Based on the best-selling Curious George books by Margret and H. A. Rey, and narrated by Emmy award-winning actor William H. Macy, this series expands George's world to include a host of colorful new characters and original locales, while maintaining the charm of the beloved books. Each episode includes two animated stories followed by short live-action pieces showing real kids who are investigating the ideas that George introduces in his stories. The series aims to inspire kids to explore science, math and engineering in the world around them.
Hamster Cam/The Great Monkey Detective (#605H) Duration: 28:46 STEREO TVY
* Hamster Cam - Steve's pet hamster, Hogie, is on the loose in the city streets with nothing but a small video camera tied to his back. George helps Steve track his whereabouts using clues from the hamster cam and his best monkeyish map-reading skills. But can a monkey with a map keep up with a hamster on the run?
* The Great Monkey Detective - It's mystery movie night at Chef Pisghetti's restaurant. But the big mystery really begins when Chef Pisghetti's cookbook suddenly vanishes! A fan of Detective Basil Know-it-All, George understands that clues are the key to solving a mystery. Will George be able to crack the case of the missing cookbook or will this mystery remain unsolved?
- KQED Kids: Sat, Feb 28, 2015 -- 7:30am
Dj George/Curious George Paints The Desert (#608H) Duration: 28:46 STEREO TVY
* DJ George - It's George's lucky day when the Man with the Yellow Hat wins tickets to a Bonnie Smooth concert over the radio. But at the radio station, George's luck turns when he accidentally locks himself into the DJ booth just as Bonnie Smooth herself is scheduled to call in for an interview. Can a DJ teach a monkey how to operate a radio station through a sound proof window in time for the big call? * Curious George Paints the Desert - While visiting the Quints during their desert vacation, George is thrilled when his new Native American friend makes a colorful sand painting of the happy monkey. But a jackrabbit runs through the painting, ruining the work of art and making George not so happy. George decides to make his own painting to replace the ruined one, but when he doesn't have the correct color of sand, he turns to food to help dye it the right color.
- KQED Kids: Sat, Feb 28, 2015 -- 12:30pm
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Hundley Jr./Curious George Gets Winded (#703H) Duration: 28:46 STEREO TVY
* Hundley Jr. - What's long, low to the ground, and loves to clean milkweed off the lobby floor? Hundley's newest friend and caterpillar, Hundley Jr! But when Hundley is torn between looking after the lobby and caring for his new friend, he turns his lobby duties over - to a monkey!
* Curious George Gets Winded - Bill needs one more newspaper delivery to win the coveted Golden Pouch, but a big snowfall ruins his chances.Even with George's help, there's no way he can deliver all those papers in time. Can George's monkey-made wind sled help the duo sail to victory?
Big, Bad Hundley/George's Simple Siphon (#805H) Duration: 28:46 STEREO TVY
* Big, Bad Hundley - When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes!
* George's Simple Siphon - On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue!
Red Planet Monkey/Tortilla Express (#806H) Duration: 28:46 STEREO TVY
* Red Planet Monkey - George is thrilled to visit Pizza and Einstein's Space Center to help solve a problem with the Mars rover. But a sleepy monkey falls asleep and wakes to discover that he and the Man with the Yellow Hat are going to Mars! Can the curious little monkey figure out what's been gumming up the rover's controls? Or was it all just a wonderful dream?
* Tortilla Express - When the grocer runs out of masa (cornmeal), George and Marco are worried they won't be able to make Marco's famous tortillas for his abuela's birthday. Thankfully, Uncle Enrique makes it his mission to find the key ingredient. During their ride on the "Tortilla Express," all three learn where masa comes from and how it gets from the farm to Marco's table.
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No Knowing Gnocchi/Here Comes The Tide (#610H) Duration: 28:46 STEREO TVY
* No Knowing Gnocchi - Chef Pisghetti has done everything he can think of to please Gnocchi. He replaced the door she's always scratching, removed the old carpet that got her dirty, and even cleaned out all the debris from the alley. So why is his beloved cat spending so much time away from home? George decides to follow Gnocchi on her adventures to figure out what causes his cat friend to leave home and roam.
* Here Comes the Tide - When a treasure hunt at the beach leaves George and Marco staring into a big, empty hole, they decide to bury their own treasure chest. But after a swim with a friendly dolphin, they return and discover the tide moved their treasure chest down shore, and it's completely empty! Will the boys recover their missing treasure, or has the tide washed it away forever?
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George and Allie's Lawn Service/Curious George's Scavenger Hunt (#706H) Duration: 28:46 STEREO TVY
* George and Allie's Lawn Service - George and Allie are crazy about Mr.Renkins' new kids -- baby goats named Suzy and Sammy. But when the goats keep escaping their pen and chewing on everything in sight, can George and Allie find a way to keep their new friends penned up?
*Curious George's Scavenger Hunt - It's a race around the city as George, Marco, and Chef Pisghetti go on a shape-finding scavenger hunt to raise money for the animal shelter. They find rectangles, stars, and circles, but how are they ever going to find 100 diamonds?
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Toy Monkey/George and Allie's Game Plan (#801H) Duration: 28:46 STEREO TVY
* Toy Monkey - George is ecstatic. Great Aunt Sylvia dropped by with a special present - a toy front loader that's...defective? No problem! Aunt Sylvia and George take the front loader back to the toy factory. But they find a room full of broken toys and no one to fix them. What will they do? With a hand drill, pickles, and a little ingenuity. .. anything is possible
* George and Allie's Game Plan - It's "fair day" at the elementary school and Allie is determined to win the giant stuffed bear. But knocking down all the ducks is not as easy as it looks (or quacks). George builds a practice game at home complete with quacking sounds. Will Allie's practice and perseverance help her win the bear?
Honey of a Monkey/Curious George's Egg Hunt (#705H) Duration: 28:46 STEREO TVY
* Honey of a Monkey - George and Steve are in a sticky situation when they accidentally eat all of Betsy's honeycomb. Will their homemade beehive produce enough honeycomb in time for Betsy's Earth Day presentation, or will she be buzzing mad?
* Curious George's Egg Hunt - George and Allie have discovered an egg in the grass with no nest in sight. Where is the egg's mother? They search high and low to find the right bird's nest but no egg will match. Could it be another kind of animal is inside the tiny round shell?
Submonkey/Double-O Monkey Tracks Trouble (#901H) Duration: 28:46 STEREO TVY
* When Professor Pizza's birthday present is dragged away by a strong ocean current, George volunteers to take an undersea adventure in a monkey-sized submarine to retrieve it. Can the curious little monkey locate a small package at the bottom of the ocean or will Pizza's present be forever lost at sea?
* Double-Oh-Monkey takes on his most important case yet - to prevent Steve's well-intentioned (but always disastrous) "good luck present" from ruining Betsy's dance recital! Using his super spy skills and all five of his senses, George tracks down Steve and discovers... a bucket of wet paint?! Can George warn Betsy in time? Or will her dance recital get a splash of color?
