Bob the Builder
This stop frame, animated series for preschoolers follows the adventures of Bob and his machines: Scoop, Muck, Dizzy, Lofty and Roley. Bob's business partner, Wendy, and Pilchard the cat also help out in the builder's yard.
Staying Cool (#706H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Wendy's Birthday Surprise - Bob and the team have to make the town well safe. But it's also Wendy's birthday - and Bob wants to arrange a surprise party for her. Scoop asks Bob to let him help with both things. Bob has to hide Wendy's present - a beautiful necklace, so eventually he agrees. Scoop is ecstatic! They start work, and Bob goes to hide the present. Bob returns with the necklace, but before they can hide it, Wendy arrives! But disaster strikes Scoop is in such a fluster, the necklace flies into the well! How is he going to get it out? Scoop makes a wish at the well - he wishes he could get out of this mess... Scoop realizes he's taken on too much and asks for help from the team to save Wendy's present. Wendy turns up and thinks they've forgotten her birthday! Scoop takes her back to the Yard, where she finds her friends waiting for her! Bob gives her the necklace, and Wendy is thrilled! Maybe the well really is a wishing well? Pineapple Scratch - Bob and the team are building Brad Rad's new Surf School beach cafe and Scratch in particular is very excited - he thinks Brad is soooo cool Eager to impress his hero, Scratch volunteers to get Brad's missing items for the beach party. Bob is unsure - it's a long way. But Scratch insists he knows the way there and back - he's cool! Scratch picks up the items from Mr Bentley but then gets lost on the way back! Meanwhile, the surf cafe job is put on hold so that everyone can search for Scratch. Scratch remembers what Brad did - he took a big breath and had a think. Scratch remembers the way back and the cafe is finished just in time for the party to begin!
- KQED Plus: Tue, Mar 31, 2015 -- 9:30am
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Fun at the Beach (#707H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Scoops' Sea Rescue - Scoop dreams he's a brave sea captain. He's so excited his mind is elsewhere! He doesn't hear Bob asking him to collect the special fixings for the new lens for the lighthouse. Later, Bob asks Scoop to collect a special tool. He has to get back quickly, as Splasher will be arriving soon with the new lens. But Scoop doesn't listen again. Scoop rushes guiltily back, unaware that Splasher is on his way. Splasher sees Scoop and swerves but the lens topples from his trailer into the sea! Bob is confused- Wendy warned Scoop that Splasher was coming so why didn't Scoop see him? Scoop confesses he wasn't listening. Scoop hurtles onto the beach, and scoops out the lens, moments before it hits the rocks! The team finishes the job, and the lighthouse beams light across the sea. Scoop promises to start listening! Scratch's Star Turn - Today is Fixham History Day, a day when everybody celebrates Fixham's past. Bob and the team are turning an old ship into a stage for the show. Scratch is thrilled when he lands a part in the play but is worried he won't be any good at acting. Scratch decides he must find out all about 'Ships, Pirates and Fixham" and disappears off on his own adventure. But it's only when Scratch sees Bob and the team working hard in the distance that he remembers he was supposed to be helping! And when Scratch looks for the special poster, he finds it lying in a nearby puddle - ruined! Scratch races back to Bob and the team, with the ruined poster. There's no time to make a new poster. Scratch has learned about it! And with the children's drawing skills, they make a brand new poster just in time.
Having Fun (#708H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Muck's Beach Tower - It's a day at the beach and Muck decides to build a castle! Bob realizes that the lifeguard tower needs a foundation made out of boulders so he calls Muck for help. Muck is determined to do both her job and build the castle. Muck mistakenly thinks she must have put her extra boulders in the lifeguard tower foundation and so takes some out to build her castle with. When Brad tries out the finished tower, it tips over! She demolishes her castle and uses the wood and extra boulders to build a ramp for Lofty to rescue Brad. Well done, Muck! Scrambler's Stage Surprise - The storm has damaged the control booth and lighting rig at the theatre. The play opens tonight, so the team has to work fast to get them repaired! The new control desk arrives at the theatre. When Lofty is on the stage, they start pressing buttons. First, scenery moves, then smoke billows from the wings and Lofty is terrified! The stage is too scary! He whizzes off to get away! Scrambler arrives, and he goes onto the stage to see what has frightened Lofty. At that moment, Bob and Wendy test the new control desk! The machines are frightened, especially Scrambler! He realizes it must have been him that frightened Lofty! He has to find him! In the countryside, Lofty hears Scrambler, and zooms out, scaring him to death! Scrambler said it was him making all those things happen on stage. They return to the theatre, and Lofty finishes the job. The show will go on!
