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"content": "\u003cp>On the second floor of Morgan State University's engineering building, Jacob Walker, 12, is putting the finishing touches on a ruler he's just created.\u003c/p>\n\u003cp>Not yet an actual ruler. One he's designing on the computer. He just needs to add his initials — then it's time to produce it on a 3-D printer.\u003c/p>\n\u003cp>Jacob starts seventh grade in the fall and has big dreams. Building this ruler is all part of the plan.\u003c/p>\n\u003cp>\"When I was a child,\" he says, \"I loved to play with Legos, and it inspired me to be an engineer when I get older.\"\u003c/p>\n\u003cp>Jacob is one of some 50 boys in this free, four-week camp at Morgan State. It's called the Minority Male Makers Program — paid for by Verizon.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Students learn to code, design apps, create products — even build a business plan. After they design their rulers, they start pitching ideas: a candy-selling business, a website for kids having trouble studying, an app to find your lost keys.\u003c/p>\n\u003cp>\"We knew that they had these types of capabilities,\" says LaDawn Partlow, a lecturer at Morgan State, who oversees the program. \"It just was about providing them the opportunities and the resources and the outlets to bring it out of them.\"\u003c/p>\n\u003cfigure id=\"attachment_41466\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-41466\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/mg_5178_slide-a6f97a2ea3b418ddc556121f8a525506dd96dcb0-e1438605006397.jpg\" alt=\"Current Morgan State students work as teaching aides and mentors.\" width=\"1920\" height=\"1280\">\u003cfigcaption class=\"wp-caption-text\">Current Morgan State students work as teaching aides and mentors. \u003ccite>(Elissa Nadworny/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>To find students, Partlow and her team reached out to local middle-school principals and counselors with this simple request:\u003c/p>\n\u003cp>\"We want students who seem like they may need more of a challenge, who on a daily basis may seem a little removed from class,\" she says. \"They may be bored.\"\u003c/p>\n\u003cp>They aren't now. Partlow says some of these kids know the material better than she does, but they're still young and impressionable. And that matters.\u003c/p>\n\u003cp>\"Why not start with the middle schools,\" she says. \"That's where you want to grab the attention of the students. After that they've pretty much formed their own path.\"\u003c/p>\n\u003cp>[contextly_sidebar id=\"hWYnUlyiaRsRmI3VQHuW2aqxZko22GiP\"]\u003c/p>\n\u003cp>Another benefit of the program: Current Morgan State students work as teaching aides and mentors. They're not just there to help students with the work. They're role models, showing these kids what's possible: college and a career in engineering, math, or tech.\u003c/p>\n\u003cp>\"I relate a lot to these kids,\" says mentor Chris Gaines, 26. \"There's no limits for them, and that's what I want to share with them.\"\u003c/p>\n\u003cp>Gaines is back at Morgan State earning a math degree — after working for several years as an electrical engineer.\u003c/p>\n\u003cp>\"From my experience in the industry, there's not many young men of color,\" Gaines says. At work, it sometimes got uncomfortable when talk turned to stories of Trayvon Martin or Michael Brown.\u003c/p>\n\u003cp>\"I was the only young black man in my previous job,\" Gaines says. \"I just had to speak up for these young fellows. So they could understand my perspective. Instead of arguing, I said, 'How about I just contribute and do my part?' And that's why I'm here.\"\u003c/p>\n\u003cfigure id=\"attachment_41465\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-41465\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/mg_5032_slide-f64f4344a8987206d69174ee3a9e0af8d8e218e9-e1438605143285.jpg\" alt=\"Darryl Burrell, a junior at Morgan State, helps rising seventh-grader Antonne Richardson, 11, build his 3-D ruler.\" width=\"1920\" height=\"1280\">\u003cfigcaption class=\"wp-caption-text\">Darryl Burrell, a junior at Morgan State, helps rising seventh-grader Antonne Richardson, 11, build his 3-D ruler. \u003ccite>(Elissa Nadworny/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Though summer classes wrapped up this week, the program runs for two years.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Jacob Walker and his classmates will come back to campus for several Saturdays throughout the school year. Mentor Chris Gaines says he'll be there to answer questions about engineering, college — and life.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2015 NPR. To see more, visit http://www.npr.org/.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Coding+Camp+to+Baltimore+Schools%3A+Bring+Us+Your+Bored%21&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\" alt=\"\">\u003c/div>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>On the second floor of Morgan State University's engineering building, Jacob Walker, 12, is putting the finishing touches on a ruler he's just created.\u003c/p>\n\u003cp>Not yet an actual ruler. One he's designing on the computer. He just needs to add his initials — then it's time to produce it on a 3-D printer.\u003c/p>\n\u003cp>Jacob starts seventh grade in the fall and has big dreams. Building this ruler is all part of the plan.\u003c/p>\n\u003cp>\"When I was a child,\" he says, \"I loved to play with Legos, and it inspired me to be an engineer when I get older.\"\u003c/p>\n\u003cp>Jacob is one of some 50 boys in this free, four-week camp at Morgan State. It's called the Minority Male Makers Program — paid for by Verizon.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Students learn to code, design apps, create products — even build a business plan. After they design their rulers, they start pitching ideas: a candy-selling business, a website for kids having trouble studying, an app to find your lost keys.\u003c/p>\n\u003cp>\"We knew that they had these types of capabilities,\" says LaDawn Partlow, a lecturer at Morgan State, who oversees the program. \"It just was about providing them the opportunities and the resources and the outlets to bring it out of them.\"\u003c/p>\n\u003cfigure id=\"attachment_41466\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-41466\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/mg_5178_slide-a6f97a2ea3b418ddc556121f8a525506dd96dcb0-e1438605006397.jpg\" alt=\"Current Morgan State students work as teaching aides and mentors.\" width=\"1920\" height=\"1280\">\u003cfigcaption class=\"wp-caption-text\">Current Morgan State students work as teaching aides and mentors. \u003ccite>(Elissa Nadworny/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>To find students, Partlow and her team reached out to local middle-school principals and counselors with this simple request:\u003c/p>\n\u003cp>\"We want students who seem like they may need more of a challenge, who on a daily basis may seem a little removed from class,\" she says. \"They may be bored.\"\u003c/p>\n\u003cp>They aren't now. Partlow says some of these kids know the material better than she does, but they're still young and impressionable. And that matters.\u003c/p>\n\u003cp>\"Why not start with the middle schools,\" she says. \"That's where you want to grab the attention of the students. After that they've pretty much formed their own path.\"\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>Another benefit of the program: Current Morgan State students work as teaching aides and mentors. They're not just there to help students with the work. They're role models, showing these kids what's possible: college and a career in engineering, math, or tech.\u003c/p>\n\u003cp>\"I relate a lot to these kids,\" says mentor Chris Gaines, 26. \"There's no limits for them, and that's what I want to share with them.\"\u003c/p>\n\u003cp>Gaines is back at Morgan State earning a math degree — after working for several years as an electrical engineer.\u003c/p>\n\u003cp>\"From my experience in the industry, there's not many young men of color,\" Gaines says. At work, it sometimes got uncomfortable when talk turned to stories of Trayvon Martin or Michael Brown.\u003c/p>\n\u003cp>\"I was the only young black man in my previous job,\" Gaines says. \"I just had to speak up for these young fellows. So they could understand my perspective. Instead of arguing, I said, 'How about I just contribute and do my part?' And that's why I'm here.\"\u003c/p>\n\u003cfigure id=\"attachment_41465\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003cimg class=\"size-full wp-image-41465\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/08/mg_5032_slide-f64f4344a8987206d69174ee3a9e0af8d8e218e9-e1438605143285.jpg\" alt=\"Darryl Burrell, a junior at Morgan State, helps rising seventh-grader Antonne Richardson, 11, build his 3-D ruler.\" width=\"1920\" height=\"1280\">\u003cfigcaption class=\"wp-caption-text\">Darryl Burrell, a junior at Morgan State, helps rising seventh-grader Antonne Richardson, 11, build his 3-D ruler. \u003ccite>(Elissa Nadworny/NPR)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>Though summer classes wrapped up this week, the program runs for two years.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>Jacob Walker and his classmates will come back to campus for several Saturdays throughout the school year. Mentor Chris Gaines says he'll be there to answer questions about engineering, college — and life.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2015 NPR. To see more, visit http://www.npr.org/.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Coding+Camp+to+Baltimore+Schools%3A+Bring+Us+Your+Bored%21&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\" alt=\"\">\u003c/div>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>Educators at Nordahl Grieg Upper Secondary, a public high school in Norway, are taking a \u003ca href=\"http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/\" target=\"_blank\">unique approach to teaching\u003c/a> that treats video games as just another classroom tool.\u003c/p>\n\u003cp>If teachers use books, music, videos and websites as resources for teaching, video games should also be included on that list, according to Nordahl Grieg teacher Tobias Staaby. He and his colleagues, including Aleksander Husøy, have been demonstrating the uses of video games to educators by inviting them to a workshop at the school each semester.\u003c/p>\n\u003cp>Staaby says it helps to take a look at who plays games. According to the Entertainment Software Association, which represents the video game industry, the average age of a video game player in the U.S. is \u003ca href=\"http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf\">35 years old\u003c/a>, which can be closer to the age of a teacher than a student.\u003c/p>\n\u003cp>Staaby and Husøy were at the Games Learning Society \u003ca href=\"http://www.glsconference.org/\">conference\u003c/a> in Wisconsin earlier this month to talk about how they use video games in the classroom. When they host their workshops for teachers, they start off with these steps:\u003c/p>\n\u003cp>\u003cstrong>Show That It Works\u003c/strong>\u003cbr>\nWhen educators observe classrooms that use video games for learning, they can see the discussions that unfold and the lessons learned through the platform. In digital games like \"\u003ca href=\"https://www.telltalegames.com/walkingdead/\">The Walking Dead\u003c/a>,\" players have to make choices, explain their decisions and experience the results of their selections. Controlling outcomes, such as a character's path and responses, makes a video game a different and more immersive experience than traditional books or movies in which the content is fixed.\u003c/p>\n\u003cfigure id=\"attachment_41397\" class=\"wp-caption alignnone\" style=\"max-width: 1280px\">\u003cimg class=\"wp-image-41397 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Walking-Dead.jpg\" alt=\"A screengrab of The Walking Dead game by TellTale Games. The player has to decide how to respond to a group of strangers. \" width=\"1280\" height=\"720\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead.jpg 1280w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-960x540.jpg 960w\" sizes=\"(max-width: 1280px) 100vw, 1280px\">\u003cfigcaption class=\"wp-caption-text\">A screengrab of 'The Walking Dead' game by TellTale Games. In this scene, the player has to decide how to respond to a group of strangers.\u003c/figcaption>\u003c/figure>\n\u003cp>Attending a Nordahl Grieg workshop to learn about video games in the classroom is one option, but there may be a teacher nearby who is using games. For educators with specific content areas and needs, there are game reviews written by educators on \u003ca href=\"http://www.gamindex.org\">Gamindex\u003c/a> and Common Sense \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003cstrong>Play!\u003c/strong>\u003cbr>\nIn the workshop, educators can start playing games to see how they work. Staaby and Husøy start them off with \"\u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/16/gone-home-a-video-game-as-a-tool-for-teaching-critical-thinking/\">Gone Home\u003c/a>,\" \"\u003ca href=\"http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/\">The Walking Dead\u003c/a>\" and \"\u003ca href=\"https://www.youtube.com/watch?v=pH_tYB_Ntlg\">This War of Mine\u003c/a>.\"\u003c/p>\n\u003cp>\u003cstrong>Create\u003c/strong>\u003cbr>\nAfter trying out the games, educators look for ways to create lessons. Staaby, Husøy and their colleagues share and develop ideas during the workshop, but encourage anyone interested in using video games in the classroom to take ownership over how they will use them.\u003c/p>\n\u003cp>“It’s important to experience autonomy and be in control of whatever you’re doing,” said Staaby. “We say it’s important for students to be motivated and be in control of their learning situation, but that applies to teachers as well.”\u003c/p>\n\u003cp>And while there are out-of-the-box lesson plans, Staaby encourages educators to adapt lessons to their own classrooms. He says to think of a lesson plan as a recipe that can be adjusted for the ingredients you have available and that will meet the dietary needs of your students.\u003c/p>\n\u003cp>[contextly_sidebar id=\"tiJlDvUtqYfLOcWfvsbr6WaFcYMGWLjd\"]\u003c/p>\n\u003cp>\u003cstrong>Rethink Learning Goals\u003c/strong>\u003cbr>\nIn some cases, the learning that takes place when using games isn’t immediately obvious. Many of the workshop video games at Nordahl Grieg were not designed to be educational and don’t come with specified learning goals, but creative educators identified benefits for students anyway.\u003c/p>\n\u003cp>Staaby likens this approach to what teachers already do with films, books or videos that weren’t created with students in mind but can spark lessons, even if those sources are not packaged as educational content. He refers to an observation Husøy made about the bias many educators feel against video games as a learning tool.\u003c/p>\n\u003cp>“It’s weird the assumption that games have to have this stamp of approval,\" said Staaby. \"If it’s the EDU version, it’s OK. But we don’t have EDU versions of classical literature or music or movies.”\u003c/p>\n\u003cp>\u003cstrong>Don’t Be Afraid to Fail\u003c/strong>\u003cbr>\nGames allow players multiple attempts at accomplishing any goal, a good model for educators to use in their own approach to teaching with video games. Often teachers feel they need to be technically savvy with the game before using it as a teaching tool, but games are the perfect opportunity for teachers to share responsibility for learning with students. Trusting students in this way gives them learning autonomy, builds relationships and lets them be the experts, a great way to learn.\u003c/p>\n\u003cp>“The teacher’s job is not to be a good game player. You are supposed to be an enabler and catalyst for learning,\" Staaby said.\u003c/p>\n\u003cp>Check out what learning is like at Nordahl Grieg Upper Secondary:\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=d0DjI4u8OEg\u003c/p>\n\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>Educators at Nordahl Grieg Upper Secondary, a public high school in Norway, are taking a \u003ca href=\"http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/\" target=\"_blank\">unique approach to teaching\u003c/a> that treats video games as just another classroom tool.\u003c/p>\n\u003cp>If teachers use books, music, videos and websites as resources for teaching, video games should also be included on that list, according to Nordahl Grieg teacher Tobias Staaby. He and his colleagues, including Aleksander Husøy, have been demonstrating the uses of video games to educators by inviting them to a workshop at the school each semester.\u003c/p>\n\u003cp>Staaby says it helps to take a look at who plays games. According to the Entertainment Software Association, which represents the video game industry, the average age of a video game player in the U.S. is \u003ca href=\"http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf\">35 years old\u003c/a>, which can be closer to the age of a teacher than a student.\u003c/p>\n\u003cp>Staaby and Husøy were at the Games Learning Society \u003ca href=\"http://www.glsconference.org/\">conference\u003c/a> in Wisconsin earlier this month to talk about how they use video games in the classroom. When they host their workshops for teachers, they start off with these steps:\u003c/p>\n\u003cp>\u003cstrong>Show That It Works\u003c/strong>\u003cbr>\nWhen educators observe classrooms that use video games for learning, they can see the discussions that unfold and the lessons learned through the platform. In digital games like \"\u003ca href=\"https://www.telltalegames.com/walkingdead/\">The Walking Dead\u003c/a>,\" players have to make choices, explain their decisions and experience the results of their selections. Controlling outcomes, such as a character's path and responses, makes a video game a different and more immersive experience than traditional books or movies in which the content is fixed.\u003c/p>\n\u003cfigure id=\"attachment_41397\" class=\"wp-caption alignnone\" style=\"max-width: 1280px\">\u003cimg class=\"wp-image-41397 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Walking-Dead.jpg\" alt=\"A screengrab of The Walking Dead game by TellTale Games. The player has to decide how to respond to a group of strangers. \" width=\"1280\" height=\"720\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead.jpg 1280w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Walking-Dead-960x540.jpg 960w\" sizes=\"(max-width: 1280px) 100vw, 1280px\">\u003cfigcaption class=\"wp-caption-text\">A screengrab of 'The Walking Dead' game by TellTale Games. In this scene, the player has to decide how to respond to a group of strangers.\u003c/figcaption>\u003c/figure>\n\u003cp>Attending a Nordahl Grieg workshop to learn about video games in the classroom is one option, but there may be a teacher nearby who is using games. For educators with specific content areas and needs, there are game reviews written by educators on \u003ca href=\"http://www.gamindex.org\">Gamindex\u003c/a> and Common Sense \u003ca href=\"https://www.graphite.org/\">Graphite\u003c/a>.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003cstrong>Play!\u003c/strong>\u003cbr>\nIn the workshop, educators can start playing games to see how they work. Staaby and Husøy start them off with \"\u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/16/gone-home-a-video-game-as-a-tool-for-teaching-critical-thinking/\">Gone Home\u003c/a>,\" \"\u003ca href=\"http://ww2.kqed.org/mindshift/2014/07/21/literature-ethics-physics-its-all-in-video-games-at-this-norwegian-school/\">The Walking Dead\u003c/a>\" and \"\u003ca href=\"https://www.youtube.com/watch?v=pH_tYB_Ntlg\">This War of Mine\u003c/a>.\"\u003c/p>\n\u003cp>\u003cstrong>Create\u003c/strong>\u003cbr>\nAfter trying out the games, educators look for ways to create lessons. Staaby, Husøy and their colleagues share and develop ideas during the workshop, but encourage anyone interested in using video games in the classroom to take ownership over how they will use them.\u003c/p>\n\u003cp>“It’s important to experience autonomy and be in control of whatever you’re doing,” said Staaby. “We say it’s important for students to be motivated and be in control of their learning situation, but that applies to teachers as well.”\u003c/p>\n\u003cp>And while there are out-of-the-box lesson plans, Staaby encourages educators to adapt lessons to their own classrooms. He says to think of a lesson plan as a recipe that can be adjusted for the ingredients you have available and that will meet the dietary needs of your students.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>\u003cstrong>Rethink Learning Goals\u003c/strong>\u003cbr>\nIn some cases, the learning that takes place when using games isn’t immediately obvious. Many of the workshop video games at Nordahl Grieg were not designed to be educational and don’t come with specified learning goals, but creative educators identified benefits for students anyway.\u003c/p>\n\u003cp>Staaby likens this approach to what teachers already do with films, books or videos that weren’t created with students in mind but can spark lessons, even if those sources are not packaged as educational content. He refers to an observation Husøy made about the bias many educators feel against video games as a learning tool.\u003c/p>\n\u003cp>“It’s weird the assumption that games have to have this stamp of approval,\" said Staaby. \"If it’s the EDU version, it’s OK. But we don’t have EDU versions of classical literature or music or movies.”\u003c/p>\n\u003cp>\u003cstrong>Don’t Be Afraid to Fail\u003c/strong>\u003cbr>\nGames allow players multiple attempts at accomplishing any goal, a good model for educators to use in their own approach to teaching with video games. Often teachers feel they need to be technically savvy with the game before using it as a teaching tool, but games are the perfect opportunity for teachers to share responsibility for learning with students. Trusting students in this way gives them learning autonomy, builds relationships and lets them be the experts, a great way to learn.\u003c/p>\n\u003cp>“The teacher’s job is not to be a good game player. You are supposed to be an enabler and catalyst for learning,\" Staaby said.\u003c/p>\n\u003cp>Check out what learning is like at Nordahl Grieg Upper Secondary:\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/d0DjI4u8OEg'\n title='//www.youtube.com/embed/d0DjI4u8OEg'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Teacher Recommended: 50 Favorite Classroom Apps",
"title": "Teacher Recommended: 50 Favorite Classroom Apps",
"headTitle": "MindShift | KQED News",
"content": "\u003cp>Educators and students are quickly becoming more comfortable with classroom technology, allowing them to shift from thinking about the technical side of integrating a new tool to focusing on how it improves learning. While the sheer number of education apps is still overwhelming, increasingly teachers have found what works for them and are sticking to them.\u003c/p>\n\u003cp>“The conversations I had were radically different than they were a year ago,” said \u003ca href=\"http://mluhtala.blogspot.com/\" target=\"_blank\">Michelle Luhtala\u003c/a>, the librarian for New Canaan High School and host of an Emerging Tech webinar on \u003ca href=\"http://home.edweb.net/\" target=\"_blank\">edWeb\u003c/a>. She tapped her professional learning network of educators, teaching all grades and located all over the country, to share their favorite tech tools.\u003c/p>\n\u003caside class=\"pullquote alignright\">'If it doesn’t feel different than it did a year ago, that's alarming. It should feel the same, but better.'\u003c/aside>\n\u003cp>“A year ago people felt like it was this new thing that was so overwhelming,” Luhtala said, “and now it really seems much more comfortable.”\u003c/p>\n\u003cp>Educators have become proficient with their favorite classroom apps and are getting more creative with using them to achieve teaching goals. “You are giving them an opportunity to improve their own expectations because they aren’t just dealing with the technology,\" Luhtala said. \"They are thinking about how to best integrate the innovation with content.\"\u003c/p>\n\u003cp>Rather than picking an app and trying to find a place for it in the classroom, Luhtala is hearing educators and their students describe what they want to do and then how they chose a tech tool to make that happen. “They’re talking about what kids are doing in the classroom far more than they are about the devices and the apps,” Luhtala said. “That’s where we want to be.”\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Luhtala has also noticed some app fatigue among her colleagues. If they are using something that works well, they’ll probably stick with it, even if another slightly better product comes along. Learning is hard and change is even harder, so once teachers have found a tool that meets their learning goals, they are unlikely to shift without a good reason.\u003c/p>\n\u003cp>“It’s hard to get the teachers on board with this at all, so to say we’re going to do it differently next year is a tough sell,” Luhtala said.\u003c/p>\n\u003cp>The list of apps that educators favor this year shares some commonalities with \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/\" target=\"_blank\">last year’s favorites\u003c/a>. Teachers tend to drop apps if they become too expensive or sometimes if the updates are so overwhelming that they no longer know how to use the product. Luhtala explained it’s a delicate balance: “If it doesn’t feel different than it did a year ago, that’s alarming. It should feel the same, but better.”\u003c/p>\n\u003cp>The repeat apps that have made it to \u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet59/\" target=\"_blank\">this favorite list\u003c/a> added functionality without doing so too quickly. They also tend to target younger students -- high school students mostly use their phones for personal computing and their laptops for school. The emphasis in the higher grades is still on reading and typing -- teachers give students fewer opportunities to express their learning in creative ways, so the tools of choice tend to be basic. High school kids use Google Apps because they can easily collaborate.\u003c/p>\n\u003cp>\u003cstrong>APPS TO ACQUIRE INFORMATION\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skype.png\">\u003cimg class=\"alignleft size-full wp-image-41311\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skype.png\" alt=\"Skype\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype.png 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-75x75.png 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/skype/\" target=\"_blank\">Skype\u003c/a>: Educators love simple tools that they can use in multiple ways. Skype is a great way to virtually bring experts into the classroom and to help students make real-world connections to what they’re learning. “If we are talking about acquiring knowledge, Skype is brilliant,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Google-hangout-e1438028060143.png\">\u003cimg class=\"alignleft wp-image-41312 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Google-hangout-e1438028123180.png\" alt=\"Google hangout\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/google-hangouts/\" target=\"_blank\">Google Hangouts\u003c/a>: Similarly, Google Hangouts is a great tool for connecting with other educators, students and classes. It’s easy to integrate with other Google products like Google Calendar and easy to send notifications inviting people to the conversation. “It is a highly utilitarian tool because of all the functionalities,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/junaio.jpg\">\u003cimg class=\"alignleft size-full wp-image-41341\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/junaio.jpg\" alt=\"junaio\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/junaio/\" target=\"_blank\">Junaio\u003c/a>: This augmented reality app is a great way to connect digital media content to a physical object. Unlike similar products, it will scan both QR codes and bar codes. It can be used in connection to maps, to find local events and in any number of other creative ways. “It’s really a cool way to discover your world,” Luhtala said. It works only on iPhones, but is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Screen-shot-2015-07-27-at-2.50.43-PM-e1438033977831.png\">\u003cimg class=\"alignleft size-full wp-image-41337\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Screen-shot-2015-07-27-at-2.50.43-PM-e1438033977831.png\" alt=\"Screen shot 2015-07-27 at 2.50.43 PM\" width=\"140\" height=\"136\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/layar/\" target=\"_blank\">Layar\u003c/a>: Another augmented reality tool, several elementary school teachers found it worked better for little kids than Aurasma, which requires individual accounts that can get complicated with young learners. Luhtala has used augmented reality to attach student-created video book reviews to titles in the library. Compatible with iPhones and iPads, this app is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ilearn.jpg\">\u003cimg class=\"alignleft size-full wp-image-41338\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ilearn.jpg\" alt=\"ilearn\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/ilearn-us-states/\" target=\"_blank\">iLearn United States\u003c/a>: This game-like app has a learn mode and a game mode. Students acquire facts about a state like its state flower and flag and then use that information in a game, scoring points against a clock. It works on iPhone and iPad and the lite version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/stackstates.jpg\">\u003cimg class=\"alignleft size-full wp-image-41339\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/stackstates.jpg\" alt=\"stackstates\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/stack-the-states/\" target=\"_blank\">Stack the States\u003c/a>: This app allows kids to play with virtual flashcards in a fun easy way. Once they know the information, they put them in their “stack.” It works on iPhones and iPads and the lite version is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Kahoot-e1438028199416.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41316\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Kahoot-e1438028199416.jpeg\" alt=\"Kahoot\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/kahoot/\" target=\"_blank\">Kahoot\u003c/a>: This app allows teachers to create quizzes that are more fun and interactive than what can be done simply in Google Forms. “Kahoot is an opportunity for teachers to create much more engaging materials,” Luhtala said. It also allows teachers to customize quizzes for students’ needs, changing details down to a very granular level. It is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Plickers-e1438028309526.png\">\u003cimg class=\"alignleft size-full wp-image-41317\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Plickers-e1438028309526.png\" alt=\"Plickers\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/plickers/\" target=\"_blank\">Plickers\u003c/a>: One easy way many educators are using technology in the classroom is to have students respond to short questions during a lesson to test for understanding. That works fine when all kids have a smartphone or device, but Plickers is a solution for more low-tech classrooms. Teachers issue cards with choices on them (A,B,C,D). The teacher poses the question and students hold up the card corresponding to the answer they want to give. The teacher then uses her phone or iPad to scan across the room. Plickers registers the results and feeds it all into a database. It can be used on iPhone and Android devices as well as on the Web and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ABCya.jpg\">\u003cimg class=\"alignleft size-full wp-image-41340\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ABCya.jpg\" alt=\"ABCya\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/abcya-com/\" target=\"_blank\">ABCya\u003c/a>: This app offers an interactive game-based learning environment for language. It is designed for grades K-5 and features beautiful design and crisp graphics. It’s also Web-based and uses Flash, but students can log in at home as well. This tool is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Spelling-City.jpeg\">\u003cimg class=\"alignleft wp-image-41308 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Spelling-City-e1438028148232.jpeg\" alt=\"Spelling City\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/vocabulary-spellingcity/\" target=\"_blank\">Spelling City\u003c/a>: The app offers 25 online spelling games. “It’s totally customizable so [the teacher] can have control over how to tie the word into a sentence,” Luhtala said. Teachers love this because they can connect the vocabulary to other classroom content and share what’s going on in class with parents. It is Web-based, as well as available on iPad and iPhone. The basic version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/epic.jpg\">\u003cimg class=\"alignleft size-full wp-image-41343\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/epic.jpg\" alt=\"epic\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/epic-books-for-kids/\" target=\"_blank\">Epic!\u003c/a>: This is essentially a huge e-book library. “They have amazing stuff,” Luhtala said. The collection includes everything from picture books to graphic novels and even junior novels. One teacher described Epic as “Netflix for kids books” because it offers thousands of titles. The books are for ages 4 and up and are fairly interactive. It is free and works on iPads and iPhones.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Biblionasium-e1438028345921.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41318\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Biblionasium-e1438028345921.jpeg\" alt=\"Biblionasium\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/biblionasium/\" target=\"_blank\">Biblionasium\u003c/a>: Part learning management system, part conversation starter, Biblionasium is like GoodReads for elementary and middle school students. Teachers can create classrooms within the site, monitor students’ reading and see conversations around a book. This is a great way for younger kids to practice interacting in an online forum that is designated for them and their books. The site is Web-based and FREE.\u003c/p>\n\u003cp>\u003cstrong>APPS THAT HELP MAKE MEANING\u003c/strong>\u003c/p>\n\u003cp>The apps in this section help organize or share information that students or teachers have already found. “This is when we start shifting the knowledge around and owning it,” Luhtala said. “It’s not just ingesting knowledge, it’s manipulating it.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Symbaloo-e1438028379372.png\">\u003cimg class=\"alignleft size-full wp-image-41319\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Symbaloo-e1438028379372.png\" alt=\"Symbaloo\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/symbaloo-edu/\" target=\"_blank\">Symbaloo\u003c/a>: Many teachers love this organizational tool. It allows a librarian or teacher to create accounts featuring a group of apps appropriate for each group of students. Kids can get comfortable with the apps and sites the teacher expects them to use without distractions. “This has been highly effective in the elementary library,” Luhtala said. This app is available on the Web, Android phones and iPhones. It’s free for individual use, $34.99/year for a librarian or teacher account.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/pearltrees.jpg\">\u003cimg class=\"alignleft size-full wp-image-41344\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/pearltrees.jpg\" alt=\"pearltrees\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/pearltrees/\" target=\"_blank\">Pearltrees\u003c/a>: Luhtala loves this app as an organizational, bookmarking and social tool all at once. It’s a bit like a Livebinder and allows users to share lists of resources easily. Luhtala’s one complaint is that she can’t duplicate a Pearltree and modify it without modifying the original. It’s available for iPhone, iPad and Web with flash and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Seesaw-app-e1438028409114.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41320\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Seesaw-app-e1438028409114.jpeg\" alt=\"Seesaw app\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/seesaw-the-learning-journal/\" target=\"_blank\">SeeSaw\u003c/a>: This is an easy portfolio tool that allows teachers, students and parents to see and access video, audio, photo and text artifacts of learning. It’s easy to set up and even kids at the lowest level can use it. “You can watch the growth of the student and collect that formative assessment evidence through their progression,” Luhtala said. It's compatible with iOS devices and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/evernote.jpg\">\u003cimg class=\"alignleft size-full wp-image-41345\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/evernote.jpg\" alt=\"evernote\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/notability.jpg\">\u003cimg class=\"alignleft size-full wp-image-41346\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/notability.jpg\" alt=\"notability\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/evernote/\" target=\"_blank\">Evernote\u003c/a> and \u003ca href=\"https://edshelf.com/tool/notability/\" target=\"_blank\">Notability\u003c/a>: Both these apps are often mentioned. Evernote is free and cross-platform, but tends to compartmentalize. Notability has a charge associated with it ($1.99 per download) and is only for iPads. However, that allows it to integrate elements of Apple apps into the experience. Luhtala’s sophomore students experimented with both apps and liked Notability better for school work. Luhtala believes the apps could have separate purposes, and users don’t have to choose one or the other.