Apple is holding its big \u003ca href=\"http://developer.apple.com/wwdc/\">developers' conference\u003c/a> this week in San Francisco, and the event kicked off on Monday with a \u003ca href=\"http://events.apple.com.edgesuite.net/11piubpwiqubf06/event/\">keynote\u003c/a> unveiling some of the new products and features Apple has in store. This includes upgrades to both its \u003ca href=\"http://www.apple.com/macosx/\">Mac\u003c/a> and \u003ca href=\"http://www.apple.com/ios/ios5/\">mobile\u003c/a> operating systems.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12387\" href=\"http://ww2.kqed.org/mindshift/2011/06/does-apples-new-icloud-offer-anything-new-for-education/icloud/\">\u003cimg class=\"alignleft size-full wp-image-12387\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/icloud.jpg\" alt=\"\" width=\"295\" height=\"320\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2011/06/icloud.jpg 369w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/icloud-320x347.jpg 320w\" sizes=\"(max-width: 295px) 100vw, 295px\">\u003c/a>Apple also introduced a new product, \u003ca href=\"http://www.apple.com/icloud/\">iCloud\u003c/a> that will store users' music, photos, apps, calendars, and documents online and then push them to all Apple devices, whether they're iPhones, iPads, iPod Touches, or Macs. The service includes 5 GB of storage for free.\u003c/p>\n\u003cp>Apple is hardly the first company to make a foray into online storage. But with the popularity of Apple's products -- with consumers in general and with educators in particular -- it may be that Apple's new offering will help popularize the idea of cloud computing, a term that's familiar in tech circles but still unclear to a lot of consumers.\u003c/p>\n\u003cp>CEO Steve Jobs took to the stage at the \u003ca href=\"http://developer.apple.com/wwdc/\">World Wide Developers Conference\u003c/a> on Monday to explain Apple's new service, saying that iCloud was the company's \"next big insight.\" Contending that the PC is no longer the \"digital hub for your digital life,\" Jobs predicted that with iCloud, the company will \"demote the PC and the Mac to just be a device\" and instead that our digital hub will be \"in the cloud.\" And if nothing else, iCloud offers a way to demonstrate what cloud computing means: it's online storage, accessible anywhere from any device over the Internet. All that data will in fact be stored in massive data centers instead of locally on your hard drive.\u003c/p>\n\u003cp>But what does iCloud mean for education? \u003c!--more-->\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Syncing information across devices has great appeal. It means that students and teachers will be able to access their documents, their projects, their videos anywhere, whether they've created them at home or in the computer lab or on their mobile phones.\u003c/p>\n\u003cp>But the major problem with iCloud is that it works only with Apple products. If you use a Mac at school but have an Android mobile phone, or if you use an iPhone but have a Windows computer at school and a Mac at home, then syncing isn't so seamless. iCloud doesn't really fulfill the promise of \"access anywhere.\"\u003c/p>\n\u003cp>Furthermore, along with the need for people to move their own data across their personal devices, people are increasingly needing to share this information with others. \u003ca href=\"https://docs.google.com/#home\">Google Docs\u003c/a> and \u003ca href=\"http://www.dropbox.com\">Dropbox\u003c/a>, for example, have both seen widespread adoption in schools because of the ability to do just this -- collaborate and share -- without a restriction on device or operating system.\u003c/p>\n\u003cp>It may be that Apple has more in store with its iCloud product that will make it better suited for education. The company will have to do precisely this if it wants to be able to compete with other major technology companies that have already made advances on this front, such as \u003ca href=\"http://www.google.com/a/help/intl/en/edu/index.html\">Google Apps for Education\u003c/a> or \u003ca href=\"http://www.microsoft.com/liveatedu/free-email-accounts.aspx\">Microsoft Live@edu\u003c/a>.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Schools are increasingly recognizing the cost savings and efficiencies associated with cloud services (no need for maintaining district servers, for example). But schools should be wary about vendor lock-in here and about selecting cloud services that restrict rather than open the possibilities for collaboration.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>\u003ca href=\"http://www.flickr.com/photos/tryingyouth/2456237/sizes/m/in/photostream/\">\u003cimg class=\"size-medium wp-image-12378\" title=\"A Trying Youth\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/A-Trying-Youth-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\">\u003c/a>\u003c/p>\n\u003cp>Google \"photosynthesis\" and you'll see a long list of links to everything from Wikipedia to PBS to the University of Illinois, with plenty of YouTube videos thrown into the mix.\u003c/p>\n\u003cp>To streamline this somewhat random page of results for both educators and learners, a group of education content providers is teaming up to create a better defined framework for education-related searches online.\u003c/p>\n\u003cp>In a move that brings together for the first time traditional content companies and free, open content sites, the Association of Educational Publishers (AEP) and Creative Commons (CC) are partnering to improve search results online the through the creation of a metadata framework specifically for learning resources. That means teachers looking for content -- much of it aligned to Common Core standards -- will be able to more easily find information they need. At least that's the hope.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"This can do for students what John Dewey did for readers 150 years ago when he created standardized card cataloging.\"\u003c/aside>\n\u003cp>\"Easy access to high-quality learning resources is the end goal of this project,\" said Charlene Gaynor, CEO of Association of Education Publishers at the \u003ca href=\"http://www.contentincontext.org/\">Context in Content\u003c/a> conference today.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Many of the big-hitters on both sides of the spectrum are involved, including Houghton Mifflin Harcourt, the Institute for the Study of Knowledge Management in Education (ISKME), Curriki, McGraw-Hill Education, Monterey Institute for Technology in Education (MITE), Pearson, Promethean, Scholastic Inc., and SMART Technologies, BetterLesson.\u003c/p>\n\u003cp>“Educators and students miss out on education resources available online because it is takes too long or is too hard to find appropriate content,” said Catherine Casserly, CEO of Creative Commons in a press release. \"A common metadata schema will make this search more efficient and effective so educators can quickly discover the educational resources they want, including those they can reuse under Creative Commons licenses.\"\u003c!--more-->\u003c/p>\n\u003cp>Today's announcement follows on the heels of Google, Yahoo, and Microsoft's \u003ca href=\"http://schema.org/\">Schema.org\u003c/a>, a collaboration between the three major search engines that's billed as a \"\u003ca href=\"http://www.business2community.com/online-marketing/bing-google-yahoo-tell-us-how-to-get-better-search-results-037893\">major step forward in the evolution of search\u003c/a>.\"\u003c/p>\n\u003cp>Likewise, this collaboration is meant to \"create a learning explosion,\" said Shep Ranbom of \u003ca href=\"http://www.iskme.org\">ISKME\u003c/a>. \"This can do for students what Dewey did for readers 150 years ago when he created standardized card cataloging.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The partners are hoping to have the function up and running in between six months to a year.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>\u003ca href=\"http://www.flickr.com/photos/tryingyouth/2456237/sizes/m/in/photostream/\">\u003cimg class=\"size-medium wp-image-12378\" title=\"A Trying Youth\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/A-Trying-Youth-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\">\u003c/a>\u003c/p>\n\u003cp>Google \"photosynthesis\" and you'll see a long list of links to everything from Wikipedia to PBS to the University of Illinois, with plenty of YouTube videos thrown into the mix.\u003c/p>\n\u003cp>To streamline this somewhat random page of results for both educators and learners, a group of education content providers is teaming up to create a better defined framework for education-related searches online.