Based on the best-selling Curious George books by Margret and H. A. Rey, and narrated by Emmy award-winning actor William H. Macy, this series expands George's world to include a host of colorful new characters and original locales, while maintaining the charm of the beloved books. Each episode includes two animated stories followed by short live-action pieces showing real kids who are investigating the ideas that George introduces in his stories. The series aims to inspire kids to explore science, math and engineering in the world around them.
Monkey Down Under/Bright Lights, Little Monkey (#701H) Duration: 28:46 STEREO TVY
* Monkey Down Under - G'Day Mate! George and The Man with the Yellow Hat visit the land down under for an Australian outback safari adventure! While the Man goes sightseeing for sea cows, George stays behind to investigate footprints in the sand. Could it be a mysterious hopping clown rabbit? Or perhaps...a baby kangaroo!
* Bright Lights, Little Monkey - George, Allie, and Bill go on a late-night search for a mysterious creature - the Perseids. But taking pictures in the dark is hard enough without making noise to scare away their camera-shy guests. They'll need a new way to communicate...in a flash!
- KQED Kids: Fri, Dec 9, 2016 -- 7:00am
Curious George Gets All Keyed Up/Gutter Monkey (#204) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George gets All Keyed Up: Betsy prepares to play the xylophone at a school concert one evening, and George, who has always been mesmerized by Betsy's music, volunteers to deliver the xylophone to Betsy's school while she goes to the beautician that afternoon. Betsy's brother Steve also promises to help, but when he becomes distracted by his videogame, they lose track of time and have to get the xylophone out the door very quickly. So George and Steve take all the keys out in a hurry - and when George gets to the school he realizes that he's forgotten what order they go in! Will George be able to fix the xylophone, or will Betsy's beautiful tunes become suddenly and horribly "out of key"? * Gutter Monkey: It's bowling night! George cheers on The Man with the Yellow Hat and then tries to get the ball rolling himself. But when George rolls, it's always a gutter ball. Back at home, George polishes the Man's bowling ball before the big tournament and it looks so good he decides to test it out on the curvy front lawn - but all of those ruts and hills can sure ruin a monkey's game! And things don't exactly look up, er, straight, when George takes it inside and discovers that a smooth surface in the dining room can spell trouble for the plates in the china cabinet. Will George be able to get the ball under control and to the bowling alley in time for the Man's competition?
We Otter Be Friends/Sir George and the Dragon (#702H) Duration: 28:46 STEREO TVY
* We Otter Be Friends - After an otter swims away with Mr. Quint's boat keys, a stranded George tries everything he can to retrieve them. But the otter is a faster swimmer, a quicker runner, and a better hider than George. Can George out-otter the otter and get the keys back?
* Sir George and the Dragon - George is starring in his first play. Under the hot stage lights, George falls asleep and dreams he's a guarding a medieval castle! Can the clever monkey figure out how to keep Dragon Charkie out of the castle and be the hero of the play?
No Knowing Gnocchi/Here Comes The Tide (#610H) Duration: 28:46 STEREO TVY
* No Knowing Gnocchi - Chef Pisghetti has done everything he can think of to please Gnocchi. He replaced the door she's always scratching, removed the old carpet that got her dirty, and even cleaned out all the debris from the alley. So why is his beloved cat spending so much time away from home? George decides to follow Gnocchi on her adventures to figure out what causes his cat friend to leave home and roam.
* Here Comes the Tide - When a treasure hunt at the beach leaves George and Marco staring into a big, empty hole, they decide to bury their own treasure chest. But after a swim with a friendly dolphin, they return and discover the tide moved their treasure chest down shore, and it's completely empty! Will the boys recover their missing treasure, or has the tide washed it away forever?
- KQED Kids: Sat, Dec 10, 2016 -- 7:00am
Grease Monkeys In Space/Pinata Vision (#205) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Grease Monkeys in Space: The Man with the Yellow Hat's dream of space travel is finally coming true! He's been assigned to repair a large telescope, but on the day of the big launch Professors Weisman, Pizza and Einstein realize that it's actually a two-man - or rather, a one-man and one-monkey - job. Soon it's up to George to complete the mission and replace the telescope's batteries. George has only a few minutes before his air runs out to accomplish his task and remember his right, his left and his shapes. Can George save the day or will the space walk turn into a space "whoops"? * Pinata Vision: When George attends Betsy's birthday party he is ready for a day of fun with friends. Steve and Betsy blindfold George and give him the first shot at breaking open the birthday pinata - but when George swings the bat without any sense of where he's aiming, he makes a grand mess instead. To help George improve his game, Steve blindfolds George and sets him off to try and find Charkie - and George navigates his way around the city by using only his hands, ears and sense of touch. His adventure leads him to some familiar places and ultimately back to the sweet pinata prize!