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Monkey Goes Batty/Curious George and the Balloon Hound (#902H) Duration: 28:46 STEREO TVY
* A hole in the roof means George and the Man with the Yellow Hat must sleep in the living room while their bedrooms are being repaired. But their adventure quickly turns into a disaster when George's nightly trips to the kitchen keep the Man awake at night. Can George figure out a way to quietly find his way to the refrigerator in the dark?
* George and Hundley are amazed by all the flying machines at the museum's aviation exhibit. So when Hundley's souvenir airship flies out of reach in the lobby, he dreams he is British flying ace, Leftenant Doxie. Joined by the daring flyboy Chuck Monkey, the dynamic duo use propeller power as they race towards the finish line. When Hundley awakens from his dream, he has a few new ideas on how to get his ceiling bound toy within reach.
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We Otter Be Friends/Sir George and the Dragon (#702H) Duration: 28:46 STEREO TVY
* We Otter Be Friends - After an otter swims away with Mr. Quint's boat keys, a stranded George tries everything he can to retrieve them. But the otter is a faster swimmer, a quicker runner, and a better hider than George. Can George out-otter the otter and get the keys back?
* Sir George and the Dragon - George is starring in his first play. Under the hot stage lights, George falls asleep and dreams he's a guarding a medieval castle! Can the clever monkey figure out how to keep Dragon Charkie out of the castle and be the hero of the play?
Curious George Goes for 100/Fearless George (#804H) Duration: 28:46 STEREO TVY
* Curious George Goes for 100 - It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them. Can George reassemble the flag in time for the big unveiling?
* Fearless George - "Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time. Is there a way to store the toys without destroying the set? Sounds like a job for "Fearless George!"
George's Backwards Flight Plan/Curious George, Hog Trainer (#803H) Duration: 28:46 STEREO TVY
* George's Backwards Flight Plan - Help! Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, at sunset, but the remote control isn't functioning properly. Up is down. Left is right. Off is on. Can George and Marco master the tricky remote control in time or will this B.I.R.D. be flying North for the winter? * Curious George, Hog Trainer - George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair, but the portly pig doesn't like to train for the competition. Once they figure out how to keep Howie clean, George and Allie use their creativity to find ways to keep Howie motivated and cool while exercising. Will Howie be in hog heaven this year and win the blue ribbon?
George's Photo Finish/Monkey Mystery Gift (#903H) Duration: 28:46 STEREO TVY
* George's Photo Finish - Today is the big unveiling of the Ankylosaurus dinosaur skeleton at the Museum, but it's missing a leg! George and the Man with the Yellow Hat thought they delivered all 4 bones. Where did the 4th bone go? Fortunately, Mr. Quint took pictures on their way to the Museum. Maybe the photos can lead them to the bone...if they can only figure out which order to put them in. * Monkey Mystery Gift - George and Allie's imaginations run wild as they brainstorm what could be in the large unmarked box on George's doorstep. Based on its weight, sound, smell, and bristly hair, they're certain it's a baby goat! But what's really inside surprises them more than anything they could have ever imagined.
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Curious George Flies A Kite/From Scratch (#101) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Flies a Kite: A gusty morning at the country house leads George to experiment with aerodynamics. In the wind, birds soar, ping-pong balls roll, and bricks don't move at all. But the best thing of all for a windy day is a kite. George, with the not-so-willing assistance of Jumpy Squirrel, discovers the wonders and the perils of kite flying.
* From Scratch: Gnocchi, the cat, is accused of scratching the booths in Chef Pisghetti's restaurant. To prove Gnocchi's innocence (and eat cannoli), George decides to mount an investigation. Using his scientific inquiry skills, he observes the differences between the scratches Gnocchi makes with her claws and the scratches left on the booth and shows that his friend was wrongfully accused.
Monkey Hoedown/Curious George Clowns Around (#802H) Duration: 28:46 STEREO TVY
* Monkey Hoedown - The Man with the Yellow Hat can't wait to join the Uptown Bluegrass Band for a good old-fashioned country hoedown. When George accidentally ruins the Man's guitar while trying to clean it, George and Allie decide to make a new guitar! With a shoestring, rubber band, fishing wire, and yoyo, George creates the world's first monkey birdhouse bandolin
* Curious George Clowns Around - George and the Man with the Yellow Hat are excited to visit the Clown College for Pepe El Loco's Big Show. While the Man tries to find a parking spot, George is mistaken for a messenger clown and is tasked with picking up parts for a top-secret gadget for Pepe. While navigating his way through the building, will George figure out a way to keep track of what floor he's on in time to make it to Pepe's big show?
Curious George's Home for Pigeons/Out of Order (#102) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George's Home for Pigeons: Compass may be a homing pigeon but sometimes he has trouble finding his way home. George decides to make him a place to stay on their balcony. After much experimentation, George creates a tree that The Man with the Yellow Hat might not recognize but in Compass's eyes is the perfect pigeon perch.
* Out of Order: When George sees a very nice lady leaving packages behind everywhere she goes, he figures she must be very forgetful. He decides to be helpful by gathering up all the packages for her. When Betsy explains to George that the nice lady is actually the mail carrier, they have to figure out a system to match the packages up with the correct address and return them fast!
Zeros to Donuts/Curious George, Stain Remover (#103) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Zeros to Donuts: When George learns about the meaning and power of zero, he is ready to test out his knowledge. The perfect opportunity arises when he's sent to the donut shop for one dozen donuts. But when he adds a couple of zeros, he's surprised to find out he gets one hundred dozen. Now he has to figure out what to do with all those extra donuts before The Man with the Yellow Hat notices.
* Curious George, Stain Remover: George spills grape juice on the new rug and needs to figure out a way to clean it up before The Man with the Yellow Hat returns! Too much soap and too much water make matters worse. With the help of the barnyard animals (and some simple engineering), George uses the Renkins' water pump to clean up the mess.
Buoy Wonder/Roller Monkey (#104) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Buoy Wonder: Today is a big day for Bill. He's entering his boat in the Model Boat Show! But George discovers that the boat sinks and to keep Bills hopes for a prize afloat, he decides to build a new boat. After some trial and error, George finds out which building materials sink and which float.
* Roller Monkey: A monkey on roller skates seems unlikely until Mr. And Mrs. Dulson ask George to wear a pair in front of their toy store to attract customers. George's skating rolls out of control, so Hundley steps in to help. Soon George, Hundley, and even Gnocchi find themselves learning about momentum and inertia at a rapid downhill pace.
Curious George On Time/Curious George's Bunny Hunt (#105) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George On Time - After accidentally breaking Professor Wiseman's cuckoo clock, George decides to explore the inside of the BIG library clock to see how it works. When the big clock stops working too, Mr. Reloj, the local clockmaker, comes to the rescue. With Mr. Reloj's help, George discovers how to use various tools to make the clocks tick again.