\u003c/p>\n\u003cp>In a move that brings together for the first time traditional content companies and free, open content sites, the Association of Educational Publishers (AEP) and Creative Commons (CC) are partnering to improve search results online the through the creation of a metadata framework specifically for learning resources. That means teachers looking for content -- much of it aligned to Common Core standards -- will be able to more easily find information they need. At least that's the hope.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"This can do for students what John Dewey did for readers 150 years ago when he created standardized card cataloging.\"\u003c/aside>\n\u003cp>\"Easy access to high-quality learning resources is the end goal of this project,\" said Charlene Gaynor, CEO of Association of Education Publishers at the \u003ca href=\"http://www.contentincontext.org/\">Context in Content\u003c/a> conference today.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Many of the big-hitters on both sides of the spectrum are involved, including Houghton Mifflin Harcourt, the Institute for the Study of Knowledge Management in Education (ISKME), Curriki, McGraw-Hill Education, Monterey Institute for Technology in Education (MITE), Pearson, Promethean, Scholastic Inc., and SMART Technologies, BetterLesson.\u003c/p>\n\u003cp>“Educators and students miss out on education resources available online because it is takes too long or is too hard to find appropriate content,” said Catherine Casserly, CEO of Creative Commons in a press release. \"A common metadata schema will make this search more efficient and effective so educators can quickly discover the educational resources they want, including those they can reuse under Creative Commons licenses.\"\u003c!--more-->\u003c/p>\n\u003cp>Today's announcement follows on the heels of Google, Yahoo, and Microsoft's \u003ca href=\"http://schema.org/\">Schema.org\u003c/a>, a collaboration between the three major search engines that's billed as a \"\u003ca href=\"http://www.business2community.com/online-marketing/bing-google-yahoo-tell-us-how-to-get-better-search-results-037893\">major step forward in the evolution of search\u003c/a>.\"\u003c/p>\n\u003cp>Likewise, this collaboration is meant to \"create a learning explosion,\" said Shep Ranbom of \u003ca href=\"http://www.iskme.org\">ISKME\u003c/a>. \"This can do for students what Dewey did for readers 150 years ago when he created standardized card cataloging.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The partners are hoping to have the function up and running in between six months to a year.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>\u003ca href=\"http://www.startupweekend.org\">\u003c/a>\u003c/p>\n\u003cp>\u003ca href=\"http://twitpic.com/photos/nickseguin\">\u003cimg class=\"size-medium wp-image-12325\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/StartUp-300x224.jpg\" alt=\"\" width=\"300\" height=\"224\">\u003c/a>\u003c/p>\n\u003cp>Startup Weekend may sound like a crazy idea. You have 54 hours -- from Friday night until Sunday afternoon -- to pitch an idea, then assemble a team, then build and demo your product. But the intensity and creativity of the teams that come together to participate in this \u003ca href=\"http://www.kauffman.org/\">Kauffman Foundation\u003c/a>-sponsored event are always impressive. Great ideas, incredible teams, impressive execution, and yes, despite the short duration, legitimate startup ideas are hatched during Startup Weekend.\u003c/p>\n\u003cp>It was that much more exciting to hear that the most recent \u003ca href=\"http://sfedu.startupweekend.org\">San Francisco Startup Weekend\u003c/a> would be turning its focus to education technology (it was one of the very first times in the Startup Weekend's history to have a theme and a focus). And this weekend, almost a hundred people gathered in the offices of the adaptive learning startup \u003ca href=\"http://grockit.com\">Grockit\u003c/a> to hack education and to build products aimed at solving some of the real problems of the education market.\u003c/p>\n\u003caside class=\"pullquote alignleft\">Take an idea that comes together over the course of a weekend with a group of complete strangers and turn that into a viable and influential startup.\u003c/aside>\n\u003cp>Startup Weekend typically brings together developers, designers and business people. This weekend also attracted teachers and students -- participants crucial to the task of assessing the needs and pain points in the education sector.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>One of the important lessons that you learn at Startup Weekend -- educational-focused or not -- is that you need to really focus your idea on a \"minimum viable product.\" Clearly, in the case of a 54-hour event, you cannot tackle everything. That's the case outside of a Startup Weekend too, but the constraints of the time frame of the event make it clear. And so rather concocting than grandiose plans for fixing all the problems around student achievement or teacher training, for example, participants in Startup Weekend learn to reduce the scope to the most achievable but also really the most important ideas.\u003c!--more-->\u003c/p>\n\u003cp>That doesn't mean that what we saw during the pitches Sunday night were watered down or ineffectual ideas. To the contrary: some of the most exciting apps were taking on some of the most important problems we face, including college student retention and teacher turnover and hiring.\u003c/p>\n\u003cp>Thirty-eight people pitched their ideas on Friday evening, and by the time Sunday evening rolled around, there were 14 start-ups ready to pitch their products, many with functioning websites and working demos. The startups ranged from sites that would help families plan educational outings, to apps that would help students with studying and memorization, to networks that would support teacher-to-teacher mentorship.\u003c/p>\n\u003cp>The first place winner of Startup Weekend Edu was \u003ca href=\"http://demolesson.com\">Demo Lesson\u003c/a>, a site where teachers can upload videos of themselves teaching in order to not just enhance their resume, but also to give schools a better idea of how applicants function in the classroom. Runners-up awards went to \u003ca href=\"http://www.code-wars.com\">Code Wars\u003c/a>, a coding competition site (which judges from Facebook and Google both said they'd use) and to ToGraduate, an app that would help support community college students, giving college case workers a better way to identify who was struggling and at risk of dropping out.\u003c/p>\n\u003cp>It's a great leap to take an idea that comes together over the course of a weekend with a group of complete strangers and turn that into a viable and influential startup. But it's happened before out of Startup Weekend. And as the Kauffman Foundation looks to have more events that are focused solely on the education space, hopefully it will happen more often.\u003c/p>\n\u003cp>In the meantime, about 100 people left the Grockit offices after a long and grueling but thrilling weekend, realizing that building an ed-tech startup -- despite all of the trepidation that some entrepreneurs have about the space -- is indeed doable.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And there were a handful of teachers that left the event, also exhausted, and ready to head back to the classroom, knowing that there is a strong developer and business community interested in helping solve some of their problems.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>One of the important lessons that you learn at Startup Weekend -- educational-focused or not -- is that you need to really focus your idea on a \"minimum viable product.\" Clearly, in the case of a 54-hour event, you cannot tackle everything. That's the case outside of a Startup Weekend too, but the constraints of the time frame of the event make it clear. And so rather concocting than grandiose plans for fixing all the problems around student achievement or teacher training, for example, participants in Startup Weekend learn to reduce the scope to the most achievable but also really the most important ideas.\u003c!--more-->\u003c/p>\n\u003cp>That doesn't mean that what we saw during the pitches Sunday night were watered down or ineffectual ideas. To the contrary: some of the most exciting apps were taking on some of the most important problems we face, including college student retention and teacher turnover and hiring.\u003c/p>\n\u003cp>Thirty-eight people pitched their ideas on Friday evening, and by the time Sunday evening rolled around, there were 14 start-ups ready to pitch their products, many with functioning websites and working demos. The startups ranged from sites that would help families plan educational outings, to apps that would help students with studying and memorization, to networks that would support teacher-to-teacher mentorship.