Being Yourself (#709H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Dizzy and the Wheely - Dizzy is excited when the team heads to the lighthouse to pave the ramps that lead down to the beach and up to the harbor. Dizzy loves doing wheelies on those ramps! Scrambler and Scratch are impressed, they can't wait to see Dizzy's wheelies! When they get to the ramp, Scrambler accidentally does an amazing wheelie of his own. When Dizzy attempts a wheelie, her wheels clip a stone and she messes up. Dizzy is determined to show everybody that she is the best at wheelies. Bob and Wendy tell Dizzy that it doesn't matter who is the best. But now that she's knocked over all the paving slabs, one has gone missing. She accidentally bumps into it and rises up in the first great wheelie she's managed all day. Now Scrambler and Dizzy are both great at wheelies! Scratch Goes Solo - Ela, the teacher, finds the old school bell, and Bob builds a new bell tower for the school roof. Scratch asks Bob if he can be sent on a job solo, and Bob agrees. But the rest of the team worry that Scratch will get lonely and told Scratch to take the bell, and ring it if he feels too alone. Scratch does miss his friends, so he devises a new plan: he sculpts the pile of mud he's dug out into the shape of another machine! Unfortunately, his mud machine collapses on him and Scratch gets trapped! He really needs to ring the bell now, but it's out of reach! The squirrels ring the bell and the team rescues Scratch. Scratch asks his friends to help him finish the digging job so that he doesn't get lonely. Bob finishes the tower, the bell is hung, and Scratch is the first one to ring it, bringing all the children running in to hug him.
Part of the Team (#710H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Here Comes Muck - Bob is building a new garage for the team. His design includes roll-up doors for each machine's berth and Muck is particularly thrilled and decides that she wants to be 'first out the door'! Her big opportunity comes when her old garage shed, complete with doors, is left in a field to serve as a sty for Farmer Pickles' pigs. Muck happily goes in and out of it, practicing her entrance. Bob completes the garage, including the new doors, and the machines all join together to perform their spectacular entrance, with Muck at the center! Scrambler Gets Clean - Scrambler is impressed with himself and feeling very brave today - but the feeling doesn't last long. A machine wash is to be built at the yard and Scrambler doesn't think that it sounds amazing like everyone else does; he secretly thinks it sounds pretty scary! When he sees all the huge fixtures and fittings, Scrambler's fears grow - he must avoid getting washed! But on his way back, Scrambler skids and the shower head gets dropped in a large puddle of mud. Scrambler bravely ventures in to the mud, knowing he'll need a wash! But in the end the bravest thing Scrambler does is to own up to everyone about his fears. With the others' encouragement he has a wash and it's not scary at all.... it's totally wicked!
The Big Dino Dig Special (Pt. 1) (#801H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Lofty and the Diggers Three - Lofty is jealous of the camaraderie between the three diggers, Scoop, Muck and Scratch. When he overhears them talking about 'The Diggers Three', he is eager to join their club. Bob announces the team is to build a park full of rides and games for children. When the park's manager, Toby Toberomi outlines the project, Lofty sees that it's all digging. Rubble, a giant dump truck is introduced - and he seems to instantly join the diggers' club! Perhaps, if Lofty thinks of a theme for the park, he can be in "The Diggers Three" as well! Finally, the diggers ask Lofty to join them. A huge dinosaur skeleton is discovered and Lofty comes up with a theme! Tony Toberomi is delighted - "Fixham will have its very own Dinosaur Fun Park!" Scoop and the Roller Coaster _ Today's job is to build a roller coaster at the theme park, and Scratch is desperate to find his own dinosaur. Scoop tells him that he has a plan to do just that. The machines hunt for dinosaurs, following Scoop's lead. But his plans don't go quite as expected! The team begins to get fed up with Scoop's plans, and when he mistakes fake rocks for real ones- it's the last straw. Scoop isn't listening and only wants to do things his way. When Scoop realizes what's happened, he feels terrible. Scoop apologizes to the others for not listening and agrees to do things their way! As Scoop begins to dig, he discovers the skeleton of a T-Rex! Bob congratulates Scoop, but Scoop gives all the credit to his friends!
The Big Dino Dig Special (Pt. 2) (#802H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Rubble and the Seagull Surprise - Bob and the team are building a flying ride at the park. Rubble has been called in to help, although big and strong, he's not very fast. Rubble worries that Bob won't think he's fast enough to be part of the team, and wants to prove he can be! As Rubble zooms over uneven ground, the designs for the flying ride fall out of his cab. Before he can retrieve the plans, a cheeky seagull snatches them! Bob and Wendy encourage Rubble to wait patiently - as they may turn up. But Rubble doesn't think waiting patiently will prove he's fast! Once he's learned that sometimes waiting is the best thing to do, Rubble helps Bob clear everything up. In the process, Rubble discovers a Pterodactyl skeleton! He comes up with a new design for the flying ride - based on Rubble's Pterodactyl! Roley and the Impossible Lump - Roley is flattered when Scratch tells him he thinks he's the best flattener in the world! So flattered, that he becomes determined to live up to Scratch's expectations. Roley thinks Scratch will be disappointed, if he discovers he's not so accomplished after all. Roley finds one bump that is impossible to flatten. Instead of hiding his problem, Roley should have asked for help in the first place. When Bob and the others rally around, Roley discovers the reason the bump is so stubborn - it's the very tip of a triceratops dinosaur skeleton! The triceratops makes the perfect frame for the new slide at the Dinosaur Fun Park and Scratch still thinks Roley is the best!