- KQED Kids: Sat, Dec 10, 2016 -- 12:30pm
- KQED Kids: Sun, Dec 11, 2016 -- 7:00am Remind me
All-New Hundley/Signs Up (#206) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* All-New Hundley: Although they are friends, George and Hundley are quite different. George loves nothing better than bounding about and exploring new things, while Hundley loves to guard his lobby and maintain order. So on one morning George is very surprised to find Hundley bouncing, running and playing all around the apartment building. And when this "new fun" Hundley makes a total mess of his beloved lobby, George knows that all is not what it seems. But how can he prove it? Using his camera and his sharp investigative skills, George sets out to solve the mystery. Has George's proud friend changed personalities - or could there be a look-a-like Hundley on the premises? * Signs Up: Deciding that a collection of signs would make a cool display for his room, George sets out to gather them from all around town. But when people start losing their way and go in the wrong directions, George realizes how important signs are and starts putting them back - but not quite in their proper places. As a result, things get even more chaotic. Can George figure out where the signs are supposed to go so that the picnickers stop eating in the bears' den and the bicyclists don't run over the ducks in the animal crossing?
- KQED Kids: Sun, Dec 11, 2016 -- 12:30pm Remind me
Color Me Monkey/Special Delivery Monkey (#207) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Color Me Monkey: Mr. Glass is looking for a one-of-a-kind painting for his lobby and Mr. Zoobel knows just where to find such art - at the zoo, naturally! George and Charkie go along to meet SooBerm, the truly unique painting elephant who has her own style. But when Charkie causes a rip in the SooBerm painting for Mr. Glass's lobby, George must re-create the masterpiece so that no one discovers that the original is ruined. But first he has to figure out how to replicate the unique colors SooBerm used in her art. Could combining primary colors to create entirely new ones be the answer? * Special Delivery Monkey: After lunch at Pisghetti's restaurant, George and The Man with the Yellow Hat finish their meal with a round of the Wild Goose Chase board game. The Man explains to George that moving ahead three spaces means not counting on the space he started on - a lesson which comes in handy when George is asked to help Chef Pisghetti by delivering a very special pie to a very special meeting. Along the way, George counts bus stops and buildings - and realizes that the rules of the board game are the same rules for following directions. His counting skills pay off as he arrives just in time for the Chef to deliver a pie in the face!
Hundley Jr./Curious George Gets Winded (#703H) Duration: 28:46 STEREO TVY
* Hundley Jr. - What's long, low to the ground, and loves to clean milkweed off the lobby floor? Hundley's newest friend and caterpillar, Hundley Jr! But when Hundley is torn between looking after the lobby and caring for his new friend, he turns his lobby duties over - to a monkey!
* Curious George Gets Winded - Bill needs one more newspaper delivery to win the coveted Golden Pouch, but a big snowfall ruins his chances.Even with George's help, there's no way he can deliver all those papers in time. Can George's monkey-made wind sled help the duo sail to victory?
Free Hundley/Bag Monkey (#208) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Free Hundley: If there ever was a dignified dog, it was Hundley. But once flea season begins Hundley's dignity goes right out the window -right along with his collar! - which lands him in the local pet shelter. While a caring stranger and friendly shelter director make Hundley a new home, George, Gnocchi and Charkie join forces to try and rescue the dapper dachshund and return him to his old life. Will the furry crew be able to follow an organized plan and free their friend - or will the trio find themselves under lock and key right along with Hundley? Educational Objective: To demonstrate that people plan in order to get things done. To understand that systems have parts that work together to accomplish a goal. * Bag Monkey: Just putting his toys away in an organized manner is a challenge for George - so he faces an incredible test when he represents the City Grocer in the local "Bag Olympics" for bagging groceries! Toys are one thing, but fitting canned ham, eggs and paper towels neatly into the same bag may prove too tall an order - especially with the overly confident Rodney from Large Mart packing in the next corner. But then again, if George can practice at home by fitting together the shapes of his stuffed camel and muscle man together, what's a little salami and cheese? Educational Objective: To explore how simple shapes can be assembled into more complex shapes.
Up A Tree/Curious George and the Trash (#203) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Up A Tree: When George tires of table manners and house rules, he decides to build a tree house in the country yard - a nest of his own where using his feet to eat corn on the cob and to paint on the walls would be perfectly acceptable. Armed with his Handy Monkey Tool Set, George gathers as many building materials as possible. But he quickly learns that creating a house from scratch just might take more than a pile of plywood and a handful of nails. What he needs is a design plan to make this work - and forgiveness for accidentally stealing supplies from Quint's dock and Mrs. Renkin's chicken coop!
* Curious George and the Trash: Just as he is preparing to have his new driver's license photo taken, The Man with the Yellow Hat suddenly finds himself hatless - thanks to George, who accidentally crushes it. After dropping the hat off at the dry-cleaner to have it fixed, The Man asks George to wait at home for it to be delivered while he goes on a neighborhood jog. But when the hat arrives, George mistakes it for a look-a-like garbage box and tosses it down the trash chute. George's desperate attempt to recover his friend's most prized possession leads the monkey on a race through the labyrinth of the city's garbage system.