\u003c/p>\n\u003cp>The first place winner of Startup Weekend Edu was \u003ca href=\"http://demolesson.com\">Demo Lesson\u003c/a>, a site where teachers can upload videos of themselves teaching in order to not just enhance their resume, but also to give schools a better idea of how applicants function in the classroom. Runners-up awards went to \u003ca href=\"http://www.code-wars.com\">Code Wars\u003c/a>, a coding competition site (which judges from Facebook and Google both said they'd use) and to ToGraduate, an app that would help support community college students, giving college case workers a better way to identify who was struggling and at risk of dropping out.\u003c/p>\n\u003cp>It's a great leap to take an idea that comes together over the course of a weekend with a group of complete strangers and turn that into a viable and influential startup. But it's happened before out of Startup Weekend. And as the Kauffman Foundation looks to have more events that are focused solely on the education space, hopefully it will happen more often.\u003c/p>\n\u003cp>In the meantime, about 100 people left the Grockit offices after a long and grueling but thrilling weekend, realizing that building an ed-tech startup -- despite all of the trepidation that some entrepreneurs have about the space -- is indeed doable.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And there were a handful of teachers that left the event, also exhausted, and ready to head back to the classroom, knowing that there is a strong developer and business community interested in helping solve some of their problems.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003ch5>\u003cstrong>\u003cem>By Susan Currie Sivek\u003c/em>\u003c/strong>\u003c/h5>\n\u003cp>Digital magazines designed for kids are giving new meaning to the phrase \"early adopter.\"\u003c/p>\n\u003cp>Children's magazines have come a long way from those dusty print editions at the pediatrician's office. While adults struggle to join the transition to digital magazines and apps, their offspring are moving seamlessly into the new age of publishing. Kids now have a variety of digital publications and related apps at their fingertips on the iPad and other devices.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12229\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/timbuktu-cover-3/\">\u003cimg class=\"alignright size-full wp-image-12229\" title=\"timbuktu-cover\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/timbuktu-cover2.jpg\" alt=\"\" width=\"198\" height=\"198\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2.jpg 198w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-75x75.jpg 75w\" sizes=\"(max-width: 198px) 100vw, 198px\">\u003c/a>Both established publishers and startups are experimenting with new ways of reaching this audience, while reshaping what it means to be a young reader by creating new interfaces and social tools. Their creativity should inspire those working on digital magazine products for adults, and also shows us what today's young magazine app users may expect as they grow into sophisticated, experienced readers of digital media.\u003c/p>\n\u003ch4>Playing, Educating, Informing with Apps\u003c/h4>\n\u003cp>Though many parents are familiar with kids' games offered for mobile devices (and the easy distraction they can offer at key moments), children's magazine publishers are moving beyond them.\u003c/p>\n\u003cp>The app \u003ca href=\"http://timbuktu.me/\">Timbuktu\u003c/a>, for example, is an iPad news magazine developed for kids that offers news in fun ways. With text, videos and graphics developed by a global group of contributors, the app is cleanly designed and offers creative presentations of news for children.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Timbuktu editor in chief and founder Elena Favilli said the magazine's goal is to \"combine education and technology to display everyday news.\" She said news is typically presented only for adults.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"It's not just going to be one medium or another. It's going to be a technology ecology.\"\u003c/aside>\n\u003cp>\"Children are usually completely cut off from it,\" Favilli said. \"We tend to think ... that children only like fantastic and imaginary tales, but the themes we read every day in newspapers also have great potential for [children's] personal growth and learning.\"\u003c!--more-->\u003c/p>\n\u003cp>The \u003ca href=\"http://www.cricketmag.com/home.asp\">publisher\u003c/a> of the Ladybug and Cricket print magazines for young readers is also extending those brands through the development of educational, reading-focused apps. The \u003ca href=\"http://www.cricketmag.com/iphone\">Ladybug's Bookshelf\u003c/a> iPhone app offers stories with animation and sound so that kids can either read on their own or have the story read to them, along with other interactive features.\u003c/p>\n\u003cp>\"To my mind, nothing replaces the parent at the bedside reading the story, or looking at picture books in the library, but I think more and more of these different platforms and options give children different ways of connecting with literature,\" said Alice Letvin, editorial director for the Cricket Magazine Group at parent company Carus Publishing. \"The imaginative engagement can be heightened through these apps, [as well as] the pleasure of being in control of your own learning, doing it at your own pace. It's something that can be very motivating.\"\u003c/p>\n\u003ch4>Bringing Digital Magazines into Children's Worlds\u003c/h4>\n\u003cp>Some might question whether even the best-designed children's magazine app or game can offer a valuable experience for growing minds.\u003c/p>\n\u003cp>\u003ca href=\"http://ischool.umd.edu/content/allison-druin-0\">Allison Druin\u003c/a>, associate dean for research at the College of Information Studies at the University of Maryland, College Park, researches children's use of technology. She believes that digital magazines won't even register with today's children as distinctive from reading experiences in other media.\u003c/p>\n\u003cp>\"It's not just going to be one medium or another. It's going to be a technology ecology,\" Druin said. \"Sometimes they're going to be reading on one form of media, sometimes another. Kids do not care what they're reading on, as long as they can curl up in their bed, on the floor, in a corner.\"\u003c/p>\n\u003cp>Druin suggests that the main concern in designing reading-related apps for kids is \"whether the interface gets in the way.\" Accessibility and ease of use are key, as well as maximizing the capabilities of the digital device.\u003c/p>\n\u003ch4>Making Apps Accessible for Children\u003c/h4>\n\u003cp>Publishers and developers are striving to make their magazine apps intuitive, immersive and fun for kids.\u003c/p>\n\u003cp>\u003ca href=\"http://www.portegno-apps.com/?p=245\">KidsMag\u003c/a> is a brand-new iPad app released in early May that includes a collection of informative and educational games, such as number and letter games and an interactive audio-based story about firefighters.\u003c/p>\n\u003cp>KidsMag's creator, Gabriel Pasqualini of Portegno Apps, was inspired by watching his own children, ages 1 and 3, interact with the iPad. The children test new games before they're released.\u003c/p>\n\u003cp>\"The relationship they have with the iPad is incredible, the way they handle it and play games,\" Pasqualini said. He's found that kids can do more than expected using the iPad interface, challenging assumptions about his target audience of 3- to 9-year-olds. He's also used advice from teachers to make the app age-appropriate.\u003c/p>\n\u003ch4>Translating Print Mag to Digital\u003c/h4>\n\u003cp>Finding the best way to translate an established magazine brand into the digital platform can be challenging. \u003ca href=\"http://www.highlights.com/\">Highlights for Children\u003c/a>, one of the best-known American kids' magazines, doesn't yet offer a digital edition, but has \u003ca href=\"http://www.retail-merchandiser.com/special-reports/licensing-reports/1286-highlights-for-children-promoting-potential.html\">licensed\u003c/a> its name for \u003ca href=\"http://www.highlights.com/apps\">iPhone games\u003c/a> created in collaboration with an outside developer.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12211\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/highlights-app/\">\u003cimg class=\"size-full wp-image-12211\" title=\"highlights-app\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/highlights-app.jpg\" alt=\"\" width=\"200\" height=\"300\">\u003c/a>\u003c/p>\n\u003cp>\"Our initial apps are an extension of the magazine in that the art assets originated in print. Our focus, however, was to create the best experience we could for [the iPhone and iPod Touch],\" Christine French Cully, editor in chief of Highlights, said via email. \"It just so happens that our Hidden Pictures puzzles translate very well to this platform.