Thomas & Friends
Set on the imaginary island of Sodor, the series follows the adventures of Thomas, a cheeky little Tank Engine, and his friends, Edward, James, Gordon, Percy, Henry and Toby, plus Emily, the first female steam engine -- all under the watchful eye of Sir Topham Hatt, the manager of the Sodor Railway.
Be Good to Your Friends (#1304H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
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Lost and Found (#1206H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Toad and the Whale - Toad, Oliver's brake van, spots a stranded whale on the beach. The Search and Rescue Team arrives at the scene and Oliver and Toad try to assist them. When efforts to drag the whale back into the water are unsuccessful, the engines transport the sea creature by rail to Brendam Docks. The whale is carried on a flatbed and released into the water. Learning Goals: resourceful thinking, helping others, cooperation, teamwork, expressing sympathy and concern for others. Very Important Sheep - Percy damages the back of his wagon in a rush to collect sheep for an agricultural fair. Without realizing there's a hole in the wagon, Percy continues his task and, one by one, the animals escape. Thomas discovers the sheep on the tracks, picks them up, and they ride to the fair with Annie and Clarabel. Learning Goals: understanding there are consequences to one's actions, helping others, accepting help, taking responsibility, learning from mistakes, resourceful thinking.
Jurassic Sodor (#1202H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Marion and the Dinosaurs - Marion wakes up in the middle of the night and sees a long line of dinosaurs gliding past in the moonlight. Thinking it was a dream, she tells Thomas. The dinosaurs return and chase Marion to the castle, where she discovers that they're model dinosaurs for the Earl's new Dinosaur Park! Learning Goals: conquering fears, expressing sympathy and concern for others. Millie and the Volcano - Harvey and Samson are arranging the dinosaur models for the Earl's new Dinosaur Park. When one of the dinosaurs swings towards Millie, she becomes frightened and Samson and Harvey laugh at her. In return, Millie seeks the last laugh. She plans for the groundsman to set his bonfire behind the model volcano, making them both think it's erupting! Learning Goals: conquering fears, developing confidence, resourceful thinking.
- KQED Plus: Sat, Oct 22, 2016 -- 9:30am
Passengers (#1111H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Duncan and the Grumpy Passenger - Duncan is the grumpiest engine on the narrow gauge railway. He is always complaining about one thing or another. Then Duncan gets a very grumpy passenger, who he finds very annoying. So Duncan decides to do everything he can to make the grumpy passenger stop complaining. Duncan soon learns that you can't make everyone happy. Educational Objectives: Following directions, taking responsibility, following directions, apologizing. Spencer's V.I.P. - When Spencer brings a V.I.P. (Very Important Passenger) from the mainland, he is so determined to be on time that he doesn't notice that he's been sent down the wrong track. By the time he arrives at Knapford, he's very late! The V.I.P. refuses to travel back with Spencer. The other engines all compete to to take the V.I.P. back to the mainland, but their rushing and showing off leads to confusion and delay. Spencer ends up being given a second chance! Educational Objectives: Taking responsibility for one's actions, learning from one's mistakes, learning to be patient, doing a job carefully, forgiving other.
- KQED Plus: Sat, Oct 22, 2016 -- 10:00am
Slowly Wins The Race (#1301H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
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Telling Tales (#1205H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Who's Geoffrey? - Thomas spontaneously creates Geoffrey, an imaginary engine who he blames a small, silly accident on. When Thomas further describes Geoffrey to friends, Sir Topham Hatt wants to meet the new engine. Thomas realizes that his story may have gotten a little out of hand. Learning Goals: learning from mistakes, telling the truth, taking responsibility, understanding there are consequences to one's actions, apologizing. The Truth About Toby - Toby is stubborn and refuses to fill up with coal when Henrietta reminds him to do so. But when he takes the trucks to the junkyard, he runs out of coal. When Toby is spotted parked among the scraps, a rumor spreads that he's being scrapped! Learning Goals: learning from mistakes, taking responsibility, expressing sympathy and concern for others, being a good friend.