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/padlet-e1438028444487.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41321\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/padlet-e1438028444487.jpeg\" alt=\"padlet\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/padlet/\" target=\"_blank\">Padlet\u003c/a>: “I’ve shared this multiple times and will continue to share,” Luhtala said. The simple app is a great way to crowdsource info, essentially collecting notes from lots of people in one place. Padlet is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/postit.jpg\">\u003cimg class=\"alignleft size-full wp-image-41347\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/postit.jpg\" alt=\"postit\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/post-it-plus/\" target=\"_blank\">Post-it Plus\u003c/a>: This app is offering a solution to that moment at the end of a workshop when the whiteboard is covered in individual Post-it notes that need to be captured. Take a snapshot of the board with the app, and it recognizes each individual small Post-it as a separate message. The user can then reorganize and share. This app is iOS compatible and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Mindomo.png\">\u003cimg class=\"alignleft size-full wp-image-41322\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Mindomo.png\" alt=\"Mindomo\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo.png 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-75x75.png 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/mindomo/\" target=\"_blank\">Mindomo\u003c/a>: This graphic organizing tool allows students to collaboratively create “mind-maps” of ideas. Luhtala used this tool with sophomores. “They were able to web out all their thinking and connect links to the major ideas around this one book,” she said. The free version allows a user to make three maps. After that a teacher license is $69/year. It is Web-based.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Desmos-e1438028498199.png\">\u003cimg class=\"alignleft size-full wp-image-41323\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Desmos-e1438028498199.png\" alt=\"Desmos\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/desmos/\" target=\"_blank\">Desmos\u003c/a>: This company has essentially replicated the functionalities of graphing calculators online, so all kids can have access. “Every kid should have access to amazing tools that makes math fun,” Luhtala said. Graphing calculators are often one of the most expensive things on a back-to-school list, making this software very useful. It is Web-based, works on iPads and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/wordcloud.jpg\">\u003cimg class=\"alignleft size-full wp-image-41348\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/wordcloud.jpg\" alt=\"wordcloud\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/word-clouds-by-abcya-com/\" target=\"_blank\">Word Clouds\u003c/a>: Teachers use this app instead of Wordle if they use iPads.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/classdojo.jpg\">\u003cimg class=\"alignleft size-full wp-image-41349\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/classdojo.jpg\" alt=\"classdojo\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/classdojo/\" target=\"_blank\">ClassDojo\u003c/a>: This tool is a fun and easy way to keep track of student behavior, allowing teachers to take attendance quickly and give positive or negative reinforcement, depending on a child’s actions that day. Each student gets a critter and \u003ca href=\"http://ww2.kqed.org/mindshift/2012/10/24/what-works-in-tech-tools-spotlight-on-classdojo/\" target=\"_blank\">some teachers find it very effective\u003c/a>. It works on iPhones and iPads, as well as Android phones and the Web. It is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/photomind.jpg\">\u003cimg class=\"alignleft size-full wp-image-41350\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/photomind.jpg\" alt=\"photomind\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/photomind/\" target=\"_blank\">PhotoMind\u003c/a>: Luhtala loves this tool because she relies on pictures to document her life. It lets her set a reminder on a photo. “This is a great way to remind myself of things I need to do,” she said. It costs $2.99 and works on iPhones and iPads.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Puffin-e1438028530611.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41324\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Puffin-e1438028530611.jpeg\" alt=\"Puffin\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/puffin-web-browser/\" target=\"_blank\">Puffin Web Browser\u003c/a>: Educators using iPads have trouble running any program with Flash or Javascript. This Web browser allows both and is a good workaround if there’s a Web-based tool that has been out of reach because of platform incompatibility. It also has fast load times. There is a free version that works with Android and iOS products.\u003c/p>\n\u003cp>\u003cstrong>KNOWLEDGE TRANSFER APPS\u003c/strong>\u003c/p>\n\u003cp>“Kids have ingested information, they’ve found ways to manipulate the information, and now they are ready to create something,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skitch-e1438028561697.png\">\u003cimg class=\"alignleft size-full wp-image-41325\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skitch-e1438028561697.png\" alt=\"Skitch\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/skitch/\" target=\"_blank\">Skitch\u003c/a>: This app allows students to take a picture, write on it, decorate it, direct it to someone else, even use emojii on it. It's another way to mix media to show understanding or add knowledge. Available for Android and iOS products for free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/aviary-e1438028591427.png\">\u003cimg class=\"alignleft size-full wp-image-41326\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/aviary-e1438028591427.png\" alt=\"aviary\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/photo-editor-by-aviary/\" target=\"_blank\">Photo Editor by Aviary\u003c/a>: This is a powerful photo editing tool with many rich options to tweak and share images. It works on both Android and iOS devices and is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/piktochart.jpg\">\u003cimg class=\"alignleft size-full wp-image-41351\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/piktochart.jpg\" alt=\"piktochart\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/piktochart/\" target=\"_blank\">Piktochart\u003c/a>: An easy app to creates beautiful infographics. It's free for the most simple templates and $39.99/month for over 100 themes. It is Web-based.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sway.jpg\">\u003cimg class=\"alignleft size-full wp-image-41352\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sway.jpg\" alt=\"sway\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/realsway.jpg\">\u003cimg class=\"alignleft size-full wp-image-41354\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/realsway.jpg\" alt=\"realsway\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/adobe-slate/\" target=\"_blank\">Adobe Slate\u003c/a>: While similar to its competitor Microsoft Sway, some educators reported this presentation tool to be more engaging. “When I did this webinar a year ago, I didn’t feel there was a presentation tool that worked for me,” Luhtala said. “Now there are.\" Adobe Slate works on iPads and is free. \u003ca href=\"https://edshelf.com/tool/sway/\" target=\"_blank\">Microsoft Sway\u003c/a> is free and Web-based.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/voice.jpg\">\u003cimg class=\"alignleft size-full wp-image-41355\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/voice.jpg\" alt=\"voice\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/adobe-voice/\" target=\"_blank\">Adobe Voice\u003c/a>: This iPad (only) app allows users to attach a voice recording over images. It is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Tellagami-e1438028621364.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41327\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Tellagami-e1438028621364.jpeg\" alt=\"Tellagami\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/tellagami/\" target=\"_blank\">Tellagami\u003c/a>: This app has long been a favorite of many educators. It’s a quick and easy way to create and share animated messages. “Kids really like them in the lower school,” Luhtala said. It works on iPads, iPhones and Android devices, and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/30-Hands-e1438028659562.png\">\u003cimg class=\"alignleft size-full wp-image-41328\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/30-Hands-e1438028659562.png\" alt=\"30 Hands\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/30hands/\" target=\"_blank\">30Hands\u003c/a>: This storytelling app has been particularly successful with elementary kids who are still struggling to write all that they know. Instead, a student or teacher can narrate presentations or images, sharing their learning that way. This is for iOS devices and has a free version.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Little-bird-tales-e1438028688119.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41329\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Little-bird-tales-e1438028688119.jpeg\" alt=\"Little bird tales\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/little-bird-tales/\" target=\"_blank\">Little Bird Tales\u003c/a>: Multiple educators wrote to Luhtala highlighting this favorite app. It’s another simple-to-use, voice-capture tool for storytelling. It's free, works on iOS devices and has a Web-based version.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/powtoon-e1438028715242.jpg\">\u003cimg class=\"alignleft size-full wp-image-41330\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/powtoon-e1438028715242.jpg\" alt=\"powtoon\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/powtoon/\" target=\"_blank\">Powtoon\u003c/a>: This Web-based tool allows students to create animated presentations. Luhtala acknowledges that it has a steeper learning curve than some tools, but the payoff is pretty cool. There is a free version and an expanded educator version for $6.25/month.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/glogster.jpg\">\u003cimg class=\"alignleft size-full wp-image-41356\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/glogster.jpg\" alt=\"glogster\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/glogster/\" target=\"_blank\">Glogster\u003c/a>: This poster-making tool has been around for a long time, but recently got a huge overhaul. Now students can embed audio, video and music. Unfortunately, it is no longer free. Teacher light licenses start at $29.99/yr for 50 accounts. It works on the Web, iPads, iPhones, and Google Chrome.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/prezi.jpg\">\u003cimg class=\"alignleft size-full wp-image-41357\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/prezi.jpg\" alt=\"prezi\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/prezi/\" target=\"_blank\">Prezi\u003c/a>: This is a good, free presentation tool for high school students. While some people complain it makes them dizzy, many still use it.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Scratch-e1438028775598.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41331\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Scratch-e1438028775598.jpeg\" alt=\"Scratch\" width=\"140\" height=\"151\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/scratch/\" target=\"_blank\">Scratch\u003c/a>: Lots of elementary school teachers use Scratch to teach rudimentary coding. This tool built at MIT Media Lab allows students to make neat programs, enhancing their coding knowledge as they go. It is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/made-with-code.jpg\">\u003cimg class=\"alignleft size-full wp-image-41362\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/made-with-code.jpg\" alt=\"made-with-code\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/made-with-code/\" target=\"_blank\">Made with Code\u003c/a>: This free Google product is meant to entice girls into making code.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/cato.jpg\">\u003cimg class=\"alignleft size-full wp-image-41358\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/cato.jpg\" alt=\"cato\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/catos-hike/\" target=\"_blank\">Cato’s Hike\u003c/a>: This is a game that teaches programming by expecting kids to figure out the rules to a new world as they make their way through it. As students play, they must use code to create a path around obstacles Cato faces on his adventure. Lite version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Hopscotch-e1438028810674.png\">\u003cimg class=\"alignleft size-full wp-image-41332\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Hopscotch-e1438028810674.png\" alt=\"Hopscotch\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/hopscotch/\" target=\"_blank\">Hopscotch\u003c/a>: Another coding tool that many elementary school teachers use to expose students to the beginning of computational thinking and code. The tool allow students to build animations and games using a visual programming language. It works on iOS devices and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Pixel-Press--e1438028839174.png\">\u003cimg class=\"alignleft size-full wp-image-41333\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Pixel-Press--e1438028839174.png\" alt=\"Pixel Press\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/pixel-press-floors/\" target=\"_blank\">Pixel Press Floors\u003c/a>: One teacher described this game as a bit like Mario Brothers. Students can draw a blueprint for a video game and the app turns it into code. The game changes, depending on how they lay out their titles, and kids can share their tiles, essentially crowdsourcing ideas and collaboratively building. Then games can be published to the Arcade. This app is iOS compatible and is free (for now).\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/green-screen-e1438028867916.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41334\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/green-screen-e1438028867916.jpeg\" alt=\"green screen\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/green-screen-by-do-ink/\" target=\"_blank\">Green Screen\u003c/a>: This app has been around for several years, but educators are still using it often. “Everyone who has iPads is using this,” Luhtala said. It’s only for iPads and it costs $2.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sock-puppets.jpg\">\u003cimg class=\"alignleft size-full wp-image-41360\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sock-puppets.jpg\" alt=\"sock-puppets\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/sock-puppets/\" target=\"_blank\">Sock Puppet\u003c/a>: A video creator with sock puppet characters, students can lip sync their own videos. Only for iPhone and iPad and free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/knowmia.jpg\">\u003cimg class=\"alignleft size-full wp-image-41359\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/knowmia.jpg\" alt=\"knowmia\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/knowmia/\" target=\"_blank\">Knowmia\u003c/a>: Many teachers use this tool for flipping their lessons. The software offers lots of tools to design short video lessons. They can assign the video to their class and track who has watched it. Additionally, other people have access to the lesson. “It’s a way to have a larger audience and create tools you need,” Luhtala said. This is a Web-based tool and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/camtasia.jpg\">\u003cimg class=\"alignleft size-full wp-image-41361\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/camtasia.jpg\" alt=\"camtasia\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/fuse-for-camtasia-relay/\" target=\"_blank\">TechSmith Fuse for Camtasia Relay\u003c/a>: This app is for the high-level video editor. It allows users to upload video and audio from an iPhone or iPad videos to a personal server, where they can edit and publish. It's free, but only works on iPads and iPhones.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/abcya-animate.jpg\">\u003cimg class=\"alignleft size-full wp-image-41363\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/abcya-animate.jpg\" alt=\"abcya-animate\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/abcya-animate/\" target=\"_blank\">ABCya Animate\u003c/a>: This versatile platform is so easy to use that kindergartners can make animations on it. It's Web-based and compatible with iPads, but costs $1.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/DoInk.jpg\">\u003cimg class=\"alignleft size-full wp-image-41364\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/DoInk.jpg\" alt=\"DoInk\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/do-ink-animation-drawing/\" target=\"_blank\">Do Ink Animate and Draw\u003c/a>: A similar app for animating, this is better for older kids. It's only for iPad and costs $4.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/chatterpix.jpg\">\u003cimg class=\"alignleft size-full wp-image-41365\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/chatterpix.jpg\" alt=\"chatterpix\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/chatterpix-kids/\" target=\"_blank\">Chatter Pix Kids\u003c/a>: Students can take photos or other images and easily create a voice over. It's free and iOS compatible.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/lego.jpg\">\u003cimg class=\"alignleft size-full wp-image-41366\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/lego.jpg\" alt=\"lego\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/lego-movie-maker/\" target=\"_blank\">Lego Movie Maker\u003c/a>: Students can create their own version of a Lego movie by building a scene and then capturing it with an iPad or iPhone. It's then easy to add and delete frames, adde a soundtrack, and even change the color filter. “This is just one more tool your kids will get jazzed about because who doesn’t love Legos?” Luhtala asked. It's free and iOS compatible.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>Educators and students are quickly becoming more comfortable with classroom technology, allowing them to shift from thinking about the technical side of integrating a new tool to focusing on how it improves learning. While the sheer number of education apps is still overwhelming, increasingly teachers have found what works for them and are sticking to them.\u003c/p>\n\u003cp>“The conversations I had were radically different than they were a year ago,” said \u003ca href=\"http://mluhtala.blogspot.com/\" target=\"_blank\">Michelle Luhtala\u003c/a>, the librarian for New Canaan High School and host of an Emerging Tech webinar on \u003ca href=\"http://home.edweb.net/\" target=\"_blank\">edWeb\u003c/a>. She tapped her professional learning network of educators, teaching all grades and located all over the country, to share their favorite tech tools.\u003c/p>\n\u003caside class=\"pullquote alignright\">'If it doesn’t feel different than it did a year ago, that's alarming. It should feel the same, but better.'\u003c/aside>\n\u003cp>“A year ago people felt like it was this new thing that was so overwhelming,” Luhtala said, “and now it really seems much more comfortable.”\u003c/p>\n\u003cp>Educators have become proficient with their favorite classroom apps and are getting more creative with using them to achieve teaching goals. “You are giving them an opportunity to improve their own expectations because they aren’t just dealing with the technology,\" Luhtala said. \"They are thinking about how to best integrate the innovation with content.\"\u003c/p>\n\u003cp>Rather than picking an app and trying to find a place for it in the classroom, Luhtala is hearing educators and their students describe what they want to do and then how they chose a tech tool to make that happen. “They’re talking about what kids are doing in the classroom far more than they are about the devices and the apps,” Luhtala said. “That’s where we want to be.”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Luhtala has also noticed some app fatigue among her colleagues. If they are using something that works well, they’ll probably stick with it, even if another slightly better product comes along. Learning is hard and change is even harder, so once teachers have found a tool that meets their learning goals, they are unlikely to shift without a good reason.\u003c/p>\n\u003cp>“It’s hard to get the teachers on board with this at all, so to say we’re going to do it differently next year is a tough sell,” Luhtala said.\u003c/p>\n\u003cp>The list of apps that educators favor this year shares some commonalities with \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/\" target=\"_blank\">last year’s favorites\u003c/a>. Teachers tend to drop apps if they become too expensive or sometimes if the updates are so overwhelming that they no longer know how to use the product. Luhtala explained it’s a delicate balance: “If it doesn’t feel different than it did a year ago, that’s alarming. It should feel the same, but better.”\u003c/p>\n\u003cp>The repeat apps that have made it to \u003ca href=\"https://edshelf.com/shelf/qzufyn3-edwebet59/\" target=\"_blank\">this favorite list\u003c/a> added functionality without doing so too quickly. They also tend to target younger students -- high school students mostly use their phones for personal computing and their laptops for school. The emphasis in the higher grades is still on reading and typing -- teachers give students fewer opportunities to express their learning in creative ways, so the tools of choice tend to be basic. High school kids use Google Apps because they can easily collaborate.\u003c/p>\n\u003cp>\u003cstrong>APPS TO ACQUIRE INFORMATION\u003c/strong>\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skype.png\">\u003cimg class=\"alignleft size-full wp-image-41311\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skype.png\" alt=\"Skype\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype.png 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Skype-75x75.png 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/skype/\" target=\"_blank\">Skype\u003c/a>: Educators love simple tools that they can use in multiple ways. Skype is a great way to virtually bring experts into the classroom and to help students make real-world connections to what they’re learning. “If we are talking about acquiring knowledge, Skype is brilliant,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Google-hangout-e1438028060143.png\">\u003cimg class=\"alignleft wp-image-41312 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Google-hangout-e1438028123180.png\" alt=\"Google hangout\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/google-hangouts/\" target=\"_blank\">Google Hangouts\u003c/a>: Similarly, Google Hangouts is a great tool for connecting with other educators, students and classes. It’s easy to integrate with other Google products like Google Calendar and easy to send notifications inviting people to the conversation. “It is a highly utilitarian tool because of all the functionalities,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/junaio.jpg\">\u003cimg class=\"alignleft size-full wp-image-41341\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/junaio.jpg\" alt=\"junaio\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/junaio-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/junaio/\" target=\"_blank\">Junaio\u003c/a>: This augmented reality app is a great way to connect digital media content to a physical object. Unlike similar products, it will scan both QR codes and bar codes. It can be used in connection to maps, to find local events and in any number of other creative ways. “It’s really a cool way to discover your world,” Luhtala said. It works only on iPhones, but is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Screen-shot-2015-07-27-at-2.50.43-PM-e1438033977831.png\">\u003cimg class=\"alignleft size-full wp-image-41337\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Screen-shot-2015-07-27-at-2.50.43-PM-e1438033977831.png\" alt=\"Screen shot 2015-07-27 at 2.50.43 PM\" width=\"140\" height=\"136\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/layar/\" target=\"_blank\">Layar\u003c/a>: Another augmented reality tool, several elementary school teachers found it worked better for little kids than Aurasma, which requires individual accounts that can get complicated with young learners. Luhtala has used augmented reality to attach student-created video book reviews to titles in the library. Compatible with iPhones and iPads, this app is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ilearn.jpg\">\u003cimg class=\"alignleft size-full wp-image-41338\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ilearn.jpg\" alt=\"ilearn\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ilearn-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/ilearn-us-states/\" target=\"_blank\">iLearn United States\u003c/a>: This game-like app has a learn mode and a game mode. Students acquire facts about a state like its state flower and flag and then use that information in a game, scoring points against a clock. It works on iPhone and iPad and the lite version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/stackstates.jpg\">\u003cimg class=\"alignleft size-full wp-image-41339\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/stackstates.jpg\" alt=\"stackstates\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/stackstates-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/stack-the-states/\" target=\"_blank\">Stack the States\u003c/a>: This app allows kids to play with virtual flashcards in a fun easy way. Once they know the information, they put them in their “stack.” It works on iPhones and iPads and the lite version is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Kahoot-e1438028199416.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41316\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Kahoot-e1438028199416.jpeg\" alt=\"Kahoot\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/kahoot/\" target=\"_blank\">Kahoot\u003c/a>: This app allows teachers to create quizzes that are more fun and interactive than what can be done simply in Google Forms. “Kahoot is an opportunity for teachers to create much more engaging materials,” Luhtala said. It also allows teachers to customize quizzes for students’ needs, changing details down to a very granular level. It is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Plickers-e1438028309526.png\">\u003cimg class=\"alignleft size-full wp-image-41317\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Plickers-e1438028309526.png\" alt=\"Plickers\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/plickers/\" target=\"_blank\">Plickers\u003c/a>: One easy way many educators are using technology in the classroom is to have students respond to short questions during a lesson to test for understanding. That works fine when all kids have a smartphone or device, but Plickers is a solution for more low-tech classrooms. Teachers issue cards with choices on them (A,B,C,D). The teacher poses the question and students hold up the card corresponding to the answer they want to give. The teacher then uses her phone or iPad to scan across the room. Plickers registers the results and feeds it all into a database. It can be used on iPhone and Android devices as well as on the Web and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ABCya.jpg\">\u003cimg class=\"alignleft size-full wp-image-41340\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/ABCya.jpg\" alt=\"ABCya\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/ABCya-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/abcya-com/\" target=\"_blank\">ABCya\u003c/a>: This app offers an interactive game-based learning environment for language. It is designed for grades K-5 and features beautiful design and crisp graphics. It’s also Web-based and uses Flash, but students can log in at home as well. This tool is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Spelling-City.jpeg\">\u003cimg class=\"alignleft wp-image-41308 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Spelling-City-e1438028148232.jpeg\" alt=\"Spelling City\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/vocabulary-spellingcity/\" target=\"_blank\">Spelling City\u003c/a>: The app offers 25 online spelling games. “It’s totally customizable so [the teacher] can have control over how to tie the word into a sentence,” Luhtala said. Teachers love this because they can connect the vocabulary to other classroom content and share what’s going on in class with parents. It is Web-based, as well as available on iPad and iPhone. The basic version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/epic.jpg\">\u003cimg class=\"alignleft size-full wp-image-41343\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/epic.jpg\" alt=\"epic\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/epic-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/epic-books-for-kids/\" target=\"_blank\">Epic!\u003c/a>: This is essentially a huge e-book library. “They have amazing stuff,” Luhtala said. The collection includes everything from picture books to graphic novels and even junior novels. One teacher described Epic as “Netflix for kids books” because it offers thousands of titles. The books are for ages 4 and up and are fairly interactive. It is free and works on iPads and iPhones.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Biblionasium-e1438028345921.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41318\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Biblionasium-e1438028345921.jpeg\" alt=\"Biblionasium\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/biblionasium/\" target=\"_blank\">Biblionasium\u003c/a>: Part learning management system, part conversation starter, Biblionasium is like GoodReads for elementary and middle school students. Teachers can create classrooms within the site, monitor students’ reading and see conversations around a book. This is a great way for younger kids to practice interacting in an online forum that is designated for them and their books. The site is Web-based and FREE.\u003c/p>\n\u003cp>\u003cstrong>APPS THAT HELP MAKE MEANING\u003c/strong>\u003c/p>\n\u003cp>The apps in this section help organize or share information that students or teachers have already found. “This is when we start shifting the knowledge around and owning it,” Luhtala said. “It’s not just ingesting knowledge, it’s manipulating it.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Symbaloo-e1438028379372.png\">\u003cimg class=\"alignleft size-full wp-image-41319\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Symbaloo-e1438028379372.png\" alt=\"Symbaloo\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/symbaloo-edu/\" target=\"_blank\">Symbaloo\u003c/a>: Many teachers love this organizational tool. It allows a librarian or teacher to create accounts featuring a group of apps appropriate for each group of students. Kids can get comfortable with the apps and sites the teacher expects them to use without distractions. “This has been highly effective in the elementary library,” Luhtala said. This app is available on the Web, Android phones and iPhones. It’s free for individual use, $34.99/year for a librarian or teacher account.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/pearltrees.jpg\">\u003cimg class=\"alignleft size-full wp-image-41344\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/pearltrees.jpg\" alt=\"pearltrees\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/pearltrees-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/pearltrees/\" target=\"_blank\">Pearltrees\u003c/a>: Luhtala loves this app as an organizational, bookmarking and social tool all at once. It’s a bit like a Livebinder and allows users to share lists of resources easily. Luhtala’s one complaint is that she can’t duplicate a Pearltree and modify it without modifying the original. It’s available for iPhone, iPad and Web with flash and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Seesaw-app-e1438028409114.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41320\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Seesaw-app-e1438028409114.jpeg\" alt=\"Seesaw app\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/seesaw-the-learning-journal/\" target=\"_blank\">SeeSaw\u003c/a>: This is an easy portfolio tool that allows teachers, students and parents to see and access video, audio, photo and text artifacts of learning. It’s easy to set up and even kids at the lowest level can use it. “You can watch the growth of the student and collect that formative assessment evidence through their progression,” Luhtala said. It's compatible with iOS devices and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/evernote.jpg\">\u003cimg class=\"alignleft size-full wp-image-41345\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/evernote.jpg\" alt=\"evernote\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/evernote-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/notability.jpg\">\u003cimg class=\"alignleft size-full wp-image-41346\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/notability.jpg\" alt=\"notability\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/notability-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/evernote/\" target=\"_blank\">Evernote\u003c/a> and \u003ca href=\"https://edshelf.com/tool/notability/\" target=\"_blank\">Notability\u003c/a>: Both these apps are often mentioned. Evernote is free and cross-platform, but tends to compartmentalize. Notability has a charge associated with it ($1.99 per download) and is only for iPads. However, that allows it to integrate elements of Apple apps into the experience. Luhtala’s sophomore students experimented with both apps and liked Notability better for school work. Luhtala believes the apps could have separate purposes, and users don’t have to choose one or the other.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/padlet-e1438028444487.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41321\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/padlet-e1438028444487.jpeg\" alt=\"padlet\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/padlet/\" target=\"_blank\">Padlet\u003c/a>: “I’ve shared this multiple times and will continue to share,” Luhtala said. The simple app is a great way to crowdsource info, essentially collecting notes from lots of people in one place. Padlet is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/postit.jpg\">\u003cimg class=\"alignleft size-full wp-image-41347\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/postit.jpg\" alt=\"postit\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/postit-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/post-it-plus/\" target=\"_blank\">Post-it Plus\u003c/a>: This app is offering a solution to that moment at the end of a workshop when the whiteboard is covered in individual Post-it notes that need to be captured. Take a snapshot of the board with the app, and it recognizes each individual small Post-it as a separate message. The user can then reorganize and share. This app is iOS compatible and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Mindomo.png\">\u003cimg class=\"alignleft size-full wp-image-41322\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Mindomo.png\" alt=\"Mindomo\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo.png 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-32x32.png 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-64x64.png 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-96x96.png 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-128x128.png 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-50x50.png 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/Mindomo-75x75.png 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/mindomo/\" target=\"_blank\">Mindomo\u003c/a>: This graphic organizing tool allows students to collaboratively create “mind-maps” of ideas. Luhtala used this tool with sophomores. “They were able to web out all their thinking and connect links to the major ideas around this one book,” she said. The free version allows a user to make three maps. After that a teacher license is $69/year. It is Web-based.