Monkey Stagehand/Magic Garden (#209) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Monkey Stagehand: Bill needs some help behind the scenes of the town talent show and George happily volunteers. So Bill shows George the ropes, literally, and the two friends practice working the pulleys that control the curtains and scenery, and the levers for the stage trapdoors. After a few mishaps in rehearsal George takes extra care and practice in preparing for the show, and on the big night everything goes smoothly - until Bill falls through a trap door and ends up beneath the stage, leaving George alone! But knowing that the show must go on, George gathers up his courage, ingenuity - and all his hands and feet! - to prove that he's an outstanding stagehand after all. Educational Objective: To demonstrate that systems have parts or components that work together to accomplish a goal. * Magic Garden: Chef Pisghetti is running low on fresh vegetables and George tries to help by weeding the Chef's rooftop garden. George doesn't know greenery, however, and ends up pulling out all of the vegetables right along with the weeds! Now the Chef must replant everything and wait for the vegetables to grow. But George doesn't want Chef Pisghetti to have to close the restaurant, so he replaces the seeds with vegetables from his refrigerator at home. Will the Chef discover that what made his garden grow overnight wasn't in fact magic fertilizer - but a hairy elf? Educational Objective: To understand that the vegetables we eat are parts of plants and that plants may be cultivated for this purpose. To understand that plants are living things, and as such have survival needs like water, nutrients, and sun in order to grow and reproduce. To identify seeds as one way in which plants reproduce, that seed-bearing plants produce their own seeds, and to discover that the seeds from a plant will always grow into adult plants resembling the parent.
Curious George, Plumber's Helper/Curious George Takes a Hike (#210) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Plumber's Helper: George is bored with all of his bath toys so he brings some new ones into the tub with him. What he doesn't realize is that not all toys float, and when he drains the water some of them spiral down the drain and cause a clog. So it's Mr. Auger, Plumber Extraordinaire, to the rescue! George loves to watch Mr. Auger work, and for being an adoring fan, George gets a few plumbing lessons from the professional. The next time the drain is clogged, George thinks he can fix the problem by himself - only he forgets to tighten the pipes and soon water is overflowing all over the apartment building! * Curious George Takes a Hike: Bill and the Man with the Yellow Hat are excited for their big hike. Bill is looking forward to collecting leaves and the Man wants to do nature drawings for his art class. George doesn't find any of these activities to be very exciting and longs to see some real action - which he gets when Bill and the Man fall off a small cliff, get stuck on a ledge, and need George to go find help. George needs to use the Man's numbered drawings of the landmarks they passed along the way, to try and find his way back to the Ranger Station for help. But will he be able to find the Man's beloved Yellow Hat which blew away?
The Fully Automatic Fun Hat/Creatures of the Night (#211) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Fully Automatic Fun Hat: George wants to have a hat as fun as the Man with the Yellow Hat's yellow hat. But picking the right headgear is hard, and no one seems to recognize him in a fedora or Bavarian fishing hat. After a day of unsuccessful hat shopping George takes matters into his own hands and makes a super hat from craft supplies and toys right at home. Using levers, pop-up techniques and some trial and error, George engineers the Ultimate Yellow Monkey Fun Hat - fully equipped with food dispenser, prop launcher, and animal inflator. But what will happen when the Man accidentally wears the monkey hat at his big presentation?
* Creatures of the Night: George thought it was odd that all the food was gone from the bird feeder in a single night. Who or what is eating it all? Could the small animal tracks be a clue? Determined to solve the mystery George stays up all night and finds a baby possum who has lost his family. The two set off on a night journey to find the possum's home and meet some other nocturnal animals (and some very tired "day animals"!) on the way. And because their night shadows strike a scary resemblance to the legendary Lake Creature of Lake Wannasink Lake - whose tale Mr. Quint is broadcasting to the entire town on this same night - the furry twosome cause quite a stir.
Scaredy Dog/Say Goodnight, George (#212) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Scaredy Dog: Its time to store away some of George's toys in the basement, so George and Hundley venture into the deep downstairs -only to find themselves being scared off by a Big Creepy Noise they keep hearing. Where is it coming from? Could it be an evil robot... or a monster with a blender?! When even the Man and the Doorman get spooked, George and Hundley decide to be brave and use George's toy tape recorder and microphone to try and locate and de-code the sound. Will the terrified twosome ever find the source... or will the Noise find them first? * Say Goodnight, George: George is out playing ball when the Man with the Yellow Hat calls him in for bedtime. But who can sleep when the sun is still out? The Man explains that in spring there's more daylight, so it's lighter at bedtime. And when he shows George how to set a clock, George likes this idea so much he takes time into his own hands and changes the clocks to accommodate his monkey play schedule. But now the Man is always late to his appointments to meet Mr. Ruffweek, the blimp owner - and if George doesn't set time straight again the two may miss a fun opportunity of a lifetime.