* Curious George's Bunny Hunt - In the country, George falls in love with neighbor Bill's new pet bunnies. They are so irresistible that when Bill leaves to do his paper route, George just has to pet one. But as soon as he opens the bunny hutch, they all escape. By following their footprints and careful counting, George restores order and returns the missing bunnies to their home.
Curious George Takes A Job/Curious George Takes Another Job - (Part 1 & 2) (#106) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Takes a Job - Following his nose, George sniffs his way to Chef Pisghetti's Ristorante where he finds Gnocchi the cat being tormented by her enormous ribbon. While the Chef is cooking up a meal to tempt a restaurant critic, George and Gnocchi experiment with kitchen magic. They learn that when cooking, not everything becomes floppy like spaghetti and some things don't really belong in the pasta pot.
* Curious George Takes Another Job - After George's success helping Chef Pisghetti impress the restaurant critic, the Chef suggests that George help his friend Mr. Glass wash the windows of his skyscraper-The Glass Palace. A perfect job for a little monkey! But maybe not a curious monkey because George can't help but be distracted by some amazing shadows he sees inside the windows.
Curious George, Door Monkey/Curious George Goes Up the River (#107) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Door Monkey: As lobby dog, it's Hundley's job to keep everything in order. But when George finds some intriguingly shaped packages, the lobby is soon filled with tennis, bowling, and golf balls and a ton of empty boxes! George and Hundley scramble to put the balls back in the right size boxes before the ball-collector tenant comes to retrieve his packages!
* Curious George Goes Up the River - George is supposed to be feeding the ducks while The Man with the Yellow Hat helps Mrs. Renkins look for her lost baby chicks. But somehow, "feeding the ducks" turns into a trip down the river for George and Jumpy. At first, it's fun, but soon George and Jumpy realize they're getting pretty far from home. With the help of some familiar landmarks, they make their way back safely-and the baby chicks find them!
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Curious George and the Invisible Sound/Curious George, A Peeling Monkey (#108) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George and the Invisible Sound - While trying to record different animal sounds in the country, George discovers some amazing things about the dynamics of sound: the closer he gets, the louder the sound; the further away he is, the quieter the sound. Then he discovers one he's never heard before. He follows the direction of the sound throughout the house until he finds... a cricket?! How can something so small make such a big noise?
* Curious George, A Peeling Monkey - George really can't wait to see what's inside Professor Wiseman's birthday present. Because he's a good little monkey, he leaves the present in one piece, but he distracts himself by "unwrapping" everything else around him. George learns that lots of things have covers, and for many different reasons. Even the bathroom walls are covered with wallpaper! But not for long...
Curious George, Dog Counter/Squirrel for a Day (#109) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Dog Counter - It's Dog Show Day! George and Professor Wiseman spend the day with all kinds of different dogs: big, small, hairy - and hungry. With the help of his sandwich, George tempts the winning dogs to follow him home to show The Man with the Yellow Hat. Once there, George can't keep track of all the dogs, so he and a worried Hundley come up with creative ways to sort and count the dogs in the apartment.
* Squirrel For a Day - When Bill shows George how Jumpy Squirrel stores his food in the ground, George decides this is a pretty good idea and tries to store all the food in the country house in the ground too. The Man with the Yellow Hat rescues their supplies and tries to explain that they should only put things in the ground if they want them to grow. That sounds like another great plan. George tries to see what else might grow-will car keys grow into a car? Will a rubber band grow into an inner tube?
Curious George Discovers The Poles/Curious George Finds His Way (#110) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Discovers the "Poles" - George is thrilled when Bill asks him to look after his tadpoles. He conscientiously feeds them and even decides to give them a little vacation in the lagoon. But the tadpoles disappear and George worries that he's lost Bill's pets forever. After weeks of searching, George is ready to give up hope, until he learns that the tadpoles haven't vanished; they've grown into frogs!
* Curious George Finds His Way - Hundley and George get locked out of the building in the back alley. While trying to find their way back in, they get hopelessly lost. To make matters worse, it starts to get dark. It isn't until they begin to hear some familiar sounds they realize that with the combination of Hundley's sharp ears and George's good memory of what they'd heard along the way, they can find their way home.
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Water to Ducks/Animal Magnetism (#111) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Water to Ducks - After a big rain, George is ecstatic to discover ducks swimming in a big puddle next to the country house. But the puddle starts to shrink and the ducks begin to fly away. How can George keep that puddle from evaporating so he and Jumpy can continue to play peek-a-boo with that cute baby duck?
* Animal Magnetism - On a mission to find magnets to hang his newest masterpiece on the refrigerator, George learns a lot about magnets. His new knowledge comes in handy when he has to save his precious artwork from a giant magnetic crane at the junkyard.
Doctor Monkey/Curious George The Architect (#112) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Doctor Monkey - When George accompanies The Man with the Yellow Hat to Dr. Baker's office for his annual check-up, he discovers that a stethoscope is a pretty handy thing to have around when you're trying to solve a puzzle involving a mysterious sound.
* Curious George the Architect - Mr. Glass is building a new skyscraper in the neighborhood, and George and Gnocchi think that his construction site is more fun than a playground. George learns how bulldozers, cement mixers and jackhammers work, and why it's not a good idea to let a monkey operate them.
Zoo Night/Charkie Escapes (#113) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Zoo Night - George is so entranced by the new, adorable baby panda at the zoo that he stays through closing time and is accidentally locked inside. While trying to find the way out, he mistakenly opens a few wrong doors and finds himself surrounded by gorillas, giraffes, meerkats, and penguins! Now George has to use his map of the zoo to put all the animals back in the correct habitats before they wake up the baby panda!
* Charkie Escapes - Dog sitting Charkie is always a challenge but it's especially difficult today when George really wants to practice his soccer kicks. Every time George comes up with a way of keeping Charkie tied up, Charkie comes up with a way of slipping out of her leash. It takes all of George's problem solving skills to find a way to keep Charkie from running away...until George discovers that she likes playing soccer too.
Curious George's Rocket Ride/Curious George, Station Master (#114) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George's Rocket Ride - The International Space Station's food supply has run out, and George is the only one who has the unique skills needed to fly the rocket and deliver the supplies. But George can't help but be curious about what's in those interesting looking containers. Before you know it, George has quite a mess to clean up before the supplies can be launched. Luckily, George's experience with cleaning his room and his knowledge of how shapes fit together helps him put it away in time to get the astronauts their supplies.
* Curious George, Station Master - George and The Man with the Yellow Hat offer to pick up Bill when his train comes in and when he gets there, Flint Quint, the station master, shows George how he keeps the trains running smoothly and arriving on time. While Flint is eating lunch, George decides he wants to try his hand at being station master and while everything starts off smoothly, pretty soon trains are off schedule, out of order, and very confused. Mr. Quint comes to the rescue, and they put the trains back in the correct number order before they reach the station.