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Desmos-e1438028498199.png\">\u003cimg class=\"alignleft size-full wp-image-41323\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Desmos-e1438028498199.png\" alt=\"Desmos\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/desmos/\" target=\"_blank\">Desmos\u003c/a>: This company has essentially replicated the functionalities of graphing calculators online, so all kids can have access. “Every kid should have access to amazing tools that makes math fun,” Luhtala said. Graphing calculators are often one of the most expensive things on a back-to-school list, making this software very useful. It is Web-based, works on iPads and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/wordcloud.jpg\">\u003cimg class=\"alignleft size-full wp-image-41348\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/wordcloud.jpg\" alt=\"wordcloud\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/wordcloud-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/word-clouds-by-abcya-com/\" target=\"_blank\">Word Clouds\u003c/a>: Teachers use this app instead of Wordle if they use iPads.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/classdojo.jpg\">\u003cimg class=\"alignleft size-full wp-image-41349\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/classdojo.jpg\" alt=\"classdojo\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/classdojo-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/classdojo/\" target=\"_blank\">ClassDojo\u003c/a>: This tool is a fun and easy way to keep track of student behavior, allowing teachers to take attendance quickly and give positive or negative reinforcement, depending on a child’s actions that day. Each student gets a critter and \u003ca href=\"http://ww2.kqed.org/mindshift/2012/10/24/what-works-in-tech-tools-spotlight-on-classdojo/\" target=\"_blank\">some teachers find it very effective\u003c/a>. It works on iPhones and iPads, as well as Android phones and the Web. It is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/photomind.jpg\">\u003cimg class=\"alignleft size-full wp-image-41350\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/photomind.jpg\" alt=\"photomind\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/photomind-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/photomind/\" target=\"_blank\">PhotoMind\u003c/a>: Luhtala loves this tool because she relies on pictures to document her life. It lets her set a reminder on a photo. “This is a great way to remind myself of things I need to do,” she said. It costs $2.99 and works on iPhones and iPads.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Puffin-e1438028530611.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41324\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Puffin-e1438028530611.jpeg\" alt=\"Puffin\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/puffin-web-browser/\" target=\"_blank\">Puffin Web Browser\u003c/a>: Educators using iPads have trouble running any program with Flash or Javascript. This Web browser allows both and is a good workaround if there’s a Web-based tool that has been out of reach because of platform incompatibility. It also has fast load times. There is a free version that works with Android and iOS products.\u003c/p>\n\u003cp>\u003cstrong>KNOWLEDGE TRANSFER APPS\u003c/strong>\u003c/p>\n\u003cp>“Kids have ingested information, they’ve found ways to manipulate the information, and now they are ready to create something,” Luhtala said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skitch-e1438028561697.png\">\u003cimg class=\"alignleft size-full wp-image-41325\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Skitch-e1438028561697.png\" alt=\"Skitch\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/skitch/\" target=\"_blank\">Skitch\u003c/a>: This app allows students to take a picture, write on it, decorate it, direct it to someone else, even use emojii on it. It's another way to mix media to show understanding or add knowledge. Available for Android and iOS products for free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/aviary-e1438028591427.png\">\u003cimg class=\"alignleft size-full wp-image-41326\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/aviary-e1438028591427.png\" alt=\"aviary\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/photo-editor-by-aviary/\" target=\"_blank\">Photo Editor by Aviary\u003c/a>: This is a powerful photo editing tool with many rich options to tweak and share images. It works on both Android and iOS devices and is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/piktochart.jpg\">\u003cimg class=\"alignleft size-full wp-image-41351\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/piktochart.jpg\" alt=\"piktochart\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/piktochart-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/piktochart/\" target=\"_blank\">Piktochart\u003c/a>: An easy app to creates beautiful infographics. It's free for the most simple templates and $39.99/month for over 100 themes. It is Web-based.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sway.jpg\">\u003cimg class=\"alignleft size-full wp-image-41352\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sway.jpg\" alt=\"sway\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sway-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/realsway.jpg\">\u003cimg class=\"alignleft size-full wp-image-41354\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/realsway.jpg\" alt=\"realsway\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/realsway-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/adobe-slate/\" target=\"_blank\">Adobe Slate\u003c/a>: While similar to its competitor Microsoft Sway, some educators reported this presentation tool to be more engaging. “When I did this webinar a year ago, I didn’t feel there was a presentation tool that worked for me,” Luhtala said. “Now there are.\" Adobe Slate works on iPads and is free. \u003ca href=\"https://edshelf.com/tool/sway/\" target=\"_blank\">Microsoft Sway\u003c/a> is free and Web-based.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/voice.jpg\">\u003cimg class=\"alignleft size-full wp-image-41355\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/voice.jpg\" alt=\"voice\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/voice-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/adobe-voice/\" target=\"_blank\">Adobe Voice\u003c/a>: This iPad (only) app allows users to attach a voice recording over images. It is free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Tellagami-e1438028621364.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41327\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Tellagami-e1438028621364.jpeg\" alt=\"Tellagami\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/tellagami/\" target=\"_blank\">Tellagami\u003c/a>: This app has long been a favorite of many educators. It’s a quick and easy way to create and share animated messages. “Kids really like them in the lower school,” Luhtala said. It works on iPads, iPhones and Android devices, and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/30-Hands-e1438028659562.png\">\u003cimg class=\"alignleft size-full wp-image-41328\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/30-Hands-e1438028659562.png\" alt=\"30 Hands\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/30hands/\" target=\"_blank\">30Hands\u003c/a>: This storytelling app has been particularly successful with elementary kids who are still struggling to write all that they know. Instead, a student or teacher can narrate presentations or images, sharing their learning that way. This is for iOS devices and has a free version.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Little-bird-tales-e1438028688119.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41329\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Little-bird-tales-e1438028688119.jpeg\" alt=\"Little bird tales\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/little-bird-tales/\" target=\"_blank\">Little Bird Tales\u003c/a>: Multiple educators wrote to Luhtala highlighting this favorite app. It’s another simple-to-use, voice-capture tool for storytelling. It's free, works on iOS devices and has a Web-based version.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/powtoon-e1438028715242.jpg\">\u003cimg class=\"alignleft size-full wp-image-41330\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/powtoon-e1438028715242.jpg\" alt=\"powtoon\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/powtoon/\" target=\"_blank\">Powtoon\u003c/a>: This Web-based tool allows students to create animated presentations. Luhtala acknowledges that it has a steeper learning curve than some tools, but the payoff is pretty cool. There is a free version and an expanded educator version for $6.25/month.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/glogster.jpg\">\u003cimg class=\"alignleft size-full wp-image-41356\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/glogster.jpg\" alt=\"glogster\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/glogster-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/glogster/\" target=\"_blank\">Glogster\u003c/a>: This poster-making tool has been around for a long time, but recently got a huge overhaul. Now students can embed audio, video and music. Unfortunately, it is no longer free. Teacher light licenses start at $29.99/yr for 50 accounts. It works on the Web, iPads, iPhones, and Google Chrome.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/prezi.jpg\">\u003cimg class=\"alignleft size-full wp-image-41357\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/prezi.jpg\" alt=\"prezi\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/prezi-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/prezi/\" target=\"_blank\">Prezi\u003c/a>: This is a good, free presentation tool for high school students. While some people complain it makes them dizzy, many still use it.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Scratch-e1438028775598.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41331\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Scratch-e1438028775598.jpeg\" alt=\"Scratch\" width=\"140\" height=\"151\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/scratch/\" target=\"_blank\">Scratch\u003c/a>: Lots of elementary school teachers use Scratch to teach rudimentary coding. This tool built at MIT Media Lab allows students to make neat programs, enhancing their coding knowledge as they go. It is Web-based and free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/made-with-code.jpg\">\u003cimg class=\"alignleft size-full wp-image-41362\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/made-with-code.jpg\" alt=\"made-with-code\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/made-with-code-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/made-with-code/\" target=\"_blank\">Made with Code\u003c/a>: This free Google product is meant to entice girls into making code.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/cato.jpg\">\u003cimg class=\"alignleft size-full wp-image-41358\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/cato.jpg\" alt=\"cato\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/cato-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/catos-hike/\" target=\"_blank\">Cato’s Hike\u003c/a>: This is a game that teaches programming by expecting kids to figure out the rules to a new world as they make their way through it. As students play, they must use code to create a path around obstacles Cato faces on his adventure. Lite version is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Hopscotch-e1438028810674.png\">\u003cimg class=\"alignleft size-full wp-image-41332\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Hopscotch-e1438028810674.png\" alt=\"Hopscotch\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/hopscotch/\" target=\"_blank\">Hopscotch\u003c/a>: Another coding tool that many elementary school teachers use to expose students to the beginning of computational thinking and code. The tool allow students to build animations and games using a visual programming language. It works on iOS devices and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Pixel-Press--e1438028839174.png\">\u003cimg class=\"alignleft size-full wp-image-41333\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/Pixel-Press--e1438028839174.png\" alt=\"Pixel Press\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/pixel-press-floors/\" target=\"_blank\">Pixel Press Floors\u003c/a>: One teacher described this game as a bit like Mario Brothers. Students can draw a blueprint for a video game and the app turns it into code. The game changes, depending on how they lay out their titles, and kids can share their tiles, essentially crowdsourcing ideas and collaboratively building. Then games can be published to the Arcade. This app is iOS compatible and is free (for now).\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/green-screen-e1438028867916.jpeg\">\u003cimg class=\"alignleft size-full wp-image-41334\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/green-screen-e1438028867916.jpeg\" alt=\"green screen\" width=\"140\" height=\"140\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/green-screen-by-do-ink/\" target=\"_blank\">Green Screen\u003c/a>: This app has been around for several years, but educators are still using it often. “Everyone who has iPads is using this,” Luhtala said. It’s only for iPads and it costs $2.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sock-puppets.jpg\">\u003cimg class=\"alignleft size-full wp-image-41360\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/sock-puppets.jpg\" alt=\"sock-puppets\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/sock-puppets-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/sock-puppets/\" target=\"_blank\">Sock Puppet\u003c/a>: A video creator with sock puppet characters, students can lip sync their own videos. Only for iPhone and iPad and free.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/knowmia.jpg\">\u003cimg class=\"alignleft size-full wp-image-41359\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/knowmia.jpg\" alt=\"knowmia\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/knowmia-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/knowmia/\" target=\"_blank\">Knowmia\u003c/a>: Many teachers use this tool for flipping their lessons. The software offers lots of tools to design short video lessons. They can assign the video to their class and track who has watched it. Additionally, other people have access to the lesson. “It’s a way to have a larger audience and create tools you need,” Luhtala said. This is a Web-based tool and is free.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/camtasia.jpg\">\u003cimg class=\"alignleft size-full wp-image-41361\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/camtasia.jpg\" alt=\"camtasia\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/camtasia-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/fuse-for-camtasia-relay/\" target=\"_blank\">TechSmith Fuse for Camtasia Relay\u003c/a>: This app is for the high-level video editor. It allows users to upload video and audio from an iPhone or iPad videos to a personal server, where they can edit and publish. It's free, but only works on iPads and iPhones.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/abcya-animate.jpg\">\u003cimg class=\"alignleft size-full wp-image-41363\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/abcya-animate.jpg\" alt=\"abcya-animate\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/abcya-animate-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/abcya-animate/\" target=\"_blank\">ABCya Animate\u003c/a>: This versatile platform is so easy to use that kindergartners can make animations on it. It's Web-based and compatible with iPads, but costs $1.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/DoInk.jpg\">\u003cimg class=\"alignleft size-full wp-image-41364\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/DoInk.jpg\" alt=\"DoInk\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/DoInk-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/do-ink-animation-drawing/\" target=\"_blank\">Do Ink Animate and Draw\u003c/a>: A similar app for animating, this is better for older kids. It's only for iPad and costs $4.99.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/chatterpix.jpg\">\u003cimg class=\"alignleft size-full wp-image-41365\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/chatterpix.jpg\" alt=\"chatterpix\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/chatterpix-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/chatterpix-kids/\" target=\"_blank\">Chatter Pix Kids\u003c/a>: Students can take photos or other images and easily create a voice over. It's free and iOS compatible.\u003c/p>\n\u003cp> \u003c/p>\n\u003cp> \u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/lego.jpg\">\u003cimg class=\"alignleft size-full wp-image-41366\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/07/lego.jpg\" alt=\"lego\" width=\"140\" height=\"140\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego.jpg 140w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/07/lego-75x75.jpg 75w\" sizes=\"(max-width: 140px) 100vw, 140px\">\u003c/a>\u003ca href=\"https://edshelf.com/tool/lego-movie-maker/\" target=\"_blank\">Lego Movie Maker\u003c/a>: Students can create their own version of a Lego movie by building a scene and then capturing it with an iPad or iPhone. It's then easy to add and delete frames, adde a soundtrack, and even change the color filter. “This is just one more tool your kids will get jazzed about because who doesn’t love Legos?” Luhtala asked. It's free and iOS compatible.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "The Key to Boosting English Learners' Language Skills? Challenging Content",
"title": "The Key to Boosting English Learners' Language Skills? Challenging Content",
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"content": "\u003cp>The English language learner population in the United States is growing quickly, posing a challenge for cash-strapped schools struggling to balance the diverse needs of learners. And while technology is becoming a more ubiquitous part of the school experience, it hasn’t always been used effectively to improve the language skills of English learners. A new curriculum using both online modules and teacher-led instruction developed by \u003ca href=\"https://www.middleburyinteractive.com/\" target=\"_blank\">Middlebury Interactive Languages\u003c/a> in partnership with \u003ca href=\"http://www.hartfordschools.org/\" target=\"_blank\">Hartford Public Schools\u003c/a> is showing promise as an engaging way for students working on their English skills to also access challenging content.\u003c/p>\n\u003cp>Middlebury Interactive Languages is known for its online world languages program, but the partnership with Hartford marks the company’s entry into developing a blended-learning program meant for students learning English. Middlebury used research showing that English language learners need to develop academic English to succeed in school, as well as motivation to learn a new language through challenging and interesting work. To that end, the ESL curriculum uses content from science, math, social studies and English language arts curriculum as the basis for building up language skills.\u003c/p>\n\u003caside class=\"pullquote alignright\">\"None of the curricular components are watered down; we were able to take grade-level appropriate content and scaffold it so they can access it.\"\u003ccite>Monica Quinones, Hartford Public Schools director of English Language Learner Services\u003c/cite>\u003c/aside>\n\u003cp>“The whole process and developing these courses has been extremely collaborative with the real users,” said Aline Germain-Rutherford, chief academic officer for Middlebury Interactive Languages. “We take [the teacher and student] feedback and integrate that into our design.” For example, the Middlebury designers had little understanding of how much language a level one ELL student has. After looking at an initial prototype, Hartford educators came back to the company explaining areas that needed more background, context and clues to scaffold a student's understanding of texts.\u003c/p>\n\u003cp>Hartford educators have been pleased with the progress their 4th-8th grade students are making using the blended learning curriculum and with the collaboration generally. They are currently piloting the program in the eight schools with the highest population of English language learners. “The curriculum is not static,” said Mary-Beth Russo, a Hartford ELL coach about the program's flexibility. “It’s online, but you can take parts of it and build out, and it’s theme based.”\u003c/p>\n\u003cp>Before, Hartford used a typical model that included both helping English learners within their subject area classes and pulling them out to work on language specifically. If a class was reading \u003cem>The House on Mango Street\u003c/em>, the ELL teacher might try to front-load important vocabulary with students so they would have some idea of what was going on in the book, but often limited language skills still kept those students from participating in discussions.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>[contextly_sidebar id=\"vIvRpmNk8Nlb3210Hu6GtU4bJjGfYjn8\"]\u003c/p>\n\u003cp>In comparison, the Middlebury blended curriculum is grouped by overarching themes and subthemes. Each subtheme follows a predictable progression of modules that focus on vocabulary, reading, writing, listening and speaking. Students are working towards completing a project in each module. Since the curriculum is meant to be used as a supplement to in-person instruction, ESL teachers can build off the modules however they see fit, adding elements the connect explicitly back to curriculum in other classes or differentiating for individual students as they see fit.\u003c/p>\n\u003cp>\u003cstrong>RIGOROUS CONTENT\u003c/strong>\u003c/p>\n\u003cp>“None of the curricular components are watered down,” said Monica Quinones, director of English Language Learners Support Services for Hartford Public Schools. “That’s something we were very adamant about. We were able to take grade-level appropriate content and scaffold it so they can access it.”\u003c/p>\n\u003cp>That’s a big leap for a group of students who are often thought to be less smart because they don’t understand English as well. A big part of helping those students access their content coursework is to help them develop the academic English they will be expected to use throughout their school careers.\u003c/p>\n\u003cp>“A piece that’s really different is the rigor of the content,” Russo said. “We worked hard to align it to the Common Core.” For example, in sixth grade, Common Core State Standards recommend reading work by Frederick Douglass. Helping a student who only knows a few words of English understand this difficult text requires lots of supports.\u003c/p>\n\u003cp>The program does this by helping the learner deconstruct the text. Difficult words have pop-up boxes with visual, audio and written definitions. Activities are built in to help learners identify key words that signal an idea is being introduced or an example given. They work on identifying word roots, common prefixes and suffixes that give clues about whether the word is a noun or a verb and families of words.\u003c/p>\n\u003cp>The activities also use the well-worn practice of modeling by offering students examples of the written or oral statement they have been asked to produce. “We expect that at first the learner will model his sentence on the model,” Germain-Rutherford said. “And bit by bit, he will become more independent.”\u003c/p>\n\u003cp>Quinones and Russo said Hartford ESL teachers were wary of the pilot at first, believing the content would be too challenging for very new English speakers. “Now those teachers are coming back and saying they can’t believe the quality of work their students are producing,” Russo said.\u003c/p>\n\u003cp>\u003cstrong>GOOD INITIAL RESULTS\u003c/strong>\u003c/p>\n\u003cp>While Hartford won’t have real data for several more years, Russo and Quinones say students in the pilot courses are accelerating their reading, writing and speaking skills more quickly than those not in the course. They’ve shown improvement on benchmark tests and seem more engaged in their work. Teachers are reporting better attendance and, interestingly, more engagement from parents.\u003c/p>\n\u003cp>A big part of the curriculum is recognizing that students come with a culture and a set of skills from their first language that they can use to learn English. Rather than suppressing the first language, the curriculum celebrates it. “Research really shows that the more you help the students develop a multicultural and multilingual identity….the more students are engaged and motivated,” Germain-Rutherford said. The projects included in each module always connect back to the student’s culture. Students are encouraged to talk about who they are and where they come from in English. This celebration has in turn made parents feel more welcome at school.\u003c/p>\n\u003cp>“[Students are] so invested in learning,” Quinones said. “The discussions they have amongst each other, even if they aren’t in agreement, these are things we haven’t seen before.” Students even feel empowered to give direct feedback on the program to Middlebury. One student wrote to the Middlebury Interactive Languages CEO, Jane Swift, with some recommendations about the user interface and a complaint that his country’s flag wasn’t represented on the site.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>“Districts have to know what the program is and understand that there’s no silver bullet that’s going to answer everybody’s needs to grow ELLs overnight,” Russo said. But, after 28 years as an ELL teacher and coach, she says the Middlebury program is the best technology tool she’s seen. It’s flexible enough for teachers to incorporate their own lessons, provides a predictable path for students and engages them in high level work. Russo says it takes five to seven years for a child to acquire language, but she’s hoping in a few years time, the bet her district made on Middlebury will pay off.\u003c/p>\n\n",
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"excerpt": "A blended learning curriculum meant to help English Language Learners pick up the academic vocabulary they'll need to succeed has been created through a partnership between Middlebury Interactive Languages and Hartford Public Schools.",
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"description": "A blended learning curriculum meant to help English Language Learners pick up the academic vocabulary they'll need to succeed has been created through a partnership between Middlebury Interactive Languages and Hartford Public Schools.",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>The English language learner population in the United States is growing quickly, posing a challenge for cash-strapped schools struggling to balance the diverse needs of learners. And while technology is becoming a more ubiquitous part of the school experience, it hasn’t always been used effectively to improve the language skills of English learners. A new curriculum using both online modules and teacher-led instruction developed by \u003ca href=\"https://www.middleburyinteractive.com/\" target=\"_blank\">Middlebury Interactive Languages\u003c/a> in partnership with \u003ca href=\"http://www.hartfordschools.org/\" target=\"_blank\">Hartford Public Schools\u003c/a> is showing promise as an engaging way for students working on their English skills to also access challenging content.\u003c/p>\n\u003cp>Middlebury Interactive Languages is known for its online world languages program, but the partnership with Hartford marks the company’s entry into developing a blended-learning program meant for students learning English. Middlebury used research showing that English language learners need to develop academic English to succeed in school, as well as motivation to learn a new language through challenging and interesting work. To that end, the ESL curriculum uses content from science, math, social studies and English language arts curriculum as the basis for building up language skills.\u003c/p>\n\u003caside class=\"pullquote alignright\">\"None of the curricular components are watered down; we were able to take grade-level appropriate content and scaffold it so they can access it.\"\u003ccite>Monica Quinones, Hartford Public Schools director of English Language Learner Services\u003c/cite>\u003c/aside>\n\u003cp>“The whole process and developing these courses has been extremely collaborative with the real users,” said Aline Germain-Rutherford, chief academic officer for Middlebury Interactive Languages. “We take [the teacher and student] feedback and integrate that into our design.” For example, the Middlebury designers had little understanding of how much language a level one ELL student has. After looking at an initial prototype, Hartford educators came back to the company explaining areas that needed more background, context and clues to scaffold a student's understanding of texts.\u003c/p>\n\u003cp>Hartford educators have been pleased with the progress their 4th-8th grade students are making using the blended learning curriculum and with the collaboration generally. They are currently piloting the program in the eight schools with the highest population of English language learners. “The curriculum is not static,” said Mary-Beth Russo, a Hartford ELL coach about the program's flexibility. “It’s online, but you can take parts of it and build out, and it’s theme based.”\u003c/p>\n\u003cp>Before, Hartford used a typical model that included both helping English learners within their subject area classes and pulling them out to work on language specifically. If a class was reading \u003cem>The House on Mango Street\u003c/em>, the ELL teacher might try to front-load important vocabulary with students so they would have some idea of what was going on in the book, but often limited language skills still kept those students from participating in discussions.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>In comparison, the Middlebury blended curriculum is grouped by overarching themes and subthemes. Each subtheme follows a predictable progression of modules that focus on vocabulary, reading, writing, listening and speaking. Students are working towards completing a project in each module. Since the curriculum is meant to be used as a supplement to in-person instruction, ESL teachers can build off the modules however they see fit, adding elements the connect explicitly back to curriculum in other classes or differentiating for individual students as they see fit.\u003c/p>\n\u003cp>\u003cstrong>RIGOROUS CONTENT\u003c/strong>\u003c/p>\n\u003cp>“None of the curricular components are watered down,” said Monica Quinones, director of English Language Learners Support Services for Hartford Public Schools. “That’s something we were very adamant about. We were able to take grade-level appropriate content and scaffold it so they can access it.”\u003c/p>\n\u003cp>That’s a big leap for a group of students who are often thought to be less smart because they don’t understand English as well. A big part of helping those students access their content coursework is to help them develop the academic English they will be expected to use throughout their school careers.\u003c/p>\n\u003cp>“A piece that’s really different is the rigor of the content,” Russo said. “We worked hard to align it to the Common Core.” For example, in sixth grade, Common Core State Standards recommend reading work by Frederick Douglass. Helping a student who only knows a few words of English understand this difficult text requires lots of supports.\u003c/p>\n\u003cp>The program does this by helping the learner deconstruct the text. Difficult words have pop-up boxes with visual, audio and written definitions. Activities are built in to help learners identify key words that signal an idea is being introduced or an example given. They work on identifying word roots, common prefixes and suffixes that give clues about whether the word is a noun or a verb and families of words.\u003c/p>\n\u003cp>The activities also use the well-worn practice of modeling by offering students examples of the written or oral statement they have been asked to produce. “We expect that at first the learner will model his sentence on the model,” Germain-Rutherford said. “And bit by bit, he will become more independent.”\u003c/p>\n\u003cp>Quinones and Russo said Hartford ESL teachers were wary of the pilot at first, believing the content would be too challenging for very new English speakers. “Now those teachers are coming back and saying they can’t believe the quality of work their students are producing,” Russo said.\u003c/p>\n\u003cp>\u003cstrong>GOOD INITIAL RESULTS\u003c/strong>\u003c/p>\n\u003cp>While Hartford won’t have real data for several more years, Russo and Quinones say students in the pilot courses are accelerating their reading, writing and speaking skills more quickly than those not in the course. They’ve shown improvement on benchmark tests and seem more engaged in their work. Teachers are reporting better attendance and, interestingly, more engagement from parents.\u003c/p>\n\u003cp>A big part of the curriculum is recognizing that students come with a culture and a set of skills from their first language that they can use to learn English. Rather than suppressing the first language, the curriculum celebrates it. “Research really shows that the more you help the students develop a multicultural and multilingual identity….the more students are engaged and motivated,” Germain-Rutherford said. The projects included in each module always connect back to the student’s culture. Students are encouraged to talk about who they are and where they come from in English. This celebration has in turn made parents feel more welcome at school.\u003c/p>\n\u003cp>“[Students are] so invested in learning,” Quinones said. “The discussions they have amongst each other, even if they aren’t in agreement, these are things we haven’t seen before.” Students even feel empowered to give direct feedback on the program to Middlebury. One student wrote to the Middlebury Interactive Languages CEO, Jane Swift, with some recommendations about the user interface and a complaint that his country’s flag wasn’t represented on the site.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>“Districts have to know what the program is and understand that there’s no silver bullet that’s going to answer everybody’s needs to grow ELLs overnight,” Russo said. But, after 28 years as an ELL teacher and coach, she says the Middlebury program is the best technology tool she’s seen. It’s flexible enough for teachers to incorporate their own lessons, provides a predictable path for students and engages them in high level work. Russo says it takes five to seven years for a child to acquire language, but she’s hoping in a few years time, the bet her district made on Middlebury will pay off.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>In a fast-moving field like education technology, it’s worth taking a moment to take stock of new developments, persistent trends and the challenges to effective tech implementation in real classrooms. The \u003ca href=\"http://go.nmc.org/2015-k12\" target=\"_blank\">NMC Horizon 2015 K-12\u003c/a> report offers a snapshot of where ed tech stands now and where it is likely to go in the next five years, according to 56 education and technology experts from 22 countries.\u003c/p>\n\u003cp>\u003cstrong>TRENDS\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>Deeper Learning: \u003c/strong>The expert panel identified several long-term trends that will greatly influence the adoption of technology in classrooms over the next five years and beyond. They see worldwide educators focusing on “\u003ca href=\"http://ww2.kqed.org/mindshift/2014/10/03/report-finds-deeper-learning-model-improves-outcomes-for-all-students/\">deeper learning\u003c/a>” outcomes that try to connect what happens in the classroom to experts and experiences beyond school as an important trend.\u003c/p>\n\u003cp>Teachers at the cutting edge of this work are asking students to use technology to access and synthesize information in the service of finding solutions to multifaceted, complex problems they might encounter in the real world. The popularity of \u003ca href=\"http://ww2.kqed.org/mindshift/2013/01/02/what-project-based-learning-is-and-isnt/\">project-based learning\u003c/a>, \u003ca href=\"http://ww2.kqed.org/mindshift/2012/11/19/5-ways-to-inspire-students-through-global-collaboration/\">global collaboration\u003c/a> and \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/13/how-integrating-arts-into-other-subjects-makes-learning-come-alive/\">integrated learning experiences\u003c/a> is driving this trend and powerful tech use as an extension of it.