A Bridge to Farm/Monkey Fever (#213) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* A Bridge to Farm: When George sees six stranded chicks on an island in a pond it's monkey to the rescue! George tries out several plans. Floating on his back as a monkey life raft is only temporarily successful so George looks for design inspiration in the local railroad and truss bridges. Using marshmallows, toothpicks and playing cards George constructs and then reconstructs a bridge strong enough to support one, then two, and then all six loud peeping chicks - and even the Mother Hen! * Monkey Fever: The Man with the Yellow Hat always takes such good care of George, so when the Man comes down with a terrible case of the sniffles, George wants to return the favor. But how? He decides to try his own brand of monkey medicine to nurse the Man back to health, including setting up the bedroom like a real hospital, feeding the Man's cold and starving his fever, and even playing an impromptu game of charades with the pharmacist to get the proper cold medicine. But as George plays doctor for a day, he notices that the Man's symptoms are peculiarly close to those of Betsy's cat, the new mother of five kittens. Could the Man's illness mean he's anticipating feline fatherhood?
King Doggie/The Lucky Cap (#218) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* King Doggie: When a limo pulls up to the doorman's lobby, the Princess of Bratvia steps out and scoops up Hundley, claiming that he is in fact a Royal Doggie! To verify this, the Princess's Aide measures him and sure enough, Hundley's head is three buckles high, his body is four stripes long and, most importantly, he has the purple mark of Bratvian royalty on his proud chest. So her Highness takes Hundley, aka Barkington the Fifteenth, off to his new palace but soon the princely pup grows weary of luxury and longs for his old lobby. So it's up to his friend George to help convince the royals that Hundley, although very dignified, is just a regular dog of the people. True, Hundley's precise measurements are indeed those of a King Doggie - but could the leftover grape jelly on his chest be a clue to his real identity?
* The Lucky Cap: George's day goes from bad to worse. He spills a bowl of milk, gets caught in a torrential downpour, and just can't get past that seven square in hopscotch. But then the Man with the Yellow Hat gives George a new cap, and the moment George puts it on his misfortunes turn into windfalls - he finds a shiny quarter, gets a free shopping spree at Dolson's toy store, and wins his first hopscotch game ever! When the Man washes the hat, however, George's bad luck returns -it's shrunk so small that it barely fits on his head! Without the hat, George needs to figure out how to count to 25 in order to win Steve's Ultra Extreme Hopscotch Challenge. Will George discover that brainpower is a force more powerful than luck?
Curious George Sinks The Pirates/This Little Pig (#217) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Sinks the Pirates: Hundley, the proud lobby dachshund, is also quite the boats-dog and longs to set sail on the ocean blue. Hundley's dream becomes "reality" one night when he dozes off to sleep - and into a big maritime adventure. Aboard the S.S. Dignified, the most orderly ship to ever set sail, Captain Hundley and his crew - Gnocchi, Charkie, and First Mate George - gear up for a watery quest. Yet it's not exactly smooth sailing when Yellow Hat the Pirate and his crew attempt to take control of the vessel (Arrr!) and his own First Mate almost sinks the ship! Can Captain Hundley stay dignified and save the day?
* This Little Piggy: For George, Dulson's Toy Store is irresistible, especially since it's where he finds the sailboat of his dreams. But he learns that the boat costs five dollars - and now exactly 500 pennies stand between George and his big dream! After scouring his room and his penny reserve George comes up short, but then sets out to earn the rest of the money by doing everything from house chores to harmonica performances. The Man with the Yellow Hat gives George a special piggy bank in which to store his new savings - and, if George can only find a way to break open the bank to retrieve his funds, he'll discover that 100 nickels saved is indeed one sailboat earned.
Curious George, Spy Monkey/Castle Keep (#214) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Spy Monkey: Nothing is more fun for George than reading his spy book "Double-Oh Doggy." Unless of course he can become a real Double-Oh Monkey! George goes undercover and follows the Man with the Yellow Hat, trying to solve the mystery of what surprise the Man is going to buy for George. But in order to stay completely hidden George needs proper spy gear like "Double-Oh Doggy. " So using recycled materials from home, George builds his very own periscope. George can now stay hidden from the Man as he trails him around town - but will the ever eager Charkie blow his cover? * Castle Keep: While George practices his golf swing, Bill shows him how a little leverage can send the ball high in the air - much to the dislike of Jumpy Squirrel in the tree! So when George and the Man with the Yellow Hat visit Uncle Tam in Scotland, George is very happy to be able to practice his swing at the Castle Golf Course. But then a pesky squirrel steals his ball and runs off, and George is sent on a wild chase throughout the castle. Luckily, he remembers the principle of leverage, and he's able to pry open windows, pull book cases, spin wheels to lower a bridge and ultimately accomplish the perfect swing not only to retrieve his ball, but to uncover a special family document that will keep the castle in the family's possession.
Robot Monkey Hullabalo/Curious George and the Slithery Day (#215) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Robot Monkey Hullabalo: At the museum, George joins Professor Wiseman and the Man with the Yellow Hat on a stroll through an amazing new robot exhibit. Later, after the Man gathers his old robots to add to the collection, George notices how excited Hundley is by his first robot sighting. That's when George gets his most brainy brainstorm yet and decides to make himself into a robot to play with Hundley! Using a hodgepodge of paper, tubes, cardboard boxes, gadgets and even a colander, George glues together an awesome robot outfit that works a little too well and fools even the sharp-witted Professor Wiseman. Will George end up on display at the museum?