The Big Dino Dig Special (Pt. 3) (#803H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Muck's Track to Trouble - Today's job is to build a railway that will travel around the Dinosaur Fun Park. Scoop, Muck and Scratch are asked to dig out the route, and lay the track. Muck hits a rock that is large and oddly fin-shaped, which forces him to build a rickety bridge over it! A test run begins and as soon as the train is on its way, the rickety bridge begins to crumble! Faced with disaster, Muck swallows his pride and asks for help from the others. Together, they manage to fix the rickety bridge, before it collapses into a pile of rocks and timber! Scratch recognizes the fin-shaped rocks are part of a huge Stegosaurus skeleton! Muck and the other diggers excavate the skeleton and construct a properly designed bridge. When Tony Toberomi gives the train its first passenger test, the Stegosaurus Bridge is the highlight of the ride! A Dinosaur for Scratch - It's the last day of the Dinosaur Fun Park build. The team is building a fence around the park and turning the huge Diplodocus skeleton into the gate. Bob and Wendy assign Scratch important jobs. But Scratch isn't convinced and slips away to search for his own dinosaur skeleton. Rubble is horrified when he sees he hasn't done any of his jobs! With Rubble's help, Scratch realizes that the most important thing about being on a team is doing your jobs! Finally, Bob and the others reveal they've been building Scratch his very own dinosaur - the Scratchosaurus! To show Scratch just how much they love having him on their team!
Take Your Time! (#804H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Whizzy Dizzy - The team is building a new workshop for Bob, and Dizzy decides to show him she is the fastest machine on the job! As Bob and Wendy clear out the old workshop, Bob finds some things that are precious to him! Whizzing around to prove her speedy usefulness, Dizzy spills paint on the ground - and concrete into the tin of Grandpa Billy's tools! Then she quickly speeds off to recycle Bob's old frame! But when she returns, she discovers that not only has she set Grandpa Billy's tools into concrete; she's also thrown away Bob's precious frame! Dizzy has an idea to make up for the mistakes she's made. Wendy helps to mount the concreted tools in the rescued frame, and hang it over the door of the new workshop. When Bob sees his new sign, he's over the moon! Travis' New Garage - The team has a big job today, building Travis a surprise garage. As Roley tries to find other lost things, he knocks over a pile of wood and then moves Wendy's saw without telling her. He even manages to whizz off into the fields and get himself lost! Bob and the team have to put down their tools and look for Roley. It's great to find lost things but not if it slows down the build. Now it looks like Travis's new garage won't be finished in time. Farmer Pickles had left a list of Travis' favorite things, to be put in his new garage to make him feel at home - but it's gone! When Roley puts the lost property skills to the test, he finds the list! Soon everything is gathered and Travis gets the garage he's always dreamed of!
Share Your Problem (#805H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Roley and the Fox - The team is building a jungle themed mini golf course! As wild animal decorations arrive, Bob explains to Roley that wild animals live away from their friends. When a wild fox turns up, Roley is convinced that this wild animal must have lost his friends! Roley and the fox play a game. When the fox begins to act upset Roley takes him to see the decorations, thinking they'll comfort him. The fox is terrified, and knocks them into the mud! Roley finally tells Bob about the fox, and realizes he has to take him back into the wild where he belongs. When he does, the fox's parents are waiting, and Roley knows he's done the right thing. Bob and the Trampoline - Bob and the team are building a trampoline. A problem soon arises when Scoop can't carry all the materials. Instead of asking Bob, Scoop thinks for a moment and solves the problem by himself. Scratch wishes he could solve problems by himself too, just like Scoop. When Scratch finds a broken trampoline spring, instead of showing it to Bob, he decides to fix it all by himself. But Scratch doesn't realize that a broken spring won't work. When the trampoline is finished, Bob has the first bounce. But the repaired spring snaps, and Bob is bounced off the trampoline! Scratch admits his mistake and Bob explains the problem. But now, they can't stretch the trampoline material back across! Scratch has learned that some problems are best shared, and comes up with a solution by getting everyone to work together. When they all pull at once, they manage to get the trampoline fixed!