\u003c/p>\n\u003cp>\u003cstrong>Rethinking Traditions:\u003c/strong> Educators are also rethinking how school has traditionally worked, questioning everything from school schedules, to how individual disciplines are taught and how success and creativity are \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/06/beyond-standardized-tests-existing-tools-for-measuring-student-progress/\">measured\u003c/a>. This macro trend to shake up typical ways of schooling is opening new opportunities for technology to play an even bigger role in education. \u003ca href=\"http://ww2.kqed.org/mindshift/2015/03/23/tossing-out-teaching-by-subject-as-part-of-a-modern-high-school-education/\">Finland\u003c/a> took a big step toward reimagining school when it did away with many traditional subjects in favor of interdisciplinary classes that more accurately reflect a world in which disciplines influence one another. Some U.S districts have also tried to reimagine how school would look with movements toward \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/16/going-all-in-how-to-make-competency-based-learning-work/\">competency-based models\u003c/a> that don’t rely on time in class as the constant variable.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>[contextly_sidebar id=\"PmeaaeceW76uOnXIu8Fa2cHS6W5FB6bI\"]\u003c/p>\n\u003cp>\u003cstrong>Collaborations:\u003c/strong> In the next three to four years, experts see collaborative social learning and a move to transition students from consumers to creators as big trends in education technology. Educators have long known learning is a social process -- when teachers and students create meaning together, often the results are much more effective. The \u003ca href=\"http://www.nmc.org/publication/nmc-horizon-report-2015-k-12-edition/\">NMC Horizon report\u003c/a> highlights four principles of collaborative learning: “placing the learner at the center, emphasizing interaction and doing, working in groups, and developing solutions to real-world problems.” Working in this way necessarily pushes students to create solutions, rather than passively consume content, lectures and lessons handed out by teachers. Access to mobile technology especially has helped students feel comfortable in the role of digital creator.\u003c/p>\n\u003cp>\u003cstrong>Blended Learning:\u003c/strong> Blended learning, or the use of technology alongside in-person instruction from a teacher, has been included in the NMC Horizons report before. Now, experts see it as a short-term trend that is quickly becoming common in many classrooms and is driving many efforts to integrate technology. STEAM programs, in which teachers \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/13/how-integrating-arts-into-other-subjects-makes-learning-come-alive/\" target=\"_blank\">integrate the arts and humanities into teaching about science, technology, engineering and math\u003c/a>, is also a short-term trend driving technology.\u003c/p>\n\u003cp>\u003cstrong>CHALLENGES\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>Authentic Learning:\u003c/strong> As with any changing industry, there are many problems standing in the way of effective technology implementation. Some problems are already being solved in creative ways by educators setting an example of the way forward, while others are more difficult and haven’t yet been solved. One challenge that persists in mainstream education is how to create truly \u003ca href=\"http://ww2.kqed.org/mindshift/2014/12/03/what-meaningful-reflection-on-student-work-can-do-for-learning/\">authentic learning\u003c/a> opportunities within the bureaucracy of schools. As with other education buzzwords, many schools believe they are providing authentic learning, but they don’t offer the apprenticeships, vocational training and portfolio-based assessments that often characterize work that carries larger life lessons.\u003c/p>\n\u003cp>\u003cimg class=\" size-medium wp-image-40973 alignright\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-800x620.png\" alt=\"2015 K-12 Report Topics Graphic\" width=\"800\" height=\"620\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-800x620.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-400x310.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-1180x915.png 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-960x745.png 960w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic.png 1390w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/p>\n\u003cp>\u003cstrong>Professional Development:\u003c/strong> Another challenge being met in some places is how to incorporate technology into teacher-training programs. When teachers don’t use technology in their classrooms, it’s often because they don’t feel comfortable with it or don’t see how it enhances their teaching. \u003ca href=\"http://ww2.kqed.org/mindshift/2013/02/13/are-teachers-of-tomorrow-prepared-to-use-innovative-tech/\" target=\"_blank\">Exposure during teacher training would help seed good practices\u003c/a> early and ingrain digital literacy as an important skill for students to learn. As things stand now, many teachers receive professional development around technology platforms that often turn over or are replaced by something else. The report notes, “This challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.”\u003c/p>\n\u003cp>\u003cstrong>Personalized Learning & Teacher's Role:\u003c/strong> Two of the much more difficult challenges facing tech integration are effective strategies for personalizing learning and reevaluating the role of teachers in education. These two challenges go hand-in-hand, as they require a complete re-engineering of the school experience, rather than tinkering around the edges of traditional school. Many school leaders believe that by using technology and adaptive software to allow students to move at different paces, they are offering “personalized learning.” But the experts behind this report caution that, “this approach may be indicative of personalized learning solutions being sold to schools as a mass commodity that helps them raise standardized test scores, ultimately missing the goal of making learning a more meaningful experience.”\u003c/p>\n\u003cp>The value in “personalized learning” lies in \u003ca href=\"http://ww2.kqed.org/mindshift/2015/02/02/what-do-we-really-mean-when-we-say-personalized-learning/\" target=\"_blank\">student autonomy and individualized instruction and support\u003c/a>, not in the control and compliance model required to achieve high test scores. If this more radical and child-centered definition of “personalized” is to be achieved, the role teachers play also need reimagining. With online interactions facilitating collaboration for both students and teachers, and learning taking place at all times of the day online and off, a lot is being asked of teachers. Their guidance is no longer confined to school hours.\u003c/p>\n\u003cp>The report points out that teachers are no longer information distributors, but their new role has not always been well defined or supported by education leaders and policymakers:\u003c/p>\n\u003cblockquote>\u003cp>“In ideal situations, the teacher’s role is becoming that of a mentor, visiting with groups and individual learners during class to help guide them, while allowing them to have more of a say in their own learning. However, these types of interactions and the enabling use of technology are not always inherent or sufficiently integrated in pre-service training.”\u003c/p>\u003c/blockquote>\n\u003cp>\u003cstrong>Scalability:\u003c/strong> The really thorny challenges -- those that are “complex to define, let alone address\" -- provide food for thought. Experts identified \u003ca href=\"http://ww2.kqed.org/mindshift/2014/01/08/steve-hargadon-escaping-the-education-matrix/\" target=\"_blank\">scaling innovative technologies and approaches\u003c/a> as one intractable dilemma. Educators are familiar with the frustration of trying to break through rules and bureaucracy to experiment with innovative ideas. While inspiring teaching is happening all over the world, in many cases it does so in pockets, due to the tireless work of a dedicated educator, and not as part of mainstream education.\u003c/p>\n\u003cp>A similarly tricky problem lies in how to teach students the complex thinking skills that will be required to nimbly move through future challenges. One way educators are trying to cultivate these skills is through \u003ca href=\"http://ww2.kqed.org/mindshift/2015/06/25/what-schools-hope-to-achieve-by-making-computer-science-widespread/\" target=\"_blank\">computer science and coding\u003c/a>. However, coding alone won’t solve all the problems of the world, and as long as traditional school remains siloed into discrete subject areas, it will be difficult to allow students opportunities to tackle truly complex problems.\u003c/p>\n\u003cp>\u003cstrong>DEVELOPMENTS IN ED TECH\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>BYOD/Maker Movement:\u003c/strong> In just one or two years, experts predict \u003ca href=\"http://ww2.kqed.org/mindshift/tag/byod/\" target=\"_blank\">Bring Your Own Device\u003c/a> policies and \u003ca href=\"http://ww2.kqed.org/mindshift/2014/09/04/how-to-turn-your-school-into-a-maker-haven/\" target=\"_blank\">makerspaces will be commonplace in schools\u003c/a>. A \u003ca href=\"http://www.cosn.org/focus-areas/it-management/it-leadership-survey\" target=\"_blank\">2014 Consortium for School Networking (CoSN) survey\u003c/a> found that 81 percent of surveyed schools either had a BYOD policy or planned to implement one. These policies reflect the reality of students’ lives and can also cut down on school technology costs. Similarly, the popular Maker Movement and increasing emphasis on hands-on learning has propelled school makerspaces into the limelight. School leaders see these spaces as a way for students to take initiative: designing, prototyping and building their ideas from start to finish.\u003c/p>\n\u003cp>\u003cstrong>3-D Printing:\u003c/strong> The report notes that in the next two to three years, 3-D printing and adaptive learning technologies will have become mainstream school technologies. Experts believe \u003ca href=\"http://ww2.kqed.org/mindshift/2013/07/23/time-to-start-making-free-design-programs-for-3d-printers/\" target=\"_blank\">3-D printing offers tremendous opportunities\u003c/a> for students to explore objects and concepts that might be difficult to experience in school. The printer can help students visualize mathematical graphs and models or touch replicas of historic artifacts. Low-cost online design tools and cheaper machines are helping to make 3-D printing accessible to schools, while project-based pedagogy is making it popular.\u003c/p>\n\u003cp>\u003cstrong>Adaptive Learning:\u003c/strong> Adaptive learning refers to software that adjusts to students’ learning needs as they use the product. Increasingly, this kind of software is being used to \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/12/some-benefits-and-drawbacks-of-blended-learning/\" target=\"_blank\">allow each student to move at his or her own pace\u003c/a>. The idea is tremendously appealing to some education leaders, while others worry that relying on software to recognize student needs will actually diminish the personalized attention from an educator that each student deserves.\u003c/p>\n\u003cp>While the authors of the NMC Horizon report feel adaptive learning could soon be a game changer, they caution that the software may not be sophisticated enough yet to meet educators' dreams. Instead, the authors posit its best use may be to analyze macro-level data on the effectiveness of curriculum and instruction.\u003c/p>\n\u003cp>\u003cstrong>Badges and Wearables:\u003c/strong> On the long-term horizon, experts see digital badges and wearable technology as important technology developments in four to five years. Badges are already being used to recognize competence in a skill in digital spaces like Khan Academy. Increasingly, schools are looking to \u003ca href=\"http://ww2.kqed.org/mindshift/2013/03/25/how-mozillas-open-badges-may-work-in-the-real-world/\" target=\"_blank\">badges as a way to validate informal learning\u003c/a> for both students and teachers. While not yet pervasive, badges could offer a more comprehensive way to certify learning opportunities, inside and outside of school.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>NMC Horizon reports have highlighted wearable technology in the past, pointing to learning opportunities in virtual reality experiences and the potential for biometric devices to teach about nutrition and exercise. Now, educators around the world are beginning to use wearable technology to \u003ca href=\"http://ww2.kqed.org/mindshift/2014/09/17/how-virtual-reality-meets-real-life-learning-with-mobile-games/\" target=\"_blank\">push limits and offer creative outlets\u003c/a>, but use is not widespread. Experts note one place that wearable technology could have a particularly large impact is on disabled students.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>In a fast-moving field like education technology, it’s worth taking a moment to take stock of new developments, persistent trends and the challenges to effective tech implementation in real classrooms. The \u003ca href=\"http://go.nmc.org/2015-k12\" target=\"_blank\">NMC Horizon 2015 K-12\u003c/a> report offers a snapshot of where ed tech stands now and where it is likely to go in the next five years, according to 56 education and technology experts from 22 countries.\u003c/p>\n\u003cp>\u003cstrong>TRENDS\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>Deeper Learning: \u003c/strong>The expert panel identified several long-term trends that will greatly influence the adoption of technology in classrooms over the next five years and beyond. They see worldwide educators focusing on “\u003ca href=\"http://ww2.kqed.org/mindshift/2014/10/03/report-finds-deeper-learning-model-improves-outcomes-for-all-students/\">deeper learning\u003c/a>” outcomes that try to connect what happens in the classroom to experts and experiences beyond school as an important trend.\u003c/p>\n\u003cp>Teachers at the cutting edge of this work are asking students to use technology to access and synthesize information in the service of finding solutions to multifaceted, complex problems they might encounter in the real world. The popularity of \u003ca href=\"http://ww2.kqed.org/mindshift/2013/01/02/what-project-based-learning-is-and-isnt/\">project-based learning\u003c/a>, \u003ca href=\"http://ww2.kqed.org/mindshift/2012/11/19/5-ways-to-inspire-students-through-global-collaboration/\">global collaboration\u003c/a> and \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/13/how-integrating-arts-into-other-subjects-makes-learning-come-alive/\">integrated learning experiences\u003c/a> is driving this trend and powerful tech use as an extension of it.\u003c/p>\n\u003cp>\u003cstrong>Rethinking Traditions:\u003c/strong> Educators are also rethinking how school has traditionally worked, questioning everything from school schedules, to how individual disciplines are taught and how success and creativity are \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/06/beyond-standardized-tests-existing-tools-for-measuring-student-progress/\">measured\u003c/a>. This macro trend to shake up typical ways of schooling is opening new opportunities for technology to play an even bigger role in education. \u003ca href=\"http://ww2.kqed.org/mindshift/2015/03/23/tossing-out-teaching-by-subject-as-part-of-a-modern-high-school-education/\">Finland\u003c/a> took a big step toward reimagining school when it did away with many traditional subjects in favor of interdisciplinary classes that more accurately reflect a world in which disciplines influence one another. Some U.S districts have also tried to reimagine how school would look with movements toward \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/16/going-all-in-how-to-make-competency-based-learning-work/\">competency-based models\u003c/a> that don’t rely on time in class as the constant variable.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>\u003cstrong>Collaborations:\u003c/strong> In the next three to four years, experts see collaborative social learning and a move to transition students from consumers to creators as big trends in education technology. Educators have long known learning is a social process -- when teachers and students create meaning together, often the results are much more effective. The \u003ca href=\"http://www.nmc.org/publication/nmc-horizon-report-2015-k-12-edition/\">NMC Horizon report\u003c/a> highlights four principles of collaborative learning: “placing the learner at the center, emphasizing interaction and doing, working in groups, and developing solutions to real-world problems.” Working in this way necessarily pushes students to create solutions, rather than passively consume content, lectures and lessons handed out by teachers. Access to mobile technology especially has helped students feel comfortable in the role of digital creator.\u003c/p>\n\u003cp>\u003cstrong>Blended Learning:\u003c/strong> Blended learning, or the use of technology alongside in-person instruction from a teacher, has been included in the NMC Horizons report before. Now, experts see it as a short-term trend that is quickly becoming common in many classrooms and is driving many efforts to integrate technology. STEAM programs, in which teachers \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/13/how-integrating-arts-into-other-subjects-makes-learning-come-alive/\" target=\"_blank\">integrate the arts and humanities into teaching about science, technology, engineering and math\u003c/a>, is also a short-term trend driving technology.\u003c/p>\n\u003cp>\u003cstrong>CHALLENGES\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>Authentic Learning:\u003c/strong> As with any changing industry, there are many problems standing in the way of effective technology implementation. Some problems are already being solved in creative ways by educators setting an example of the way forward, while others are more difficult and haven’t yet been solved. One challenge that persists in mainstream education is how to create truly \u003ca href=\"http://ww2.kqed.org/mindshift/2014/12/03/what-meaningful-reflection-on-student-work-can-do-for-learning/\">authentic learning\u003c/a> opportunities within the bureaucracy of schools. As with other education buzzwords, many schools believe they are providing authentic learning, but they don’t offer the apprenticeships, vocational training and portfolio-based assessments that often characterize work that carries larger life lessons.\u003c/p>\n\u003cp>\u003cimg class=\" size-medium wp-image-40973 alignright\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-800x620.png\" alt=\"2015 K-12 Report Topics Graphic\" width=\"800\" height=\"620\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-800x620.png 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-400x310.png 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-1180x915.png 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic-960x745.png 960w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/2015-K-12-Report-Topics-Graphic.png 1390w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/p>\n\u003cp>\u003cstrong>Professional Development:\u003c/strong> Another challenge being met in some places is how to incorporate technology into teacher-training programs. When teachers don’t use technology in their classrooms, it’s often because they don’t feel comfortable with it or don’t see how it enhances their teaching. \u003ca href=\"http://ww2.kqed.org/mindshift/2013/02/13/are-teachers-of-tomorrow-prepared-to-use-innovative-tech/\" target=\"_blank\">Exposure during teacher training would help seed good practices\u003c/a> early and ingrain digital literacy as an important skill for students to learn. As things stand now, many teachers receive professional development around technology platforms that often turn over or are replaced by something else. The report notes, “This challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.”\u003c/p>\n\u003cp>\u003cstrong>Personalized Learning & Teacher's Role:\u003c/strong> Two of the much more difficult challenges facing tech integration are effective strategies for personalizing learning and reevaluating the role of teachers in education. These two challenges go hand-in-hand, as they require a complete re-engineering of the school experience, rather than tinkering around the edges of traditional school. Many school leaders believe that by using technology and adaptive software to allow students to move at different paces, they are offering “personalized learning.” But the experts behind this report caution that, “this approach may be indicative of personalized learning solutions being sold to schools as a mass commodity that helps them raise standardized test scores, ultimately missing the goal of making learning a more meaningful experience.”\u003c/p>\n\u003cp>The value in “personalized learning” lies in \u003ca href=\"http://ww2.kqed.org/mindshift/2015/02/02/what-do-we-really-mean-when-we-say-personalized-learning/\" target=\"_blank\">student autonomy and individualized instruction and support\u003c/a>, not in the control and compliance model required to achieve high test scores. If this more radical and child-centered definition of “personalized” is to be achieved, the role teachers play also need reimagining. With online interactions facilitating collaboration for both students and teachers, and learning taking place at all times of the day online and off, a lot is being asked of teachers. Their guidance is no longer confined to school hours.\u003c/p>\n\u003cp>The report points out that teachers are no longer information distributors, but their new role has not always been well defined or supported by education leaders and policymakers:\u003c/p>\n\u003cblockquote>\u003cp>“In ideal situations, the teacher’s role is becoming that of a mentor, visiting with groups and individual learners during class to help guide them, while allowing them to have more of a say in their own learning. However, these types of interactions and the enabling use of technology are not always inherent or sufficiently integrated in pre-service training.”\u003c/p>\u003c/blockquote>\n\u003cp>\u003cstrong>Scalability:\u003c/strong> The really thorny challenges -- those that are “complex to define, let alone address\" -- provide food for thought. Experts identified \u003ca href=\"http://ww2.kqed.org/mindshift/2014/01/08/steve-hargadon-escaping-the-education-matrix/\" target=\"_blank\">scaling innovative technologies and approaches\u003c/a> as one intractable dilemma. Educators are familiar with the frustration of trying to break through rules and bureaucracy to experiment with innovative ideas. While inspiring teaching is happening all over the world, in many cases it does so in pockets, due to the tireless work of a dedicated educator, and not as part of mainstream education.\u003c/p>\n\u003cp>A similarly tricky problem lies in how to teach students the complex thinking skills that will be required to nimbly move through future challenges. One way educators are trying to cultivate these skills is through \u003ca href=\"http://ww2.kqed.org/mindshift/2015/06/25/what-schools-hope-to-achieve-by-making-computer-science-widespread/\" target=\"_blank\">computer science and coding\u003c/a>. However, coding alone won’t solve all the problems of the world, and as long as traditional school remains siloed into discrete subject areas, it will be difficult to allow students opportunities to tackle truly complex problems.\u003c/p>\n\u003cp>\u003cstrong>DEVELOPMENTS IN ED TECH\u003c/strong>\u003c/p>\n\u003cp>\u003cstrong>BYOD/Maker Movement:\u003c/strong> In just one or two years, experts predict \u003ca href=\"http://ww2.kqed.org/mindshift/tag/byod/\" target=\"_blank\">Bring Your Own Device\u003c/a> policies and \u003ca href=\"http://ww2.kqed.org/mindshift/2014/09/04/how-to-turn-your-school-into-a-maker-haven/\" target=\"_blank\">makerspaces will be commonplace in schools\u003c/a>. A \u003ca href=\"http://www.cosn.org/focus-areas/it-management/it-leadership-survey\" target=\"_blank\">2014 Consortium for School Networking (CoSN) survey\u003c/a> found that 81 percent of surveyed schools either had a BYOD policy or planned to implement one. These policies reflect the reality of students’ lives and can also cut down on school technology costs. Similarly, the popular Maker Movement and increasing emphasis on hands-on learning has propelled school makerspaces into the limelight. School leaders see these spaces as a way for students to take initiative: designing, prototyping and building their ideas from start to finish.\u003c/p>\n\u003cp>\u003cstrong>3-D Printing:\u003c/strong> The report notes that in the next two to three years, 3-D printing and adaptive learning technologies will have become mainstream school technologies. Experts believe \u003ca href=\"http://ww2.kqed.org/mindshift/2013/07/23/time-to-start-making-free-design-programs-for-3d-printers/\" target=\"_blank\">3-D printing offers tremendous opportunities\u003c/a> for students to explore objects and concepts that might be difficult to experience in school. The printer can help students visualize mathematical graphs and models or touch replicas of historic artifacts. Low-cost online design tools and cheaper machines are helping to make 3-D printing accessible to schools, while project-based pedagogy is making it popular.\u003c/p>\n\u003cp>\u003cstrong>Adaptive Learning:\u003c/strong> Adaptive learning refers to software that adjusts to students’ learning needs as they use the product. Increasingly, this kind of software is being used to \u003ca href=\"http://ww2.kqed.org/mindshift/2015/01/12/some-benefits-and-drawbacks-of-blended-learning/\" target=\"_blank\">allow each student to move at his or her own pace\u003c/a>. The idea is tremendously appealing to some education leaders, while others worry that relying on software to recognize student needs will actually diminish the personalized attention from an educator that each student deserves.\u003c/p>\n\u003cp>While the authors of the NMC Horizon report feel adaptive learning could soon be a game changer, they caution that the software may not be sophisticated enough yet to meet educators' dreams. Instead, the authors posit its best use may be to analyze macro-level data on the effectiveness of curriculum and instruction.\u003c/p>\n\u003cp>\u003cstrong>Badges and Wearables:\u003c/strong> On the long-term horizon, experts see digital badges and wearable technology as important technology developments in four to five years. Badges are already being used to recognize competence in a skill in digital spaces like Khan Academy. Increasingly, schools are looking to \u003ca href=\"http://ww2.kqed.org/mindshift/2013/03/25/how-mozillas-open-badges-may-work-in-the-real-world/\" target=\"_blank\">badges as a way to validate informal learning\u003c/a> for both students and teachers. While not yet pervasive, badges could offer a more comprehensive way to certify learning opportunities, inside and outside of school.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>NMC Horizon reports have highlighted wearable technology in the past, pointing to learning opportunities in virtual reality experiences and the potential for biometric devices to teach about nutrition and exercise. Now, educators around the world are beginning to use wearable technology to \u003ca href=\"http://ww2.kqed.org/mindshift/2014/09/17/how-virtual-reality-meets-real-life-learning-with-mobile-games/\" target=\"_blank\">push limits and offer creative outlets\u003c/a>, but use is not widespread. Experts note one place that wearable technology could have a particularly large impact is on disabled students.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Inspired By Serial, Teens Create Podcasts As A Final Exam",
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"content": "\u003cp>In the months leading up to the final exam, 10\u003csup>th\u003c/sup> grade teacher Alexa Schlechter struggled. She’s an English teacher -- an educator of stories told through the written word. But instead of focusing solely on classic books read in the 10\u003csup>th\u003c/sup> grade, she and her students at Norwalk High School in Connecticut were immersed in a teenage story about murder, set in the 1990s, detailed in blog \u003ca href=\"http://serialpodcast.org/maps\">posts\u003c/a>, communicated in audio: \u003cem>\u003ca href=\"http://serialpodcast.org/\">Serial\u003c/a>\u003c/em>, the hit podcast from the producers of \u003cem>\u003ca href=\"http://www.thisamericanlife.org/\">This American Life\u003c/a>\u003c/em>.\u003c/p>\n\u003cp>After spending months \u003ca href=\"http://ww2.kqed.org/mindshift/2015/03/11/what-teens-are-learning-from-serial-and-other-podcasts/\">listening to \u003cem>Serial\u003c/em>\u003c/a> and talking about it as a class, a two-hour sit-down final seemed pointless, irrelevant and an inaccurate gauge of all the learning that had taken place throughout the year. But learning as we know it in schools must be assessed. How else would adults know what kids have learned? So Alexa pursued an end-of-year assessment, possibly worthy of MailChimp (Mail \u003cem>Khimp\u003c/em>?), in the form of a podcast.\u003c/p>\n\u003cp>While driving to school one day, thinking about \u003cem>Serial\u003c/em> host Sarah Koenig’s frustrating evolution over the course of the series, Schlechter had what she calls an “aha moment.” Her students would draw on the skills they learned while listening to and studying \u003cem>Serial\u003c/em>. They would work in groups (imagine Koenig, Dana Chivvis, Julie Snyder, the engineer who came up with their theme song, Ira Glass). Students would create a series of podcasts told from the point of view of a memoirist they’d read earlier in the year, such as Alice Sebold.\u003c/p>\n\u003cp>\u003cspan style=\"line-height: 1.5\">[contextly_sidebar id=\"C9AtbDusb2erIFiF9H0bDXLjRMa7nkri\"]\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"line-height: 1.5\">“’You’ve lost your mind,’” Schlechter recalls her students saying when she introduced the assignment. But by breaking the project into discrete steps, and emphasizing the particular skills the students needed to demonstrate, Schlechter made the assignment come alive in her classes.\u003c/span>Each group would discuss a central idea from Harper Lee’s\u003cem> To Kill a Mockingbird\u003c/em>, which the classes had recently analyzed, and ponder that theme as if they were the author of the previously-read memoir. Throughout, students were to integrate the priority standards from the Common Core into their work, including analysis, writing, collaboration and logical reasoning.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Already, the students had spent months discussing themes and central ideas in literature; this part of the project would be easy. But the final assignment forced them to consider literary themes from another’s viewpoint and work together to present these findings in a thoughtful podcast. And how to find common ground among memoirists as diverse as Elie Wiesel, Piper Kerman, Michael Vick and Dave Eggers? “Once they found what their memoirs had in common, I helped them figure out how that connected to a central idea in \u003cem>To Kill a Mockingbird\u003c/em>, and then it was up to them to develop an idea for a podcast,” she says. “The sky was the limit in terms of creativity,” she adds.\u003c/p>\n\u003cfigure id=\"attachment_40850\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg\">\u003cimg class=\"wp-image-40850 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg\" alt=\"Two students from Norwalk High School record their memoir author's biographical information for their podcast final.\" width=\"1920\" height=\"1080\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg 1920w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-960x540.jpg 960w\" sizes=\"(max-width: 1920px) 100vw, 1920px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Two students from Norwalk High School record their memoir author's biographical information for their podcast final. \u003ccite>(Alexa Schlechter)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>The podcasts the students created varied widely in style and tone. One group of students named their podcast “The Silent Struggle,” referring to women’s repression in history. Memoir “authors” Al Michaels, Jeannette Walls, Cupcake Brown, Farrah Abraham, and \u003cem>Go Ask Alice\u003c/em> diarist Alice Smith \u003ca href=\"http://thesilentstruggle.podomatic.com/entry/2015-06-10T07_43_43-07_00\">discussed their own troubles\u003c/a> with drugs and drinking, and interviewed \u003cem>To Kill a Mockingbird\u003c/em> character Mayella Ewell about her alcoholic father.\u003c/p>\n\u003cp>In “\u003ca href=\"https://maycombzone.wordpress.com/\">The Maycomb Zone: A Twist on the Twilight Zone\u003c/a>,” another group analyzed the human tendency to make sense of the unknown by resorting to prejudice and bullying; some of the participants included Drew Brees, Muhammad Ali and Augusten Burroughs.\u003c/p>\n\u003cp>Other students aimed at humor. In studying the long-term impact of youthful friendships, “memoirists” in one group recounted a funny story from their childhoods, and then discussed revelatory experiences of \u003cem>Mockingbird\u003c/em> children Dill, Scout and Jem. Reflecting the creativity the assignment inspired, another collection of 10\u003csup>th\u003c/sup> graders turned their podcast into a radio call-in show, featuring \u003ca href=\"http://tommybenincaso.podbean.com/e/real-life-radio-show-episode-2/\">Nelson Mandela\u003c/a> and “\u003ca href=\"http://tommybenincaso.podbean.com/e/real-life-radio-show-episode-1/\">Ron Burgundy\u003c/a>.”\u003c/p>\n\u003cfigure id=\"attachment_40870\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg\">\u003cimg class=\"size-full wp-image-40870\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg\" alt=\"Students discuss ideas for their final presentation.\" width=\"1920\" height=\"1080\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg 1920w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-960x540.jpg 960w\" sizes=\"(max-width: 1920px) 100vw, 1920px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Students discuss ideas for their final presentation. \u003ccite>(Alexa Schlechter )\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>As demanding as it was, the assignment involved more than group podcast presentations. To stay on top of daily assignments, every student was required to write a paragraph assessing how she and her group performed that day. Before sharing their podcasts in class, students also needed to come up with a five-minute biographical presentation on their memoir author, using any kind of medium they preferred; some kids recorded raps, while others produced short movies and commercials. And on the last day of class, every pupil had to hand in a two-page reflection paper on the experience.\u003c/p>\n\u003cp>Adding to the students’ challenge, they all needed to be proficient in Google Classroom, Google Forms, Edublogs, and Soundtrap.com, an online site that allows students to record and create their own music.\u003c/p>\n\u003cp>Schlechter read every update and tried to resolve brewing conflicts before they became unmanageable. “Almost every problem has had to do with communication,” she says, adding that she talks often with students about finding better ways to stay connected. And the daily feedback has been surprisingly positive, Schlechter says. Rather than complain about a classmate not doing his or her fair share, many students use the regular assessment to acknowledge a group member’s great idea or hilarious delivery.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>“They’ve really done it,” Schlechter says about her students, who are presenting their podcasts in class during the time carved-out for finals. She’d had doubts at the early stages of the project, wondering if she’d been too ambitious in assigning such complex and time-consuming work to scads of teenagers so close to the start of summer. Support from a school administrator and her own determination to press forward kept her going. “I wanted to push them beyond their comfort level and push myself beyond my own,” she adds. “How can I expect to have rigor in my classroom if it’s not rigorous?” Schlechter asks.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>In the months leading up to the final exam, 10\u003csup>th\u003c/sup> grade teacher Alexa Schlechter struggled. She’s an English teacher -- an educator of stories told through the written word. But instead of focusing solely on classic books read in the 10\u003csup>th\u003c/sup> grade, she and her students at Norwalk High School in Connecticut were immersed in a teenage story about murder, set in the 1990s, detailed in blog \u003ca href=\"http://serialpodcast.org/maps\">posts\u003c/a>, communicated in audio: \u003cem>\u003ca href=\"http://serialpodcast.org/\">Serial\u003c/a>\u003c/em>, the hit podcast from the producers of \u003cem>\u003ca href=\"http://www.thisamericanlife.org/\">This American Life\u003c/a>\u003c/em>.\u003c/p>\n\u003cp>After spending months \u003ca href=\"http://ww2.kqed.org/mindshift/2015/03/11/what-teens-are-learning-from-serial-and-other-podcasts/\">listening to \u003cem>Serial\u003c/em>\u003c/a> and talking about it as a class, a two-hour sit-down final seemed pointless, irrelevant and an inaccurate gauge of all the learning that had taken place throughout the year. But learning as we know it in schools must be assessed. How else would adults know what kids have learned? So Alexa pursued an end-of-year assessment, possibly worthy of MailChimp (Mail \u003cem>Khimp\u003c/em>?), in the form of a podcast.