* Curious George and the Slithery Day: George is watching and feeding Mr. Zoobel's gopher snake, Bruno, and mice, Benjy and Willie, for the day. But Mr. Zoobel forgets to tell George that Bruno is about to shed his skin. So when George sees the shed skin he worriedly takes it to the pet store for an explanation, leaving behind the snake with his cage open! And when George comes home the mice escape too. With a little help from Hundley, a wild chase around the building ensues and George gets the animals safely back - learning a lot about snake feeding (and hiding) habits along the way.
Curious George, Web Master/The Big Sleepy (#216) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Web Master: While repainting the Endless Park statue for City Heritage Week, the Man's Yellow Hat blows away. While George races to recover his friend's treasure he stumbles across another -an elaborately spun spider web! Can a monkey become a web spinner and catch whatever he wants? George wants to try and he uses thread, rubber bands, tape and twine to create his own traps. The big test of his web spinning skills, however, comes back at the Park when stormy weather threatens both the Man's newly painted statue and the spider webs that inspired his web building in the first place. Can George find a way to use tarp and trees and become a true web master?
* The Big Sleepy: Bill and George go fishing on a brisk fall day. Noticing that George is cold, Bill explains that if George were a bear he'd be able to hibernate - and thus skip the cold and sleep through the winter. George thinks this is a great idea! So he prepares for his own hibernation by eating everything in the house and decorating his room to resemble a dark cave to keep out all the light. But why isn't he tired? Maybe he could get to sleep if he could block out the noises, too. George discovers that pillows and extra blankets might be able to muffle animal noises, but what could possibly block out the Man with the Yellow Hat's tuba sound?
Curious George, Sea Monkey/Old McGeorgie Had a Farm (#219) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George, Sea Monkey - George and the Man with the Yellow Hat are overjoyed when Professors Wiseman, Einstein and Pizza invite them onto a submarine trip to retrieve a small weather satellite that crashed from space. Their first underwater adventure! Along the ocean floor, George and the crew locate the satellite - but a gigantic coral reef stands in the way of its recovery and the only way to get to it is through a tiny tunnel traversable only by a certain monkey. So, clad in a scuba outfit equipped with a camera and microphone, George investigates the wild, world of life in a limestone coral reef. George is thrilled with all the colorful sights and sea-life and even makes a few fishy pals - but will the school of small coral sharks he encounters be as friendly?
* Old McGeorgie Had a Farm: Oscar, the Renkin's prize pig, is in the State Finals but a disappointed Mr. Renkins is too busy with the farm to attend the big fair. Enter George and the Man with the Yellow Hat who volunteer to take over his work and save the day! All they have to remember is to collect exactly one gallon of milk from Leslie the cow and divide that gallon into four one-quart bottles, gather a dozen eggs for each carton, and keep track of exactly 6 hens, 8 chicks and 1 rooster. Cinchy! Except that George forgets the most important thing of all - the correct side on which to milk the cow. So a spooked Leslie starts a chain of chaos that has George and the Man scrambling to track down all their charges and stop bedlam in the barnyard.
Toy Monkey/George and Allie's Game Plan (#801H) Duration: 28:46 STEREO TVY
* Toy Monkey - George is ecstatic. Great Aunt Sylvia dropped by with a special present - a toy front loader that's...defective? No problem! Aunt Sylvia and George take the front loader back to the toy factory. But they find a room full of broken toys and no one to fix them. What will they do? With a hand drill, pickles, and a little ingenuity. .. anything is possible
* George and Allie's Game Plan - It's "fair day" at the elementary school and Allie is determined to win the giant stuffed bear. But knocking down all the ducks is not as easy as it looks (or quacks). George builds a practice game at home complete with quacking sounds. Will Allie's practice and perseverance help her win the bear?
Monkey Hoedown/Curious George Clowns Around (#802H) Duration: 28:46 STEREO TVY
* Monkey Hoedown - The Man with the Yellow Hat can't wait to join the Uptown Bluegrass Band for a good old-fashioned country hoedown. When George accidentally ruins the Man's guitar while trying to clean it, George and Allie decide to make a new guitar! With a shoestring, rubber band, fishing wire, and yoyo, George creates the world's first monkey birdhouse bandolin
* Curious George Clowns Around - George and the Man with the Yellow Hat are excited to visit the Clown College for Pepe El Loco's Big Show. While the Man tries to find a parking spot, George is mistaken for a messenger clown and is tasked with picking up parts for a top-secret gadget for Pepe. While navigating his way through the building, will George figure out a way to keep track of what floor he's on in time to make it to Pepe's big show?