Curious George and the Dam Builders/Curious George's Low High Score (#115) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George and the Dam Builders - George gets acquainted with a family of beavers when he notices the impact their dam has on his favorite pond. Building a dam looks like so much fun that George decides to build his own. But when a sudden downpour sweeps both dams away, George and the beavers have to figure out how to repair the damage together or their beloved pond won't be a good place for beavers or monkeys!
* Curious George's Low High Score - George can't understand why his high score of 257 isn't a winner when he plays his first game of mini-golf with Steve and Betsy. How can a small number be worth more than a big number? After getting the lowdown on the principles of mini-golf, George is determined to get a low score next time, and so he builds his own mini-golf course for practice.
George Makes A Stand/Curious George Sees The Light (#117) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* George Makes a Stand - To earn money for a new soccer ball, George decides to set up his own lemonade stand. With help from Betsy, the stand is such a success that there are too many customers and not enough lemonade. In the nick of time, George remembers a trick that the Doorman showed him-make two glasses out of one by dividing. All the customers are satisfied, and now all George has to figure out is how to explain to The Man with the Yellow Hat what happened to all his lemonade.
* Curious George Sees the Light - A new traffic light is installed on the country road and George decides that it would really work a lot better with a few adjustments. But George's fixes don't have the desired effect-traffic gets backed up and even Jumpy can't get across the street to find his nuts! George has to work with Officer Quint to fix the light and get a better understanding of just what those red, yellow and green lights mean.
Curious George Sees Stars/Curious George Gets A Trophy (#116) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Sees Stars - George is determined to count all the stars in the sky but he just can't stay awake long enough to finish. And when he goes back to the city it's even more difficult-the stars have disappeared! Will George be able to come up with a system to keep track of his count? And exactly where do all the stars go when George goes to the city?
* Curious George Gets a Trophy - As a reward for helping him wash dishes at the restaurant, Chef Pisghetti gives George an ice cream sculpture in the shape of Gnocchi the cat. George really wants to show The Man with the Yellow Hat his new trophy, but the ice cream keeps melting! After a few melted dishes, George learns a whole lot about what happens to ice cream outside of the freezer.
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The Truth About George Burgers/Curious George in the Dark (#119) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Truth About George Burgers: George accidentally loses a batch of Chef Pisghetti's newest creation: Giardino Burgers. And they need to be delivered to the Fireman's Picnic right away. Can George save the day by re-creating the Chef's recipe?
* Curious George in the Dark: Most of the time,George isn't afraid of the dark, but when he explores a mysterious cave, he decides that sometimes the dark can be a little scary. It doesn't get any better when a thunderstorm knocks the power out and the country house is in the dark. But with the help of his trusty flashlight, George conquers his fears and even shows Jumpy how to have some fun with shadows.
The Clean, Perfect Yellow Hat/Bee Is for Bear (#120) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Clean, Perfect Yellow Hat -The yellow hat comes back from the dry cleaners so beautiful and clean that George can't help wanting to show it off to Compass the pigeon. But a little wind and an errant branch create a hole that needs to be fixed before The Man with the Yellow Hat comes home and finds it.
* Bee is for Bear - While exploring the country, George meets up with a baby bear and a stinging bee. No one believes that George has seen a bear, but they do try to help George learn more about bees. It takes a helping hand from the baby bear to save the bunnies from the bees and to prove to everyone that George knows a bear when he sees one.
Candy Counter/Curious George, Rescue Monkey (#118) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Candy Counter: Eating candy is easy, but counting and sorting it is much more difficult! George quickly learns this when he agrees to watch Cayley's candy counter for an afternoon. While trying to stack the chocolates into different shapes, they all fall over, and George can't remember which candy is what! With help from a few customers, and a little sampling, George discovers how to sort the candies by color and shape.
* Curious George, Rescue Monkey: George is inspired to become a volunteer with the fire department when they help him get his foot unstuck from a chair. He spends the day with Andie, Stig and Stew of Rescue Squad 86 and has fun trying out all the special fire fighting tools. But when Compass gets trapped at the museum, a little monkey ends up being the best tool for the job.
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Surprise Quints/Muddy Monkey (#121) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Surprise Quints: It's Mr. Quint's birthday and everyone is helping with preparations for a surprise party. But Mr. Quint comes home early from his fishing trip so George is assigned the job of keeping him busy until it's time for the party. The job gets even more complicated when four of Mr. Quint's siblings arrive and they are all having the same birthday - could they be quintuplets? And can you keep five Quints happy with only twelve fish crackers to eat?
*Muddy Monkey: The Man with the Yellow Hat just can't figure out why George refuses to take a bath. What he doesn't realize is that George has lost his favorite bath toy, Sproingy the Frog. And until George finds Sproingy, all the shower games, car washes, and dog washes aren't going to do a bit of good. Unless of course, the dog being washed happens to be playing with a very special bubble making frog.
Curious George Takes A Vacation/Curious George and the One That Got Away (#122) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Takes a Vacation: The Man with the Yellow Hat and George are off to the airport to start their vacation. When they get there, they discover that all the flights are delayed, and there's a long wait ahead. But with sliding doors, moving sidewalks, luggage carousels and beeping carts, George decides that the airport is a great place to spend his whole vacation.
* Curious George and the One That Got Away:George and Mr. Quint discover a fresh water eel in the waters of Lake Wanasink Lake. When Bill finds out, he proposes a contest to see who can catch it first. George has no fishing pole so he makes one from things he finds around the house. He's determined to catch the eel so he can set it free.
Ski Monkey/George The Grocer (#123) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Ski Monkey - When a blizzard covers the country house with a foot of snow, George can't wait to get outside to play. But he soon learns that such deep snow isn't easy for a monkey to play in, until he learns how much fun it can be to ski, snowshoe and sled.
* George the Grocer - George really wants the toy oven he sees in the window at the toy store, but first, he has to find a job to earn money to buy it. Since neither Chef Pisghetti nor Mr. Glass need help,George decides to go to work at the Grocery Store. While George is pretty proud of the job he does helping customers, the grocer is pretty confused about who is causing such chaos in the aisles.
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Keep Out Cows/Curious George and the Missing Piece (#124) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Keep Out Cows: George loves Leslie the cow but do she and her friends have to keep eating all those beautiful wildflowers that he wants to show The Man with the Yellow Hat? George works against time and the cows' appetites to come up with a wall strong enough to save the flowers.
* Curious George and the Missing Piece: When George discovers a bone buried in the ground, he's convinced it's got to be part of a dinosaur skeleton-but which one? When none of the dinosaurs in the museum are missing a piece, George uses his best scientific sleuthing skills to match the bone to the animal. Is the bone from a completely new kind of animal? And why is Charkie always chasing after him to steal that bone away?