\u003c/p>\n\u003cp>While driving to school one day, thinking about \u003cem>Serial\u003c/em> host Sarah Koenig’s frustrating evolution over the course of the series, Schlechter had what she calls an “aha moment.” Her students would draw on the skills they learned while listening to and studying \u003cem>Serial\u003c/em>. They would work in groups (imagine Koenig, Dana Chivvis, Julie Snyder, the engineer who came up with their theme song, Ira Glass). Students would create a series of podcasts told from the point of view of a memoirist they’d read earlier in the year, such as Alice Sebold.\u003c/p>\n\u003cp>\u003cspan style=\"line-height: 1.5\">\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/span>\u003c/p>\n\u003cp>\u003cspan style=\"line-height: 1.5\">“’You’ve lost your mind,’” Schlechter recalls her students saying when she introduced the assignment. But by breaking the project into discrete steps, and emphasizing the particular skills the students needed to demonstrate, Schlechter made the assignment come alive in her classes.\u003c/span>Each group would discuss a central idea from Harper Lee’s\u003cem> To Kill a Mockingbird\u003c/em>, which the classes had recently analyzed, and ponder that theme as if they were the author of the previously-read memoir. Throughout, students were to integrate the priority standards from the Common Core into their work, including analysis, writing, collaboration and logical reasoning.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Already, the students had spent months discussing themes and central ideas in literature; this part of the project would be easy. But the final assignment forced them to consider literary themes from another’s viewpoint and work together to present these findings in a thoughtful podcast. And how to find common ground among memoirists as diverse as Elie Wiesel, Piper Kerman, Michael Vick and Dave Eggers? “Once they found what their memoirs had in common, I helped them figure out how that connected to a central idea in \u003cem>To Kill a Mockingbird\u003c/em>, and then it was up to them to develop an idea for a podcast,” she says. “The sky was the limit in terms of creativity,” she adds.\u003c/p>\n\u003cfigure id=\"attachment_40850\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg\">\u003cimg class=\"wp-image-40850 size-full\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg\" alt=\"Two students from Norwalk High School record their memoir author's biographical information for their podcast final.\" width=\"1920\" height=\"1080\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2.jpg 1920w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-2-960x540.jpg 960w\" sizes=\"(max-width: 1920px) 100vw, 1920px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Two students from Norwalk High School record their memoir author's biographical information for their podcast final. \u003ccite>(Alexa Schlechter)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>The podcasts the students created varied widely in style and tone. One group of students named their podcast “The Silent Struggle,” referring to women’s repression in history. Memoir “authors” Al Michaels, Jeannette Walls, Cupcake Brown, Farrah Abraham, and \u003cem>Go Ask Alice\u003c/em> diarist Alice Smith \u003ca href=\"http://thesilentstruggle.podomatic.com/entry/2015-06-10T07_43_43-07_00\">discussed their own troubles\u003c/a> with drugs and drinking, and interviewed \u003cem>To Kill a Mockingbird\u003c/em> character Mayella Ewell about her alcoholic father.\u003c/p>\n\u003cp>In “\u003ca href=\"https://maycombzone.wordpress.com/\">The Maycomb Zone: A Twist on the Twilight Zone\u003c/a>,” another group analyzed the human tendency to make sense of the unknown by resorting to prejudice and bullying; some of the participants included Drew Brees, Muhammad Ali and Augusten Burroughs.\u003c/p>\n\u003cp>Other students aimed at humor. In studying the long-term impact of youthful friendships, “memoirists” in one group recounted a funny story from their childhoods, and then discussed revelatory experiences of \u003cem>Mockingbird\u003c/em> children Dill, Scout and Jem. Reflecting the creativity the assignment inspired, another collection of 10\u003csup>th\u003c/sup> graders turned their podcast into a radio call-in show, featuring \u003ca href=\"http://tommybenincaso.podbean.com/e/real-life-radio-show-episode-2/\">Nelson Mandela\u003c/a> and “\u003ca href=\"http://tommybenincaso.podbean.com/e/real-life-radio-show-episode-1/\">Ron Burgundy\u003c/a>.”\u003c/p>\n\u003cfigure id=\"attachment_40870\" class=\"wp-caption alignnone\" style=\"max-width: 1920px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg\">\u003cimg class=\"size-full wp-image-40870\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg\" alt=\"Students discuss ideas for their final presentation.\" width=\"1920\" height=\"1080\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3.jpg 1920w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/06/Podcast-Alexa-3-960x540.jpg 960w\" sizes=\"(max-width: 1920px) 100vw, 1920px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">Students discuss ideas for their final presentation. \u003ccite>(Alexa Schlechter )\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>As demanding as it was, the assignment involved more than group podcast presentations. To stay on top of daily assignments, every student was required to write a paragraph assessing how she and her group performed that day. Before sharing their podcasts in class, students also needed to come up with a five-minute biographical presentation on their memoir author, using any kind of medium they preferred; some kids recorded raps, while others produced short movies and commercials. And on the last day of class, every pupil had to hand in a two-page reflection paper on the experience.\u003c/p>\n\u003cp>Adding to the students’ challenge, they all needed to be proficient in Google Classroom, Google Forms, Edublogs, and Soundtrap.com, an online site that allows students to record and create their own music.\u003c/p>\n\u003cp>Schlechter read every update and tried to resolve brewing conflicts before they became unmanageable. “Almost every problem has had to do with communication,” she says, adding that she talks often with students about finding better ways to stay connected. And the daily feedback has been surprisingly positive, Schlechter says. Rather than complain about a classmate not doing his or her fair share, many students use the regular assessment to acknowledge a group member’s great idea or hilarious delivery.\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>“They’ve really done it,” Schlechter says about her students, who are presenting their podcasts in class during the time carved-out for finals. She’d had doubts at the early stages of the project, wondering if she’d been too ambitious in assigning such complex and time-consuming work to scads of teenagers so close to the start of summer. Support from a school administrator and her own determination to press forward kept her going. “I wanted to push them beyond their comfort level and push myself beyond my own,” she adds. “How can I expect to have rigor in my classroom if it’s not rigorous?” Schlechter asks.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>In order to take learning to the next level, there's an experiment in Pittsburgh that brings game designers closer to the educators who want games for learning. The hope is that by working together, within the school, game designers can create products that more directly meet teachers’ needs. For example, when English Language Arts teachers at \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool\" target=\"_blank\">Elizabeth Forward Middle School\u003c/a> were asked to identify an area of the curriculum kids loathe, they named grammar. The teachers then worked with graduate students at the \u003ca href=\"http://www.etc.cmu.edu/\" target=\"_blank\">Entertainment Technology Center\u003c/a> at Carnegie Mellon University (CMU) to develop learning games.\u003c/p>\n\u003cp>The graduate students designed games for a \u003ca href=\"http://centerforcreativity.net/2012/09/17/smalllab-elizabeth-forward-school-district/\" target=\"_blank\">Situated Media and Learning Lab\u003c/a> (SMALLab), which allows kids to have an embodied learning experience while interacting with different scenarios projected onto the floor. The sensors pick up on the movement of wands students carry, interacting with them as students manipulate pieces and scenes.\u003c/p>\n\u003cp>To address the struggles around grammar, the team designed a space race game in which students choose pronouns from meteors at the bottom of the mat and put them into their own spaceship. Groups race against one another to launch a rocket into space first. Students are moving, discussing their answers and physically choosing words to add to their spaceships. “It almost feels like they’re inside the game,” said Rachael Egan, a sixth grade language arts teacher.\u003c/p>\n\u003cp>[youtube http://www.youtube.com/watch?v=C7SXuSqWtKA&w=640&h=360]\u003c/p>\n\u003cp>The game also facilitates collaborative learning. There are only three wands, so students often work in groups, discussing strategy, what answers are correct and how to win. “When you step into the SMALLab, it’s not a classroom, it’s a total shift,” Egan said. “They get to do more than sit at a desk and take notes.”\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>Egan says she’s seeing results in her students. “I’ve seen a big shift in ability level,” she said. “It doesn’t matter who you are in there with, they all step up to the challenge and take things on.\"\u003c/p>\n\u003cp>The CMU students have the complicated job of designing products that are both intrinsically fun for kids and that meet learning goals. “These are great creative challenges in and of themselves,” said Drew Davidson, director of CMU’s Entertainment Technology Center. These games are competing with what students do at home for fun, not with a lecture. “You want your educational game to be something they choose to do,” he said.\u003c/p>\n\u003cp>[contextly_sidebar id=\"OFNcYfopUKyFixb9dQK7XR1IzR6jOGqr\"]\u003c/p>\n\u003cp>Elizabeth Forward and CMU are two of the many schools, universities, museums and organizations that make up the \u003ca href=\"http://remakelearning.org/collection/kcn/\" target=\"_blank\">Kids and Creativity Network, now known as the Remake Learning Network\u003c/a>, which is focused on finding ways to bring hands-on learning to more Pittsburgh children. With the leadership of assistant superintendent Dr. Todd Keruskin, Elizabeth Forward has seized on an opportunity to expand the types of learning opportunities the school offers to its mostly low-income population.\u003c/p>\n\u003cp>Partnerships are becoming an increasingly important vehicle for innovation in the modern education landscape. Public-private partnerships like the ones behind \u003ca href=\"http://www.mc2stemhighschool.org/\" target=\"_blank\">MC2 STEM High School\u003c/a> in Cleveland and the many grants supporting innovative teaching practices are just some examples of how institutions with similar interests are working together to improve the kind of education offered to all kids.\u003c/p>\n\u003cp>\u003cstrong>THE ENERGY LAB\u003c/strong>\u003c/p>\n\u003cp>Learning in the SMALLab has become so popular that the room is almost always booked. With a grant from Chevron, a big employer in the Pittsburgh area, Elizabeth Forward is now trying a similar embodied learning approach around \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool/Important_Links/Energy_Lab\" target=\"_blank\">science curriculum and energy issues\u003c/a> in particular. In the fall semester, CMU students designed and built a dome with interactive panels that students can manipulate as they learn about solar energy. An app serves up an imaginary world onto the walls and students have to move solar panels around to produce the most energy. As they experiment and get the hang of it, the game levels them up, giving them a new QR code that allows them to access harder problems.\u003c/p>\n\u003cfigure id=\"attachment_40440\" class=\"wp-caption alignleft\" style=\"max-width: 800px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk.jpg\">\u003cimg class=\"size-medium wp-image-40440\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk-800x450.jpg\" alt=\"In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline.\" width=\"800\" height=\"450\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk.jpg 960w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline. \u003ccite>(\u003ca href=\"http://www.etc.cmu.edu/projects/vis-viva/?page_id=13\">Vis Viva\u003c/a>)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>CMU students included a discussion board in the app so students can reflect on their experiences in the dome and connect it back to other aspects of what they’re learning. “We all learn from experience and that’s the real crux to my classes,” said Paul Callaghan, a seventh grade science teacher at Elizabeth Forward. He often posts articles or videos to the discussion board, asking students to make connections between their physical experiences in the dome and the more complex reading assignments.\u003c/p>\n\u003cp>Another tool Callaghan uses is the augmented reality sandbox. The tool uses a Kinect and a PC to read the contours of the sand and render it as a three-dimensional image. Callaghan has used the sandbox to help his students understand how land divides create watersheds and tributaries.\u003c/p>\n\u003cp>“This is the kind of technology that I think really helps us because it gives kids a quick look and they understand what’s going on,” Callaghan said. In one assignment, he asks his students to shape a mountain in the sand that could be considered a divide. They have to show the distinct watersheds and tributaries created by that land structure. He then switches on the projectors and the class can see if they’ve achieved the effect they desired. They can make corrections on the fly and discuss where and why they went wrong. He even uses it as an alternative assessment, asking students to create the concepts they’ve studied, explaining along the way using the scientific vocabulary when applicable.\u003c/p>\n\u003cp>This semester the graduate students have taken on the challenge of making geology fun with a game meant to simulate resource discovery. Students send a seismic wave into the rock using their voices and calculate the kind of resources they might discover in different locations based on the density and permeability of the rock. They learn about the different geological properties of resources like coal, natural gas and oil. Based on the results they can discover from the seismic wave test, students simulate taking a core sample of the earth, comparing it to other rock formations, calculating depth and making a guess about the percentage-chance of hitting a resource there.\u003c/p>\n\u003cp>[youtube http://www.youtube.com/watch?v=24lLOf-K7fo&w=640&h=360]\u003c/p>\n\u003cp>At the end, the energy students find is put into a battery and used to literally light up part of the Pittsburgh skyline that CMU students built into the game. This final part isn’t just for fun; it helps reinforce the idea that all this drilling simulation is connected to human energy use.\u003c/p>\n\u003cp>The energy resource game has been difficult to design, according to Lisa Elkin, a CMU graduate student working on the project. Her team came up with a list of concrete learning goals after listening to teachers' priorities. Those elements were non-negotiable, but other aspects could change. For example, a main goal of the resource game is for students to understand that the frequency* of the wave is what determines its depth. And, when students drill for core samples, the main point is to see the layers of earth and compare them to other kinds or rock. When designing with those learning goals top of mind, other details like the angle of the drill aren’t as important.\u003c/p>\n\u003cp>“We’ve worked very hard to make sure that education is central to the fun,” Elkin said. She says game designers never want to create “chocolate covered broccoli,” the worksheet in disguise that students sniff out and dismiss immediately. Instead, the games should be fun precisely because they are educational.\u003c/p>\n\u003cp>“Our success depends on us meeting their goals,” Elkin said. The resource game is an example of how crucial feedback from students and teachers is to getting it right. “We went out and we tested it and no one liked it,” Elkin said. Some of the game mechanics were confusing to students and CMU students had added elements meant to increase collaboration and communication that detracted from the central educational goals. After watching kids interact with the game they went back to the lab to make some major changes.\u003c/p>\n\u003cp>“They’re the best clients,” Elkin said. “They give lots of great feedback; they’re enthusiastic; they’re responsive, and they really believe what they’re doing and that’s so fun.” And there’s the added benefit of taking a difficult learning concept, turning it into a fun and engaging game and knowing students learned along the way.\u003c/p>\n\u003cp>\u003cstrong>A BENEFICIAL RELATIONSHIP\u003c/strong>\u003c/p>\n\u003cp>The partnership between CMU’s Entertainment Technology Center and Elizabeth Forward has been fruitful for both parties. CMU students get the experience of working with real clients on real problems that will have an impact on education. They have to be creative to take the content knowledge of teachers and makes games students will choose over any other activity. “You either do the boring obvious thing or you do your job,” Elkin said of coming up with great games based on general teacher needs.\u003c/p>\n\u003cp>Elizabeth Forward has gained several interesting embodied learning games and simulations to help them teach the most difficult parts of their curriculum. Middle school students get the experience of giving their feedback and advice as co-creators in the project. And, best of all the school benefits from an infusion of outside energy and expertise no teacher is expected to have. Teachers are content area experts, not game designers, but when the two team up really useful resources can be developed.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>*This article has been changed to reflect the fact that frequency, not amplitude, determines the depth of the sound wave. We regret the error.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>In order to take learning to the next level, there's an experiment in Pittsburgh that brings game designers closer to the educators who want games for learning. The hope is that by working together, within the school, game designers can create products that more directly meet teachers’ needs. For example, when English Language Arts teachers at \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool\" target=\"_blank\">Elizabeth Forward Middle School\u003c/a> were asked to identify an area of the curriculum kids loathe, they named grammar. The teachers then worked with graduate students at the \u003ca href=\"http://www.etc.cmu.edu/\" target=\"_blank\">Entertainment Technology Center\u003c/a> at Carnegie Mellon University (CMU) to develop learning games.\u003c/p>\n\u003cp>The graduate students designed games for a \u003ca href=\"http://centerforcreativity.net/2012/09/17/smalllab-elizabeth-forward-school-district/\" target=\"_blank\">Situated Media and Learning Lab\u003c/a> (SMALLab), which allows kids to have an embodied learning experience while interacting with different scenarios projected onto the floor. The sensors pick up on the movement of wands students carry, interacting with them as students manipulate pieces and scenes.\u003c/p>\n\u003cp>To address the struggles around grammar, the team designed a space race game in which students choose pronouns from meteors at the bottom of the mat and put them into their own spaceship. Groups race against one another to launch a rocket into space first. Students are moving, discussing their answers and physically choosing words to add to their spaceships. “It almost feels like they’re inside the game,” said Rachael Egan, a sixth grade language arts teacher.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/C7SXuSqWtKA'\n title='//www.youtube.com/embed/C7SXuSqWtKA'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003c/p>\n\u003cp>The game also facilitates collaborative learning. There are only three wands, so students often work in groups, discussing strategy, what answers are correct and how to win. “When you step into the SMALLab, it’s not a classroom, it’s a total shift,” Egan said. “They get to do more than sit at a desk and take notes.”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>Egan says she’s seeing results in her students. “I’ve seen a big shift in ability level,” she said. “It doesn’t matter who you are in there with, they all step up to the challenge and take things on.\"\u003c/p>\n\u003cp>The CMU students have the complicated job of designing products that are both intrinsically fun for kids and that meet learning goals. “These are great creative challenges in and of themselves,” said Drew Davidson, director of CMU’s Entertainment Technology Center. These games are competing with what students do at home for fun, not with a lecture. “You want your educational game to be something they choose to do,” he said.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>Elizabeth Forward and CMU are two of the many schools, universities, museums and organizations that make up the \u003ca href=\"http://remakelearning.org/collection/kcn/\" target=\"_blank\">Kids and Creativity Network, now known as the Remake Learning Network\u003c/a>, which is focused on finding ways to bring hands-on learning to more Pittsburgh children. With the leadership of assistant superintendent Dr. Todd Keruskin, Elizabeth Forward has seized on an opportunity to expand the types of learning opportunities the school offers to its mostly low-income population.\u003c/p>\n\u003cp>Partnerships are becoming an increasingly important vehicle for innovation in the modern education landscape. Public-private partnerships like the ones behind \u003ca href=\"http://www.mc2stemhighschool.org/\" target=\"_blank\">MC2 STEM High School\u003c/a> in Cleveland and the many grants supporting innovative teaching practices are just some examples of how institutions with similar interests are working together to improve the kind of education offered to all kids.\u003c/p>\n\u003cp>\u003cstrong>THE ENERGY LAB\u003c/strong>\u003c/p>\n\u003cp>Learning in the SMALLab has become so popular that the room is almost always booked. With a grant from Chevron, a big employer in the Pittsburgh area, Elizabeth Forward is now trying a similar embodied learning approach around \u003ca href=\"http://www.edlinesites.net/pages/EF_MiddleSchool/Important_Links/Energy_Lab\" target=\"_blank\">science curriculum and energy issues\u003c/a> in particular. In the fall semester, CMU students designed and built a dome with interactive panels that students can manipulate as they learn about solar energy. An app serves up an imaginary world onto the walls and students have to move solar panels around to produce the most energy. As they experiment and get the hang of it, the game levels them up, giving them a new QR code that allows them to access harder problems.\u003c/p>\n\u003cfigure id=\"attachment_40440\" class=\"wp-caption alignleft\" style=\"max-width: 800px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk.jpg\">\u003cimg class=\"size-medium wp-image-40440\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/kiosk-800x450.jpg\" alt=\"In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline.\" width=\"800\" height=\"450\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/kiosk.jpg 960w\" sizes=\"(max-width: 800px) 100vw, 800px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">In this game about natural resources students are trying to find enough fuel to light up Pittsburgh's skyline. \u003ccite>(\u003ca href=\"http://www.etc.cmu.edu/projects/vis-viva/?page_id=13\">Vis Viva\u003c/a>)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>CMU students included a discussion board in the app so students can reflect on their experiences in the dome and connect it back to other aspects of what they’re learning. “We all learn from experience and that’s the real crux to my classes,” said Paul Callaghan, a seventh grade science teacher at Elizabeth Forward. He often posts articles or videos to the discussion board, asking students to make connections between their physical experiences in the dome and the more complex reading assignments.\u003c/p>\n\u003cp>Another tool Callaghan uses is the augmented reality sandbox. The tool uses a Kinect and a PC to read the contours of the sand and render it as a three-dimensional image. Callaghan has used the sandbox to help his students understand how land divides create watersheds and tributaries.\u003c/p>\n\u003cp>“This is the kind of technology that I think really helps us because it gives kids a quick look and they understand what’s going on,” Callaghan said. In one assignment, he asks his students to shape a mountain in the sand that could be considered a divide. They have to show the distinct watersheds and tributaries created by that land structure. He then switches on the projectors and the class can see if they’ve achieved the effect they desired. They can make corrections on the fly and discuss where and why they went wrong. He even uses it as an alternative assessment, asking students to create the concepts they’ve studied, explaining along the way using the scientific vocabulary when applicable.\u003c/p>\n\u003cp>This semester the graduate students have taken on the challenge of making geology fun with a game meant to simulate resource discovery. Students send a seismic wave into the rock using their voices and calculate the kind of resources they might discover in different locations based on the density and permeability of the rock. They learn about the different geological properties of resources like coal, natural gas and oil. Based on the results they can discover from the seismic wave test, students simulate taking a core sample of the earth, comparing it to other rock formations, calculating depth and making a guess about the percentage-chance of hitting a resource there.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/24lLOf-K7fo'\n title='//www.youtube.com/embed/24lLOf-K7fo'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003c/p>\n\u003cp>At the end, the energy students find is put into a battery and used to literally light up part of the Pittsburgh skyline that CMU students built into the game. This final part isn’t just for fun; it helps reinforce the idea that all this drilling simulation is connected to human energy use.\u003c/p>\n\u003cp>The energy resource game has been difficult to design, according to Lisa Elkin, a CMU graduate student working on the project. Her team came up with a list of concrete learning goals after listening to teachers' priorities. Those elements were non-negotiable, but other aspects could change. For example, a main goal of the resource game is for students to understand that the frequency* of the wave is what determines its depth. And, when students drill for core samples, the main point is to see the layers of earth and compare them to other kinds or rock. When designing with those learning goals top of mind, other details like the angle of the drill aren’t as important.\u003c/p>\n\u003cp>“We’ve worked very hard to make sure that education is central to the fun,” Elkin said. She says game designers never want to create “chocolate covered broccoli,” the worksheet in disguise that students sniff out and dismiss immediately. Instead, the games should be fun precisely because they are educational.\u003c/p>\n\u003cp>“Our success depends on us meeting their goals,” Elkin said. The resource game is an example of how crucial feedback from students and teachers is to getting it right. “We went out and we tested it and no one liked it,” Elkin said. Some of the game mechanics were confusing to students and CMU students had added elements meant to increase collaboration and communication that detracted from the central educational goals. After watching kids interact with the game they went back to the lab to make some major changes.\u003c/p>\n\u003cp>“They’re the best clients,” Elkin said. “They give lots of great feedback; they’re enthusiastic; they’re responsive, and they really believe what they’re doing and that’s so fun.” And there’s the added benefit of taking a difficult learning concept, turning it into a fun and engaging game and knowing students learned along the way.\u003c/p>\n\u003cp>\u003cstrong>A BENEFICIAL RELATIONSHIP\u003c/strong>\u003c/p>\n\u003cp>The partnership between CMU’s Entertainment Technology Center and Elizabeth Forward has been fruitful for both parties. CMU students get the experience of working with real clients on real problems that will have an impact on education. They have to be creative to take the content knowledge of teachers and makes games students will choose over any other activity. “You either do the boring obvious thing or you do your job,” Elkin said of coming up with great games based on general teacher needs.\u003c/p>\n\u003cp>Elizabeth Forward has gained several interesting embodied learning games and simulations to help them teach the most difficult parts of their curriculum. Middle school students get the experience of giving their feedback and advice as co-creators in the project. And, best of all the school benefits from an infusion of outside energy and expertise no teacher is expected to have. Teachers are content area experts, not game designers, but when the two team up really useful resources can be developed.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"disqusTitle": "Favorite Tech Tools For Social Studies Classes",
"title": "Favorite Tech Tools For Social Studies Classes",
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"content": "\u003cp>Educators are looking for ways to help students participate in a digital world, but the choices for digital engagement in the classroom can be overwhelming. Many teachers have little to no money to pay for premium versions of apps and are \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/\" target=\"_blank\">looking for quick and easy ways\u003c/a> to determine how an app works. They must also consider why it might be useful for their teaching practice.\u003c/p>\n\u003cp>Rachel Langenhorst helps teachers in her district find solutions for those issues. She used to teach social studies, but is now the K-12 Technology Integrationist and Instructional Coach at \u003ca href=\"http://www.rvcsd.net/education/school/school.php?sectionid=3\" target=\"_blank\">Rock Valley Community Schools\u003c/a> in Iowa.\u003c/p>\n\u003caside class=\"pullquote alignright\">\"Really be cognizant of the digital tools you’re picking and why you are picking them.\"\u003c/aside>\n\u003cp>She put together a list of favorite digital tools for the social studies classroom and shared them during an \u003ca href=\"http://home.edweb.net/\" target=\"_blank\">edWeb webinar\u003c/a>. She emphasizes that, as with any classroom technology, teachers need to be careful not to just substitute a tech tool for an analog one. Instead, technology should be used to enhance classroom learning in ways that wouldn’t be possible otherwise, including expanding learning beyond the classroom walls.\u003c/p>\n\u003cp>“Really be cognizant of the digital tools you’re picking and why you are picking them,” Langenhorst said. As much as possible, she recommends using technology to allow students to create work that demonstrates their learning in engaging, fun ways.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Draggo.jpg\">\u003cimg class=\"alignleft size-full wp-image-40310\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Draggo.jpg\" alt=\"Draggo\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>Every educator in the digital world needs a bookmarking tool to help keep track of resources, ideas and sources for students. Langenhorst prefers \u003ca href=\"http://draggo.com/\" target=\"_blank\">Draggo\u003c/a> because she can stores sites, categorize them and they are easy to share with other people, including students. “I can have a different category for different kids and different projects,” Langenhorst said. Other popular bookmarking tools are Diggo and Pocket.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Explee.jpg\">\u003cimg class=\"alignleft size-full wp-image-40312\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Explee.jpg\" alt=\"Explee\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a> \u003ca href=\"https://explee.com/\" target=\"_blank\">Explee \u003c/a>is a video scribing tool that simulates the effect of sketchnoting and allows students to find and add images, text, video clips or audio to a workspace. “This is a great project creation tool for your students,” Langenhorst said. “And as we all know, it’s the creating, that upper echelon of learning, that lets kids really get learning.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/Mackvia.jpg\">\u003cimg class=\"alignleft size-full wp-image-40413\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/Mackvia.jpg\" alt=\"Mackvia\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.mackinvia.com/\" target=\"_blank\">MackinVIA\u003c/a> is a free database of primary sources. “It’s given us the ability to look at topics from several different perspectives because of the resources available to us,” Langenhorst said. She also likes the “backpack” feature, which allows students to save books or excerpts that they want to come back to and can be great way to keep track of research materials. And, crucially, the service offers many digital copies of the same books or articles, which has eliminated any fighting over books that might have taken place around big research projects in the past.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/BookFlix.jpg\">\u003cimg class=\"alignleft size-full wp-image-40315\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/BookFlix.jpg\" alt=\"BookFlix\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://teacher.scholastic.com/products/bookflixfreetrial/\" target=\"_blank\">BookFlix\u003c/a> is a tool Langenhorst uses to get lower elementary level students interested in non-fiction. The app pairs a piece of fiction with a non-fiction article so that when a student finishes reading a story about puppies, for example, there’s an explanatory article about dog breeds to follow up. TrueFlix is the version for older kids.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/recite.jpg\">\u003cimg class=\"alignleft size-full wp-image-40415\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/recite.jpg\" alt=\"recite\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://recite.com/\" target=\"_blank\">Recite.com\u003c/a> allows students to type in a quote and create a stylized version. “You can save this slide and put it in anything - like a PowerPoint or an iMovie,” Langenhorst said. “This can be a great way for kids to pick out important pieces of information.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/symbaloo.jpg\">\u003cimg class=\"alignleft size-full wp-image-40416\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/symbaloo.jpg\" alt=\"symbaloo\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.symbaloo.com/home/mix/13eOcK1fiV\" target=\"_blank\">Symbaloo\u003c/a> is an organizational tool Langenhorst has found to be helpful in libraries and social studies classes, especially with younger students. The desktop or mobile app helps keep track of websites students are often using, displaying them as an easy-click icon. Kids can quickly click on the application they need, eliminating slow typing and saving a lot of class time. It’s also possible to make a Symbaloo and make it the homepage on class computers. “You could even do tabs for different chapters to keep all your content organized,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/lucidchart.jpg\">\u003cimg class=\"alignleft size-full wp-image-40417\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/lucidchart.jpg\" alt=\"lucidchart\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.lucidchart.com/personahomepage\" target=\"_blank\">Lucidchart\u003c/a> is a Chrome add-on that Langenhorst’s teachers often use in conjunction with other Google products, like Docs or Slides. “There are a variety of templates to create things like timelines or organizational webs,” Langenhorst said. She’s found Lucidchart to work well when students are working individually, preparing materials for an essay, for example. They can put all their resources on a timeline or in a brainstorming web.