- KQED Plus: Mon, Oct 24, 2016 -- 10:00am Remind me
There's Always A Good Explanation (#1105H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Flatbeds of Fear - When a delivery of pipes is unloaded at Brendam Docks, the engines start to hear scary spooky noises. Salty convinces them that they're hearing the sound of the Flatbeds of Fear. Emily insists that there must be a sensible explanation, but then she hears the sound and becomes frightened too. But soon they discover that the sound was just air blowing over the pipes! Educational Objectives: recognizing others' emotions, expressing empathy, apologizing, being a good friend. Disappearing Diesels - Paxton likes to be friends with everyone--diesels and steamies alike, but it's not easy to be friends with Diesel. Diesel scares Paxton when he makes him think that all the other diesels have disappeared. Then Diesel hides and races away from Paxton. But when Diesel runs out of fuel, Paxton offers him help; he gives Diesel a push to the fuel tank--and an experience of friendship! Educational Objectives: expressing sympathy and concern for others, being a good friend, helping others, expressing kindness.
- KQED Plus: Mon, Oct 24, 2016 -- 12:30pm Remind me
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Competing Engines (#1302H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
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A Friend In Need (#906H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The Monster of Brendamdocks - Percy is at Brendam Docks to pick up new table and chairs for Dowager Hatt's house. The boat is late so Percy has to wait. Fog rolls in and the story says that's when the Monster of Brendam can be seen. Percy tells the other engines about the Monster and causes chaos around the island when the engines mistake each other for the Monster! Once back at Brendam Docks, Cranky reminds Percy that there is no such thing as the Monster of Brendam. He chuffs back to help his friends. Then, together, they come back to Brendam and there in the swirling fog, they see The Monster! He's tall and creaking! It's Cranky who is the Monster of Brendam and Salty's joke! Flash Bang Wallop - A Photographer arrives on Sodor to take photographs of the engines for The Great Railways of Sodor book. Thomas is determined to be photographed more than Gordon and bursts his way into each photograph, not realizing Percy and James have become derailed. A cross Sir Topham Hatt arrives and tells Thomas about Percy and James being derailed and Thomas has to find a way to put everything right. It is late when they return to Tidmouth Sheds. Gordon boasts about how many photographs he thinks he was in. Thomas doesn't mind. He knows it was more important to help his friends. When the Photographer returns a few days later, Thomas is surprised and delighted to see a front cover photograph of his rescue mission.
- KQED Plus: Tue, Oct 25, 2016 -- 12:30pm Remind me
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The Race Is On (#1303H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
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Spooky Charms (#1007H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The Phantom Express - James tries to scare Percy by telling him that there's a ghost at Ulfstead Castle. Stephen reassures Percy that there is no such thing as ghosts, but James comes to the castle to try to scare them. Percy and Stephen end up falling into the moat! When James hears them whistling, he believes his own story and scares himself! Percy's Lucky Day - After a couple of mishaps, Percy feels like he has too much bad luck. Stephen lends Percy a lucky charm which helps him regain his confidence. But when Percy realizes that he doesn't have the charm with him, he has to find the confidence to help pull Bill and Ben back onto the rails without it.
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All at Sea (#1210H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Salty All At Sea - Salty loves to tell scary stories and tall tales of sea monsters, which sometimes scare the other engines. When Sir Topham Hatt lends Salty to a port on the mainland, Salty allows his imagination to get the best of him. He runs away, fearful of traveling by ship. With the help of Thomas, he faces his fear and completes the job. Learning Goals: conquering fears, being a good friend, helping others, following directions. Den and Dart - Den and Dart are best friends and teammates who are rarely separated. When Den is sent to the quarry as a replacement engine, he worries about taking on the new job without Dart. Dart has similar fears, but the dynamic duo manages to cope with the help of their new friends. Learning Goals: making new friends, accepting help, helping others, being a good friend.