Camping with Hundley/Curious George vs. The Turbo Python 3000 (#125) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Camping With Hundley: George loves his very first camping trip so much that he wants to go again as soon as possible. But The Man with the Yellow Hat is just too busy so the Doorman volunteers to take George and Hundley in his fancy trailer with GPS, satellite dish, and microwave. When a thunderstorm knocks out the power, George comes to the rescue by using his old-fashioned camping tools to help them make it through the rainy night and back home safely.
* Curious George vs. The Turbo Python 3000: George isn't tall enough to ride the greatest rollercoaster of all time, The Turbo Python 3000. He uses licorice whips to measure his height and determines that he is 7-whips tall, one short of the 8-whip minimum! As he nibbles on his licorice, George looks for different ways to grow. His efforts seem to pay off when he measures himself again until he realizes that it's not that his legs are longer, it's that his stomach is fuller.
Housebound!/Curious George Rides A Bike (#126) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Housebound! - George learns the hard way about bones when he falls at the museum while exploring a dinosaur skeleton and breaks his leg. A visit to the hospital, a cast on his leg, and a cane aren't enough to keep George down, especially when Hundley steps in to help.
*Curious George Rides a Bike - George loves his new bike, especially because it gives him the chance to help Bill with his paper route. But he gets distracted by some ducks, makes some paper boats out of the newspapers, and then, trying to fix his mistake, hits a big rock that bends his bicycle wheel out of shape. Can Mrs. Renkins find the right tools to help him fix his bike so he can find some dry papers, finish the paper route, and keep his promise to Bill? Educational Objective (Engineering): To demonstrate the importance of using the correct tool to adjust and repair things.
The All-Animal Recycled Band/The Times of Sand (#127) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The All-Animal Recycled Band - George recruits Charkie, Gnocchi, Hundley and Compass to play in a band inspired by the firefighters at Rescue Squad 86. For instruments, George gets creative and uses keys, rice in a milk carton, a birdseed canister with rubber bands, and a pie tin. Now all he has to do is figure out a way to get two dogs, a cat, and a bird to play music together.
* The Times of Sand - George and The Man with the Yellow Hat have a sand castle building contest at the beach. With the help of Bill and Momma Bunny, George builds a great castle and learns about how to avoid losing your castle to the incoming tide.
The Elephant Upstairs/Being Hundley (#128) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Elephant Upstairs -George hears a loud thumping sound coming from the ceiling of their apartment and becomes convinced that the new upstairs neighbor has an elephant for a pet. When The Man with the Yellow Hat points out how unlikely that is, George decides to investigate further and comes to the conclusion that if it's not an elephant, it must be a Galapagos Turtle who eats a lot of crackers, likes to wrap presents, and use a juicer. When they finally pay their new neighbor a visit, the real story is even more interesting than George's theory.
* Being Hundley - George gets tired of being a monkey because monkeys have to clean their room, brush their teeth, and go to bed early. So he experiments with being a cat and a pigeon but decides that the best of all is to be a dog like Hundley. Hundley is not at all happy with this plan but doesn't manage to convince George that there's room for only one lobby dog at this apartment building. It takes an elevator getting stuck between floors to help George realize being a monkey can be pretty useful in a pinch.
George Fixes Betsy's Wagon/Curious George Takes A Drive (#129) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* George Fixes Betsy's Wagon - George and Steve borrow Betsy's wagon to pick up a package, but on the way they lose a wheel. To replace the wheel, they experiment with a piece of wood, some roller skates, and baby carriage wheels. Can they find some way to keep that wagon rolling? And what's in that giant package anyhow?
* Curious George Takes a Dive - George makes friends with a turtle down at Lake Wanasink Lake but worries that because the turtle has no thumbs, it's going to get a lot of water up its nose when it goes into the lake. The solution is to bring the turtle home and keep it in the bathtub. But the turtle is just not happy in the bathtub and when George brings home fish and weeds and frogs from the lake to keep it company, The Man with the Yellow Hat isn't very happy either.
Unbalanced/Curious George Vs. Winter (#130) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Unbalanced - The Amazing Balancing Zucchinis come to town, and George realizes that there's nothing he wants more in life than to be an acrobat. But before he can join the troupe, he needs to learn a lot more about balance and help save an allergic tightrope walker from a very determined cat.
* Curious George vs. Winter - Winter is closing in and George is miserable - how's he going to survive without all the fun summertime activities he loves? When he decides to ignore the weather and play with his wading pool and his bubbles, he learns some interesting things about freezing and melting.
Up, Up and Away/Skunked (#201) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Up, Up and Away - A tether, a basket, and a heap of hot air: George discovers that it takes all three for a balloon to score a successful lift-off. As Mrs. Renkins demonstrates how a hot-air balloon works, George and Bill bound into the basket and they soon find themselves accidentally airborne - alone! Will Mrs. Renkins and The Man with the Yellow Hat ever catch up with the flying duo? Not before George and Bill's windy flight path carries them on quite an adventure - and toward an array of feathered friends who land on their basket. And when one of the birds gets trapped in the balloon, it gives them the idea they need to help get them down to earth.
* Skunked - There's a strange-looking cat eating George's peanut butter and jelly sandwich. But wait, it's not a cat, it's a skunk! And George is fascinated. After trying and failing to make friends with the creature several times - and being subjected to multiple baths of tomato juice after repeatedly getting "skunked" - George is relieved to get back to the city and away from all of those smelly encounters. What he doesn't realize is that he and The Man inadvertently brought along their new "friend" in a picnic basket - and that one little skunk is about to wreak a whole lot of havoc in a certain apartment building.
Georges Curious Dragon Dance/Bowling for Bobolinks (#905H) Duration: 28:46 STEREO TVY
* George and Marco are excited to help their new friend Lily practice the dragon dance for the Chinese New Year parade! But when they accidentally ruin the nose on the dragon costume, it's a race against the clock to fix it in time. Can a monkey mend a dragon or will this New Years be out of luck?
* Monkeys love bowling, especially when high scores raise money for their favorite songbird - the bobolink! But when George finds himself dodging runaway balls and flying shoes, he worries the charity event will be a bust. Could mixed-up bowling shoes be causing the chaos?
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Curious Georges Amazon Adventure/Monkey Senses (#906H) Duration: 28:46 STEREO TVY
* To raise awareness for the rainforest, Professor Wiseman enlists George and the Man with the Yellow Hat to help make a movie about the different plants, animals, and insects that call it home. But when a frisky tamarin monkey runs off with their camera, the chase is on! Will George's jungle instincts lead him to the camera or is the movie over before the big premiere?
* When George, Gnocchi, Hundley and Bill get stuck in the back of a delivery truck and end up lost, what's the one thing they have in common? Their senses! George's eyes, Gnocchi's nose, and Hundley's ears provide the memory clues they need to figure out the way back. And with the help of Steve's brain, home is just hop, skip and boat ride away!