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/icivics.jpg\">\u003cimg class=\"alignleft size-full wp-image-40418\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/icivics.jpg\" alt=\"icivics\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.icivics.org/our-story\" target=\"_blank\">iCivics\u003c/a> is a free web-based resource that brings interactive and engaging Civics content to classrooms in the form of games, lesson plans and other digital content. Founded by Sandra Day O'Connor, iCivics puts students in civic roles and asks them to solve real-world issues. The games have great audio, decent video and feel like commercial games. “It is phenomenal,” Langenhorst said. “I can’t wait to share this with more people.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/infogram.jpg\">\u003cimg class=\"alignleft size-full wp-image-40322\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/infogram.jpg\" alt=\"infogram\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://infogr.am/education\" target=\"_blank\">Infogr.am\u003c/a> is one of many free tools available to make infographics. Langenhorst prefers it because students have a lot of choice over stylistic changes to make it their own.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/padlet.jpg\">\u003cimg class=\"alignleft size-full wp-image-40321\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/padlet.jpg\" alt=\"padlet\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://padlet.com/premium/backpack\" target=\"_blank\">Padlet\u003c/a> is a digital bulletin board that has been around for several years and is often cited as a favorite among educators. It is free for a trial period and then five dollars per teacher after that. “The thing I love about Padlet is you can work on things simultaneously with other people,” Langenhorst said. In a social studies context, she likes the interactive maps and the opportunity to build interactive timelines. She even uses Padlet with new teachers to help them organize all the content that can overwhelm new hires.\u003c/p>\n\u003cp>\u003ca href=\"http://www.classtools.net/\" target=\"_blank\">\u003cbr>\n\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/ClassTools1.jpg\">\u003cimg class=\"alignleft size-full wp-image-40611\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/ClassTools1.jpg\" alt=\"ClassTools\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.classtools.net/\" target=\"_blank\">ClassTools.net\u003c/a> is a good tool for high school. One of the resources on the site is \u003ca href=\"http://www.classtools.net/FB/home-page\" target=\"_blank\">Fakebook\u003c/a>, a made up version of Facebook that allows students to change the profile picture, name, info and post as the character they’ve developed. “Very quickly you can take this fake Facebook page and turn it into something that seems as if it was created by a historic figure,” Langenhorst said. It requires research to prepare a page like that and has the added benefit of allowing different students acting as historical characters to post on one another’s walls. “It’s a great way for kids to show they understand different interactions that may have happened in history,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/flipsnack.jpg\">\u003cimg class=\"alignleft size-full wp-image-40326\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/flipsnack.jpg\" alt=\"flipsnack\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.flipsnack.com/\" target=\"_blank\">Flipsnack\u003c/a> allows students to create a short interactive book (15 pages on a free account). Langenhorst likes Flipsnack better than other similar products because it simulates the sound of turning pages and feels like she is actually flipping through a book. “Our kids have been using this in history to pull in different projects they’ve done,” Langenhorst said. “It serves as a portfolio for them.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ck12.jpg\">\u003cimg class=\"alignleft size-full wp-image-40327\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ck12.jpg\" alt=\"ck12\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.ck12.org/about/features/\" target=\"_blank\">CK-12 Flexbooks\u003c/a> allow teachers on a tight budget to either create their own content or look at content that’s already added. The resources are free and high quality, so teachers can pick what’s applicable to their unit or needs and package them in one neat Flexbook.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/livebinder.jpg\">\u003cimg class=\"alignleft size-full wp-image-40328\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/livebinder.jpg\" alt=\"livebinder\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.livebinders.com/welcome/home\" target=\"_blank\">Livebinders\u003c/a> are basically digital three-ring binders, great for keeping track of stuff that might otherwise be printed and stuck in a drawer somewhere. It offers some pre-made tools for teachers to choose from and can be a great way to present information to substitute teachers or to parents. The pre-made history binders are often made by other teachers and are free to look at for ideas. Many are even free to copy, so teachers don’t have to replicate work an educator somewhere else in the country or world has already done. “The amount of information within a Livebinder is tremendous,” Langenhorst said. The Livebinder can be organized by tabs and shows all the topics covered under each tab.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/tubechop.jpg\">\u003cimg class=\"alignleft size-full wp-image-40329\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/tubechop.jpg\" alt=\"tubechop\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.tubechop.com/\" target=\"_blank\">Tubechop \u003c/a>is a quick and easy way to cut down a YouTube video to only show the small portion appropriate or interesting for a class activity. The program creates a new link teachers can send to students.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/socrative.jpg\">\u003cimg class=\"alignleft size-full wp-image-40330\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/socrative.jpg\" alt=\"socrative\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.socrative.com/\" target=\"_blank\">Socrative\u003c/a> has long been a favorite in many classrooms for the easy formative assessment it offers. In social studies, Langenhorst notes, it’s particularly important to make sure students understand how events are building upon one another and influencing what comes next. The app offers exit tickets and quick clicker services, but also a “space race” that Langenhorst likes.\u003c/p>\n\u003cp>In a space race, students are randomly assigned a color, and as they answer the questions in the quiz, rockets in those colors advance. Kids are working as a team, but they don’t know who else is on their team. “It is such an easy, phenomenal way to get kids excited about their learning,” Langenhorst said. “I’ve got 12th graders who are still excited about space race.” Student responses with Socrative can go directly into a gradebook, or just offer some insight into whether students are picking up on the key ideas.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/kahoot.jpg\">\u003cimg class=\"alignleft size-full wp-image-40332\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/kahoot.jpg\" alt=\"kahoot\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://kahoot.it/#/\" target=\"_blank\">Kahoot.it\u003c/a> creates interactive quizzes that have a gameshow quality to them. “If your kids are like ours, and they’re always wanting to interact and be competitive, this is great,” Langenhorst said.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/educreations.jpg\">\u003cimg class=\"alignleft size-full wp-image-40333\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/educreations.jpg\" alt=\"educreations\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.educreations.com/\" target=\"_blank\">Educreations\u003c/a> is another presentation tool that can aid in flipping the classroom or letting kids \u003ca href=\"http://ww2.kqed.org/mindshift/2012/12/06/smartboard-make-way-for-educreations/\" target=\"_blank\">explain their thinking\u003c/a>. “Educreations allows students to record their voice, draw and import pictures,” Langenhorst said. She often uses this tool to spot-check understanding. The free version limits how many Educreations can be made on one account, but teachers in Rock Valley just change old ones. They don’t pay for the premium version and still get a lot of use out of what’s accessible free of charge.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/nearpod.jpg\">\u003cimg class=\"alignleft size-full wp-image-40334\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/nearpod.jpg\" alt=\"nearpod\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The iPad app \u003ca href=\"http://www.nearpod.com/schools/?utm_source=landing&utm_medium=home_nearpod_B&utm_campaign=new_website&utm_content=school_promo&utm_term=botton\" target=\"_blank\">Nearpod\u003c/a> is great in one-to-one classrooms of little kids. It lets the teacher control how and when the screen advances. Little kids often want to click or swipe on everything, but Nearpod keeps them on task.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/blendspace.jpg\">\u003cimg class=\"alignleft size-full wp-image-40336\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/blendspace.jpg\" alt=\"blendspace\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>Langenhorst uses \u003ca href=\"https://www.blendspace.com/\" target=\"_blank\">Blendspace\u003c/a> to help teachers find and keep track of their resources. Her district offers individualized professional development that teachers design it for themselves. Blendspace allows them to save sites to one location and access them all. Sites are then easy to drag and drop to reorder. “I love the idea of using this for students who are absent,” Langenhorst said. “Get all your information in one place and share it out through email so the student has access to everything you did in class.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/powtoon.jpg\">\u003cimg class=\"alignleft size-full wp-image-40338\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/powtoon.jpg\" alt=\"powtoon\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The \u003ca href=\"http://www.powtoon.com/\" target=\"_blank\">PowToon\u003c/a> web-based app allows students to make animated videos. They can choose music and make it look fairly professional without too much technical know-how. “This would be a great way to reenact something,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/bitstrips.jpg\">\u003cimg class=\"alignleft size-full wp-image-40341\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/bitstrips.jpg\" alt=\"bitstrips\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.bitstrips.com/\" target=\"_blank\">Bitstrips\u003c/a> has been around for a long time, but is still a “goodie” in Langenhorst’s opinion. It's a tool that allows students to summarize or display what they know by choosing characters and constructing scenes. “When you have all these different tools, you just have to think about what standards you are trying to meet and choose based on that,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/make-beliefs.jpg\">\u003cimg class=\"alignleft size-full wp-image-40342\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/make-beliefs.jpg\" alt=\"make-beliefs\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.makebeliefscomix.com/\" target=\"_blank\">Make Beliefs Comix\u003c/a> is another summarizing tool, but is especially good for bilingual students because resources are displayed in multiple languages.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/pixton.jpg\">\u003cimg class=\"alignleft size-full wp-image-40343\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/pixton.jpg\" alt=\"pixton\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.pixton.com/\" target=\"_blank\">Pixton\u003c/a> is a creation tool for older students. Kids can create characters from scratch, put them into a comic and animate them to tell a story, explain an idea or summarize something.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/QRstuff.jpg\">\u003cimg class=\"alignleft size-full wp-image-40344\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/QRstuff.jpg\" alt=\"QRstuff\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.qrstuff.com/\" target=\"_blank\">QR Stuff\u003c/a> is an app many teachers in Rock Valley use when creating posters. “QR codes can lead to so much more,” Langenhorst said. One student used a QR code on a project about Jefferson to take people on a virtual tour of Monticello. Teachers or students can open up a whole world of resources on the Internet by including QR codes in a poster project.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/euronews.jpg\">\u003cimg class=\"alignleft size-full wp-image-40346\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/euronews.jpg\" alt=\"euronews\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.euronews.com/\" target=\"_blank\">Euronews\u003c/a> is great for social studies because it gives the news from all over the world in many languages. It’s a great resource for finding multiple perspectives on a historic event.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newseum.jpg\">\u003cimg class=\"alignleft size-full wp-image-40347\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newseum.jpg\" alt=\"newseum\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The \u003ca href=\"http://www.newseumdigitalclassroom.org/digital-classroom/default.aspx\" target=\"_blank\">Newseum Digital Classroom\u003c/a>, part of the Washington DC museum, allows students to look up the real time reporting for big historic events. The app has papers from all over the world and can be a great glimpse back through history.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newsela.jpg\">\u003cimg class=\"alignleft size-full wp-image-40349\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newsela.jpg\" alt=\"newsela\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://newsela.com/\" target=\"_blank\">Newsela\u003c/a> is a non-fiction and current events databases. The app allows teachers to see how well students read something and how much they understood through mini quizzes. There’s a lot of choice available for students, but teachers can also assign readings.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/thinglink.jpg\">\u003cimg class=\"alignleft size-full wp-image-40351\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/thinglink.jpg\" alt=\"thinglink\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.thinglink.com/\" target=\"_blank\">Thinglink\u003c/a> makes pictures interactive. It is a desktop program or iPad app. Fourth graders in Rock Valley are using a collage creator to pull pictures of their region into a messy array. Then they use Thinglink to link to lots of other resources and sites. “One of the teachers I’m doing this with is a beginner to Internet use and some of these tools, and he said it was very easy to use,” Langenhorst said.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/wonderopolis.jpg\">\u003cimg class=\"alignleft size-full wp-image-40354\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/wonderopolis.jpg\" alt=\"wonderopolis\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://wonderopolis.org/\" target=\"_blank\">Wonderopolis\u003c/a> is a nice way to get students musing on the big questions like, “How do you listen to music,” or “Why is the Statue of Liberty green?” There’s a lot of good information and vocabulary specific to different topics. So, if there was a question about the Supreme Court, for example, Wonderopolis has a glossary of associated terms.\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>Educators are looking for ways to help students participate in a digital world, but the choices for digital engagement in the classroom can be overwhelming. Many teachers have little to no money to pay for premium versions of apps and are \u003ca href=\"http://ww2.kqed.org/mindshift/2014/06/11/apps-that-rise-to-the-top-tested-and-approved-by-teachers/\" target=\"_blank\">looking for quick and easy ways\u003c/a> to determine how an app works. They must also consider why it might be useful for their teaching practice.\u003c/p>\n\u003cp>Rachel Langenhorst helps teachers in her district find solutions for those issues. She used to teach social studies, but is now the K-12 Technology Integrationist and Instructional Coach at \u003ca href=\"http://www.rvcsd.net/education/school/school.php?sectionid=3\" target=\"_blank\">Rock Valley Community Schools\u003c/a> in Iowa.\u003c/p>\n\u003caside class=\"pullquote alignright\">\"Really be cognizant of the digital tools you’re picking and why you are picking them.\"\u003c/aside>\n\u003cp>She put together a list of favorite digital tools for the social studies classroom and shared them during an \u003ca href=\"http://home.edweb.net/\" target=\"_blank\">edWeb webinar\u003c/a>. She emphasizes that, as with any classroom technology, teachers need to be careful not to just substitute a tech tool for an analog one. Instead, technology should be used to enhance classroom learning in ways that wouldn’t be possible otherwise, including expanding learning beyond the classroom walls.\u003c/p>\n\u003cp>“Really be cognizant of the digital tools you’re picking and why you are picking them,” Langenhorst said. As much as possible, she recommends using technology to allow students to create work that demonstrates their learning in engaging, fun ways.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Draggo.jpg\">\u003cimg class=\"alignleft size-full wp-image-40310\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Draggo.jpg\" alt=\"Draggo\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Draggo-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>Every educator in the digital world needs a bookmarking tool to help keep track of resources, ideas and sources for students. Langenhorst prefers \u003ca href=\"http://draggo.com/\" target=\"_blank\">Draggo\u003c/a> because she can stores sites, categorize them and they are easy to share with other people, including students. “I can have a different category for different kids and different projects,” Langenhorst said. Other popular bookmarking tools are Diggo and Pocket.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Explee.jpg\">\u003cimg class=\"alignleft size-full wp-image-40312\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/Explee.jpg\" alt=\"Explee\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/Explee-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a> \u003ca href=\"https://explee.com/\" target=\"_blank\">Explee \u003c/a>is a video scribing tool that simulates the effect of sketchnoting and allows students to find and add images, text, video clips or audio to a workspace. “This is a great project creation tool for your students,” Langenhorst said. “And as we all know, it’s the creating, that upper echelon of learning, that lets kids really get learning.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/Mackvia.jpg\">\u003cimg class=\"alignleft size-full wp-image-40413\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/Mackvia.jpg\" alt=\"Mackvia\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/Mackvia-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.mackinvia.com/\" target=\"_blank\">MackinVIA\u003c/a> is a free database of primary sources. “It’s given us the ability to look at topics from several different perspectives because of the resources available to us,” Langenhorst said. She also likes the “backpack” feature, which allows students to save books or excerpts that they want to come back to and can be great way to keep track of research materials. And, crucially, the service offers many digital copies of the same books or articles, which has eliminated any fighting over books that might have taken place around big research projects in the past.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/BookFlix.jpg\">\u003cimg class=\"alignleft size-full wp-image-40315\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/BookFlix.jpg\" alt=\"BookFlix\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/BookFlix-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://teacher.scholastic.com/products/bookflixfreetrial/\" target=\"_blank\">BookFlix\u003c/a> is a tool Langenhorst uses to get lower elementary level students interested in non-fiction. The app pairs a piece of fiction with a non-fiction article so that when a student finishes reading a story about puppies, for example, there’s an explanatory article about dog breeds to follow up. TrueFlix is the version for older kids.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/recite.jpg\">\u003cimg class=\"alignleft size-full wp-image-40415\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/recite.jpg\" alt=\"recite\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/recite-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://recite.com/\" target=\"_blank\">Recite.com\u003c/a> allows students to type in a quote and create a stylized version. “You can save this slide and put it in anything - like a PowerPoint or an iMovie,” Langenhorst said. “This can be a great way for kids to pick out important pieces of information.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/symbaloo.jpg\">\u003cimg class=\"alignleft size-full wp-image-40416\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/symbaloo.jpg\" alt=\"symbaloo\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/symbaloo-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.symbaloo.com/home/mix/13eOcK1fiV\" target=\"_blank\">Symbaloo\u003c/a> is an organizational tool Langenhorst has found to be helpful in libraries and social studies classes, especially with younger students. The desktop or mobile app helps keep track of websites students are often using, displaying them as an easy-click icon. Kids can quickly click on the application they need, eliminating slow typing and saving a lot of class time. It’s also possible to make a Symbaloo and make it the homepage on class computers. “You could even do tabs for different chapters to keep all your content organized,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/lucidchart.jpg\">\u003cimg class=\"alignleft size-full wp-image-40417\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/lucidchart.jpg\" alt=\"lucidchart\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/lucidchart-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.lucidchart.com/personahomepage\" target=\"_blank\">Lucidchart\u003c/a> is a Chrome add-on that Langenhorst’s teachers often use in conjunction with other Google products, like Docs or Slides. “There are a variety of templates to create things like timelines or organizational webs,” Langenhorst said. She’s found Lucidchart to work well when students are working individually, preparing materials for an essay, for example. They can put all their resources on a timeline or in a brainstorming web.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/icivics.jpg\">\u003cimg class=\"alignleft size-full wp-image-40418\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/icivics.jpg\" alt=\"icivics\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/icivics-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.icivics.org/our-story\" target=\"_blank\">iCivics\u003c/a> is a free web-based resource that brings interactive and engaging Civics content to classrooms in the form of games, lesson plans and other digital content. Founded by Sandra Day O'Connor, iCivics puts students in civic roles and asks them to solve real-world issues. The games have great audio, decent video and feel like commercial games. “It is phenomenal,” Langenhorst said. “I can’t wait to share this with more people.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/infogram.jpg\">\u003cimg class=\"alignleft size-full wp-image-40322\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/infogram.jpg\" alt=\"infogram\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/infogram-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://infogr.am/education\" target=\"_blank\">Infogr.am\u003c/a> is one of many free tools available to make infographics. Langenhorst prefers it because students have a lot of choice over stylistic changes to make it their own.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/padlet.jpg\">\u003cimg class=\"alignleft size-full wp-image-40321\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/padlet.jpg\" alt=\"padlet\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/padlet-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://padlet.com/premium/backpack\" target=\"_blank\">Padlet\u003c/a> is a digital bulletin board that has been around for several years and is often cited as a favorite among educators. It is free for a trial period and then five dollars per teacher after that. “The thing I love about Padlet is you can work on things simultaneously with other people,” Langenhorst said. In a social studies context, she likes the interactive maps and the opportunity to build interactive timelines. She even uses Padlet with new teachers to help them organize all the content that can overwhelm new hires.\u003c/p>\n\u003cp>\u003ca href=\"http://www.classtools.net/\" target=\"_blank\">\u003cbr>\n\u003c/a>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/ClassTools1.jpg\">\u003cimg class=\"alignleft size-full wp-image-40611\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/05/ClassTools1.jpg\" alt=\"ClassTools\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/05/ClassTools1-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.classtools.net/\" target=\"_blank\">ClassTools.net\u003c/a> is a good tool for high school. One of the resources on the site is \u003ca href=\"http://www.classtools.net/FB/home-page\" target=\"_blank\">Fakebook\u003c/a>, a made up version of Facebook that allows students to change the profile picture, name, info and post as the character they’ve developed. “Very quickly you can take this fake Facebook page and turn it into something that seems as if it was created by a historic figure,” Langenhorst said. It requires research to prepare a page like that and has the added benefit of allowing different students acting as historical characters to post on one another’s walls. “It’s a great way for kids to show they understand different interactions that may have happened in history,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/flipsnack.jpg\">\u003cimg class=\"alignleft size-full wp-image-40326\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/flipsnack.jpg\" alt=\"flipsnack\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/flipsnack-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.flipsnack.com/\" target=\"_blank\">Flipsnack\u003c/a> allows students to create a short interactive book (15 pages on a free account). Langenhorst likes Flipsnack better than other similar products because it simulates the sound of turning pages and feels like she is actually flipping through a book. “Our kids have been using this in history to pull in different projects they’ve done,” Langenhorst said. “It serves as a portfolio for them.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ck12.jpg\">\u003cimg class=\"alignleft size-full wp-image-40327\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ck12.jpg\" alt=\"ck12\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ck12-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.ck12.org/about/features/\" target=\"_blank\">CK-12 Flexbooks\u003c/a> allow teachers on a tight budget to either create their own content or look at content that’s already added. The resources are free and high quality, so teachers can pick what’s applicable to their unit or needs and package them in one neat Flexbook.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/livebinder.jpg\">\u003cimg class=\"alignleft size-full wp-image-40328\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/livebinder.jpg\" alt=\"livebinder\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/livebinder-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.livebinders.com/welcome/home\" target=\"_blank\">Livebinders\u003c/a> are basically digital three-ring binders, great for keeping track of stuff that might otherwise be printed and stuck in a drawer somewhere. It offers some pre-made tools for teachers to choose from and can be a great way to present information to substitute teachers or to parents. The pre-made history binders are often made by other teachers and are free to look at for ideas. Many are even free to copy, so teachers don’t have to replicate work an educator somewhere else in the country or world has already done. “The amount of information within a Livebinder is tremendous,” Langenhorst said. The Livebinder can be organized by tabs and shows all the topics covered under each tab.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/tubechop.jpg\">\u003cimg class=\"alignleft size-full wp-image-40329\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/tubechop.jpg\" alt=\"tubechop\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/tubechop-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.tubechop.com/\" target=\"_blank\">Tubechop \u003c/a>is a quick and easy way to cut down a YouTube video to only show the small portion appropriate or interesting for a class activity. The program creates a new link teachers can send to students.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/socrative.jpg\">\u003cimg class=\"alignleft size-full wp-image-40330\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/socrative.jpg\" alt=\"socrative\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/socrative-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.socrative.com/\" target=\"_blank\">Socrative\u003c/a> has long been a favorite in many classrooms for the easy formative assessment it offers. In social studies, Langenhorst notes, it’s particularly important to make sure students understand how events are building upon one another and influencing what comes next. The app offers exit tickets and quick clicker services, but also a “space race” that Langenhorst likes.\u003c/p>\n\u003cp>In a space race, students are randomly assigned a color, and as they answer the questions in the quiz, rockets in those colors advance. Kids are working as a team, but they don’t know who else is on their team. “It is such an easy, phenomenal way to get kids excited about their learning,” Langenhorst said. “I’ve got 12th graders who are still excited about space race.” Student responses with Socrative can go directly into a gradebook, or just offer some insight into whether students are picking up on the key ideas.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/kahoot.jpg\">\u003cimg class=\"alignleft size-full wp-image-40332\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/kahoot.jpg\" alt=\"kahoot\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/kahoot-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://kahoot.it/#/\" target=\"_blank\">Kahoot.it\u003c/a> creates interactive quizzes that have a gameshow quality to them. “If your kids are like ours, and they’re always wanting to interact and be competitive, this is great,” Langenhorst said.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/educreations.jpg\">\u003cimg class=\"alignleft size-full wp-image-40333\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/educreations.jpg\" alt=\"educreations\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/educreations-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.educreations.com/\" target=\"_blank\">Educreations\u003c/a> is another presentation tool that can aid in flipping the classroom or letting kids \u003ca href=\"http://ww2.kqed.org/mindshift/2012/12/06/smartboard-make-way-for-educreations/\" target=\"_blank\">explain their thinking\u003c/a>. “Educreations allows students to record their voice, draw and import pictures,” Langenhorst said. She often uses this tool to spot-check understanding. The free version limits how many Educreations can be made on one account, but teachers in Rock Valley just change old ones. They don’t pay for the premium version and still get a lot of use out of what’s accessible free of charge.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/nearpod.jpg\">\u003cimg class=\"alignleft size-full wp-image-40334\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/nearpod.jpg\" alt=\"nearpod\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/nearpod-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The iPad app \u003ca href=\"http://www.nearpod.com/schools/?utm_source=landing&utm_medium=home_nearpod_B&utm_campaign=new_website&utm_content=school_promo&utm_term=botton\" target=\"_blank\">Nearpod\u003c/a> is great in one-to-one classrooms of little kids. It lets the teacher control how and when the screen advances. Little kids often want to click or swipe on everything, but Nearpod keeps them on task.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/blendspace.jpg\">\u003cimg class=\"alignleft size-full wp-image-40336\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/blendspace.jpg\" alt=\"blendspace\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/blendspace-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>Langenhorst uses \u003ca href=\"https://www.blendspace.com/\" target=\"_blank\">Blendspace\u003c/a> to help teachers find and keep track of their resources. Her district offers individualized professional development that teachers design it for themselves. Blendspace allows them to save sites to one location and access them all. Sites are then easy to drag and drop to reorder. “I love the idea of using this for students who are absent,” Langenhorst said. “Get all your information in one place and share it out through email so the student has access to everything you did in class.”\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/powtoon.jpg\">\u003cimg class=\"alignleft size-full wp-image-40338\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/powtoon.jpg\" alt=\"powtoon\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/powtoon-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The \u003ca href=\"http://www.powtoon.com/\" target=\"_blank\">PowToon\u003c/a> web-based app allows students to make animated videos. They can choose music and make it look fairly professional without too much technical know-how. “This would be a great way to reenact something,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/bitstrips.jpg\">\u003cimg class=\"alignleft size-full wp-image-40341\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/bitstrips.jpg\" alt=\"bitstrips\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/bitstrips-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.bitstrips.com/\" target=\"_blank\">Bitstrips\u003c/a> has been around for a long time, but is still a “goodie” in Langenhorst’s opinion. It's a tool that allows students to summarize or display what they know by choosing characters and constructing scenes. “When you have all these different tools, you just have to think about what standards you are trying to meet and choose based on that,” Langenhorst said.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/make-beliefs.jpg\">\u003cimg class=\"alignleft size-full wp-image-40342\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/make-beliefs.jpg\" alt=\"make-beliefs\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/make-beliefs-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.makebeliefscomix.com/\" target=\"_blank\">Make Beliefs Comix\u003c/a> is another summarizing tool, but is especially good for bilingual students because resources are displayed in multiple languages.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/pixton.jpg\">\u003cimg class=\"alignleft size-full wp-image-40343\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/pixton.jpg\" alt=\"pixton\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/pixton-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.pixton.com/\" target=\"_blank\">Pixton\u003c/a> is a creation tool for older students. Kids can create characters from scratch, put them into a comic and animate them to tell a story, explain an idea or summarize something.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/QRstuff.jpg\">\u003cimg class=\"alignleft size-full wp-image-40344\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/QRstuff.jpg\" alt=\"QRstuff\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/QRstuff-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.qrstuff.com/\" target=\"_blank\">QR Stuff\u003c/a> is an app many teachers in Rock Valley use when creating posters. “QR codes can lead to so much more,” Langenhorst said. One student used a QR code on a project about Jefferson to take people on a virtual tour of Monticello. Teachers or students can open up a whole world of resources on the Internet by including QR codes in a poster project.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/euronews.jpg\">\u003cimg class=\"alignleft size-full wp-image-40346\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/euronews.jpg\" alt=\"euronews\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/euronews-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://www.euronews.com/\" target=\"_blank\">Euronews\u003c/a> is great for social studies because it gives the news from all over the world in many languages. It’s a great resource for finding multiple perspectives on a historic event.\u003c/p>\n\u003cdiv style=\"clear: both;margin-bottom: 30px\">\u003c/div>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newseum.jpg\">\u003cimg class=\"alignleft size-full wp-image-40347\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newseum.jpg\" alt=\"newseum\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newseum-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>The \u003ca href=\"http://www.newseumdigitalclassroom.org/digital-classroom/default.aspx\" target=\"_blank\">Newseum Digital Classroom\u003c/a>, part of the Washington DC museum, allows students to look up the real time reporting for big historic events. The app has papers from all over the world and can be a great glimpse back through history.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newsela.jpg\">\u003cimg class=\"alignleft size-full wp-image-40349\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/newsela.jpg\" alt=\"newsela\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/newsela-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://newsela.com/\" target=\"_blank\">Newsela\u003c/a> is a non-fiction and current events databases. The app allows teachers to see how well students read something and how much they understood through mini quizzes. There’s a lot of choice available for students, but teachers can also assign readings.\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/thinglink.jpg\">\u003cimg class=\"alignleft size-full wp-image-40351\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/thinglink.jpg\" alt=\"thinglink\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/thinglink-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"https://www.thinglink.com/\" target=\"_blank\">Thinglink\u003c/a> makes pictures interactive. It is a desktop program or iPad app. Fourth graders in Rock Valley are using a collage creator to pull pictures of their region into a messy array. Then they use Thinglink to link to lots of other resources and sites. “One of the teachers I’m doing this with is a beginner to Internet use and some of these tools, and he said it was very easy to use,” Langenhorst said.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/wonderopolis.jpg\">\u003cimg class=\"alignleft size-full wp-image-40354\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/wonderopolis.jpg\" alt=\"wonderopolis\" width=\"200\" height=\"200\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis.jpg 200w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-32x32.jpg 32w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-64x64.jpg 64w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-96x96.jpg 96w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-128x128.jpg 128w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-50x50.jpg 50w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/wonderopolis-75x75.jpg 75w\" sizes=\"(max-width: 200px) 100vw, 200px\">\u003c/a>\u003ca href=\"http://wonderopolis.org/\" target=\"_blank\">Wonderopolis\u003c/a> is a nice way to get students musing on the big questions like, “How do you listen to music,” or “Why is the Statue of Liberty green?” There’s a lot of good information and vocabulary specific to different topics. So, if there was a question about the Supreme Court, for example, Wonderopolis has a glossary of associated terms.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "How Public Libraries Balance Thorny Issues Raised by 3D Printers",