Taking Turns (#1006H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The Thomas Way - When Harold the helicopter breaks down near Callan Castle, Duck and Thomas are sent to take him to the Sodor Search and Rescue for repair. Thomas wants to give Harold a tour of the island and show him the sights from an engine's perspective, but Duck insists that there are only two ways to do things: the Great Western Way and the wrong way. Thomas and Duck have to learn to work together. The Switch - When Luke is sent to Ulfstead Castle to deliver stone he meets Millie, the Earl's private narrow gauge engine. The two engines compare jobs, boasting how much they like their own work, and so the Earl agrees to let them switch jobs for the day. By the end of the day, both engines are firm friends, but agree they like their own jobs better.
- KQED Plus: Wed, Nov 2, 2016 -- 10:00am Remind me
Happy Engines (#804H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Henry's Happy Coal - Henry is given a special of taking a very important visitor around Sodor. When Henry visits the Steam Works he is teased by 'Arry and Bert for needing to use special coal. Henry wants be like the rest of the Steamies and use normal coal instead of his special coal. When Henry tries to steam through Sodor using the normal coal, he breaks down. Henry realizes that he has been a silly engine. Sir Topham Hatt tells Henry that it is the special coal that makes Henry such a special engine. When 'Arry and Bert tease Henry again, he tells them that he is proud of being a special engine with special coal. Henry even helps 'Arry and Bert when they run out of diesel! Edward the Hero - Edward is given the special job of being the Rescue Engine at the Sodor Search and Rescue Center. Edward wants to be a hero if he is to help Harold at the Center. Edward thinks that heroes are strong, fast and stern so decides he must be strong, fast and stern too. He helps Charlie by being funny, helps Dowager Hatt by being kind, and helps Farmer McColl's dog by being gentle. Edward doesn't think he's a hero though because he hasn't shown he is fast, strong and stern. As Edward chuffs along the tracks he sees people cheering and waving to him and calling him a hero. Word has spread that Edward has been kind, funny and gentle. Sir Topham Hatt tells Edward that he is the biggest hero of all because he is Edward.
Helping Each Other (#806H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Stop that Bus! - Thomas feels bad that Bertie doesn't get to travel on the rails so he decides to take Bertie on a tour of Sodor by rail. Bertie rolls onto Thomas' flatbed and soon they're off on their adventure. Bertie loves the sights but he needs to go and collect Dowager Hatt and her friends. Thomas is having such a good time that he doesn't listen to Bertie. Chaos ensues as the flatbed rolls away from Thomas and Bertie is stuck on it in the middle of the Shake Shake Bridge. Thomas chuffs away fast to ask Harold to rescue Bertie. Thomas then collects Dowager and her friends and brings them to meet Bertie at the Shake Shake Bridge. Dowager and her friends jump into the back of Bertie and the flatbed is re-attached to Thomas and they race through the countryside. Spencer The Grand - It is a very foggy day on Sodor. All the engines are asked to stay at Tidmouth Sheds by Sir Topham Hatt. Spencer wants to get back to the Duke and Duchess' Summer House instead. Spencer can't find his way in the fog and arrives at Mavis' Quarry and Whiff's Waste Dump rather than at the Summer House. Just as Spencer thinks he has arrived at the Summer House, he realizes he is back at Tidmouth Sheds. Thomas and the engines are kind to him and he realizes he has been a silly engine. Now it is Spencer's turn to be kind and he goes to find Percy who is still lost in the fog. Spencer uses his whistle to find Percy and they return safely to Tidmouth Sheds.