\"\u003c/p>\n\u003cp>For Cricket, part of the appeal of creating apps was finding new audiences for their magazines' content. Letvin says they wanted to \"go beyond the PDF\" of digital replica editions, and capitalize on their publications' unique strengths.\u003c/p>\n\u003cp>\"We felt we had distinctive content, and a lot of fine art -- not just cartoon art or computer art,\" said Letvin. Future content for their Ladybug's Bookshelf app will include a rebus and original music based on the work of author Edward Lear.\u003c/p>\n\u003cp>Advertising is also a challenge when children are the target audience. Timbuktu, a free app, will likely begin to include more contextual advertising from carefully selected companies that fits the editorial content.\u003c/p>\n\u003cp>\"It's something that, together with editorial content, contributes to the stories, and so to the growth of children,\" Favilli said. \"Of course, advertising, and especially advertising for children, has a negative perception among people, but we think a good form of advertising can be just another instrument of communication and learning for children.\"\u003c/p>\n\u003cp>\"Our initial apps are an extension of the magazine in that the art assets originated in print. Our focus, however, was to create the best experience we could for [the iPhone and iPod Touch],\" Christine French Cully, editor in chief of Highlights, said via email. \"It just so happens that our Hidden Pictures puzzles translate very well to this platform.\"\u003c/p>\n\u003cp>For Cricket, part of the appeal of creating apps was finding new audiences for their magazines' content. Letvin says they wanted to \"go beyond the PDF\" of digital replica editions, and capitalize on their publications' unique strengths.\u003c/p>\n\u003cp>\"We felt we had distinctive content, and a lot of fine art -- not just cartoon art or computer art,\" said Letvin. Future content for their Ladybug's Bookshelf app will include a rebus and original music based on the work of author Edward Lear.\u003c/p>\n\u003cp>Advertising is also a challenge when children are the target audience. Timbuktu, a free app, will likely begin to include more contextual advertising from carefully selected companies that fits the editorial content.\u003c/p>\n\u003cp>\"It's something that, together with editorial content, contributes to the stories, and so to the growth of children,\" Favilli said. \"Of course, advertising, and especially advertising for children, has a negative perception among people, but we think a good form of advertising can be just another instrument of communication and learning for children.\"\u003c/p>\n\u003ch4>Young Readers Interact Socially, Globally\u003c/h4>\n\u003cp>One of the most exciting possibilities of kids' magazine apps is the potential for children to enjoy reading with each other. Interactive magazine apps potentially offer a new social environment for young readers, where they could discuss stories and play educational games together. The ease of circulating digital magazines globally can draw readers from many countries into the discussion.\u003c/p>\n\u003cp>Letvin of Cricket says kids love the magazines' Letterbox sections. They enjoy reading what other children have written and contributing their own thoughts.\u003c/p>\n\u003cp>\"Children's magazines are wonderful for creating a sense of community,\" Letvin said. She anticipates a time when \"digital magazines are able to do some of these things, including some social connections, particularly if it involves international contexts with other schools.\"\u003c/p>\n\u003cp>\u003cimg class=\"size-full wp-image-12212\" title=\"timbuktu-ask\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/timbuktu-ask.jpg\" alt=\"\" width=\"300\" height=\"400\">\u003c/p>\n\u003cp>Timbuktu includes a section called \"Ask Auntie Rita\" that uses letters from children. Favilli says they hope to open the section to readers' letters in the next issue, which could be written by Timbuktu's worldwide audience and submitted within the magazine app.\u003c/p>\n\u003cp>Kids are also increasingly taking control of their own digital experiences. \"When our first apps came out, they were primarily downloaded by parents and 'passed back' to children. Since then, more and more kids have been getting their own devices,\" said Cully of Highlights.\u003c/p>\n\u003cp>This means that many children now have direct access to apps developed especially for them -- apps that are offering sophisticated, interactive reading experiences, which will soon be social and globally interconnected.\u003c/p>\n\u003cp>These truly early adopters of digital magazine technology are growing up with high expectations for the media they consume. The question is whether publishers will anticipate this youthful audience's demands and fulfill them.\u003c/p>\n\u003cp>\u003cem>Susan Currie Sivek, Ph.D., is an assistant professor in the Mass Communication and Journalism Department at California State University, Fresno. Her research focuses on magazines and media communities. She also blogs at \u003ca href=\"http://sivekmedia.com/\">sivekmedia.com\u003c/a>, and is the magazine correspondent for MediaShift.\u003c/em>\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003cem>This story was originally published by\u003ca href=\"http://www.pbs.org/mediashift/2011/05/childrens-magazines-cater-to-true-early-adopters-with-mobile-apps137.html\"> PBS MediaShift\u003c/a>, covering the intersection of \u003c/em>\u003cem>\u003ca rel=\"attachment wp-att-12215\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/pbs-mediashift-logo-final-2/\">\u003cimg class=\"size-thumbnail wp-image-12215 alignleft\" title=\"pbs mediashift logo final\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/pbs-mediashift-logo-final-140x140.jpg\" alt=\"\" width=\"67\" height=\"67\">\u003c/a>\u003c/em>\u003cem>media and technology. Follow \u003ca href=\"http://twitter.com/#!/pbsmediashift\">@PBSMediaShift\u003c/a> for Twitter updates, or join us on \u003ca href=\"https://www.facebook.com/mediashift\">Facebook\u003c/a>.\u003c/em>\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003ch5>\u003cstrong>\u003cem>By Susan Currie Sivek\u003c/em>\u003c/strong>\u003c/h5>\n\u003cp>Digital magazines designed for kids are giving new meaning to the phrase \"early adopter.\"\u003c/p>\n\u003cp>Children's magazines have come a long way from those dusty print editions at the pediatrician's office. While adults struggle to join the transition to digital magazines and apps, their offspring are moving seamlessly into the new age of publishing. Kids now have a variety of digital publications and related apps at their fingertips on the iPad and other devices.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12229\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/timbuktu-cover-3/\">\u003cimg class=\"alignright size-full wp-image-12229\" title=\"timbuktu-cover\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/timbuktu-cover2.jpg\" alt=\"\" width=\"198\" height=\"198\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2.jpg 198w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2011/06/timbuktu-cover2-75x75.jpg 75w\" sizes=\"(max-width: 198px) 100vw, 198px\">\u003c/a>Both established publishers and startups are experimenting with new ways of reaching this audience, while reshaping what it means to be a young reader by creating new interfaces and social tools. Their creativity should inspire those working on digital magazine products for adults, and also shows us what today's young magazine app users may expect as they grow into sophisticated, experienced readers of digital media.\u003c/p>\n\u003ch4>Playing, Educating, Informing with Apps\u003c/h4>\n\u003cp>Though many parents are familiar with kids' games offered for mobile devices (and the easy distraction they can offer at key moments), children's magazine publishers are moving beyond them.\u003c/p>\n\u003cp>The app \u003ca href=\"http://timbuktu.me/\">Timbuktu\u003c/a>, for example, is an iPad news magazine developed for kids that offers news in fun ways. With text, videos and graphics developed by a global group of contributors, the app is cleanly designed and offers creative presentations of news for children.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Timbuktu editor in chief and founder Elena Favilli said the magazine's goal is to \"combine education and technology to display everyday news.\" She said news is typically presented only for adults.\u003c/p>\n\u003caside class=\"pullquote alignleft\">\"It's not just going to be one medium or another. It's going to be a technology ecology.\"\u003c/aside>\n\u003cp>\"Children are usually completely cut off from it,\" Favilli said. \"We tend to think ... that children only like fantastic and imaginary tales, but the themes we read every day in newspapers also have great potential for [children's] personal growth and learning.