"title": "How Public Libraries Balance Thorny Issues Raised by 3D Printers",
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"content": "\u003cp>By Joseph Leahy, \u003ca href=\"http://www.npr.org/blogs/alltechconsidered/2015/04/29/401236656/libraries-make-space-for-3-d-printers-rules-are-sure-to-follow\">St. Louis Public Radio\u003c/a>\u003c/p>\n\u003cp>At hundreds of libraries across the U.S., 3-D printers can sometimes be heard whirring in the background, part of an effort to encourage interest in the new technology and foster DIY \"maker spaces.\"\u003c/p>\n\u003cp>In some libraries, officials have begun to set restrictions on the 3-D printers amid concerns about how they'll be used.\u003c/p>\n\u003cp>At the University City Public Library in St. Louis, Patrick Wall recently printed a green plastic sword from the game Minecraft.\u003c/p>\n\u003cp>He runs this library and was demonstrating its new 3-D printer for a group of kids and adults. The play sword took close to seven hours to print, Wall says.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>[contextly_sidebar id=\"OW7PTQlGeZP1Lm9w49Uo7S8SlZctEV9S\"]\u003c/p>\n\u003cp>The printer is roughly the size of a microwave with an open space in the middle. A coil of filament feeds an extruder that moves back and forth inside, dabbing molten plastic into layers that harden.\u003c/p>\n\u003cp>The 3-D printer, a 3-D scanner and filament cost about $4,500, Wall says.\u003c/p>\n\u003cp>University City was the first of two public libraries in the St. Louis area to set up 3-D printers for public use. But, according to the American Library Association, more than 250 libraries across the country that have one.\u003c/p>\n\u003cp>\"It's actually part of a larger trend,\" says the ALA's Sari Feldman. 3-D printers are just the newest example of the interactive spaces that libraries are becoming for their communities, she says.\u003c/p>\n\u003cp>\"So, where once we thought of libraries as places where we had things for people, now we really do things for people — or do things with people,\" Feldman says.\u003c/p>\n\u003cp>She says libraries large and small across the U.S. are setting up so-called \"maker spaces,\" offering increasingly sophisticated hardware and software, including studio production equipment, design software and in some cases, even laser cutters.\u003c/p>\n\u003cp>But Feldman says the possibilities that come with cheap, user-friendly 3-D printers have also created a new gray area in setting library policy.\u003c/p>\n\u003cp>\"There are many legal and intellectual freedom issues that need to be addressed when you make 3-D printers freely available for public use,\" she says.\u003c/p>\n\u003cp>For instance, the same technology that can print a plastic Minecraft sword is also capable of printing \u003ca href=\"http://www.npr.org/blogs/alltechconsidered/2013/11/14/245078880/plastic-guns-made-with-3-d-printers-pose-new-security-concerns\">plastic gun parts\u003c/a> or other items.\u003c/p>\n\u003cp>The ALA has recommended guidelines for libraries to address concerns about safety, access and liability. But some local libraries have established rules on their own.\u003c/p>\n\u003cp>At the Pope County Library System in central Arkansas, new restrictions have been placed on its two printers. They include printing objects that are prohibited by law, or deemed obscene or otherwise inappropriate.\u003c/p>\n\u003cp>Adult and Teen Services Librarian Sherry Simpson says there were just too many unknowns.\u003c/p>\n\u003cp>\"We want to inspire their interest in design and we want them to bring their creations to life. However, some creations probably don't need to see life through the library,\" she says.\u003c/p>\n\u003cp>Like most other libraries, University City's currently has no specific limits on using its 3-D printer. Director Patrick Wall says it falls under the library's general policy that applies to 2-D printers and other services and materials.\u003c/p>\n\u003cp>\"It hasn't come up,\" he says. \"We tend not to make policies about things that we fear might happen in the future. I'm sure there'll come a day when someone does something that we weren't expecting and at that time, we'll sit down and talk about it.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And in an age where digital and technical literacy is stressed alongside traditional reading and writing, libraries are setting up plenty of space for the unexpected.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2015 KWMU-FM. To see more, visit \u003ca href=\"http://www.stlpublicradio.org\">http://www.stlpublicradio.org\u003c/a>.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Libraries+Make+Space+For+3-D+Printers%3B+Rules+Are+Sure+To+Follow&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\" alt=\"\">\u003c/div>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>By Joseph Leahy, \u003ca href=\"http://www.npr.org/blogs/alltechconsidered/2015/04/29/401236656/libraries-make-space-for-3-d-printers-rules-are-sure-to-follow\">St. Louis Public Radio\u003c/a>\u003c/p>\n\u003cp>At hundreds of libraries across the U.S., 3-D printers can sometimes be heard whirring in the background, part of an effort to encourage interest in the new technology and foster DIY \"maker spaces.\"\u003c/p>\n\u003cp>In some libraries, officials have begun to set restrictions on the 3-D printers amid concerns about how they'll be used.\u003c/p>\n\u003cp>At the University City Public Library in St. Louis, Patrick Wall recently printed a green plastic sword from the game Minecraft.\u003c/p>\n\u003cp>He runs this library and was demonstrating its new 3-D printer for a group of kids and adults. The play sword took close to seven hours to print, Wall says.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>The printer is roughly the size of a microwave with an open space in the middle. A coil of filament feeds an extruder that moves back and forth inside, dabbing molten plastic into layers that harden.\u003c/p>\n\u003cp>The 3-D printer, a 3-D scanner and filament cost about $4,500, Wall says.\u003c/p>\n\u003cp>University City was the first of two public libraries in the St. Louis area to set up 3-D printers for public use. But, according to the American Library Association, more than 250 libraries across the country that have one.\u003c/p>\n\u003cp>\"It's actually part of a larger trend,\" says the ALA's Sari Feldman. 3-D printers are just the newest example of the interactive spaces that libraries are becoming for their communities, she says.\u003c/p>\n\u003cp>\"So, where once we thought of libraries as places where we had things for people, now we really do things for people — or do things with people,\" Feldman says.\u003c/p>\n\u003cp>She says libraries large and small across the U.S. are setting up so-called \"maker spaces,\" offering increasingly sophisticated hardware and software, including studio production equipment, design software and in some cases, even laser cutters.\u003c/p>\n\u003cp>But Feldman says the possibilities that come with cheap, user-friendly 3-D printers have also created a new gray area in setting library policy.\u003c/p>\n\u003cp>\"There are many legal and intellectual freedom issues that need to be addressed when you make 3-D printers freely available for public use,\" she says.\u003c/p>\n\u003cp>For instance, the same technology that can print a plastic Minecraft sword is also capable of printing \u003ca href=\"http://www.npr.org/blogs/alltechconsidered/2013/11/14/245078880/plastic-guns-made-with-3-d-printers-pose-new-security-concerns\">plastic gun parts\u003c/a> or other items.\u003c/p>\n\u003cp>The ALA has recommended guidelines for libraries to address concerns about safety, access and liability. But some local libraries have established rules on their own.\u003c/p>\n\u003cp>At the Pope County Library System in central Arkansas, new restrictions have been placed on its two printers. They include printing objects that are prohibited by law, or deemed obscene or otherwise inappropriate.\u003c/p>\n\u003cp>Adult and Teen Services Librarian Sherry Simpson says there were just too many unknowns.\u003c/p>\n\u003cp>\"We want to inspire their interest in design and we want them to bring their creations to life. However, some creations probably don't need to see life through the library,\" she says.\u003c/p>\n\u003cp>Like most other libraries, University City's currently has no specific limits on using its 3-D printer. Director Patrick Wall says it falls under the library's general policy that applies to 2-D printers and other services and materials.\u003c/p>\n\u003cp>\"It hasn't come up,\" he says. \"We tend not to make policies about things that we fear might happen in the future. I'm sure there'll come a day when someone does something that we weren't expecting and at that time, we'll sit down and talk about it.\"\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>And in an age where digital and technical literacy is stressed alongside traditional reading and writing, libraries are setting up plenty of space for the unexpected.\u003c/p>\n\u003cdiv class=\"fullattribution\">Copyright 2015 KWMU-FM. To see more, visit \u003ca href=\"http://www.stlpublicradio.org\">http://www.stlpublicradio.org\u003c/a>.\u003cimg src=\"http://www.google-analytics.com/__utm.gif?utmac=UA-5828686-4&utmdt=Libraries+Make+Space+For+3-D+Printers%3B+Rules+Are+Sure+To+Follow&utme=8(APIKey)9(MDAxOTAwOTE4MDEyMTkxMDAzNjczZDljZA004)\" alt=\"\">\u003c/div>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Can Foreign Language Immersion Be Taught Effectively Online?",
"title": "Can Foreign Language Immersion Be Taught Effectively Online?",
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"content": "\u003cp class=\"p1\">Learning to speak a second language often starts with memorizing words and phrases like colors, numbers and salutations. Soon teachers introduce present-tense verbs and students work to build simple sentences like, “I go to the store.” In the classroom, students practice dialogue with one another and the teacher, hoping that by slowly adding conjugations and more vocabulary, they’ll be able to apply the language in real life.\u003c/p>\n\u003cp class=\"p1\">Middlebury Interactive Languages is trying to flip that model on its head with an online program that expects a lot from beginners. Based in pedagogy developed at Middlebury College’s immersive summer language programs in collaboration with the technical expertise of K12 Inc., the program is trying to redefine how language has been taught for years both online and in brick-and-mortar classrooms.\u003c/p>\n\u003cp>One of the basic principles behind Middlebury’s pedagogy is that students must interact with authentic language as it is spoken in reality. To do this, course developers traveled all over the world filming real conversations between people in different countries speaking the language. For the Spanish curriculum, they might have conversations from Spain, Venezuela, Cuba, Guatemala and Argentina, demonstrating the various accents, dialects and cultures associated with the Spanish language.\u003c/p>\n\u003cp>Culture and language are inseparable in this model, which currently includes instruction in French, Spanish and Chinese.\u003c/p>\n\u003cp>The videos are the basis of all the activities in the online program. “It’s really taking what’s truly happening in an immersive situation,” said \u003ca href=\"https://www.middleburyinteractive.com/about-us/our-expertise-history/leadership-aline-germain-rutherford\" target=\"_blank\">Aline Germain-Rutherford\u003c/a>, chief academic officer of Middlebury Interactive Languages and linguistics professor at Middlebury College.\u003c/p>\n\u003caside class=\"pullquote alignright\">'We activate the normal skills that anybody has in a new situation. We really try to use everything we know in context to make sense [of the language].'\u003ccite>Aline Germain-Rutherford, Chief academic officer of Middlebury Interactive Languages\u003c/cite>\u003c/aside>\n\u003cp>These real-world interactions are not simplified or slowed down for beginner language learners. Germain-Rutherford says initially teachers often push back against the Middlebury curriculum, arguing students must learn basic building blocks of language before they can be exposed to more complicated, authentic forms of speaking. Middlebury’s program takes the opposite approach.\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>“We present the language first, and then help the student to develop learning strategies and reading and listening skills to identify key words and make sense of it,” Germain-Rutherford said. Using immersion as the point of departure, the program’s activities scaffold strategies to find meaning. And often learners have more skills to unravel language than teachers give them credit for -- after all, they learned their primary language without any trouble.\u003c/p>\n\u003cp>“We forget all the prior knowledge of the learner, all the skills we have in our first language,” Germain-Rutherford said. “We need to remember that there’s a lot of resemblance between families of languages. And when we are new to a language, we rely a lot on the resemblances. We don’t need to understand every single word in order to make sense of a situation.”\u003c/p>\n\u003cp>Teachers often think of students beginning a new language as empty vessels that need to be slowly and carefully filled with words and structures, Germain-Rutherford said. But that’s not how people learn, and there are a lot of contextual clues in a video that can help learners decipher a conversation and begin to make meaning for themselves.\u003c/p>\n\u003cp>At level one, the Middlebury curriculum has students watch a conversation between native speakers with the sound off the first time. Students are prompted to hypothesize about the conversation based on body language and other locational clues. “We activate the normal skills that anybody has in a new situation,” Germain-Rutherford said, “We really try to use everything we know in context to make sense [of the language].”\u003c/p>\n\u003cp>While the videos are never simplified or artificial, the tasks asked of students are level-appropriate. Beginners might be asked to count how many times they hear a certain word or to answer whether they think a speaker is angry or not. The tasks become progressively harder as the learner moves through the course, but the base material always features native speakers engaged in authentic conversations.\u003c/p>\n\u003cp>\u003cstrong>DO SOMETHING WITH INFORMATION\u003c/strong>\u003c/p>\n\u003cp>“We learn not just by receiving something, but by doing something with it,” Germain-Rutherford said. “So a lot of our activities are task-based.” The program tries to simulate project-based learning, which research shows both helps students internalize what they’ve learned and gets them thinking about themselves as learners.\u003c/p>\n\u003cp>A student might be asked to create an itinerary for a monthlong group visit to a country where the target language is spoken. Students must research the country on websites using that language to learn about its transportation, tourist attractions, lodging and food. Just as they would when researching in English, students have to make choices about what information is both useful and reliable.\u003c/p>\n\u003cp>[contextly_sidebar id=\"pc4q7yulLOuY5NsQV5NwYFaWtHQv7kxN\"]\u003c/p>\n\u003cp>“We have at different moments self-assessment rubrics or self-reflective rubrics, where students look at what they’ve done,” Germain-Rutherford said. These activities are intended to prompt students to think about strengths and weaknesses and find strategies to fill in gaps.\u003c/p>\n\u003cp>“The more a student is apt to monitor his learning, the more engaged he is,” she said. It’s also important to help online learners become autonomous and self-directed, as they don’t have the structure of a physical class to keep them on track.\u003c/p>\n\u003cp>One of the most difficult parts of a language class to transfer online is practice speaking. Germain-Rutherford says there’s really no substitute for engaging in real conversations with other people, which is one of the reasons she is fond of the districts that are using the Middlebury curriculum in blended learning classrooms. Still, the program tries to give students speaking practice with exercises that require students to record themselves and submit audio to their online instructor. The teacher can then send written or oral feedback on those audio clips.\u003c/p>\n\u003cp>Grammar can be a tedious part of learning a second language for many students, but Germain-Rutherford says she and the other course designers have done their best to embed grammar in interesting ways that require critical thinking, not just rote memorization. For example, the program might present a student with a transcript of a conversation with some parts highlighted. The student is asked to identify patterns in the highlighted text and make a hypothesis about a grammar rule. The program then serves up practice activities to test that hypothesis, which are immediately graded. After the student has had this chance to engage with the material, the program offers the actual grammar rule and asks the student to complete practice activities to solidify the rule. Finally, the student is asked to use the rule in relation to the authentic text or video.\u003c/p>\n\u003cfigure id=\"attachment_40144\" class=\"wp-caption alignright\" style=\"max-width: 640px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ELEM-French.jpg\">\u003cimg class=\"size-large wp-image-40144\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ELEM-French-1440x810.jpg\" alt=\"The elementary school curriculum consists of animated fairy tales from target language countries.\" width=\"640\" height=\"360\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-768x432.jpg 768w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-320x180.jpg 320w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">The elementary school curriculum consists of animated fairy tales from target language countries. \u003ccite>(Courtesy Middlebury Interactive Languages)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>“It is quickly put back into the reality of the context, so we never look at the language as just a combination of structures and words,” Germain-Rutherford said. “It’s a way of engaging the reasoning of the students. If it’s just receiving the explanation of the rule, the retention won’t be as great as if we have been participating in making that rule.”\u003c/p>\n\u003cp>She is adamant that if a student hasn’t helped create an understanding of the language or made something with it, then they haven’t learned it.\u003c/p>\n\u003cp>\u003cstrong>WHAT DO SCHOOLS THINK?\u003c/strong>\u003c/p>\n\u003cp>Baltimore County Public Schools are using Middlebury Interactive Languages to pilot a Spanish-language program in fourth and fifth grade. The district is making a big push to graduate students proficient in a second language by the end of high school, so they are starting language instruction earlier. As a brand-new program in just 10 pilot schools, the curriculum has been developed in tandem with Middlebury’s online content, so that two teachers can move between the 10 schools supporting students who are doing much of their learning online.\u003c/p>\n\u003cp>\u003c!-- iframe plugin v.4.3 wordpress.org/plugins/iframe/ -->\u003cbr>\n\u003ciframe src=\"https://player.vimeo.com/video/111540238?byline=0&portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"yes\" class=\"iframe-class\">\u003c/iframe>\u003c/p>\n\u003cp>“Middlebury did the best job at providing opportunities for students to speak,” said Brian Schiffer, director of social studies, fine arts and world languages for the district. “Teachers can go in and hear them as they’re recording words.” The elementary school curriculum, which is new to Middlebury’s portfolio this year, is based on fairy tales from target-language countries. The stories are animated, but the speakers are still native. Schiffer said he and his colleagues like the fact that the program is both a cultural and lingual immersion.\u003c/p>\n\u003cp>In Baltimore’s blended model, students complete the Middlebury curriculum in the computer lab with another teacher there to help with any technical problems. When the language teacher is present one day a week, the focus is on speaking with one another and group work.\u003c/p>\n\u003cp>While Middlebury’s program was developed to stand alone, the company has found that increasingly districts are choosing to use the curriculum in a blended environment. “Some activities are best when you do them in class, in groups, and the teacher can go from one to another and guide the students,” Germain-Rutherford said. “However, there are other learning moments when you can individually work on it and go deep on it either in class or at home.”\u003c/p>\n\u003cp>Middlebury also contracted \u003ca href=\"https://www.middleburyinteractive.com/research-resources/research/johns-hopkins-university-center-for-research-and-reform-in-education\" target=\"_blank\">Johns Hopkins researchers to conduct a third-party evaluation \u003c/a>of the program's effectiveness, which was published in 2013. Overall, the Johns Hopkins team found that students and teachers liked the program, felt it aligned with curriculum standards and provided an engaging way to develop language competency, although it's worth noting the study was limited, based on interviews at one Kentucky school.\u003c/p>\n\u003cp>\u003cstrong>CRITICISMS\u003c/strong>\u003c/p>\n\u003cp>Language teachers use Middlebury’s pedagogy for its engaging videos, opportunities to practice speech and immersive qualities. But some are less enamored of the technology itself. Jason Noble, a high school Spanish teacher, has been using Middlebury for three years, first through a partnership with \u003ca href=\"http://www.csionline.org/home\" target=\"_blank\">Christian Schools International\u003c/a>, where he was an online teacher, and now through \u003ca href=\"http://www.iowalearningonline.org/\">Iowa Learning Online\u003c/a>, the state-supported online learning platform. He has been complaining about a glitch when students submit assignments to the program that are supposed to be auto-graded and added to the grade book, but instead disappear. It happens only to a few students and is easy for a teacher to miss.\u003c/p>\n\u003cp>“You don’t know that something didn’t get submitted until a student emails you and says it’s not showing up in the gradebook -- if the student is conscientious enough to do that,” Noble said. He complained that Middlebury’s customer support has been poor and the problem has persisted for three years.\u003c/p>\n\u003cp>\u003ca href=\"http://www.csionline.org/home\" target=\"_blank\">Christian Schools International\u003c/a> (CSI) ended up dropping Middlebury in part because of problems connecting their learning management system to the program. Teachers found grading difficult, and when Middlebury tried to improve that aspect, CSI lost some of the flexibility to change content that they liked about Middlebury in the first place, said Marita Damghani, a consultant to CSI. In the end, the consortium moved over to \u003ca href=\"http://www.sevenstar.org/\" target=\"_blank\">Sevenstar\u003c/a>, an online learning company that had the Christian content they wanted, teachers and materials all rolled into one.\u003c/p>\n\u003cp>“I am concerned if they reached out with a phone call or a chat, and they weren't told the solution,” said \u003ca href=\"https://www.middleburyinteractive.com/about-us/our-expertise-history/leadership-jane-swift\" target=\"_blank\">Jane Swift\u003c/a>, CEO of Middlebury Interactive Languages. Over the past two years, she says, the company has been adding more and better qualified customer service people to try to address complaints like Noble’s. The company has also hired regional implementation leaders with education backgrounds that make school visits to identify and solve common issues.\u003c/p>\n\u003caside class=\"pullquote alignright\">'In a perfect world, all schools in the U.S. would have perfect connectivity and modern hardware and software that could connect to ours.'\u003ccite>Reinhold Lange, Senior director of digital strategy\u003c/cite>\u003c/aside>\n\u003cp>The auto-grading problem that has so frustrated Noble is a loading issue, according to Swift. If a student clicks to another screen while an assignment is in the process of being submitted, it never gets saved. That processing time is a little longer than students expect because big audio files are bouncing between the school’s \u003ca href=\"http://ww2.kqed.org/mindshift/2015/02/13/techniques-for-unleashing-student-work-from-learning-management-systems/\" target=\"_blank\">learning management system\u003c/a>, like Blackboard or Moodle, back to Middlebury and then back to the school again. Swift says Middlebury is working to integrate more features like “the spinning wheel of death,” which gives students clues that if they move on they’ll lose their work.\u003c/p>\n\u003cp>“We’ve been monitoring our support statistics for the past two years and have seen significant improvement, both in the time it takes us to resolve a concern and being able to provide an acceptable resolution for a client,” Swift said. That’s come from a lot of hard work, and basic tech support for schools.\u003c/p>\n\u003cp>Most problems arise when the school's learning management system tries to integrate Middlebury’s platform. The company’s tech team has found that schools have different versions of software and very little technological support. While some problems originate at Middlebury, many are either a function of how the program is being used or slow Internet at the school sites. Middlebury’s program is bandwidth-intensive because of the video and audio elements, making it difficult for many schools to support it.\u003c/p>\n\u003cp>“In a perfect world, all schools in the U.S. would have perfect connectivity and modern hardware and software that could connect to ours,” said Reinhold Lange, senior director of digital strategy. “But what we have found more often than not is that there are problems downstream from our system.”\u003c/p>\n\u003cp>“If students and teachers are having challenges, we are going to be forefront in the industry to address those challenges,” Swift said.\u003c/p>\n\u003cp>[ad floatright]\u003c/p>\n\u003cp>She’s clear the mission of the company is to provide strong language pedagogy to students who might not otherwise have access. In today’s reality, that means providing a lot of tech support that could be more efficiently offered by school districts themselves.\u003c/p>\n\n",
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"excerpt": "Imagine learning how to speak a language by observing body language and trying to guess what's being said. An innovative online language course is rethinking how we learn. ",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp class=\"p1\">Learning to speak a second language often starts with memorizing words and phrases like colors, numbers and salutations. Soon teachers introduce present-tense verbs and students work to build simple sentences like, “I go to the store.” In the classroom, students practice dialogue with one another and the teacher, hoping that by slowly adding conjugations and more vocabulary, they’ll be able to apply the language in real life.\u003c/p>\n\u003cp class=\"p1\">Middlebury Interactive Languages is trying to flip that model on its head with an online program that expects a lot from beginners. Based in pedagogy developed at Middlebury College’s immersive summer language programs in collaboration with the technical expertise of K12 Inc., the program is trying to redefine how language has been taught for years both online and in brick-and-mortar classrooms.\u003c/p>\n\u003cp>One of the basic principles behind Middlebury’s pedagogy is that students must interact with authentic language as it is spoken in reality. To do this, course developers traveled all over the world filming real conversations between people in different countries speaking the language. For the Spanish curriculum, they might have conversations from Spain, Venezuela, Cuba, Guatemala and Argentina, demonstrating the various accents, dialects and cultures associated with the Spanish language.\u003c/p>\n\u003cp>Culture and language are inseparable in this model, which currently includes instruction in French, Spanish and Chinese.\u003c/p>\n\u003cp>The videos are the basis of all the activities in the online program. “It’s really taking what’s truly happening in an immersive situation,” said \u003ca href=\"https://www.middleburyinteractive.com/about-us/our-expertise-history/leadership-aline-germain-rutherford\" target=\"_blank\">Aline Germain-Rutherford\u003c/a>, chief academic officer of Middlebury Interactive Languages and linguistics professor at Middlebury College.\u003c/p>\n\u003caside class=\"pullquote alignright\">'We activate the normal skills that anybody has in a new situation. We really try to use everything we know in context to make sense [of the language].'\u003ccite>Aline Germain-Rutherford, Chief academic officer of Middlebury Interactive Languages\u003c/cite>\u003c/aside>\n\u003cp>These real-world interactions are not simplified or slowed down for beginner language learners. Germain-Rutherford says initially teachers often push back against the Middlebury curriculum, arguing students must learn basic building blocks of language before they can be exposed to more complicated, authentic forms of speaking. Middlebury’s program takes the opposite approach.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>“We present the language first, and then help the student to develop learning strategies and reading and listening skills to identify key words and make sense of it,” Germain-Rutherford said. Using immersion as the point of departure, the program’s activities scaffold strategies to find meaning. And often learners have more skills to unravel language than teachers give them credit for -- after all, they learned their primary language without any trouble.\u003c/p>\n\u003cp>“We forget all the prior knowledge of the learner, all the skills we have in our first language,” Germain-Rutherford said. “We need to remember that there’s a lot of resemblance between families of languages. And when we are new to a language, we rely a lot on the resemblances. We don’t need to understand every single word in order to make sense of a situation.”\u003c/p>\n\u003cp>Teachers often think of students beginning a new language as empty vessels that need to be slowly and carefully filled with words and structures, Germain-Rutherford said. But that’s not how people learn, and there are a lot of contextual clues in a video that can help learners decipher a conversation and begin to make meaning for themselves.\u003c/p>\n\u003cp>At level one, the Middlebury curriculum has students watch a conversation between native speakers with the sound off the first time. Students are prompted to hypothesize about the conversation based on body language and other locational clues. “We activate the normal skills that anybody has in a new situation,” Germain-Rutherford said, “We really try to use everything we know in context to make sense [of the language].”\u003c/p>\n\u003cp>While the videos are never simplified or artificial, the tasks asked of students are level-appropriate. Beginners might be asked to count how many times they hear a certain word or to answer whether they think a speaker is angry or not. The tasks become progressively harder as the learner moves through the course, but the base material always features native speakers engaged in authentic conversations.\u003c/p>\n\u003cp>\u003cstrong>DO SOMETHING WITH INFORMATION\u003c/strong>\u003c/p>\n\u003cp>“We learn not just by receiving something, but by doing something with it,” Germain-Rutherford said. “So a lot of our activities are task-based.” The program tries to simulate project-based learning, which research shows both helps students internalize what they’ve learned and gets them thinking about themselves as learners.\u003c/p>\n\u003cp>A student might be asked to create an itinerary for a monthlong group visit to a country where the target language is spoken. Students must research the country on websites using that language to learn about its transportation, tourist attractions, lodging and food. Just as they would when researching in English, students have to make choices about what information is both useful and reliable.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>“We have at different moments self-assessment rubrics or self-reflective rubrics, where students look at what they’ve done,” Germain-Rutherford said. These activities are intended to prompt students to think about strengths and weaknesses and find strategies to fill in gaps.\u003c/p>\n\u003cp>“The more a student is apt to monitor his learning, the more engaged he is,” she said. It’s also important to help online learners become autonomous and self-directed, as they don’t have the structure of a physical class to keep them on track.\u003c/p>\n\u003cp>One of the most difficult parts of a language class to transfer online is practice speaking. Germain-Rutherford says there’s really no substitute for engaging in real conversations with other people, which is one of the reasons she is fond of the districts that are using the Middlebury curriculum in blended learning classrooms. Still, the program tries to give students speaking practice with exercises that require students to record themselves and submit audio to their online instructor. The teacher can then send written or oral feedback on those audio clips.