Listen to Your Friends (#806H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Scratch and the Dream Home US - Bob, Wendy and the machines are at Farmer Pickles' Farm, ready to build Spud's new room. Spud decides that if it's his dream room, he can have whatever he wants! Spud enlists Scratch's help to make sure his dream room takes shape exactly how he wants it. The other machines think that Spud and Scratch should wait and follow Bob's plans. But Scratch is determined to help Spud. Surely Bob will be pleased when he sees how much they've done! But Spud's building skills are less than expert - the entire room ends up falling down in a messy pile! Working as a team, Scratch and the others rebuild the room. Bob, Wendy and Farmer Pickles are pleased at what they have achieved. But Spud is the most pleased with his dream! Stage Struck Dizzy - Spud is playing a giant in a play at Fixham Theatre, and is stomping around the yard, shouting his line. The team is also working at the theatre - building a storage shed. Dickie Olivier tells them that they can use old sets, just not the ones needed for the play. As the team chooses the walls for the storage shed, Dizzy helps Spud practice his lines. Exhausted from his rehearsing, Spud falls asleep inside the shed. Dizzy ends up diverted onto stage, and Lofty and Bob finish off the shed, not realizing Spud is inside! When Dickie Olivier discovers his actor and sets are missing - he'll have to cancel the play! Dizzy leads Bob to Spud and the missing sets are revealed too. Dickie is delighted, and the show is back on! Dizzy and the team finish off the shed and she makes an appearance in the play!
Believe In Yourself (#807H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Super Scrambler - Scrambler has been reading a book about the super-hero machine, Super-Smasher, and decides he wants to be just like him. The team is ready to start building a milking shed for Daisy - Farmer Pickles' prize cow. Scrambler sees a picture of Super-Smasher hauling bricks, and decides he has to be strong too! After a few mistakes and scaring Daisy, Scrambler realizes he's not a Super-Machine! He's just plain old Scrambler. Once the milking shed is complete, Daisy is missing. Scrambler thinks about what he should do - not what Super-Smasher should do. Following Scrambler's lead, the machines slowly lead Daisy and another cow Delores back to the shed. Scrambler tells his friends Daisy and Delores can be... the Super-Milking-Team! Roley's Weather Rap - Bob is building a weather station for Brad Rad, and Roley is making up a surfing rap for Brad's weather announcements! Bob, Wendy and Dizzy begin to assemble the weather station. As they put together the different instruments, they find out more about the weather. Roley uses this information to devise a catchy rap, and races off to make his announcement. The weather station is now predicting a storm, which means Brad and the Kids are in danger, and it's all Roley's fault! Brad makes an announcement and the children swim in just before the storm arrives. The next day, Roley makes another weather announcement, instead of rapping, he delivers it plain and simple: which, he's learned, is much safer!
Following Clues (Pt. 1) (#808H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Scrambler and the Clue - The pillars at Fixham Museum need to be replaced. The museum's curator, David Mockney asks Bob and the team to help with the repairs. Mr. Mockney explains that Fixham was built years ago by Brickbeard the Pirate and legend tells of him burying a Golden Hammer. Scrambler believes the Golden Hammer is hidden in a red box. Spud and Scrambler think it would be great to find the Golden Hammer and give it to Bob as a gift! Lofty drops Spud down the chimney to look for the key but Spud crashes through the roof! After apologizing to Bob, Spud shows Scrambler the key he found when he fell through the roof. The key unlocks the red box and there is a piece of paper with a picture of a bear inside. Perhaps, this clue will lead them to the Golden Hammer. Lofty and the Teddy Bear Rescue - Bob and the team are helping Toyshop owner Mrs. Toosey build a new window for her shop. Spud and Scrambler are using the picture of the bear to continue their search for the Golden Hammer. At the toyshop, Lofty sees a box of teddy bears and decides to move them out of the way. Meanwhile, foxes follow him to the hiding place in the woods. Mrs. Toosey explains to Spud and Scrambler that she has teddy bears in her shop, but Lofty has moved them to keep them safe. With help from Bob and the team, they finally locate the teddy bears in the foxes' den. Back at the Toyshop, Spud sees a teddy sitting on a red box! Scrambler and Spud open the box and find another clue - a picture of a dragon. The search for the Golden Hammer continues!
Following Clues (Pt. 2) (#809H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Muck & the Old School Wall - Spud and Scrambler are still searching for the Golden Hammer. When they see school teacher Ela's class practicing their Chinese dragon dance in costume, they think the dragon is real. They decide to follow it in hopes of locating the Golden Hammer. Meanwhile, Bob and the team have been tasked with fixing the old school wall. Muck notices an interesting picture on the wall when Lofty demolishes it. Muck and the team manage to restore and uncover a picture of a dragon on the school wall. Spud and Scrambler finally return and on seeing the restored dragon picture on the wall, they follow the direction of the dragon's tongue to a loose brick, another red box and another clue. This time it's a trapezoid on the end of a line; but what does it mean? Scoop's Big Job - Following the latest clue - a trapezoid with a line extending from it Spud and Scrambler start their search at Fixham lighthouse. Bob and the team are also called to a restoration job at Fixham Lighthouse. As there are a lot of big jobs to do, Scoop insists that he can do all the jobs without any help. After a series of accidents, Scoop realizes that he needs to slow down and that others can be a great help with the big jobs. Meanwhile, Spud has managed to switch on the lighthouse lamp and the picture of the clue is actually a bucket at the end of a chain. Spud and Scrambler pull the chain and bucket up from the well where they find another red box and another clue - some sort of box or cube. What does this mean?