\"\u003c!--more-->\u003c/p>\n\u003cp>The \u003ca href=\"http://www.cricketmag.com/home.asp\">publisher\u003c/a> of the Ladybug and Cricket print magazines for young readers is also extending those brands through the development of educational, reading-focused apps. The \u003ca href=\"http://www.cricketmag.com/iphone\">Ladybug's Bookshelf\u003c/a> iPhone app offers stories with animation and sound so that kids can either read on their own or have the story read to them, along with other interactive features.\u003c/p>\n\u003cp>\"To my mind, nothing replaces the parent at the bedside reading the story, or looking at picture books in the library, but I think more and more of these different platforms and options give children different ways of connecting with literature,\" said Alice Letvin, editorial director for the Cricket Magazine Group at parent company Carus Publishing. \"The imaginative engagement can be heightened through these apps, [as well as] the pleasure of being in control of your own learning, doing it at your own pace. It's something that can be very motivating.\"\u003c/p>\n\u003ch4>Bringing Digital Magazines into Children's Worlds\u003c/h4>\n\u003cp>Some might question whether even the best-designed children's magazine app or game can offer a valuable experience for growing minds.\u003c/p>\n\u003cp>\u003ca href=\"http://ischool.umd.edu/content/allison-druin-0\">Allison Druin\u003c/a>, associate dean for research at the College of Information Studies at the University of Maryland, College Park, researches children's use of technology. She believes that digital magazines won't even register with today's children as distinctive from reading experiences in other media.\u003c/p>\n\u003cp>\"It's not just going to be one medium or another. It's going to be a technology ecology,\" Druin said. \"Sometimes they're going to be reading on one form of media, sometimes another. Kids do not care what they're reading on, as long as they can curl up in their bed, on the floor, in a corner.\"\u003c/p>\n\u003cp>Druin suggests that the main concern in designing reading-related apps for kids is \"whether the interface gets in the way.\" Accessibility and ease of use are key, as well as maximizing the capabilities of the digital device.\u003c/p>\n\u003ch4>Making Apps Accessible for Children\u003c/h4>\n\u003cp>Publishers and developers are striving to make their magazine apps intuitive, immersive and fun for kids.\u003c/p>\n\u003cp>\u003ca href=\"http://www.portegno-apps.com/?p=245\">KidsMag\u003c/a> is a brand-new iPad app released in early May that includes a collection of informative and educational games, such as number and letter games and an interactive audio-based story about firefighters.\u003c/p>\n\u003cp>KidsMag's creator, Gabriel Pasqualini of Portegno Apps, was inspired by watching his own children, ages 1 and 3, interact with the iPad. The children test new games before they're released.\u003c/p>\n\u003cp>\"The relationship they have with the iPad is incredible, the way they handle it and play games,\" Pasqualini said. He's found that kids can do more than expected using the iPad interface, challenging assumptions about his target audience of 3- to 9-year-olds. He's also used advice from teachers to make the app age-appropriate.\u003c/p>\n\u003ch4>Translating Print Mag to Digital\u003c/h4>\n\u003cp>Finding the best way to translate an established magazine brand into the digital platform can be challenging. \u003ca href=\"http://www.highlights.com/\">Highlights for Children\u003c/a>, one of the best-known American kids' magazines, doesn't yet offer a digital edition, but has \u003ca href=\"http://www.retail-merchandiser.com/special-reports/licensing-reports/1286-highlights-for-children-promoting-potential.html\">licensed\u003c/a> its name for \u003ca href=\"http://www.highlights.com/apps\">iPhone games\u003c/a> created in collaboration with an outside developer.\u003c/p>\n\u003cp>\u003ca rel=\"attachment wp-att-12211\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/highlights-app/\">\u003cimg class=\"size-full wp-image-12211\" title=\"highlights-app\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/highlights-app.jpg\" alt=\"\" width=\"200\" height=\"300\">\u003c/a>\u003c/p>\n\u003cp>\"Our initial apps are an extension of the magazine in that the art assets originated in print. Our focus, however, was to create the best experience we could for [the iPhone and iPod Touch],\" Christine French Cully, editor in chief of Highlights, said via email. \"It just so happens that our Hidden Pictures puzzles translate very well to this platform.\"\u003c/p>\n\u003cp>For Cricket, part of the appeal of creating apps was finding new audiences for their magazines' content. Letvin says they wanted to \"go beyond the PDF\" of digital replica editions, and capitalize on their publications' unique strengths.\u003c/p>\n\u003cp>\"We felt we had distinctive content, and a lot of fine art -- not just cartoon art or computer art,\" said Letvin. Future content for their Ladybug's Bookshelf app will include a rebus and original music based on the work of author Edward Lear.\u003c/p>\n\u003cp>Advertising is also a challenge when children are the target audience. Timbuktu, a free app, will likely begin to include more contextual advertising from carefully selected companies that fits the editorial content.\u003c/p>\n\u003cp>\"It's something that, together with editorial content, contributes to the stories, and so to the growth of children,\" Favilli said. \"Of course, advertising, and especially advertising for children, has a negative perception among people, but we think a good form of advertising can be just another instrument of communication and learning for children.\"\u003c/p>\n\u003cp>\"Our initial apps are an extension of the magazine in that the art assets originated in print. Our focus, however, was to create the best experience we could for [the iPhone and iPod Touch],\" Christine French Cully, editor in chief of Highlights, said via email. \"It just so happens that our Hidden Pictures puzzles translate very well to this platform.\"\u003c/p>\n\u003cp>For Cricket, part of the appeal of creating apps was finding new audiences for their magazines' content. Letvin says they wanted to \"go beyond the PDF\" of digital replica editions, and capitalize on their publications' unique strengths.\u003c/p>\n\u003cp>\"We felt we had distinctive content, and a lot of fine art -- not just cartoon art or computer art,\" said Letvin. Future content for their Ladybug's Bookshelf app will include a rebus and original music based on the work of author Edward Lear.\u003c/p>\n\u003cp>Advertising is also a challenge when children are the target audience. Timbuktu, a free app, will likely begin to include more contextual advertising from carefully selected companies that fits the editorial content.\u003c/p>\n\u003cp>\"It's something that, together with editorial content, contributes to the stories, and so to the growth of children,\" Favilli said. \"Of course, advertising, and especially advertising for children, has a negative perception among people, but we think a good form of advertising can be just another instrument of communication and learning for children.\"\u003c/p>\n\u003ch4>Young Readers Interact Socially, Globally\u003c/h4>\n\u003cp>One of the most exciting possibilities of kids' magazine apps is the potential for children to enjoy reading with each other. Interactive magazine apps potentially offer a new social environment for young readers, where they could discuss stories and play educational games together. The ease of circulating digital magazines globally can draw readers from many countries into the discussion.\u003c/p>\n\u003cp>Letvin of Cricket says kids love the magazines' Letterbox sections. They enjoy reading what other children have written and contributing their own thoughts.\u003c/p>\n\u003cp>\"Children's magazines are wonderful for creating a sense of community,\" Letvin said. She anticipates a time when \"digital magazines are able to do some of these things, including some social connections, particularly if it involves international contexts with other schools.\"\u003c/p>\n\u003cp>\u003cimg class=\"size-full wp-image-12212\" title=\"timbuktu-ask\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/timbuktu-ask.jpg\" alt=\"\" width=\"300\" height=\"400\">\u003c/p>\n\u003cp>Timbuktu includes a section called \"Ask Auntie Rita\" that uses letters from children. Favilli says they hope to open the section to readers' letters in the next issue, which could be written by Timbuktu's worldwide audience and submitted within the magazine app.\u003c/p>\n\u003cp>Kids are also increasingly taking control of their own digital experiences. \"When our first apps came out, they were primarily downloaded by parents and 'passed back' to children. Since then, more and more kids have been getting their own devices,\" said Cully of Highlights.