Monkey Underground/Cat Mother (#202) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Cat Mother - Professor Wiseman entrusts George with Lucky, a tiny kitten too young to take care of herself. It's love at first sight for Lucky when she meets her first dog - Hundley, the proud lobby dachshund. But it's not such a fast friendship for Hundley, who sneezes when Lucky affectionately rubs against him. Hundley's allergic to cats! Lucky is inconsolable, having to stay away from her new friend, so George decides to build a substitute dog for Lucky. Can George use his sharp investigation and engineering skills to create an exact Hundley replica?
* Monkey Underground - When George stumbles across a gopher hole in the field near the country house, he suddenly finds himself inside a secret world of underground tunnels. Just below the mounds, Mama, Papa, and Junior Gopher have found a hiding place away from Mr. Gopher Getter - the man who plans to de-gopher the entire field. George warns his new pals about the looming trap. But only if George can dig super monkey-fast, and in the correct direction, will he be able to save his gopher friends from being removed from their home.
Up A Tree/Curious George and the Trash (#203) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Up A Tree: When George tires of table manners and house rules, he decides to build a tree house in the country yard - a nest of his own where using his feet to eat corn on the cob and to paint on the walls would be perfectly acceptable. Armed with his Handy Monkey Tool Set, George gathers as many building materials as possible. But he quickly learns that creating a house from scratch just might take more than a pile of plywood and a handful of nails. What he needs is a design plan to make this work - and forgiveness for accidentally stealing supplies from Quint's dock and Mrs. Renkin's chicken coop!
* Curious George and the Trash: Just as he is preparing to have his new driver's license photo taken, The Man with the Yellow Hat suddenly finds himself hatless - thanks to George, who accidentally crushes it. After dropping the hat off at the dry-cleaner to have it fixed, The Man asks George to wait at home for it to be delivered while he goes on a neighborhood jog. But when the hat arrives, George mistakes it for a look-a-like garbage box and tosses it down the trash chute. George's desperate attempt to recover his friend's most prized possession leads the monkey on a race through the labyrinth of the city's garbage system.
Curious George Gets All Keyed Up/Gutter Monkey (#204) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George gets All Keyed Up: Betsy prepares to play the xylophone at a school concert one evening, and George, who has always been mesmerized by Betsy's music, volunteers to deliver the xylophone to Betsy's school while she goes to the beautician that afternoon. Betsy's brother Steve also promises to help, but when he becomes distracted by his videogame, they lose track of time and have to get the xylophone out the door very quickly. So George and Steve take all the keys out in a hurry - and when George gets to the school he realizes that he's forgotten what order they go in! Will George be able to fix the xylophone, or will Betsy's beautiful tunes become suddenly and horribly "out of key"? * Gutter Monkey: It's bowling night! George cheers on The Man with the Yellow Hat and then tries to get the ball rolling himself. But when George rolls, it's always a gutter ball. Back at home, George polishes the Man's bowling ball before the big tournament and it looks so good he decides to test it out on the curvy front lawn - but all of those ruts and hills can sure ruin a monkey's game! And things don't exactly look up, er, straight, when George takes it inside and discovers that a smooth surface in the dining room can spell trouble for the plates in the china cabinet. Will George be able to get the ball under control and to the bowling alley in time for the Man's competition?
Grease Monkeys In Space/Pinata Vision (#205) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Grease Monkeys in Space: The Man with the Yellow Hat's dream of space travel is finally coming true! He's been assigned to repair a large telescope, but on the day of the big launch Professors Weisman, Pizza and Einstein realize that it's actually a two-man - or rather, a one-man and one-monkey - job. Soon it's up to George to complete the mission and replace the telescope's batteries. George has only a few minutes before his air runs out to accomplish his task and remember his right, his left and his shapes. Can George save the day or will the space walk turn into a space "whoops"? * Pinata Vision: When George attends Betsy's birthday party he is ready for a day of fun with friends. Steve and Betsy blindfold George and give him the first shot at breaking open the birthday pinata - but when George swings the bat without any sense of where he's aiming, he makes a grand mess instead. To help George improve his game, Steve blindfolds George and sets him off to try and find Charkie - and George navigates his way around the city by using only his hands, ears and sense of touch. His adventure leads him to some familiar places and ultimately back to the sweet pinata prize!
All-New Hundley/Signs Up (#206) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* All-New Hundley: Although they are friends, George and Hundley are quite different. George loves nothing better than bounding about and exploring new things, while Hundley loves to guard his lobby and maintain order. So on one morning George is very surprised to find Hundley bouncing, running and playing all around the apartment building. And when this "new fun" Hundley makes a total mess of his beloved lobby, George knows that all is not what it seems. But how can he prove it? Using his camera and his sharp investigative skills, George sets out to solve the mystery. Has George's proud friend changed personalities - or could there be a look-a-like Hundley on the premises? * Signs Up: Deciding that a collection of signs would make a cool display for his room, George sets out to gather them from all around town. But when people start losing their way and go in the wrong directions, George realizes how important signs are and starts putting them back - but not quite in their proper places. As a result, things get even more chaotic. Can George figure out where the signs are supposed to go so that the picnickers stop eating in the bears' den and the bicyclists don't run over the ducks in the animal crossing?
Color Me Monkey/Special Delivery Monkey (#207) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? * Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!
Free Hundley/Bag Monkey (#208) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window -right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Educational Objective: To demonstrate that people plan in order to get things done. To understand that systems have parts that work together to accomplish a goal. * Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese? Educational Objective: To explore how simple shapes can be assembled into more complex shapes.
Monkey Stagehand/Magic Garden (#209) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. Educational Objective: To demonstrate that systems have parts or components that work together to accomplish a goal. * Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? Educational Objective: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.
Curious George, Plumber's Helper/Curious George Takes a Hike (#210) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! * Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away?
The Fully Automatic Fun Hat/Creatures of the Night (#211) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation?
* Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir.
Scaredy Dog/Say Goodnight, George (#212) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs -only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? * Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime.
A Bridge to Farm/Monkey Fever (#213) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! * Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood?
Curious George, Spy Monkey/Castle Keep (#214) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Spy Monkey: Nothing is more fun for George than reading his spy book "Double-Oh Doggy." Unless of course he can become a real Double-Oh Monkey! George goes undercover and follows the Man with the Yellow Hat, trying to solve the mystery of what surprise the Man is going to buy for George. But in order to stay completely hidden George needs proper spy gear like "Double-Oh Doggy. " So using recycled materials from home, George builds his very own periscope. George can now stay hidden from the Man as he trails him around town - but will the ever eager Charkie blow his cover? * Castle Keep: While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree! So when George and the Man with the Yellow Hat visit Uncle Tam in Scotland, George is very happy to be able to practice his swing at the Castle Golf Course. But then a pesky squirrel steals his ball and runs off, and George is sent on a wild chase throughout the castle. Luckily, he remembers the principle of leverage, and he's able to pry open windows, pull book cases, spin wheels to lower a bridge and ultimately accomplish the perfect swing not only to retrieve his ball, but to uncover a special family document that will keep the castle in the family's possession.