Laughing Together (#807H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Big Belle - Belle is very excited to learn that Toby also has a bell just like hers, and wants to go and be friends with him. Toby is a little intimidated when he sees how big and powerful Belle is. Belle decides that she wants Toby to do everything that she wants to do. They go to see Farmer Trotter's pigs but Belle spoils the fun by making mud with her water jet. Toby goes into another siding but Belle chases after him still wanting to be his friend. Next they go to Maithwaite Station and Belle rings her big loud bell but Toby reverses away. Belle realizes that if she wants to be Toby's friend she needs to listen to what makes him happy too. So they both listen to the birds twittering and twitting together quietly. Finally they are both happy and become the best of friends. Stuck on You - Thomas is given the special of being the Sodor Search and Rescue Engine for the day. Thomas is excited to see that Butch has a magnet attached to his crane arm. Victor tells them that the magnet comes on when the red light is switched on, but they don't listen. At the Sodor Search and Rescue Center, Harold asks them to take metal poles to Farmer McColl. Butch and Thomas can't figure out how to pick up the poles with the magnet so the poles crash into the sea! Now the red light switches itself on and Butch gets stuck to Thomas! He realizes he should have listened to Victor. Victor tells them again that the magnet is on when the red light is on. This time Thomas and Butch listen and they complete their rescue jobs effortlessly.
Slow Down! (#808H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Wonky Whistle - Thomas is getting his whistle fixed at the Steam Works before he delivers animals to the Sodor Country Fair. He rushes out of the Steam Works before his whistle is fixed properly and it starts to make a strange sound. Thomas collects ducks, Katy the sheep dog and Farmer McColl's prize cow to take them to the fair. Thomas' whistle is so loud that all of the animals run away! Thomas arrives at the fair to find out that the animals are gone and there is no one at the fair. Once Thomas goes back to the Steam Works to get his whistle fixed, he tells everybody about the animal show. Thomas is asked to use his whistle to declare that 'the animal show is now open! ' Up, Up and Away - Thomas and Percy are given the special of delivering a giant balloon that Mr. Bubbles has blown up for his Big Balloon Show. Thomas and Percy decide to take the coast track, but the wind whips the balloon into the sky. Thomas and Percy ask Mr. Bubbles to blow up another giant balloon and they take it through a tunnel but it gets stuck! Thomas and Percy again get another giant balloon and they take a fast track and as Gordon rushes past the big balloon bounces off the flatbed and bursts. Thomas realizes that he should have taken the Woodland track. This time they arrive safely with the giant balloon and the show is a big success.
Being Useful (#810H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Kevin the Steamie - Kevin decides that he wants to be able to shunt like a Steamie so he can join in a game of Bish, Bash, Bosh with Thomas and Percy. The game is about shunting oil drums. While Kevin is practicing his shunting, he causes chaos in the Steam Works. An oil drum bashes into Emily's wheels and causes a scratch, another drum bangs under Spencer's buffers, and then another drum bashes into Victor and he is covered in goo. Kevin realizes that it's great being a crane and he doesn't need to learn to shunt. Kevin fixes Emily, Spencer and Victor and then invents a new game to play with Percy and Thomas called Hide and Peep! Fiery Flynn - Flynn tries to impress Devious Diesel who tells Flynn that he is not a busy fire engine. Flynn starts to put out fires that don't actually exist. He tries to save Edward when it's actually Thomas' firebox on fire. This leads to the Diesels calling him Fumbling Flynn! Flynn approaches Thomas and just as he is about to put out the fire in his firebox, his water runs out. Flynn asks the Diesels to help him. The Diesels carry buckets of water and Thomas' firebox is saved. The next time Devious Diesel teases Flynn he knows not to react and wait for a proper emergency. This time Flynn puts out a proper fire at the Quarry.