\u003c/p>\n\u003cp>This means that many children now have direct access to apps developed especially for them -- apps that are offering sophisticated, interactive reading experiences, which will soon be social and globally interconnected.\u003c/p>\n\u003cp>These truly early adopters of digital magazine technology are growing up with high expectations for the media they consume. The question is whether publishers will anticipate this youthful audience's demands and fulfill them.\u003c/p>\n\u003cp>\u003cem>Susan Currie Sivek, Ph.D., is an assistant professor in the Mass Communication and Journalism Department at California State University, Fresno. Her research focuses on magazines and media communities. She also blogs at \u003ca href=\"http://sivekmedia.com/\">sivekmedia.com\u003c/a>, and is the magazine correspondent for MediaShift.\u003c/em>\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cem>This story was originally published by\u003ca href=\"http://www.pbs.org/mediashift/2011/05/childrens-magazines-cater-to-true-early-adopters-with-mobile-apps137.html\"> PBS MediaShift\u003c/a>, covering the intersection of \u003c/em>\u003cem>\u003ca rel=\"attachment wp-att-12215\" href=\"http://ww2.kqed.org/mindshift/2011/06/childrens-magazines-draw-early-adopters-with-apps/pbs-mediashift-logo-final-2/\">\u003cimg class=\"size-thumbnail wp-image-12215 alignleft\" title=\"pbs mediashift logo final\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/06/pbs-mediashift-logo-final-140x140.jpg\" alt=\"\" width=\"67\" height=\"67\">\u003c/a>\u003c/em>\u003cem>media and technology. Follow \u003ca href=\"http://twitter.com/#!/pbsmediashift\">@PBSMediaShift\u003c/a> for Twitter updates, or join us on \u003ca href=\"https://www.facebook.com/mediashift\">Facebook\u003c/a>.\u003c/em>\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Are Tablets Made for the Education Market Doomed?",
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"content": "\u003cfigure id=\"attachment_12132\" class=\"wp-caption alignright\" style=\"max-width: 300px\">\u003ca rel=\"attachment wp-att-12132\" href=\"http://ww2.kqed.org/mindshift/2011/06/are-tablets-made-for-the-education-market-doomed/entourage-edge/\">\u003cimg class=\"size-medium wp-image-12132\" title=\"entourage-edge\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2011/05/entourage-edge-300x255.jpg\" alt=\"\" width=\"300\" height=\"255\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\"> \u003c/figcaption>\u003c/figure>\n\u003cp>A couple of weeks ago, tablet maker \u003ca href=\"http://www.entourageedge.com/\">enTourage\u003c/a> announced that it was ceasing production of its pocket e-reader \u003ca href=\"http://www.entourageedge.com/\">eDGe\u003c/a> and was shutting its online e-bookstore. Although a consumer electronics device, the enTourage eDGe was aimed squarely at the educational market, inking a number of deals with major textbook providers and joining the Blackboard Alliance Program, hoping to get a leg up into the sector.\u003c/p>\n\u003cp>But to no avail apparently, as the closure of the e-bookstore and the termination of the eDGe's manufacturing and sales suggest.\u003c/p>\n\u003cp>Some consumers had complained that the books available in the Entourage Student store were priced too high -- higher than the prices of e-textbooks available on sites like Amazon and Barnes & Noble. And while enTourage also had its own Android App store, it too suffered from a lack of sales and downloads.\u003c/p>\n\u003caside class=\"pullquote alignleft\">Why make a distinction between a consumer product and one that's aimed solely at the education market?\u003c/aside>\n\u003cp>Pointing to the recent demise of another dual-screen e-reader, the \u003ca href=\"http://www.kno.com\">Kno\u003c/a>, which \u003ca href=\"http://allthingsd.com/20110407/intel-capital-conde-nast-ownerinvest-30-million-in-student-tablet-start-up-kno-intel-takes-over-hardware-biz/\">announced\u003c/a> in April that it too was ceasing production, Michael Koz from \u003ca href=\"http://goodereader.com/blog/electronic-readers/are-dual-screen-tablets-cursed-a-case-study-of-entourage-and-kno/\">Good E-Reader\u003c/a> wonders if dual-screen tablets are doomed. Despite their innovative two-screen design, both machines were largely panned by the press for being clunky, too heavy, and too expensive -- particularly in comparison with other e-readers and tablets on the market. And consumers seem to have agreed.\u003c!--more-->\u003c/p>\n\u003cp>But was it just a matter of the dual-screen design that was the problem here? Or was it that these two devices were aimed at the education market?\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Last week's \u003ca href=\"http://chronicle.com/blogs/wiredcampus/education-deptartment-clarifies-e-reader-accessibility-rules/31507\">Department of Education\u003c/a> notice to campuses to ensure that new devices are available to all students serves as a reminder that there are still significant obstacles to the accessibility of many e-readers and tablets for disabled students, making it challenging for schools themselves to adopt these devices broadly.\u003c/p>\n\u003cp>Furthermore, ownership of tablets and e-readers remains low among high school seniors and college students -- the primary target of the enTourage eDGe and Kno devices. According to a recent survey by the \u003ca href=\"http://pearsonfoundation.org/pr/new-survey-students-who-own-tablets-more-likely-to-favor-digital-textbooks.html\">Pearson Foundation\u003c/a>, just 4% of college-bound high school seniors and only 7% of college students own tablets, although nearly 20% say they plan to buy one within the next 6 months. Cost is a likely the determining factor here.\u003c/p>\n\u003cp>But do these prospective tablet buyers want an education-oriented tablet? Or will they opt to buy a consumer-oriented tablet -- an iPad or an Android tablet -- and then load it with educational apps and electronic textbooks? Why make a distinction between a consumer product and one that's aimed solely at the education market, especially if the goal is to integrate the best of user-friendly, popular devices that students already want and like to use into the learning process?\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The latter seems much more likely, and while analysts are predicting 2011 to be the year of the tablet, the demise of both the Kno and the enTourage eDGe doesn't make that post-PC future look terribly good for education-only devices, particularly heavy dual-screen ones.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Last week's \u003ca href=\"http://chronicle.com/blogs/wiredcampus/education-deptartment-clarifies-e-reader-accessibility-rules/31507\">Department of Education\u003c/a> notice to campuses to ensure that new devices are available to all students serves as a reminder that there are still significant obstacles to the accessibility of many e-readers and tablets for disabled students, making it challenging for schools themselves to adopt these devices broadly.\u003c/p>\n\u003cp>Furthermore, ownership of tablets and e-readers remains low among high school seniors and college students -- the primary target of the enTourage eDGe and Kno devices. According to a recent survey by the \u003ca href=\"http://pearsonfoundation.org/pr/new-survey-students-who-own-tablets-more-likely-to-favor-digital-textbooks.html\">Pearson Foundation\u003c/a>, just 4% of college-bound high school seniors and only 7% of college students own tablets, although nearly 20% say they plan to buy one within the next 6 months. Cost is a likely the determining factor here.\u003c/p>\n\u003cp>But do these prospective tablet buyers want an education-oriented tablet? Or will they opt to buy a consumer-oriented tablet -- an iPad or an Android tablet -- and then load it with educational apps and electronic textbooks? Why make a distinction between a consumer product and one that's aimed solely at the education market, especially if the goal is to integrate the best of user-friendly, popular devices that students already want and like to use into the learning process?\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>The latter seems much more likely, and while analysts are predicting 2011 to be the year of the tablet, the demise of both the Kno and the enTourage eDGe doesn't make that post-PC future look terribly good for education-only devices, particularly heavy dual-screen ones.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"id": "code-switch-life-kit",
"title": "Code Switch / Life Kit",