George's Backwards Flight Plan/Curious George, Hog Trainer (#803H) Duration: 28:46 STEREO TVY
* George's Backwards Flight Plan - Help! Professor Wiseman is set to launch B.I.R.D., her bird migration tracking device, at sunset, but the remote control isn't functioning properly. Up is down. Left is right. Off is on. Can George and Marco master the tricky remote control in time or will this B.I.R.D. be flying North for the winter? * Curious George, Hog Trainer - George and Allie are determined to help Howie the Hog win a blue ribbon at the state fair, but the portly pig doesn't like to train for the competition. Once they figure out how to keep Howie clean, George and Allie use their creativity to find ways to keep Howie motivated and cool while exercising. Will Howie be in hog heaven this year and win the blue ribbon?
Curious George Beats The Band/Hats and a Hole (#220) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Curious George Beats the Band: At the symphony, George is lost in his daydreams. Inspired by such beautiful music, George imagines playing with Hundley in space among the twinkling stars, and flying from the ocean up to the sky with a friendly Loch Ness monster and a school of happy ducks. So when the symphony maestro announces that George is the winner of the conductor-for-a-day contest, George can't believe his good fortune. He'll be making that wonderful music! But first George must learn the rhythms necessary to conduct an orchestra, and he studies and practices night and day. Sure enough, his debut goes brilliantly - until Charkie mistakes George's baton for a dog toy and the monkey maestro has to play "keep away" without conducting his musicians into a musical frenzy.
* Hats and a Hole: A hard hat, a shovel, a wheelbarrow and a ladder - George learns that all four items are necessary when digging a gigantic hole. But why are George and the Man With the Yellow (Hard) Hat digging in their own yard? It's a surprise, and George will have to wait for the answer while the Man and Mr. Quint go help Flint Quint change a light bulb, taking the ladder with them. But when the hats fall into the hole after a run-in with Jumpy Squirrel, how will George retrieve them? After trying this hat rescue mission with several items which are not quite long enough to reach into the bottom of the hole, George decides that a water hose might do the trick. And when he accidentally turns on the water itself, the ensuing flood turns out to be a spark of genius - not only does the water float the hats to the surface, but George discovers the true purpose for the hole.
Curious George Goes for 100/Fearless George (#804H) Duration: 28:46 STEREO TVY
* Curious George Goes for 100 - It's Lake Wannasink Lake's 100th anniversary and George is in charge of the main attraction - the town's 100-year-old-flag with 10 stripes and 100 stars. When the stripes accidentally blow away, George runs around the countryside to retrieve them. Can George reassemble the flag in time for the big unveiling?
* Fearless George - "Fearless George" and his comrades (aka Steve and Betsy) are playing a make-believe adventure with George's toys. But putting away toys only to set them up again the next day really eats into play time. Is there a way to store the toys without destroying the set? Sounds like a job for "Fearless George!"
Big, Bad Hundley/George's Simple Siphon (#805H) Duration: 28:46 STEREO TVY
* Big, Bad Hundley - When Hundley notices a big dog named Goliath helping the Doorman in the lobby, he wishes he were taller. George and Marco try to help the dachshund by giving him stilts, platform shoes, and even a fun house mirror to makes Hundley look big. But nothing cheers Hundley up until he figures out that good things come in all sizes!
* George's Simple Siphon - On the first hot day of summer, George, Bill and Allie decide to take a dip in Bill's pool only to discover that the pool is filled with algae! Even oars, rubber boots, pots, pans, and yellow rain hats won't empty the green water. Hot and tired, George gets a refreshing idea while sipping lemonade from his super long straw. Simple siphon to the rescue!
Amazing Maze Race/The Color of Monkey (#305) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Amazing Maze Race - George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line!
* The Color of Monkey - After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?
The Man with the Monkey Hands/Whistle Pig Wednesday (#306) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* The Man with the Monkey Hands - After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal - like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all!
* Whistle Pig Wednesday - "Whistlepig Wednesday," Mr. Glass' unique version of Groundhog Day, is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special? To find out, George and his animal friends camp out at Sherry's burrow, but fall asleep while waiting for her to wake up. At the shadow ceremony, Mr. Glass mistakes a sleeping George and each one of his friends for a whistlepig and presents them for the world to see. But does a monkey, dog, cat, or pigeon shadow count?
George Digs Worms/Everything Old Is New Again (#307) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* George Digs Worms - Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race? * Everything Old is New Again - The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help-once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?
Wheels on the Bus/Seed Trouble (#308) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Wheels on the Bus - Running late for an important meeting at the Glass Palace, George and the Man with the Yellow Hat decide to take the bus rather than walk. But when George and the Man get off at the wrong stop, the bus leaves with the Man's portfolio still inside! Determined to retrieve the important drawings AND make it to the meeting on time, George jumps in a basket on a bicycle. The Man orders a baffled taxi driver to follow that monkey on the bicycle to catch the bus to get his portfolio! With the clock ticking, will either of them catch up to the bus and arrive at the meeting in time?
* Seed Trouble - George loves eating at Chef Pisghetti's restaurant! When Chef explains that he can't grow enough vegetables to keep his customers fed, George and the Man with the Yellow Hat offer to start their own garden to help the Chef out. The garden is ready to be planted, when Compass and his pigeon friends eat some of the seeds! George dumps the seeds into one jar to keep them safe... and learns too late that different seeds can't be planted together. Can George figure out how to separate and identify the seeds, and keep Chef Pisghetti in business?