Robot Monkey Hullabalo/Curious George and the Slithery Day (#215) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum?
* Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way.
Curious George, Web Master/The Big Sleepy (#216) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Web Master: While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another -an elaborately spun spider web! Can a monkey become a web spinner and catch whatever he wants? George wants to try and he uses thread, rubber bands, tape and twine to create his own traps. The big test of his web spinning skills, however, comes back at the Park when stormy weather threatens both the Man's newly painted statue and the spider webs that inspired his web building in the first place. Can George find a way to use tarp and trees and become a true web master?
* The Big Sleepy: Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter. George thinks this is a great idea! So he prepares for his own hibernation by eating everything in the house and decorating his room to resemble a dark cave to keep out all the light. But why isn't he tired? Maybe he could get to sleep if he could block out the noises, too. George discovers that pillows and extra blankets might be able to muffle animal noises, but what could possibly block out the Man with the Yellow Hat's tuba sound?
Curious George Sinks The Pirates/This Little Pig (#217) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Sinks the Pirates: Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure. Aboard the S.S. Dignified, the most orderly ship to ever set sail, Captain Hundley and his crew - Gnocchi, Charkie, and First Mate George - gear up for a watery quest. Yet it's not exactly smooth sailing when Yellow Hat the Pirate and his crew attempt to take control of the vessel (Arrr!) and his own First Mate almost sinks the ship! Can Captain Hundley stay dignified and save the day?
* This Little Piggy: For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars - and now exactly 500 pennies stand between George and his big dream! After scouring his room and his penny reserve George comes up short, but then sets out to earn the rest of the money by doing everything from house chores to harmonica performances. The Man with the Yellow Hat gives George a special piggy bank in which to store his new savings - and, if George can only find a way to break open the bank to retrieve his funds, he'll discover that 100 nickels saved is indeed one sailboat earned.
King Doggie/The Lucky Cap (#218) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, aka Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity?
* The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns -it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck?
Curious George, Sea Monkey/Old McGeorgie Had a Farm (#219) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Sea Monkey - George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space. Their first underwater adventure! Along the ocean floor, George and the crew locate the satellite - but a gigantic coral reef stands in the way of its recovery and the only way to get to it is through a tiny tunnel traversable only by a certain monkey. So, clad in a scuba outfit equipped with a camera and microphone, George investigates the wild, world of life in a limestone coral reef. George is thrilled with all the colorful sights and sea-life and even makes a few fishy pals - but will the school of small coral sharks he encounters be as friendly?
* Old McGeorgie Had a Farm: Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day! All they have to remember is to collect exactly one gallon of milk from Leslie the cow and divide that gallon into four one-quart bottles, gather a dozen eggs for each carton, and keep track of exactly 6 hens, 8 chicks and 1 rooster. Cinchy! Except that George forgets the most important thing of all - the correct side on which to milk the cow. So a spooked Leslie starts a chain of chaos that has George and the Man scrambling to track down all their charges and stop bedlam in the barnyard.
Curious George Beats The Band/Hats and a Hole (#220) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy.
* Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole.
Monkey Down Under/Bright Lights, Little Monkey (#701H) Duration: 28:46 STEREO TVY
* Monkey Down Under - G'Day Mate! George and The Man with the Yellow Hat visit the land down under for an Australian outback safari adventure! While the Man goes sightseeing for sea cows, George stays behind to investigate footprints in the sand. Could it be a mysterious hopping clown rabbit? Or perhaps...a baby kangaroo!
* Bright Lights, Little Monkey - George, Allie, and Bill go on a late-night search for a mysterious creature - the Perseids. But taking pictures in the dark is hard enough without making noise to scare away their camera-shy guests. They'll need a new way to communicate...in a flash!
Where's The Firedog?/Toot Toot Tootsie Goodbye (#704H) Duration: 28:46 STEREO TVY
* Where's the Firedog? - George's canine friend Blaze keeps running away from the firehouse. When Blaze winds up in the animal shelter, George and his firefighter friend Sam learn how to keep her safe by putting a tag on her collar, walking her on a leash, and making sure she's never lonely.
* Toot Toot Tootsie Goodbye - Toots the blues-singing germ is back and the Man with the Yellow Hat has a cold. George chases Toots out of the Man but now the germ wants to spread to other people. Can George stop Toots before they catch the infectious tune?
Ice Station Monkey/The Perfect Carrot (#301) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Ice Station Monkey: George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins. Our explorers set out in different directions. George meets a Chinstrap penguin, but loses his camera to a pesky sea otter who swims away. When the Man finds George, they chase the sea otter by jumping ice floes...but discover too late that a blizzard is approaching! George and the Man find refuge in a cave. When the blizzard passes, they emerge on the other side of the island in the middle of the penguins' nesting ground! Mission accomplished! Educational Objective: To be introduced to the idea of building a shelter using natural available materials.
* The Perfect Carrot: George and Bill are feeding the rabbits, when suddenly they run out of carrots. George can't believe it when Bill pulls a carrot out of the ground. George wants to grow his own carrots. Armed with a packet of seeds and instructions from Bill, George plants his garden. After 66 days of tending, watering and keeping Jumpy away, George has a prize-winning carrot! It's so perfect that George carries it around in a fancy telescope case to protect it. George visits Bill's house to show it off, but learns that the bunnies have gone missing! George finds the bunnies in a cave, hungry and scared. It's a hard decision to make, but George sacrifices his perfect carrot for the bunnies to eat while he finds help. Thanks to George and his "carroty hero," the bunnies are both saved and fed. Educational Objective: To make a connection between plants, and the food people and animals eat.
George Meets The Press/Snow Use (#302) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Meets the Press: George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset - they're thrilled. And Jumpy, much to his relief, finds his perfect apple. Educational Objective: To introduce the concept that some systems are found in nature while others are made by humans.
* Snow Use: It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud... but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman. Educational Objective: To explore the results of mixing different natural materials with water.
For The Birds/Curious George-Asaurus (#303) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* For the Birds: George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown - or maybe they're not all for him? Educational Objective: To illustrate that all products and systems are subject to failure; and that many can be fixed through troubleshooting.
* George-asaurus: Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton? Educational Objective: To sort and classify bones based on their shape and size. To develop an understanding of symmetry by reassembling the dinosaur bones so that each bone on one side of the body matches the equivalent bone on the other side (e.g., size, shape, location).