\u003c/p>\n\u003cp>Grammar can be a tedious part of learning a second language for many students, but Germain-Rutherford says she and the other course designers have done their best to embed grammar in interesting ways that require critical thinking, not just rote memorization. For example, the program might present a student with a transcript of a conversation with some parts highlighted. The student is asked to identify patterns in the highlighted text and make a hypothesis about a grammar rule. The program then serves up practice activities to test that hypothesis, which are immediately graded. After the student has had this chance to engage with the material, the program offers the actual grammar rule and asks the student to complete practice activities to solidify the rule. Finally, the student is asked to use the rule in relation to the authentic text or video.\u003c/p>\n\u003cfigure id=\"attachment_40144\" class=\"wp-caption alignright\" style=\"max-width: 640px\">\u003ca href=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ELEM-French.jpg\">\u003cimg class=\"size-large wp-image-40144\" src=\"http://ww2.kqed.org/mindshift/wp-content/uploads/sites/23/2015/04/ELEM-French-1440x810.jpg\" alt=\"The elementary school curriculum consists of animated fairy tales from target language countries.\" width=\"640\" height=\"360\" srcset=\"https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-1440x810.jpg 1440w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-400x225.jpg 400w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-800x450.jpg 800w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-1180x664.jpg 1180w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-768x432.jpg 768w, https://ww2.kqed.org/app/uploads/sites/23/2015/04/ELEM-French-320x180.jpg 320w\" sizes=\"(max-width: 640px) 100vw, 640px\">\u003c/a>\u003cfigcaption class=\"wp-caption-text\">The elementary school curriculum consists of animated fairy tales from target language countries. \u003ccite>(Courtesy Middlebury Interactive Languages)\u003c/cite>\u003c/figcaption>\u003c/figure>\n\u003cp>“It is quickly put back into the reality of the context, so we never look at the language as just a combination of structures and words,” Germain-Rutherford said. “It’s a way of engaging the reasoning of the students. If it’s just receiving the explanation of the rule, the retention won’t be as great as if we have been participating in making that rule.”\u003c/p>\n\u003cp>She is adamant that if a student hasn’t helped create an understanding of the language or made something with it, then they haven’t learned it.\u003c/p>\n\u003cp>\u003cstrong>WHAT DO SCHOOLS THINK?\u003c/strong>\u003c/p>\n\u003cp>Baltimore County Public Schools are using Middlebury Interactive Languages to pilot a Spanish-language program in fourth and fifth grade. The district is making a big push to graduate students proficient in a second language by the end of high school, so they are starting language instruction earlier. As a brand-new program in just 10 pilot schools, the curriculum has been developed in tandem with Middlebury’s online content, so that two teachers can move between the 10 schools supporting students who are doing much of their learning online.\u003c/p>\n\u003cp>\u003c!-- iframe plugin v.4.3 wordpress.org/plugins/iframe/ -->\u003cbr>\n\u003ciframe src=\"https://player.vimeo.com/video/111540238?byline=0&portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" scrolling=\"yes\" class=\"iframe-class\">\u003c/iframe>\u003c/p>\n\u003cp>“Middlebury did the best job at providing opportunities for students to speak,” said Brian Schiffer, director of social studies, fine arts and world languages for the district. “Teachers can go in and hear them as they’re recording words.” The elementary school curriculum, which is new to Middlebury’s portfolio this year, is based on fairy tales from target-language countries. The stories are animated, but the speakers are still native. Schiffer said he and his colleagues like the fact that the program is both a cultural and lingual immersion.\u003c/p>\n\u003cp>In Baltimore’s blended model, students complete the Middlebury curriculum in the computer lab with another teacher there to help with any technical problems. When the language teacher is present one day a week, the focus is on speaking with one another and group work.\u003c/p>\n\u003cp>While Middlebury’s program was developed to stand alone, the company has found that increasingly districts are choosing to use the curriculum in a blended environment. “Some activities are best when you do them in class, in groups, and the teacher can go from one to another and guide the students,” Germain-Rutherford said. “However, there are other learning moments when you can individually work on it and go deep on it either in class or at home.”\u003c/p>\n\u003cp>Middlebury also contracted \u003ca href=\"https://www.middleburyinteractive.com/research-resources/research/johns-hopkins-university-center-for-research-and-reform-in-education\" target=\"_blank\">Johns Hopkins researchers to conduct a third-party evaluation \u003c/a>of the program's effectiveness, which was published in 2013. Overall, the Johns Hopkins team found that students and teachers liked the program, felt it aligned with curriculum standards and provided an engaging way to develop language competency, although it's worth noting the study was limited, based on interviews at one Kentucky school.\u003c/p>\n\u003cp>\u003cstrong>CRITICISMS\u003c/strong>\u003c/p>\n\u003cp>Language teachers use Middlebury’s pedagogy for its engaging videos, opportunities to practice speech and immersive qualities. But some are less enamored of the technology itself. Jason Noble, a high school Spanish teacher, has been using Middlebury for three years, first through a partnership with \u003ca href=\"http://www.csionline.org/home\" target=\"_blank\">Christian Schools International\u003c/a>, where he was an online teacher, and now through \u003ca href=\"http://www.iowalearningonline.org/\">Iowa Learning Online\u003c/a>, the state-supported online learning platform. He has been complaining about a glitch when students submit assignments to the program that are supposed to be auto-graded and added to the grade book, but instead disappear. It happens only to a few students and is easy for a teacher to miss.\u003c/p>\n\u003cp>“You don’t know that something didn’t get submitted until a student emails you and says it’s not showing up in the gradebook -- if the student is conscientious enough to do that,” Noble said. He complained that Middlebury’s customer support has been poor and the problem has persisted for three years.\u003c/p>\n\u003cp>\u003ca href=\"http://www.csionline.org/home\" target=\"_blank\">Christian Schools International\u003c/a> (CSI) ended up dropping Middlebury in part because of problems connecting their learning management system to the program. Teachers found grading difficult, and when Middlebury tried to improve that aspect, CSI lost some of the flexibility to change content that they liked about Middlebury in the first place, said Marita Damghani, a consultant to CSI. In the end, the consortium moved over to \u003ca href=\"http://www.sevenstar.org/\" target=\"_blank\">Sevenstar\u003c/a>, an online learning company that had the Christian content they wanted, teachers and materials all rolled into one.\u003c/p>\n\u003cp>“I am concerned if they reached out with a phone call or a chat, and they weren't told the solution,” said \u003ca href=\"https://www.middleburyinteractive.com/about-us/our-expertise-history/leadership-jane-swift\" target=\"_blank\">Jane Swift\u003c/a>, CEO of Middlebury Interactive Languages. Over the past two years, she says, the company has been adding more and better qualified customer service people to try to address complaints like Noble’s. The company has also hired regional implementation leaders with education backgrounds that make school visits to identify and solve common issues.\u003c/p>\n\u003caside class=\"pullquote alignright\">'In a perfect world, all schools in the U.S. would have perfect connectivity and modern hardware and software that could connect to ours.'\u003ccite>Reinhold Lange, Senior director of digital strategy\u003c/cite>\u003c/aside>\n\u003cp>The auto-grading problem that has so frustrated Noble is a loading issue, according to Swift. If a student clicks to another screen while an assignment is in the process of being submitted, it never gets saved. That processing time is a little longer than students expect because big audio files are bouncing between the school’s \u003ca href=\"http://ww2.kqed.org/mindshift/2015/02/13/techniques-for-unleashing-student-work-from-learning-management-systems/\" target=\"_blank\">learning management system\u003c/a>, like Blackboard or Moodle, back to Middlebury and then back to the school again. Swift says Middlebury is working to integrate more features like “the spinning wheel of death,” which gives students clues that if they move on they’ll lose their work.\u003c/p>\n\u003cp>“We’ve been monitoring our support statistics for the past two years and have seen significant improvement, both in the time it takes us to resolve a concern and being able to provide an acceptable resolution for a client,” Swift said. That’s come from a lot of hard work, and basic tech support for schools.\u003c/p>\n\u003cp>Most problems arise when the school's learning management system tries to integrate Middlebury’s platform. The company’s tech team has found that schools have different versions of software and very little technological support. While some problems originate at Middlebury, many are either a function of how the program is being used or slow Internet at the school sites. Middlebury’s program is bandwidth-intensive because of the video and audio elements, making it difficult for many schools to support it.\u003c/p>\n\u003cp>“In a perfect world, all schools in the U.S. would have perfect connectivity and modern hardware and software that could connect to ours,” said Reinhold Lange, senior director of digital strategy. “But what we have found more often than not is that there are problems downstream from our system.”\u003c/p>\n\u003cp>“If students and teachers are having challenges, we are going to be forefront in the industry to address those challenges,” Swift said.\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>She’s clear the mission of the company is to provide strong language pedagogy to students who might not otherwise have access. In today’s reality, that means providing a lot of tech support that could be more efficiently offered by school districts themselves.\u003c/p>\n\n\u003c/div>\u003c/p>",
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"disqusTitle": "Can Games and Badges Motivate College Students to Learn?",
"title": "Can Games and Badges Motivate College Students to Learn?",
"headTitle": "MindShift | KQED News",
"content": "\u003cp>At what point does an educator turn to games? K-12 educators have a good track record of using games to engage children, but when it comes to higher education, students are largely on their own. As these digital natives make their way through college, professors are looking to use games and digital media to help students learn. The use of games by educators is often motivated by the desire to better engage students and align instructional practices. Some educators are turning to \u003ca href=\"http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning/\">game-based learning\u003c/a>, but gamification is also serving a purpose.\u003c/p>\n\u003cp>Engagement and games, however, is not without controversy. At the heart of the issue is \u003cem>gamification\u003c/em>, a term commonly defined as the addition of reward systems to non-game settings and contexts. This can take the form of airline loyalty points or gold stars. Many game designers and scholars believe that these extrinsic motivators are not games at all. Rather, they feel that good games should rely on stories, quests and intrinsic challenges. These are characteristics of gameful design or game-based learning, as opposed to the mere badging and points that characterize gamification.\u003c/p>\n\u003cp>If a class runs exactly as it always has, except that students receive badges and points in lieu of marks and grades, is it really a game? Does this question matter if student performance improves due to the draw of extrinsic lures? How does student behaviour change in a strictly gamified class?\u003c/p>\n\u003cp>[contextly_sidebar id=\"TEwRzCPI1hM7myhuskbH8AbuiMrLu5DB\"]\u003c/p>\n\u003cp>These are the questions professor \u003ca href=\"http://finearts.uvic.ca/writing/faculty/leach/\">David Leach\u003c/a> set out to answer with an experiment he conducted at the University of Victoria in British Columbia, Canada. As a prize-winning magazine writer, editor and creative writing teacher, he understands the value of narrative, but he also has an interest in games. “Further reading led me into the discussion—and controversy— around gamification in education. I read a lot of pros versus cons but not a lot of real experimental evidence for the effectiveness of these tools. The Systems CIO at our university gave me research money to run an experiment on the effectiveness of gamification.”\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>To test the advantages and disadvantages of gamification, Leach ran two parallel sections of his Human Uses of Technology course. One was taught as a regular class, while the other section used leaderboards, badges and points and, to a lesser degree, quests. “The stages of various assignments were also described as 'quests' but this was a very superficial narrative element. Mostly, the experiment’s focus was on the crudest use of popular gamification tools,” said Leach.\u003c/p>\n\u003cp>In the end, the gamification group visited the online course site twice as often and spent double the amount of time as the regular class. Their blog posts were submitted earlier and they were significantly more active on the online class forum. A post-game survey revealed that 82% of the students believed that gamification was an effective motivational tool. Surprisingly, despite their higher activity on the class site, the gamified group demonstrated no improved learning outcomes in their academic performance in the course.\u003c/p>\n\u003cp>Leach’s research paper on the experiment concludes that “gamification can offer incentives for online activity and socializing but, on its own, may have little impact on quantifiable learning outcomes.” These results might change with alterations to badge criteria and/or how points are awarded, which might impact how students distribute their efforts.\u003c/p>\n\u003cp>Fortunately, gamified and gameful designs are not mutually exclusive, and combining both may cast the widest motivational net, significantly improving chances to capture hearts and minds.\u003c/p>\n\u003cp>\u003cstrong>A Playbor of Love\u003c/strong>\u003c/p>\n\u003cp>Recasting college level classes as games can be enormously rewarding and beneficial for students and instructors but, as all genuine innovation, hurdles must be cleared.\u003c/p>\n\u003cp>“Story, I think, is the real power of game-based learning,” said Leach, but he underscores a structural challenge to implementation when he adds that “the modular set-up of most university programs — 1.5 hour classes twice per week, students taking four or five different courses at a time — undermine developing that sense of narrative engagement in a university setting.” Can multiple courses be integrated into a single game? Can schedules be abolished to make way for more sophisticated asynchronous gameplay? Time will tell.\u003c/p>\n\u003cp>Leach also believes that universities could \u003ca href=\"http://blogs.kqed.org/mindshift/2015/02/how-professors-can-bolster-inquiry-in-college-using-k-12-tech-tricks/\">look to the K-12 system\u003c/a>, where the emphasis is on pedagogy rather than research. “Mostly, I think university instructors have a lot to learn from K-12 teachers, where there is far more innovation in the fields of game-based learning. The lack of communication between the K-12 and post-secondary realms is a huge barrier to innovation.”\u003c/p>\n\u003cp>Implementing a game-based class also means an increased workload for already busy professors. \u003ca href=\"http://www.bobdeschutter.com/\">Bob De Schutter\u003c/a>, a game design professor at Miami University, writes that it can be a “long and laborious process to get it right.” However, tools like \u003ca href=\"http://3dgamelab.com/\">3D Gamelab\u003c/a>, and the benefit of tried and established models from pioneers like \u003ca href=\"http://ww2.kqed.org/mindshift/2015/04/07/how-games-can-be-used-to-teach-college-level-chinese/\">Lee Sheldon\u003c/a> and Chris Haskell, will all prove helpful to reduce the time commitment for educators who want to jump into the fray.\u003c/p>\n\u003cp>Ultimately, it might be more accurate to frame the extra work as \u003cem>playbor\u003c/em> rather than labor. “Truth of the matter is that I love doing the gameful course,” said De Schutter. “It is fun to ambush students, to bring their heroes in the conversation and to basically game-master a class, and it is just as fun for students to battle each other or slay vampire kitties. That does not necessarily make an already engaging teaching style any more engaging, but it does make your class significantly more awesome.”\u003c/p>\n\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>At what point does an educator turn to games? K-12 educators have a good track record of using games to engage children, but when it comes to higher education, students are largely on their own. As these digital natives make their way through college, professors are looking to use games and digital media to help students learn. The use of games by educators is often motivated by the desire to better engage students and align instructional practices. Some educators are turning to \u003ca href=\"http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning/\">game-based learning\u003c/a>, but gamification is also serving a purpose.\u003c/p>\n\u003cp>Engagement and games, however, is not without controversy. At the heart of the issue is \u003cem>gamification\u003c/em>, a term commonly defined as the addition of reward systems to non-game settings and contexts. This can take the form of airline loyalty points or gold stars. Many game designers and scholars believe that these extrinsic motivators are not games at all. Rather, they feel that good games should rely on stories, quests and intrinsic challenges. These are characteristics of gameful design or game-based learning, as opposed to the mere badging and points that characterize gamification.\u003c/p>\n\u003cp>If a class runs exactly as it always has, except that students receive badges and points in lieu of marks and grades, is it really a game? Does this question matter if student performance improves due to the draw of extrinsic lures? How does student behaviour change in a strictly gamified class?\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>These are the questions professor \u003ca href=\"http://finearts.uvic.ca/writing/faculty/leach/\">David Leach\u003c/a> set out to answer with an experiment he conducted at the University of Victoria in British Columbia, Canada. As a prize-winning magazine writer, editor and creative writing teacher, he understands the value of narrative, but he also has an interest in games. “Further reading led me into the discussion—and controversy— around gamification in education. I read a lot of pros versus cons but not a lot of real experimental evidence for the effectiveness of these tools. The Systems CIO at our university gave me research money to run an experiment on the effectiveness of gamification.”\u003c/p>\n\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>To test the advantages and disadvantages of gamification, Leach ran two parallel sections of his Human Uses of Technology course. One was taught as a regular class, while the other section used leaderboards, badges and points and, to a lesser degree, quests. “The stages of various assignments were also described as 'quests' but this was a very superficial narrative element. Mostly, the experiment’s focus was on the crudest use of popular gamification tools,” said Leach.\u003c/p>\n\u003cp>In the end, the gamification group visited the online course site twice as often and spent double the amount of time as the regular class. Their blog posts were submitted earlier and they were significantly more active on the online class forum. A post-game survey revealed that 82% of the students believed that gamification was an effective motivational tool. Surprisingly, despite their higher activity on the class site, the gamified group demonstrated no improved learning outcomes in their academic performance in the course.\u003c/p>\n\u003cp>Leach’s research paper on the experiment concludes that “gamification can offer incentives for online activity and socializing but, on its own, may have little impact on quantifiable learning outcomes.” These results might change with alterations to badge criteria and/or how points are awarded, which might impact how students distribute their efforts.\u003c/p>\n\u003cp>Fortunately, gamified and gameful designs are not mutually exclusive, and combining both may cast the widest motivational net, significantly improving chances to capture hearts and minds.\u003c/p>\n\u003cp>\u003cstrong>A Playbor of Love\u003c/strong>\u003c/p>\n\u003cp>Recasting college level classes as games can be enormously rewarding and beneficial for students and instructors but, as all genuine innovation, hurdles must be cleared.\u003c/p>\n\u003cp>“Story, I think, is the real power of game-based learning,” said Leach, but he underscores a structural challenge to implementation when he adds that “the modular set-up of most university programs — 1.5 hour classes twice per week, students taking four or five different courses at a time — undermine developing that sense of narrative engagement in a university setting.” Can multiple courses be integrated into a single game? Can schedules be abolished to make way for more sophisticated asynchronous gameplay? Time will tell.\u003c/p>\n\u003cp>Leach also believes that universities could \u003ca href=\"http://blogs.kqed.org/mindshift/2015/02/how-professors-can-bolster-inquiry-in-college-using-k-12-tech-tricks/\">look to the K-12 system\u003c/a>, where the emphasis is on pedagogy rather than research. “Mostly, I think university instructors have a lot to learn from K-12 teachers, where there is far more innovation in the fields of game-based learning. The lack of communication between the K-12 and post-secondary realms is a huge barrier to innovation.”\u003c/p>\n\u003cp>Implementing a game-based class also means an increased workload for already busy professors. \u003ca href=\"http://www.bobdeschutter.com/\">Bob De Schutter\u003c/a>, a game design professor at Miami University, writes that it can be a “long and laborious process to get it right.” However, tools like \u003ca href=\"http://3dgamelab.com/\">3D Gamelab\u003c/a>, and the benefit of tried and established models from pioneers like \u003ca href=\"http://ww2.kqed.org/mindshift/2015/04/07/how-games-can-be-used-to-teach-college-level-chinese/\">Lee Sheldon\u003c/a> and Chris Haskell, will all prove helpful to reduce the time commitment for educators who want to jump into the fray.\u003c/p>\n\u003cp>Ultimately, it might be more accurate to frame the extra work as \u003cem>playbor\u003c/em> rather than labor. “Truth of the matter is that I love doing the gameful course,” said De Schutter. “It is fun to ambush students, to bring their heroes in the conversation and to basically game-master a class, and it is just as fun for students to battle each other or slay vampire kitties. That does not necessarily make an already engaging teaching style any more engaging, but it does make your class significantly more awesome.”\u003c/p>\n\u003cp>\u003c/p>\n\u003cp> \u003c/p>\n\n\u003c/div>\u003c/p>",
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"content": "\u003cp>Tensions ran high as a stern detective interrogated a group of American students at a Beijing police station. The questions were fired in Mandarin, but the students stood their ground and responded in kind. This was not a scene from a blockbuster thriller or an episode of \u003cem>Locked Up Abroad\u003c/em>, but the final exam for the Mandarin and Chinese Culture class Lee Sheldon designed at the Rensselaer Polytechnic Institute. Using Mandarin-speaking actors and an elaborate backstory involving a stolen manuscript, Sheldon worked with the course’s instructor to deliver the class as a narrative-driven game that immersed students in Chinese culture without ever having to leave the Troy, New York campus.\u003c/p>\n\u003cp>Sheldon is no stranger to the art of crafting narratives, and his unique classes mark the convergence of his multifaceted career as a screenwriter, author, producer, game designer and academic. While working as a writer in Hollywood, he penned over 200 episodes for TV classics like \u003cem>Charlie’s Angels\u003c/em>, \u003cem>Cagney \u003c/em>and\u003cem> Lacey \u003c/em>and\u003cem> Star Trek: The Next Generation\u003c/em>. He transitioned into game design in the mid-1990s and then to academia when he accepted an offer to teach screenwriting and game design at Indiana University Bloomington.\u003c/p>\n\u003cp>“After a couple of years teaching and becoming increasingly bored—I feared my students were as well—I tried to think of a way to make the classes more interesting to all concerned,” said Sheldon. His “Aha” moment came when he thought to re-conceive his game design class as an \u003ca href=\"http://blogs.kqed.org/mindshift/2014/10/how-students-can-channel-the-odyssey-into-an-alternate-reality-epic/\">Alternate Reality Game\u003c/a> (ARG), a complex live-action game format he had experimented with during his days as a game designer.\u003c/p>\n\u003cp>A look at an \"interrogation\" and how students speak Chinese with actors in this alternate reality game:\u003c/p>\n\u003cp>https://www.youtube.com/watch?v=_5ShOX4enU8\u003c/p>\n\u003cp>[ad fullwidth]\u003c/p>\n\u003cp>The university lecture format has remained virtually unchanged since the Middle Ages, but the demands of the modern world are causing institutes of higher learning to do some serious soul searching. Efforts to innovate new models for college education have led to \u003ca href=\"http://blogs.kqed.org/mindshift/2015/02/how-professors-can-bolster-inquiry-in-college-using-k-12-tech-tricks/\">flipped classrooms\u003c/a>, in-class student respond systems, sophisticated online courses, massive open online courses (MOOCs) and multimedia lectures--and now games have joined the fray.\u003c/p>\n\u003cp>The \u003ca href=\"http://redarchive.nmc.org/publications/2014-horizon-report-higher-ed\">2014 Horizon Report on Higher Education\u003c/a>, an annual NMC publication that identifies and predicts education trends, states that games are “gaining support among educators who recognize that effectively designed games can stimulate large gains in productivity and creativity among learners.” Professors are not only using \u003ca href=\"http://www.escapistmagazine.com/news/view/120242-Study-Skyrim-at-Rice-University\">video games as course material\u003c/a>, but there has been an explosion of college-level game design courses. This speaks to the increasingly important role games play in modern society, or what professor Joost Raessens from Utrecht University terms the “\u003ca href=\"http://projects.digital-cultures.net/meson-press/files/2014/06/rethinking-gamification-raessens-the-ludification-of-culture.pdf\">ludification of culture\u003c/a>.”\u003c/p>\n\u003cp>\u003cstrong>“Good Morning. You all have an F.”\u003c/strong>\u003c/p>\n\u003cp>Sheldon would start his first game-based class by announcing “Good morning. You all have an F.” His student’s initial shock and dismay quickly gave way to enthusiasm upon further explanation. Unlike traditional grading systems that erode from a perfect score, the class would mirror the “level up” model of video game scoring. Students start at zero (the proverbial “F”) and work their way up by earning experience points for a variety of tasks and activities. The experience points system is much more forgiving of failure than traditional grading, and it encourages mastery. Students can keep working to build their score towards a respectable grade, rather than suffering permanent and potentially demoralizing setbacks from unalterable missteps.\u003c/p>\n\u003cp>The model’s success led Sheldon to write \u003ca href=\"http://www.amazon.com/The-Multiplayer-Classroom-Designing-Coursework/dp/1435458443\">\u003cem>The Multiplayer Classroom: Designing Coursework as a Game\u003c/em>,\u003c/a> which has become required reading for educators and designers who seek to deliver classes as games. The freedom to fail, rapid feedback, progression and storytelling are the most consistently engaging game elements when applied to learning environments, according to a \u003ca href=\"http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf\">2013 analysis\u003c/a> by professors Andrew Stott and Carman Neustaedter from Simon Fraser University.\u003c/p>\n\u003cp>[contextly_sidebar id=\"9cK6EuPv3aiI0fifc7srL7piya9WILFo\"]\u003c/p>\n\u003cp>Transforming the grading system in Sheldon’s class was only the beginning. Students became players, the professor was the Game Master, group work was carried out in guilds and assignments were delivered as quests, all held together by an engaging storyline. Sheldon has since designed over a dozen different classes as games, with plot lines that involve alien abductions, traditional Kung Fu tea ceremonies, a future of genetically-enhanced humans, and even a saga about an Irish family immigrating to Mars to teach engineering.\u003c/p>\n\u003cp>“The learning objectives exceeded my wildest imagination,” said Sheldon. “The average class grade went from a C to a B. The average grade for midterm exams has either been A or A-. Class attendance is almost perfect.” He noted that students were visibly more excited about their classes, carried out extra work on their own, and enthusiastically competed and collaborated. “It was so successful students not in the class were begging to be allowed to audit it,” added Sheldon.\u003c/p>\n\u003cp>One of the virtual \u003ca href=\"http://thelostmanuscriptii.wp.rpi.edu/\">elements\u003c/a> of the Mandarin Chinese class:\u003c/p>\n\u003cp>https://vimeo.com/83822569\u003c/p>\n\u003cp>\u003c/p>\n\u003cp>\u003cstrong> \u003c/strong>\u003c/p>\n\n",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003cp>Tensions ran high as a stern detective interrogated a group of American students at a Beijing police station. The questions were fired in Mandarin, but the students stood their ground and responded in kind. This was not a scene from a blockbuster thriller or an episode of \u003cem>Locked Up Abroad\u003c/em>, but the final exam for the Mandarin and Chinese Culture class Lee Sheldon designed at the Rensselaer Polytechnic Institute. Using Mandarin-speaking actors and an elaborate backstory involving a stolen manuscript, Sheldon worked with the course’s instructor to deliver the class as a narrative-driven game that immersed students in Chinese culture without ever having to leave the Troy, New York campus.\u003c/p>\n\u003cp>Sheldon is no stranger to the art of crafting narratives, and his unique classes mark the convergence of his multifaceted career as a screenwriter, author, producer, game designer and academic. While working as a writer in Hollywood, he penned over 200 episodes for TV classics like \u003cem>Charlie’s Angels\u003c/em>, \u003cem>Cagney \u003c/em>and\u003cem> Lacey \u003c/em>and\u003cem> Star Trek: The Next Generation\u003c/em>. He transitioned into game design in the mid-1990s and then to academia when he accepted an offer to teach screenwriting and game design at Indiana University Bloomington.\u003c/p>\n\u003cp>“After a couple of years teaching and becoming increasingly bored—I feared my students were as well—I tried to think of a way to make the classes more interesting to all concerned,” said Sheldon. His “Aha” moment came when he thought to re-conceive his game design class as an \u003ca href=\"http://blogs.kqed.org/mindshift/2014/10/how-students-can-channel-the-odyssey-into-an-alternate-reality-epic/\">Alternate Reality Game\u003c/a> (ARG), a complex live-action game format he had experimented with during his days as a game designer.\u003c/p>\n\u003cp>A look at an \"interrogation\" and how students speak Chinese with actors in this alternate reality game:\u003c/p>\u003c/p>\u003cp>\u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutube'>\n \u003cspan class='utils-parseShortcode-shortcodes-__youtubeShortcode__embedYoutubeInside'>\n \u003ciframe\n loading='lazy'\n class='utils-parseShortcode-shortcodes-__youtubeShortcode__youtubePlayer'\n type='text/html'\n src='//www.youtube.com/embed/_5ShOX4enU8'\n title='//www.youtube.com/embed/_5ShOX4enU8'\n allowfullscreen='true'\n style='border:0;'>\u003c/iframe>\n \u003c/span>\n \u003c/span>\u003c/p>\u003cp>\u003cp>\u003c/p>\u003c/div>",
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"content": "\u003cdiv class=\"post-body\">\u003cp>\u003c/p>\n\u003cp>The university lecture format has remained virtually unchanged since the Middle Ages, but the demands of the modern world are causing institutes of higher learning to do some serious soul searching. Efforts to innovate new models for college education have led to \u003ca href=\"http://blogs.kqed.org/mindshift/2015/02/how-professors-can-bolster-inquiry-in-college-using-k-12-tech-tricks/\">flipped classrooms\u003c/a>, in-class student respond systems, sophisticated online courses, massive open online courses (MOOCs) and multimedia lectures--and now games have joined the fray.\u003c/p>\n\u003cp>The \u003ca href=\"http://redarchive.nmc.org/publications/2014-horizon-report-higher-ed\">2014 Horizon Report on Higher Education\u003c/a>, an annual NMC publication that identifies and predicts education trends, states that games are “gaining support among educators who recognize that effectively designed games can stimulate large gains in productivity and creativity among learners.” Professors are not only using \u003ca href=\"http://www.escapistmagazine.com/news/view/120242-Study-Skyrim-at-Rice-University\">video games as course material\u003c/a>, but there has been an explosion of college-level game design courses. This speaks to the increasingly important role games play in modern society, or what professor Joost Raessens from Utrecht University terms the “\u003ca href=\"http://projects.digital-cultures.net/meson-press/files/2014/06/rethinking-gamification-raessens-the-ludification-of-culture.pdf\">ludification of culture\u003c/a>.”\u003c/p>\n\u003cp>\u003cstrong>“Good Morning. You all have an F.”\u003c/strong>\u003c/p>\n\u003cp>Sheldon would start his first game-based class by announcing “Good morning. You all have an F.” His student’s initial shock and dismay quickly gave way to enthusiasm upon further explanation. Unlike traditional grading systems that erode from a perfect score, the class would mirror the “level up” model of video game scoring. Students start at zero (the proverbial “F”) and work their way up by earning experience points for a variety of tasks and activities. The experience points system is much more forgiving of failure than traditional grading, and it encourages mastery. Students can keep working to build their score towards a respectable grade, rather than suffering permanent and potentially demoralizing setbacks from unalterable missteps.\u003c/p>\n\u003cp>The model’s success led Sheldon to write \u003ca href=\"http://www.amazon.com/The-Multiplayer-Classroom-Designing-Coursework/dp/1435458443\">\u003cem>The Multiplayer Classroom: Designing Coursework as a Game\u003c/em>,\u003c/a> which has become required reading for educators and designers who seek to deliver classes as games. The freedom to fail, rapid feedback, progression and storytelling are the most consistently engaging game elements when applied to learning environments, according to a \u003ca href=\"http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf\">2013 analysis\u003c/a> by professors Andrew Stott and Carman Neustaedter from Simon Fraser University.\u003c/p>\n\u003cp>\u003c/p>\u003cp>\u003c/p>\u003cp>\u003c/p>\n\u003cp>Transforming the grading system in Sheldon’s class was only the beginning. Students became players, the professor was the Game Master, group work was carried out in guilds and assignments were delivered as quests, all held together by an engaging storyline. Sheldon has since designed over a dozen different classes as games, with plot lines that involve alien abductions, traditional Kung Fu tea ceremonies, a future of genetically-enhanced humans, and even a saga about an Irish family immigrating to Mars to teach engineering.\u003c/p>\n\u003cp>“The learning objectives exceeded my wildest imagination,” said Sheldon. “The average class grade went from a C to a B. The average grade for midterm exams has either been A or A-. Class attendance is almost perfect.” He noted that students were visibly more excited about their classes, carried out extra work on their own, and enthusiastically competed and collaborated. “It was so successful students not in the class were begging to be allowed to audit it,” added Sheldon.\u003c/p>\n\u003cp>One of the virtual \u003ca href=\"http://thelostmanuscriptii.wp.rpi.edu/\">elements\u003c/a> of the Mandarin Chinese class:\u003c/p>\u003c/p>\u003c/div>",
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