Fun Ball Talley/Red Sky at Night, Monkey's Delight (#309) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Fun Ball Talley - Dulson's Toy Store is having a contest! The person who comes closest to guessing how many Super Mega Fun-Balls are in the rocket shaped dispenser wins the entire container of balls -- and the rocket, too! Steve, Betsy, and George come up with their own unique estimating methods. When soccer balls, grapes, and marbles fail George's Fun-Ball Size Relation Test, George realizes that the perfect size specimens are in the Man with the Yellow Hat's golf ball bucket! Will George and Betsy find the right answer, or will super confident Steve's formula triumph? * Red Sky At Night, Monkey's Delight - George is tired of his fun always being ruined by the weather! Inspired by the Man with the Yellow Hat's painting of a beautiful sunset, George starts a weather journal by drawing pictures of the sky. But predicting the weather isn't as easy as it seems. When George's picnic is ruined by rain, and he stays indoors on a beautiful sunny day, he decides to study wind patterns, too. When the city's weather station loses its satellite, Professors Einstein and Pizza turn to George's drawings, homemade windsock, and cricket temperature readings to predict the day's weather for the Mayor's golf outing. Who knew a monkey could predict the weather?
Ice Station Monkey/The Perfect Carrot (#301) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Ice Station Monkey: George and the Man with the Yellow Hat are having a blast on their research assignment in the Antarctic! Professor Wiseman has enlisted the pair to help find the nesting grounds of the Chinstrap penguins. Our explorers set out in different directions. George meets a Chinstrap penguin, but loses his camera to a pesky sea otter who swims away. When the Man finds George, they chase the sea otter by jumping ice floes...but discover too late that a blizzard is approaching! George and the Man find refuge in a cave. When the blizzard passes, they emerge on the other side of the island in the middle of the penguins' nesting ground! Mission accomplished! Educational Objective: To be introduced to the idea of building a shelter using natural available materials.
* The Perfect Carrot: George and Bill are feeding the rabbits, when suddenly they run out of carrots. George can't believe it when Bill pulls a carrot out of the ground. George wants to grow his own carrots. Armed with a packet of seeds and instructions from Bill, George plants his garden. After 66 days of tending, watering and keeping Jumpy away, George has a prize-winning carrot! It's so perfect that George carries it around in a fancy telescope case to protect it. George visits Bill's house to show it off, but learns that the bunnies have gone missing! George finds the bunnies in a cave, hungry and scared. It's a hard decision to make, but George sacrifices his perfect carrot for the bunnies to eat while he finds help. Thanks to George and his "carroty hero," the bunnies are both saved and fed. Educational Objective: To make a connection between plants, and the food people and animals eat.
George Meets The Press/Snow Use (#302) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Meets the Press: George and the Man with the Yellow hat are lending a hand picking apples at Renkins' Farm, George takes an apple coveted by Jumpy Squirrel, who snatches it back and hides in the barn. George follows, and when he reaches for the light switch, accidentally turns on the giant cider press! All of the apples they've collected are being washed, chopped, and squished into liquid! Not wanting the Renkins to be mad with the sticky mess, George fills everything he can get his hands on with the apple juice squirting out of the machine. When the Man with the Yellow Hat and Renkins' arrive, they're astonished to see the entire harvest bottled up! Much to George's relief, the Renkins aren't upset - they're thrilled. And Jumpy, much to his relief, finds his perfect apple. Educational Objective: To introduce the concept that some systems are found in nature while others are made by humans.
* Snow Use: It's the hottest day of the year, and to cool down, George wants to build a snowman! But how can he build a snowman when there's no snow? George experiments with crushed ice cubes, but they melt too quickly. Mud... but it doesn't stay in the right shape. And rocks, which are too heavy to lift! George is stumped. What sticks together, doesn't melt, and wasn't heavy? Of course, sand! George convinces the Man with the Yellow Hat to drive him, Bill, and the Renkins to the beach, where they can all cool off and George can finally build his summer snowman. Educational Objective: To explore the results of mixing different natural materials with water.
- KQED 9: Wed, Jan 18, 2017 -- 8:30am Remind me
For The Birds/Curious George-Asaurus (#303) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* For the Birds: George loves feeding the birds, but they must be starving, because all the seeds keep disappearing! Perplexed, George returns with more food, only to find a big, bushy tail sticking out of the feeder. It's Jumpy Squirrel, caught in the act of eating all the seeds! George tries to squirrel-proof the birdhouse, moving it further from the tree trunk, clearing away freestanding objects, and even developing a pulley laundry line system to hang it from. But to no avail - that squirrel can climb - and apparently eat - anything! Why does Jumpy keep taking the seeds? Has his appetite suddenly grown - or maybe they're not all for him? Educational Objective: To illustrate that all products and systems are subject to failure; and that many can be fixed through troubleshooting.