Following Clues (Pt. 3) (#810H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Dizzy Finds a Pirate - Fixham Theatre needs work completed before the performance of The Legend of Brickbeard, with actor and theatre manager Richard Olivier in the lead role. When Dizzy tells the team that she has seen Brickbeard backstage, Spud and Scrambler believe he's returned to stop them from finding the Golden Hammer. Later Dizzy realizes that it wasn't Brickbeard, she saw but Richard Olivier rehearsing for the play. Meanwhile, Spud and Scrambler are still trying to figure out the meaning of the last clue they found. Backstage, Spud pulls a rope to reveal a secret trap door with another red box in it! When they open the red box they find another clue, a picture of a boat. Roley & the Seagull - At Fixham Harbor, Bob and the team are in the process of moving an old ship. Roley befriends a seagull that gets very angry when the team begins to lift the old ship out of the water. The angry seagull disappears on to the ship. Spud and Scrambler's latest clue is a picture of a boat but there are several boats in the harbor. They finally get to the old ship and notice it's the Bonny Beard - Brickbeard's ship! With Lofty's help, Bob travels up to the crow's nest and realizes the angry seagull has built her nest there and wants to protect her eggs. He gently lifts the nest to reveal another red box! Spud and Scrambler are ecstatic and present the box to Bob later that evening. He's amazed to find the Golden Hammer inside and they are overjoyed to be able to hand it to Bob - the best builder ever!
Bob's New House (#601) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
When Bob moves his mobile home to Bobland Bay so it can be his site office, Lofty frets about where Bob is going to sleep. His solution is to turn the machine shelter into a makeshift house for Bob, with chaotic results. With his mobile home relocated to Bobland Bay, Bob decides to build his dream house in Sunflower Valley. The machines all have some great design ideas but Bob is having a hard time finding ideas. Eventually he seeks inspiration from his building work in the valley and has a brainwave - a tower looking over everything he's built!
A Brand New Shelter (#602) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Roley and Muck are playing a game of skidsies. Roley takes things too far and accidentally crashes into, and destroys, the old machine shelter! As Bob gets to work building a new one, Roley thinks that Muck blames him for the disaster. Muck loves to get mucky, so she's horrified to lean that Bob is building a machine wash to get them all clean! Mucky Muck becomes determined to get muckier than ever before. Eventually, she can resist the machine was no longer and is surprised to find how much fun the ticklish machine wash is!
Lofty's Big Day (#603) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
A comet is due to pass through the night sky, and Bob and the team get to work building an observatory so that everyone can watch. Lofty worries that he won't get a good look and decides to get closer to the comet by driving to the top of a mountain. Unfortunately, he gets stuck. Will Lofty get back in time to see the comet? Oscar Flicks, the famous film director, is in town to find locations for his next film. Bob and the team build a lifeguard lookout station as part of the film set, but it will also be used permanently at Bobland Bay afterwards. Oscar's camera makes Lofty nervous and he causes havoc trying to avoid it. When Oscar gets into trouble at sea, Lofty comes to rescue, learning to overcome his camera shyness in the process.
Work, Rest and Play (#604) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
As Bob and the team build a drive-in cinema, cameras finally roll on Oscar Flicks' sea monster movie shot at Bobland Bay. Spud volunteers to be Oscar's directors assistant. The excitement of the film set proves a little distracting to Spud and soon he's causing all sorts of chaos. He is given the job of looking after the sea monster prop, and decides to have some fun with it but ends up getting it muddy. With a ruined sea-monster, Spud must concentrate to solve the problem - which he does by making a brand new sea-monster costume for the machines! Bob and the team build an exercise park at Bobland Bay to help the residents keep fit. Mr. Bentley is especially in need of exercise and it's up to Scrambler to train him. Enthusiastically, Scrambler takes this role to heart and trains Mr. Bentley so hard that he can take no more! Mr. Bentley flees from Scrambler's exercise regime to rest. When Mr. Bentley is needed to open Bob's new exercise park, he's nowhere to be found - and it's all Scrambler's fault! Scrambler, having learnt that rest is just as important as exercise, finds Mr. Bentley and the new exercise park is declared open!
Two New Machines! (#605) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Tumbler, the big and booming cement mixer, arrives in the Valley to help build the Bobland Bay skate park. Dizzy is given the job of showing him around. Tumbler's larger-than-life arrogance becomes a little too much for Dizzy and Tumbler is soon all alone in Sunflower Valley. By displaying a little humility, he finds his way back to his new friends! Flex the cherry-picker arrives just in time to help replace the lens on the Sunflower Valley lighthouse. Flex is so desperate to do a good job that he pushes himself a bit too far and gets the new lens stuck in a tree! He helps solve the problem and learns that everyone loves him just the way he is.