Fun on the Farm (#904H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Thomas Toots the Crows - Farmer McColl is having trouble keeping crows from eating his seed. Thomas offers to use his whistle to scare them away. Soon, Thomas finds himself puffing all over the island chasing crows. At last, a very cross Farmer McColl finds Thomas. He shows Thomas that his field is even more full of hungry crows than before! It's the one place Thomas was not scaring crows from! Thomas is very sorry. He sticks to the job and dutifully stays at his post all night long, successfully scaring crows! Muddy Matters - When James is asked to take Farmer McColl's sheep to the Sodor Farmer's fair, James is much more concerned with preserving his own cleanliness than following instructions. Due to James' vanity, the sheep escape. James realizes that if he is to get the sheep to the Fair, he must sacrifice the one thing that is most important to him. He must get dirty! James arrives at the Fair with the sheep, job done and very muddy! But he makes it to the front page photograph for being the image of a Really Useful engine!
Chuffing with Pride (#901H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Race to the Rescue - Flynn is the Sodor Island Fire Engine and Victor is working on Flynn's wheels so that he can roll on the road as well as on tracks. He sets out on the road, wobbling. Rocky tells Flynn that Sir Topham Hatt's shed is on fire. Flynn goes on the tracks, even though the road is faster, because he doesn't want to be a "big red wobble on wheels". On the way to the shed, Flynn meets Butch and Bertie. They both need his help but Flynn chuffs on because he feels too silly to roll on the road. Flynn is late because he should have used the road! The crowd around the shed cheer for Flynn as he puts out the fire. He returns to help Butch and Bertie. Flynn isn't a "big red wobble on wheels"! He's the hero of the day! Bust My Buffers - One day, Gordon is too snooty to notice some freight cars in front of him and crashes into them. Gordon's buffer crashes onto the track and he loses his buffer. Den and Dart offer to help repair Gordon but he insists that Diesels cannot fix Steamies, and he huffs away without his buffer. Mavis and Salty tell Gordon that he needs a buffer. Reluctantly, Gordon chuffs back to Den and Dart and they fix him with a yellow and black diesel buffer. Gordon is very embarrassed by it. Thomas makes Gordon realize that he should be happy that he is fixed and can be a Really Useful engine! Gordon says sorry and thank you to Den and Dart. Because they are all - Diesels or Steamies - Really Useful engines!
All Together Now (#902H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Ol' Wheezy Wobbles - On Misty Island, Ol' Wheezy has stopped working. Thomas wants to help and says he can fix Ol' Wheezy. He puffs to the Dieselworks, and asks Den and Dart for help because two busy boilers are better than one. Den and Dart chuff back to Misty Island together and their drivers work on Ol' Wheezy until he is fixed! The Sounds of Sodor - Thomas is to take a Famous Composer around the Island and show him the sounds of Sodor to help inspire a new composition. Everywhere Thomas takes the composer, they are interrupted by noisy engines. This makes Thomas cross. However, unbeknownst to Thomas, the noisy engines are inspiring the Famous Composer to compose! Thomas fails to heed a warning sign and has to stop suddenly, making the composer's music blow away in the wind. Thomas realizes his error and finds a unique way to reinterpret the composer's music - by using his noisy friends to create The Sounds of Sodor!
If A Job's Worth Doing (#903H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Thomas and the Garbage Train - Thomas volunteers to take the Duchess to tea. Diesel tells Thomas that his work with Whiff will make him too stinky to take the Duchess. As Whiff and Thomas puff along, Thomas uncouples from the Garbage train and Thomas takes 'sweeter smelling' tracks. Whiff struggles with the heavy train and has to stop on the track causing Thomas crashes into Whiff. Garbage flies into the air and all over Thomas! Thomas is the stinkiest engine on Sodor! While Thomas cleans up the garbage, he gives Whiff the Special of taking the Duchess. Sodor Surprise Day - Sodor Surprise Day is a day in which people and engines surprise each other and make each other laugh. When Gordon declares Sodor Surprise Day to be silly, Thomas decides to show Gordon how much fun it can be, instead of doing his job. He surprises Gordon at the coal hopper, at a junction and then at the docks! But Thomas only succeeds in ruining the fireworks for the Surprise Day party and doesn't do his job. Thomas then concentrates on doing his job and finds a fantastic alternative to the fireworks. No one is more surprised than Gordon!