* George-asaurus: Professor Wiseman needs the Man with the Yellow Hat's help to assemble some rare dinosaur bones into a skeleton in time for an important archaeologist, Dr. Raj Desai, to see them. Wiseman and the Man finish the task and meet Dr. Desai for lunch. Meanwhile, George and Gnocchi play outside with a toy plane, which floats though a window--landing on the newly assembled dinosaur. When George climbs the fragile bones to retrieve it, the entire skeleton collapses! Using another dinosaur as a model, George is able to organize, sort, and piece together the bones back into its proper form. But how will Dr. Desai feel about a monkey working on his precious dinosaur bones, especially when the wrong head ends up on the dinosaur's skeleton? Educational Objective: To sort and classify bones based on their shape and size. To develop an understanding of symmetry by reassembling the dinosaur bones so that each bone on one side of the body matches the equivalent bone on the other side (e.g., size, shape, location).
- KQED 9: Thu, Jan 19, 2017 -- 8:30am Remind me
Mulch Ado About Nothing/What Goes Up (#304) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Mulch Ado About Nothing - The secret to Bill's amazing garden is the compost he uses to feed his plants. George tries to make his own compost, but soon discovers that he's made a stinky mess! The Renkins teach George that proper compost consists of dirt, water, and air with only certain foods (no meat or dairy). In the city, George sees that the plants in the apartment need food. George prepares a hearty "meal" in the living room...using all the containers he can find. When the Man with the Yellow Hat wakes up to a strange odor, he follows his nose to the compost! The neighbors are delighted that George made enough for all the plants in the building. Educational Objective: To learn what compost is, how it can be made, and how it may be used to fertilize plants.
* What Goes Up - It's "Reuse Your Junk Day" and George and the Man with the Yellow Hat have one last pickup before they go to the lake. But when they arrive at Renkins' Farm, they find a mountain of junk piled in the Renkins' living room. There's no way they'll finish the job before the suns goes down, which means no lake for George. While the Man is taking a load to the collection center, George discovers that he can use the ironing board as a lever to launch the junk out of the living room and onto the front yard. Soon, all the pigs, chickens, and squirrels are ducking for cover! George's ingenious invention got all the junk outside, but it's scattered everywhere! Did this little monkey cause more work for himself? Educational Objective: To develop an understanding of how levers work.
- KQED 9: Fri, Jan 20, 2017 -- 8:30am Remind me
Shipwrecked with Hundley/Chasing Rainbows (#310) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Shipwrecked With Hundley - George and the Man with the Yellow Hat join Hundley and the Doorman for a ride on their neat and orderly sailboat -- much to Hundley's dismay. A cracked boom forces them to land on a remote island to make repairs. But when George thoughtfully returns the anchor to the boat, he and Hundley drift into the open sea! Working as a team, they're able to navigate the sailboat back to land, but the Man and the Doorman are nowhere to be found. Are George and Hundley stuck on this island forever, or are those familiar looking rocks, trees, and birds the key to finding their friends? * Chasing Rainbows - It's Steve and Betsy's first time in the country and who better to give them a guided tour of the forest than George? When a light rain casts a stunning rainbow in the sky, George decides to track down the end of the rainbow to see if there really is a pot of gold. Betsy and Charkie follow, leaving Steve behind trying to take pictures of the wildlife. Where did George and Betsy go? Bill rescues Steve from an encounter with a moose. They seek the Man with the Yellow Hat's assistance locate George and Betsy. But can the Man's "pot of gold" lead the travelers back to the treasure of a safe home?
- KQED 9: Mon, Jan 30, 2017 -- 8:30am Remind me
Gnocchi The Critic/George Cleans Up (#311) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Gnocchi The Critic -Chef Pisghetti is crushed. Gnocchi usually approves every dish the Chef makes, but for some reason Gnocchi hasn't eaten anything for days. Thinking his food is no good, the Chef decides to stop cooking and close the restaurant! Not wanting to lose his favorite ravioli, George follows Gnocchi to find out why she stopped liking the Chef's food. George carefully observes her cat behavior, but all she does is take naps, roll in the dirt and sneeze an awful lot. Wait...! The Man with the Yellow Hat begins sneezing due to his flower allergies. It's the same sneeze Gnocchi made throughout the day! Can George diagnose Gnocchi in time to save Chef P's restaurant?
* George Cleans Up - George made a mess of the living room. An upright vacuum is hard for a little monkey to control, so the Man with the Yellow Hat gets George a monkey-sized vacuum. George is amazed with his new "toy" and sucks up everything in sight.. .including some rare stamps the Man is supposed to deliver to Mr. Stamp! Inspired by a superhero on TV, George dons a cape and embarks on a citywide "cleaning" spree, using his little vacuum to suck up everything from bird food to dog biscuits to a winning lottery ticket. Will George figure out how to empty the bag when it gets full? Will the town view George as a Superhero Vacuum Monkey or a Super Villain?
- KQED 9: Tue, Jan 31, 2017 -- 8:30am Remind me