Scoop's Challenge (#606) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Bob and the team are building an ice-cream parlor in Bobland Bay. There is fresh ice-cream to collect and also a large model of an ice-cream cone to go on the roof. Packer volunteers to get both the ice cream and the model. He gets distracted by Dodger and Scrambler - and gets his deliveries muddled. Work on the Bobland Bay seaside town continues with a row of shops built using Bob's "Bob House" kit. When Bob splits the machines into two teams, he elects Scoop as leader of one team and Benny the leader of the other. Scoop worries that Benny will replace him as Bob's number one machine. Eventually he realizes that Bob only made Benny leader so he could learn from the best - Scoop!
Bobland Bay Takes Shape (#607) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Bob and the team are building the Bobland Bay promenade. Tumbler wants the design to be unique to Bobland Bay, but finds having an idea is harder than he thinks. Some friendly animals try to help, but end up leaving their tracks in Tumbler's wet cement. This gives Tumbler an idea, and the Bobland Bay Walk of Fame is born! Bob is building the first Bobland Bay hotel. When the first guests arrive before the hotel is fully staffed, Spud decides to help out by trying to do every job in the hotel, with chaotic results. When the new manager arrives, Spud is very pleased to go back to the quiet life of a scarecrow!
A Cold Day in the Valley (#608) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
It's the grand opening of the Bobland Bay Promenade. As Bob and the team put up some spectacular lights for the big ceremony, Bristle the street-cleaner arrives to keep the new town spotlessly clean. Before long, important items are missing. It's a mystery, but Bob puts the clues together and they all point to Bristle! Is he really the culprit? Zoomer the skidoo is staying with Bob in Sunflower Valley. When a huge snowfall blocks the whole valley, Zoomer's caterpillar tracks are ideal to help Scoop find his way through the snow with his snowplough to clear the valley. But Zoomer is impatient and easily distracted. When he sees a distressed little rabbit he leaves Scoop on his own. With no expert guidance, Scoop drives into a deep snow bank and gets stuck. Zoomer is very sorry. He was only trying to help the little rabbit, but Bob has a great machine-inspired idea to help the animals!
Tumbler's Big Day (#609) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Horticultural Flex is busy studying some rare plants when he hears about Sunflower Valley's very first radio station. Bob and the team get to work building the studio and erecting the transmitter. While they work, the machines think of ideas for their very own radio shows. Flex is determined to have an original idea but every time he thinks of one, someone else has beaten him to it - Roley is doing a jingle, Dodger is telling jokes and Scoop and Muck are reading stories. Flex is so worried he'll never have an original idea that he forgets that Bob needs his to help install the tall transmitter! Flex is very sorry but Bob has a great idea to solve Flex's problem. Later, with the radio station finally finished Flex dazzles the valley with his very own gardening program! It's snowy and icy in Sunflower Valley and Bob is building an ice-rink at Bobland Bay. Dizzy is delighted since she loves to ice-skate. Tumbler declares that he loves to skate too and will show her how it's really done! On their way to collect some special concrete for the ice-rink, Tumbler skids on some ice in the road. He's not as experienced as he says! But determined not to let Dizzy find out, he does everything he can to avoid more ice - including taking them a very long way back to Bob! When Dizzy gets stuck in a snow drift, Tumbler only has one choice - to admit that he's not very good on the ice and to ask Dizzy to teach him. Soon Tumbler is skating like a pro!
Spud Hits The Airwaves (#610) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
When Mike Turntable, the Sunflower DJ, needs to get his new microphone, Spud volunteers to run the radio station. Mike tells him that in the world of radio "bigger is better". Spud takes this advice a little too literally and concocts a series of wild stories. When he announces that a huge non-existent storm is on its way, the Valley is thrown into chaos with machines running this way and that. Soon gridlock brings the whole place to a standstill. Bob goes to rescue Spud and discovers the truth about his stories. Spud is very sorry and uses the radio to direct everyone back to where they should be. Spud decides that being a DJ is not for him. He's better off scaring crows. Mike Turntable has just finished the night shift at the radio station is trying to get some sleep at the Bobland Bay hotel before he DJs at the hotel pool party that evening. Scoop and Muck are digging the pool in time for the party, a job that's much noisier than they expect. Mike keeps waking up. Trying to dig quietly and quickly is proving impossible. Scoop tries to soundproof Mike's room with egg boxes, but that doesn't work, so he has another idea. He remembers Mike's favorite song and plays it to him through some big headphones. Mike is soon sleeping like a baby and the pool is soon finished! In fact Mike's sleeping so soundly that he doesn't wake up in time for the pool party and Scoop takes over as DJ!