Don't Give Up (#905H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Percy and the Calliope - Percy and Diesel are instructed to take a rusty old organ - the calliope - to be melted down. Percy is determined to save it from this terrible fate. He pitches himself into a race against time to make the organ play before Percy and Diesel reach the Smelter's Yard. Needless to say, Diesel is very unhelpful. After a number of failed and funny attempts, Percy discovers that the solution to making the calliope work is to use steam - the answer was in his funnel all along! Happy Birthday Sir! - It is Sir Topham Hatt's Birthday. He tells Thomas to take Winston, his new track vehicle, with him on his jobs. Sir Topham Hatt wants Winston to see what it's like to be a Really Useful engine. Salty and Edward tell Thomas and Winston of when a younger Fat Controller would travel from station to station on his birthday in his favorite open top carriage, sharing birthday cake with the passengers on the platform. Thomas and Winston set off on his rounds. Winston trails off and Thomas is cross. Thomas makes Winston travel in front of him. Winston does so, but rolls along very slowly - looking to left and right. Thomas bumps into the back of Winston and derails him! But Winston is excited! At last, Thomas lets Winston tell him that he has been looking for the open top carriage and he thinks he has found it.
Communication (#908H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Welcome Stafford - Spencer is happy because he is to show the new shunting engine Stafford round the island. Stafford is an electric engine and runs on batteries. Victor tries to tell Spencer that batteries run out, but Spencer thinks he knows all about batteries. He wants to show Stafford off to the Island and feel grand. Stafford tries to tell Spencer when his batteries are running out but Spencer doesn't listen. Spencer steams up to the Rescue Team, Bash, Dash and Ferdinand and then the Duke and Duchess of Boxford. Each time, he finds that Stafford is not behind him anymore. Stafford's battery has run out! He should have listened to Stafford. Later, when Spencer runs out of coal, it is Stafford who shunts Spencer all the way to Knapford Station! Don't Bother Victor - Mr Percival leaves Peter Sam in charge to go to a meeting with Sir Topham Hatt. Mr Percival tells Peter Sam not to bother Victor with little things. Sir Handel starts creaking and croaking, Skarloey's funnel fumes and Duncan's rods rattle. Peter Sam tries to fix them all himself, instead of bothering Victor. Then Peter Sam runs out of coal and he hasn't fixed the engines. He realizes that broken engines are not 'little things' and that he needs to tell Victor. Victor is happy to help. Everyone is fixed before Mr Percival arrives!
Look & Listen (#1001H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Thomas & Friends has sparked the imagination of young children for generations with classic stories of adventures from the railways on the Island of Sodor. Born from a literary tradition, the CG-animated series supports children aged 2-5 as they develop important social-emotional skills and helps to build an early foundation for preschoolers' success. Thomas & Friends is based on the much-loved books by Rev. W. Awdry, who created Thomas the Tank Engine to entertain his young son Christopher when he was in bed with the measles. The series features Thomas, a true blue engine friend who proudly wears the "#1" on his side. He's joined by a cast of track stars, including James, Percy, Emily, Henry and Gordon, as well as Sir Topham Hatt, Controller of the Railway, who keeps everything running smoothly. Thomas's world is a place with a strong community spirit, typified by a universal willingness to embrace good manners and hard work -- and a desire to be "really useful." Each episode -- comprised of two animated stories, a live-action segment, and a music video -- is designed to delight children while helping to foster their social and emotional development. As young viewers join Thomas and his engine friends on exciting adventures, they experience timeless life lessons of discovery, cooperation, and friendship.