Mulch Ado About Nothing/What Goes Up (#304) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Mulch Ado About Nothing - The secret to Bill's amazing garden is the compost he uses to feed his plants. George tries to make his own compost, but soon discovers that he's made a stinky mess! The Renkins teach George that proper compost consists of dirt, water, and air with only certain foods (no meat or dairy). In the city, George sees that the plants in the apartment need food. George prepares a hearty "meal" in the living room...using all the containers he can find. When the Man with the Yellow Hat wakes up to a strange odor, he follows his nose to the compost! The neighbors are delighted that George made enough for all the plants in the building. Educational Objective: To learn what compost is, how it can be made, and how it may be used to fertilize plants.
* What Goes Up - It's "Reuse Your Junk Day" and George and the Man with the Yellow Hat have one last pickup before they go to the lake. But when they arrive at Renkins' Farm, they find a mountain of junk piled in the Renkins' living room. There's no way they'll finish the job before the suns goes down, which means no lake for George. While the Man is taking a load to the collection center, George discovers that he can use the ironing board as a lever to launch the junk out of the living room and onto the front yard. Soon, all the pigs, chickens, and squirrels are ducking for cover! George's ingenious invention got all the junk outside, but it's scattered everywhere! Did this little monkey cause more work for himself? Educational Objective: To develop an understanding of how levers work.
Amazing Maze Race/The Color of Monkey (#305) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Amazing Maze Race - George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line!
* The Color of Monkey - After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?
The Man with the Monkey Hands/Whistle Pig Wednesday (#306) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Man with the Monkey Hands - After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal - like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all!
* Whistle Pig Wednesday - "Whistlepig Wednesday," Mr. Glass' unique version of Groundhog Day, is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special? To find out, George and his animal friends camp out at Sherry's burrow, but fall asleep while waiting for her to wake up. At the shadow ceremony, Mr. Glass mistakes a sleeping George and each one of his friends for a whistlepig and presents them for the world to see. But does a monkey, dog, cat, or pigeon shadow count?
George Digs Worms/Everything Old Is New Again (#307) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* George Digs Worms - Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race? * Everything Old is New Again - The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help-once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?
- KQED 9: Tue, Apr 28, 2015 -- 8:00am email reminder
Wheels on the Bus/Seed Trouble (#308) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Wheels on the Bus - Running late for an important meeting at the Glass Palace, George and the Man with the Yellow Hat decide to take the bus rather than walk. But when George and the Man get off at the wrong stop, the bus leaves with the Man's portfolio still inside! Determined to retrieve the important drawings AND make it to the meeting on time, George jumps in a basket on a bicycle. The Man orders a baffled taxi driver to follow that monkey on the bicycle to catch the bus to get his portfolio! With the clock ticking, will either of them catch up to the bus and arrive at the meeting in time?
* Seed Trouble - George loves eating at Chef Pisghetti's restaurant! When Chef explains that he can't grow enough vegetables to keep his customers fed, George and the Man with the Yellow Hat offer to start their own garden to help the Chef out. The garden is ready to be planted, when Compass and his pigeon friends eat some of the seeds! George dumps the seeds into one jar to keep them safe... and learns too late that different seeds can't be planted together. Can George figure out how to separate and identify the seeds, and keep Chef Pisghetti in business?
- KQED 9: Tue, Apr 28, 2015 -- 8:30am email reminder
Fun Ball Talley/Red Sky at Night, Monkey's Delight (#309) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Fun Ball Talley - Dulson's Toy Store is having a contest! The person who comes closest to guessing how many Super Mega Fun-Balls are in the rocket shaped dispenser wins the entire container of balls -- and the rocket, too! Steve, Betsy, and George come up with their own unique estimating methods. When soccer balls, grapes, and marbles fail George's Fun-Ball Size Relation Test, George realizes that the perfect size specimens are in the Man with the Yellow Hat's golf ball bucket! Will George and Betsy find the right answer, or will super confident Steve's formula triumph? * Red Sky At Night, Monkey's Delight - George is tired of his fun always being ruined by the weather! Inspired by the Man with the Yellow Hat's painting of a beautiful sunset, George starts a weather journal by drawing pictures of the sky. But predicting the weather isn't as easy as it seems. When George's picnic is ruined by rain, and he stays indoors on a beautiful sunny day, he decides to study wind patterns, too. When the city's weather station loses its satellite, Professors Einstein and Pizza turn to George's drawings, homemade windsock, and cricket temperature readings to predict the day's weather for the Mayor's golf outing. Who knew a monkey could predict the weather?
- KQED 9: Wed, Apr 29, 2015 -- 8:00am email reminder
Shipwrecked with Hundley/Chasing Rainbows (#310) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? * Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?
- KQED 9: Wed, Apr 29, 2015 -- 8:30am email reminder
Gnocchi The Critic/George Cleans Up (#311) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Gnocchi The Critic -Chef Pisghetti is crushed. Gnocchi usually approves every dish the Chef makes, but for some reason Gnocchi hasn't eaten anything for days. Thinking his food is no good, the Chef decides to stop cooking and close the restaurant! Not wanting to lose his favorite ravioli, George follows Gnocchi to find out why she stopped liking the Chef's food. George carefully observes her cat behavior, but all she does is take naps, roll in the dirt and sneeze an awful lot. Wait...! The Man with the Yellow Hat begins sneezing due to his flower allergies. It's the same sneeze Gnocchi made throughout the day! Can George diagnose Gnocchi in time to save Chef P's restaurant?
* George Cleans Up - George made a mess of the living room. An upright vacuum is hard for a little monkey to control, so the Man with the Yellow Hat gets George a monkey-sized vacuum. George is amazed with his new "toy" and sucks up everything in sight.. .including some rare stamps the Man is supposed to deliver to Mr. Stamp! Inspired by a superhero on TV, George dons a cape and embarks on a citywide "cleaning" spree, using his little vacuum to suck up everything from bird food to dog biscuits to a winning lottery ticket. Will George figure out how to empty the bag when it gets full? Will the town view George as a Superhero Vacuum Monkey or a Super Villain?
- KQED 9: Thu, Apr 30, 2015 -- 8:00am email reminder
Relax!/The Box and the Hound (#312) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Relax! - George and the Man with the Yellow Hat decide that Professor Wiseman needs a break. She's up to her ears with work! And what better way to relax than a stress-free picnic in the park? But with a stuck pickle jar, a tangled hammock, and a duck floating away with the Man's beloved hat, the Man is at his wits end, but could a day of creative problem solving be exactly what the monkey ordered for Professor Wiseman?
* The Box and The Hound - George happily agrees to watch Charkie while Aunt Margaret visits the museum, but dog sitting turns out to be much more exhausting than George imagined. Charkie will do anything to get what's inside of Aunt Margaret's parcel package and George promised he'd keep it safe! After twisting, turning, flipping, and rotating the box, George is able to get it out of sight, but Charkie's keen sense of smell makes it impossible to stay hidden for long. Armed with dog toys and a leash, can George figure out how to distract Charkie's super sense long enough to get the box back to Aunt Margaret's house unharmed?
- KQED 9: Thu, Apr 30, 2015 -- 8:30am email reminder