"info": "\u003cem>Code Switch\u003c/em>, which listeners will hear in the first part of the hour, has fearless and much-needed conversations about race. Hosted by journalists of color, the show tackles the subject of race head-on, exploring how it impacts every part of society — from politics and pop culture to history, sports and more.\u003cbr />\u003cbr />\u003cem>Life Kit\u003c/em>, which will be in the second part of the hour, guides you through spaces and feelings no one prepares you for — from finances to mental health, from workplace microaggressions to imposter syndrome, from relationships to parenting. The show features experts with real world experience and shares their knowledge. Because everyone needs a little help being human.\u003cbr />\u003cbr />\u003ca href=\"https://www.npr.org/podcasts/510312/codeswitch\">\u003cem>Code Switch\u003c/em> offical site and podcast\u003c/a>\u003cbr />\u003ca href=\"https://www.npr.org/lifekit\">\u003cem>Life Kit\u003c/em> offical site and podcast\u003c/a>\u003cbr />",
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"id": "commonwealth-club",
"title": "Commonwealth Club of California Podcast",
"info": "The Commonwealth Club of California is the nation's oldest and largest public affairs forum. As a non-partisan forum, The Club brings to the public airwaves diverse viewpoints on important topics. The Club's weekly radio broadcast - the oldest in the U.S., dating back to 1924 - is carried across the nation on public radio stations and is now podcasting. Our website archive features audio of our recent programs, as well as selected speeches from our long and distinguished history. This podcast feed is usually updated twice a week and is always un-edited.",
"airtime": "THU 10pm, FRI 1am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Commonwealth-Club-Podcast-Tile-360x360-1.jpg",
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"meta": {
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"source": "Commonwealth Club of California"
},
"link": "/radio/program/commonwealth-club",
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"google": "https://podcasts.google.com/feed/aHR0cDovL3d3dy5jb21tb253ZWFsdGhjbHViLm9yZy9hdWRpby9wb2RjYXN0L3dlZWtseS54bWw",
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},
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"id": "forum",
"title": "Forum",
"tagline": "The conversation starts here",
"info": "KQED’s live call-in program discussing local, state, national and international issues, as well as in-depth interviews.",
"airtime": "MON-FRI 9am-11am, 10pm-11pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Forum-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED Forum with Mina Kim and Alexis Madrigal",
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"source": "kqed",
"order": 9
},
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"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM5NTU3MzgxNjMz",
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"id": "freakonomics-radio",
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"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/freakonomicsRadio.png",
"officialWebsiteLink": "http://freakonomics.com/",
"airtime": "SUN 1am-2am, SAT 3pm-4pm",
"meta": {
"site": "radio",
"source": "WNYC"
},
"link": "/radio/program/freakonomics-radio",
"subscribe": {
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"apple": "https://itunes.apple.com/us/podcast/freakonomics-radio/id354668519",
"tuneIn": "https://tunein.com/podcasts/WNYC-Podcasts/Freakonomics-Radio-p272293/",
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},
"fresh-air": {
"id": "fresh-air",
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"info": "Hosted by Terry Gross, \u003cem>Fresh Air from WHYY\u003c/em> is the Peabody Award-winning weekday magazine of contemporary arts and issues. One of public radio's most popular programs, Fresh Air features intimate conversations with today's biggest luminaries.",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=214089682&at=11l79Y&ct=nprdirectory",
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"info": "A live production of NPR and WBUR Boston, in collaboration with stations across the country, Here & Now reflects the fluid world of news as it's happening in the middle of the day, with timely, in-depth news, interviews and conversation. Hosted by Robin Young, Jeremy Hobson and Tonya Mosley.",
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"rss": "https://feeds.npr.org/510051/podcast.xml"
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},
"hidden-brain": {
"id": "hidden-brain",
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"info": "Shankar Vedantam uses science and storytelling to reveal the unconscious patterns that drive human behavior, shape our choices and direct our relationships.",
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"airtime": "SUN 7pm-8pm",
"meta": {
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"source": "NPR"
},
"link": "/radio/program/hidden-brain",
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},
"how-i-built-this": {
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"title": "How I Built This with Guy Raz",
"info": "Guy Raz dives into the stories behind some of the world's best known companies. How I Built This weaves a narrative journey about innovators, entrepreneurs and idealists—and the movements they built.",
"imageSrc": "https://ww2.kqed.org/news/wp-content/uploads/sites/10/2018/05/howIBuiltThis.png",
"officialWebsiteLink": "https://www.npr.org/podcasts/510313/how-i-built-this",
"airtime": "SUN 7:30pm-8pm",
"meta": {
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},
"link": "/radio/program/how-i-built-this",
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"npr": "https://rpb3r.app.goo.gl/3zxy",
"apple": "https://itunes.apple.com/us/podcast/how-i-built-this-with-guy-raz/id1150510297?mt=2",
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"hyphenacion": {
"id": "hyphenacion",
"title": "Hyphenación",
"tagline": "Where conversation and cultura meet",
"info": "What kind of no sabo word is Hyphenación? For us, it’s about living within a hyphenation. Like being a third-gen Mexican-American from the Texas border now living that Bay Area Chicano life. Like Xorje! Each week we bring together a couple of hyphenated Latinos to talk all about personal life choices: family, careers, relationships, belonging … everything is on the table. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2025/03/Hyphenacion_FinalAssets_PodcastTile.png",
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"officialWebsiteLink": "/podcasts/hyphenacion",
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"order": 15
},
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"spotify": "https://open.spotify.com/show/2p3Fifq96nw9BPcmFdIq0o?si=39209f7b25774f38",
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},
"jerrybrown": {
"id": "jerrybrown",
"title": "The Political Mind of Jerry Brown",
"tagline": "Lessons from a lifetime in politics",
"info": "The Political Mind of Jerry Brown brings listeners the wisdom of the former Governor, Mayor, and presidential candidate. Scott Shafer interviewed Brown for more than 40 hours, covering the former governor's life and half-century in the political game and Brown has some lessons he'd like to share. ",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/The-Political-Mind-of-Jerry-Brown-Podcast-Tile-703x703-1.jpg",
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"officialWebsiteLink": "/podcasts/jerrybrown",
"meta": {
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"order": 18
},
"link": "/podcasts/jerrybrown",
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"apple": "https://itunes.apple.com/us/podcast/id1492194549",
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}
},
"latino-usa": {
"id": "latino-usa",
"title": "Latino USA",
"airtime": "MON 1am-2am, SUN 6pm-7pm",
"info": "Latino USA, the radio journal of news and culture, is the only national, English-language radio program produced from a Latino perspective.",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/latinoUsa.jpg",
"officialWebsiteLink": "http://latinousa.org/",
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},
"link": "/radio/program/latino-usa",
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"apple": "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?s=143441&mt=2&id=79681317&at=11l79Y&ct=nprdirectory",
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"rss": "https://feeds.npr.org/510016/podcast.xml"
}
},
"marketplace": {
"id": "marketplace",
"title": "Marketplace",
"info": "Our flagship program, helmed by Kai Ryssdal, examines what the day in money delivered, through stories, conversations, newsworthy numbers and more. Updated Monday through Friday at about 3:30 p.m. PT.",
"airtime": "MON-FRI 4pm-4:30pm, MON-WED 6:30pm-7pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Marketplace-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.marketplace.org/",
"meta": {
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"source": "American Public Media"