- KQED Plus: Fri, Nov 25, 2016 -- 12:30pm Remind me
Just Be Yourself (#1003H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Scruff's Makeover Scruff works at the Waste Dump. When Sir Topham Hatt sees how rusty and dirty Scruff looks, he insists that he goes straight to the Steamworks to be repainted. Soon the other engines are telling Scruff how smart he looks, so he decides he doesn't want to work at the dirty Waste Dump anymore. Eventually Scruff realizes that the only way to be Really Useful is to do his own job at the Waste Dump, even if it means getting dirty. Wayward Winston - Winston is Sir Topham Hatt's track inspection vehicle. One day when Sir Topham Hatt leaves his handbrake off, Winston starts to roll forward on his own and is soon racing down the tracks without a driver. Winston thinks driving on his own is exciting at first, until he realizes he can't stop!
- KQED Plus: Mon, Nov 28, 2016 -- 12:30pm Remind me
Someone to Look Up To (#1004H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Kevin's Cranky Friend - Cranky the Crane is very busy at Brendam Docks and struggles to keep on schedule. Sir Topham Hatt decides to send Kevin to help him, but Cranky doesn't want any help. Kevin is disappointed and he tries to please Cranky by working hard and picking up things Cranky has dropped. Soon there is trouble when Kevin falls off the docks into the water. But it's Cranky who rescues him and Kevin realizes that Cranky does like him after all and appreciates his help. Henry's Hero - As they are working together, Henry and Hiro both start to billow dark smoke from their funnels. Duck tells them they have taken on some bad coal. Henry is worried that the bad coal will damage his firebox if he continues working, so he heads back to his shed. Hiro wants to keep on puffing and delivers their heavy load on his own. When Henry realizes Hiro can keep on puffing with bad coal, he decides that he should be able to do that too!
- KQED Plus: Tue, Nov 29, 2016 -- 12:30pm Remind me
Just Being You (#910H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Express Coming Through - At Knapford Station, Dowager Hatt is having a welcome to Sodor party. Sir Topham Hatt asks Thomas to take the visitors on a tour of Sodor. Thomas asks the visitors to ride on the Express but it's too heavy for Thomas. He doesn't want Gordon to see that he has to drop off passengers to make the Express lighter. To avoid Gordon, he leaves the visitors to enjoy "the Sights of Sodor" at the Quarry and in a field. Dowager Hatt realizes that the important visitors are missing and Gordon is sent to collect the visitors. But a job needs doing! The balloons have to be collected from the Docks for the party. Thomas is fast. He picks them up and proves that he is Really Useful, just in a different way than Gordon. Whiff's Wish - Whiff is given the job of collecting trucks of garbage from across the island. Whiff hears Spencer being praised for his grandness. Whiff wishes that he, too, could be a grand engine, so he searches for opportunities to be grand. The tracks come to a standstill because Whiff's garbage trucks have not been collected. Worried, Whiff crashes into a stationary Percy. Seeing Percy, who is only concerned about delivering the mail on time, Whiff realizes that there is nothing grander than doing your job well. He puffs away to collect the garbage trucks, just as he should have done.
- KQED Plus: Wed, Nov 30, 2016 -- 9:30am Remind me
Peace & Quiet (#1005H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Calm Down, Caitlin - When the Vicarstown Bridge is closed for repairs, Caitlin can't get back and has to spend the night on the Island of Sodor. She is so excited that she keeps waking the other engines up. They try sending her off to pull the Mail Train and the Flying Kipper, but Caitlin then wakes everyone else up on the island. In the morning, the bridge is re-opened and Caitlin is the most tired of all. Luke's New Friend - One day, Luke finds a nervous and scared young deer at the Blue Mountain Quarry. The other engines warn Luke that the quarry is no place for an animal, but Luke remembers when he first arrived and how he was nervous and scared. He wants to help the young deer so he tries to get the other engines to work quietly. That is not an easy thing to do, and after one accident too many, the engines finally convince Luke that the best place for the deer is on the grounds of Ulfstead Castle.
- KQED Plus: Wed, Nov 30, 2016 -- 12:30pm Remind me