Scrambler's Scouts! (#611) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Chip Chipper and Scrambler are taking the Sunflower Valley kids on an overnight "Badger Patrol". Their motto is "Be prepared" - advice that Scrambler is determined to follow. When Roley tells him that the patrol will need shelter, Scrambler rushes to get a tent from Mrs. Bentley - but Chip has already organized the kids to build bivouac shelters. Then Roley tells Scrambler that the patrol will need food so he rushes off to get some fruit and nuts. But again, Chip beats him to it with some energy bars. Finally, Roley says that the children will need to keep warm at night so Scrambler zooms off to get some warm clothing, not realizing that the patrol already have warm jackets. Scrambler feels bad for not being properly prepared. When the patrol needs some badger food, Scrambler realizes that his fruit and nuts are ideal. He was prepared after all! The patrol declares Scrambler to be the coolest patrol member ever. Mr. Bentley is in need of a proper Mayor's office so he can stop filing his paperwork in Mrs. Bentley's greenhouse. Bob sets about constructing a special building made out of unusual recycled materials. Sumsy wants to help and sets off to find some materials for Bob. Unfortunately, she gets the wrong end of the stick and brings some bricks and some glass from M.r Bentley's greenhouse - things that people still need. Chaos ensues when birds make off with Mr. Bentley's paperwork. Spud retrieves the paperwork but Sumsy feels terrible. Eventually Sumsy has a great idea for some unusual office furniture, woven from recycled wooden twigs - including a filing cabinet for Mr. Bentley's paperwork!
Splasher to the Rescue (#613) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Splasher, an amphibious vehicle, arrives into town for his first day of work taking the hotel guests for sight-seeing tours by land and sea. After a brave water rescue, he becomes known as Super-Splasher. Determined to live up to his new superhero name, he interrupts one of his tours to rescue some people who don't need rescuing! Will Splasher ever put his superhero skills to use again? < br />* It's a hot day in Sunflower Valley and Bob and the team are going to surprise Gripper and Grabber, who are coming from the city, with a new shelter. But that's not all. The shelter is also for Bristle, Flex and Tumbler! The team has to finish the shelter in the heat before Gripper and Grabber arrive. Bristle is eager to lend a hand but ends up hindering rather than helping. That is, until Bob needs someone to slow Gripper and Grabber down so they can finish the shelter in time.
A Very Important Visitor (#614) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Everybody is getting ready for the Big Summer Party in Bobland Bay and Bob and his team are going to build two shelter stops for Splasher's new ferry route. Splasher just can't wait for them to finish! He races around announcing his new route, but no timetable has been put in place yet. Despite what he thinks, Splasher can't be everywhere at once. With passengers waiting at both stops Splasher gets into a muddle and starts to think he has let everyone down, until he sees radio DJ Mike Turntable's speakers and has a great idea. Using the speakers and his talkie-talkie, Splasher creates a loudspeaker system so he can announce his arrival times and be Super-Splasher once more. Mr. Carruthers, the Chief Building Inspector, arrives in Sunflower Valley to inspect the Team's work. The machines try to show all the good parts of Sunflower Valley but only remember their mistakes! The machines worry that they are useless and rush in to defend Bob before Mr. Carruthers can give his verdict. Luckily Mr. Carruthers thinks that Sunflower Valley is the very best community he has ever had the pleasure of inspecting and that they must have had an awful lot of fun building it!
Developing Confidence (#701H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Scratch's Hidden Treasures - It's Scratch's first day, and he's a bit scared - he wants to fit in! Today they are helping by working on the Fixham Museum gardens. However, instead of giving Scratch a job to do,Bob asks him to watch everyone else - you can learn a lot from watching! Scratch spends the day watching the other machines but still isn't satisfied - he wants to do something! He decides to practice digging by himself... While digging Scratch's bucket hits something! He's found treasure! Concentrating hard, Scratch remembers everything he's learned from watching the other machines and manages to dig up the great treasure! Scratch is really pleased and admits that Bob was right - he did learn a lot from watching!
* Lofty and the Monster - Bob and the team are rebuilding an old shack on the beach and transforming it into a surf school with Brad Rad, the awesome new surf instructor. Meanwhile, Scoop, Dizzy and Scrambler are playing a game of monster chase. However, Lofty doesn't realize that it's only a game. He thinks there's a real monster coming to get them! As the build progresses, Scoop, Dizzy and Scrambler take turns to be the monster. But every time they whiz past,screaming with excitement, Lofty closes his eyes tight. Bob and Wendy reassure him that there's no such thing as monsters. Lofty is relieved to find out it is only a game. However, when Brad Rad emerges from the water in his diver's mask and snorkel, Scoop, Dizzy and Scrambler think he's a real monster! But this time Lofty who keeps his cool - there's no such things as monsters - remember!