},
"link": "/radio/program/marketplace",
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"rss": "https://feeds.publicradio.org/public_feeds/marketplace-pm/rss/rss"
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},
"masters-of-scale": {
"id": "masters-of-scale",
"title": "Masters of Scale",
"info": "Masters of Scale is an original podcast in which LinkedIn co-founder and Greylock Partner Reid Hoffman sets out to describe and prove theories that explain how great entrepreneurs take their companies from zero to a gazillion in ingenious fashion.",
"airtime": "Every other Wednesday June 12 through October 16 at 8pm (repeats Thursdays at 2am)",
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"officialWebsiteLink": "https://mastersofscale.com/",
"meta": {
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},
"link": "/radio/program/masters-of-scale",
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"rss": "https://rss.art19.com/masters-of-scale"
}
},
"mindshift": {
"id": "mindshift",
"title": "MindShift",
"tagline": "A podcast about the future of learning and how we raise our kids",
"info": "The MindShift podcast explores the innovations in education that are shaping how kids learn. Hosts Ki Sung and Katrina Schwartz introduce listeners to educators, researchers, parents and students who are developing effective ways to improve how kids learn. We cover topics like how fed-up administrators are developing surprising tactics to deal with classroom disruptions; how listening to podcasts are helping kids develop reading skills; the consequences of overparenting; and why interdisciplinary learning can engage students on all ends of the traditional achievement spectrum. This podcast is part of the MindShift education site, a division of KQED News. KQED is an NPR/PBS member station based in San Francisco. You can also visit the MindShift website for episodes and supplemental blog posts or tweet us \u003ca href=\"https://twitter.com/MindShiftKQED\">@MindShiftKQED\u003c/a> or visit us at \u003ca href=\"/mindshift\">MindShift.KQED.org\u003c/a>",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Mindshift-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED MindShift: How We Will Learn",
"officialWebsiteLink": "/mindshift/",
"meta": {
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"source": "kqed",
"order": 12
},
"link": "/podcasts/mindshift",
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"apple": "https://podcasts.apple.com/us/podcast/mindshift-podcast/id1078765985",
"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vS1FJTkM1NzY0NjAwNDI5",
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}
},
"morning-edition": {
"id": "morning-edition",
"title": "Morning Edition",
"info": "\u003cem>Morning Edition\u003c/em> takes listeners around the country and the world with multi-faceted stories and commentaries every weekday. Hosts Steve Inskeep, David Greene and Rachel Martin bring you the latest breaking news and features to prepare you for the day.",
"airtime": "MON-FRI 3am-9am",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Morning-Edition-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.npr.org/programs/morning-edition/",
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"link": "/radio/program/morning-edition"
},
"onourwatch": {
"id": "onourwatch",
"title": "On Our Watch",
"tagline": "Deeply-reported investigative journalism",
"info": "For decades, the process for how police police themselves has been inconsistent – if not opaque. In some states, like California, these proceedings were completely hidden. After a new police transparency law unsealed scores of internal affairs files, our reporters set out to examine these cases and the shadow world of police discipline. On Our Watch brings listeners into the rooms where officers are questioned and witnesses are interrogated to find out who this system is really protecting. Is it the officers, or the public they've sworn to serve?",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/On-Our-Watch-Podcast-Tile-703x703-1.jpg",
"imageAlt": "On Our Watch from NPR and KQED",
"officialWebsiteLink": "/podcasts/onourwatch",
"meta": {
"site": "news",
"source": "kqed",
"order": 11
},
"link": "/podcasts/onourwatch",
"subscribe": {
"apple": "https://podcasts.apple.com/podcast/id1567098962",
"google": "https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5ucHIub3JnLzUxMDM2MC9wb2RjYXN0LnhtbD9zYz1nb29nbGVwb2RjYXN0cw",
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"stitcher": "https://www.stitcher.com/show/on-our-watch",
"rss": "https://feeds.npr.org/510360/podcast.xml"
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},
"on-the-media": {
"id": "on-the-media",
"title": "On The Media",
"info": "Our weekly podcast explores how the media 'sausage' is made, casts an incisive eye on fluctuations in the marketplace of ideas, and examines threats to the freedom of information and expression in America and abroad. For one hour a week, the show tries to lift the veil from the process of \"making media,\" especially news media, because it's through that lens that we see the world and the world sees us",
"airtime": "SUN 2pm-3pm, MON 12am-1am",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/onTheMedia.png",
"officialWebsiteLink": "https://www.wnycstudios.org/shows/otm",
"meta": {
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"source": "wnyc"
},
"link": "/radio/program/on-the-media",
"subscribe": {
"apple": "https://itunes.apple.com/us/podcast/on-the-media/id73330715?mt=2",
"tuneIn": "https://tunein.com/radio/On-the-Media-p69/",
"rss": "http://feeds.wnyc.org/onthemedia"
}
},
"pbs-newshour": {
"id": "pbs-newshour",
"title": "PBS NewsHour",
"info": "Analysis, background reports and updates from the PBS NewsHour putting today's news in context.",
"airtime": "MON-FRI 3pm-4pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/PBS-News-Hour-Podcast-Tile-360x360-1.jpg",
"officialWebsiteLink": "https://www.pbs.org/newshour/",
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"source": "pbs"
},
"link": "/radio/program/pbs-newshour",
"subscribe": {
"apple": "https://itunes.apple.com/us/podcast/pbs-newshour-full-show/id394432287?mt=2",
"tuneIn": "https://tunein.com/radio/PBS-NewsHour---Full-Show-p425698/",
"rss": "https://www.pbs.org/newshour/feeds/rss/podcasts/show"
}
},
"perspectives": {
"id": "perspectives",
"title": "Perspectives",
"tagline": "KQED's series of daily listener commentaries since 1991",
"info": "KQED's series of daily listener commentaries since 1991.",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2025/01/Perspectives_Tile_Final.jpg",
"imageAlt": "KQED Perspectives",
"officialWebsiteLink": "/perspectives/",
"meta": {
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"source": "kqed",
"order": 14
},
"link": "/perspectives",
"subscribe": {
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"npr": "https://www.npr.org/podcasts/432309616/perspectives",
"rss": "https://ww2.kqed.org/perspectives/category/perspectives/feed/",
"google": "https://podcasts.google.com/feed/aHR0cHM6Ly93dzIua3FlZC5vcmcvcGVyc3BlY3RpdmVzL2NhdGVnb3J5L3BlcnNwZWN0aXZlcy9mZWVkLw"
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},
"planet-money": {
"id": "planet-money",
"title": "Planet Money",
"info": "The economy explained. Imagine you could call up a friend and say, Meet me at the bar and tell me what's going on with the economy. Now imagine that's actually a fun evening.",
"airtime": "SUN 3pm-4pm",
"imageSrc": "https://ww2.kqed.org/radio/wp-content/uploads/sites/50/2018/04/planetmoney.jpg",
"officialWebsiteLink": "https://www.npr.org/sections/money/",
"meta": {
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"source": "npr"
},
"link": "/radio/program/planet-money",
"subscribe": {
"npr": "https://rpb3r.app.goo.gl/M4f5",
"apple": "https://itunes.apple.com/us/podcast/planet-money/id290783428?mt=2",
"tuneIn": "https://tunein.com/podcasts/Business--Economics-Podcasts/Planet-Money-p164680/",
"rss": "https://feeds.npr.org/510289/podcast.xml"
}
},
"politicalbreakdown": {
"id": "politicalbreakdown",
"title": "Political Breakdown",
"tagline": "Politics from a personal perspective",
"info": "Political Breakdown is a new series that explores the political intersection of California and the nation. Each week hosts Scott Shafer and Marisa Lagos are joined with a new special guest to unpack politics -- with personality — and offer an insider’s glimpse at how politics happens.",
"airtime": "THU 6:30pm-7pm",
"imageSrc": "https://cdn.kqed.org/wp-content/uploads/2024/04/Political-Breakdown-2024-Podcast-Tile-703x703-1.jpg",
"imageAlt": "KQED Political Breakdown",
"officialWebsiteLink": "/podcasts/politicalbreakdown",
"meta": {
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"source": "kqed",
"order": 5
},
"link": "/podcasts/politicalbreakdown",
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