Fun at Work (#702H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Scoop the Artist - Today's job is to build a new wing on the museum, before the grand exhibition opening. At the museum, Scoop decides he wants to be a great artist too! Scoop asks David, the artist, to teach him how to paint! At the museum, Bob wonders where Scoop is - they really need his help to get finished before the grand opening! As it was getting dark, Scoop rushes to the Supplier's Yard only to find it shut! He wanted to be an artist as well as a digger, but he didn't actually paint anything! Back at the museum, Bob asks Scoop to dig some flowerbeds. Scoop works extra fast, to make up for being out so long! When they are done, Scoop and David survey the work.... Scoop has dug the flowerbed out - in the shape of a beautiful flower! Now David doesn't need to paint his picture -Scoop is pleased - he's a digger, and an artist!
* Roley's Rovers - There is much excitement at the Yard. The machines find an old soccer ball and toss it around. Roley gets interested in the idea of a mascot, just as Bob arrives with Mr Bentley. He announces that the team are going to be fixing up the old Fixham Rovers soccerball field in time for the school's first game that afternoon! Mr Bentley points out that the Fixham Rovers club green exactly matches Roley's color - making him perfect for being the team mascot! Bob shows Roley the plans. But Roley is too wrapped up in his new world of chants to take them in and absent-mindedly agrees to be in charge of the job! Roley has to save the day. He uses his talent for inspirational chants to encourage the team to work faster than ever before - and re-build the field to be the new home of Fixham Rovers.
Being Helpful (#703H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
* Dizzy in Charge - Bob and the team are about to head off to pick up new building supplies, when Bob notices that the yard needs tidying and the driveway needs fixing. He asks Dizzy to stay behind with Scratch to do this important job. Scratch is worried about being at the yard without Bob. It's a big responsibility; Dizzy will be like Scratch's big sister! Enjoying being a fun big sister so much, Dizzy fails to guide Scratch in his work. It's only when he makes a huge mistake that Dizzy realizes how she has let Scratch down. As he panics, Dizzy finally takes responsibility and calms Scratch down. She shows him how they can work together to fix the mess before Bob and the team return. Well done, big sister!
* Lofty's Helpful Day - Mrs. Toosey wants an outside staircase built, and some tiles need replacing on Mr. Bentley's roof. There's a lot to do, so Lofty decides he's going to be super helpful! On his way, Lofty comes across others who need his help, and in his quest to be super helpful - he accepts. Lofty tries to do his jobs, but each time he arrives somewhere, he's asked to do something else! Poor Lofty, he's in a terrible state! He's taken on far too much, and now he's let everyone down. What's he going to do? He asks the team to help with different jobs, and they are happy to help. Lofty finishes the staircase, and all the jobs are done - thanks to everyone's help!
- KQED Plus: Tue, May 12, 2015 -- 9:30am email reminder
Compromise & Competition (#704H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Scrambler's Best Idea - The machines wonder whose idea will win the school playtime build competition. Scrambler is sure his tree house idea is the best! When the winner is announced, Roley's Timber Trail, Scrambler can't believe it! He decides to build his tree house on his own! Scrambler sneaks off to search for the perfect tree for his tree house, and comes across the materials for the Timber Trail. Surely no one will notice if he takes just a little? Scrambler tries to build his tree house but it's much harder than he thought. The Timber Trail is almost finished but there are some things missing! Scrambler sees how upset Roley is and it's his fault! Scrambler tells Roley the truth and suggests that they could make it into a living area for the children! What a great idea! Start from Scratch - Before the team heads off to fix the old stand at the soccer field, Scoop shows Scratch how to kick a soccer ball. Bob is impressed with Scoop's skills and Scratch wants to impress Bob too! Bob puts the job stages into the right order and they get to work. Scratch finishes his part of the job early so he can practice with the soccer ball. Soon the job grinds to a halt. The soccer ball smashes into the construction, and Bob will be back any moment. Scratch sadly admits that he had prioritized his soccer ball practice over the job. Bob is impressed with Scratch for admitting wrong, making things right and for his soccer ball skills!
Being Your Best (#705H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Night Time Scratch - Scratch is so excited about today's job, installing the floodlights at the football ground, that he has hardly slept a wink the night before. During the build, Scratch is disappointed to find out that the floodlights will be tested after his bedtime. Frantic to be allowed to stay up, Scratch asks if he can have a nap during the day so he will be rested for that night. Bob agrees. Finally, Scratch does nap - but not for nearly long enough. And when he is entrusted with the job of getting a cable for the floodlights, he falls asleep on the way! He realizes how important having enough sleep is and after being impressed at seeing the floodlights being tested, it's home - and straight to bed! High Time for Lofty - After a wild and windy night in Fixham, Bob and his team are clearing up in the yard. Lofty is trying to avoid getting splashed by Muck and Dizzy, who are having fun in the puddles. Dizzy teases Lofty that he's afraid of water, but Lofty pretends he isn't! At the harbor, Lofty hurries to finish his job. Dizzy drives out onto the new pier, and notices the water is getting closer. She gets trapped and Lofty tries to save her. Dizzy thinks Lofty was very brave to rescue her, and he even manages to play a bit of the splashing game, now he's happy to get wet!