Math rules in this animated adventure series which energizes kids ages 8 to 11 with math power. Full of cyber-mysteries with eye-popping animation and a sly comic flair, it features the voices of Christopher Lloyd and Gilbert Gottfried. The series sends the message that math is fun - it's about problem solving and, boy, does it come in handy. When the dastardly villain Hacker launches a mad mission to conquer the virtual universe, Motherboard calls upon 3 earth kids for help. They are Jackie, Matt and Inez - the culturally diverse heroes - who, along with the wise-cracking cyber-bird Digit, travel from their real-world realm to the colorful virtual vistas of cyberspace, where they vanquish the bad guys in an all-out battle of wits.
Crystal Clear (#507) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?
- KQED Kids: Mon, Mar 2, 2015 -- 4:00am
Jimaya Jam (#607) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker has discovered an army of awesome creatures he can use to rule cyberspace, but they are carved in stone on the walls of the Pyramid of Jimaya. To bring the animals to life, he must steal the Sphere of Being, a magical orb closely guarded by three ghosts (Hacker's worst nightmare). How can he distract them so he can steal the Sphere? Opportunity knocks when he tricks Jules, recently hired as tour guide, into pushing the wrong button and falling, along with the kids and Creech, into an underground arena from which there is no escape! Confronted by the Jam Master, the guardian of the pyramid, and the Pyramid's three ghosts, the kids are told they can go free if they can overcome the ghosts in a game of Jimaya Jam. The game is like basketball except for a few small quirks: When Matt tries to dribble and move the ball across the court, it breaks! And he can't move from where he stands on the court once he receives it. Coach Jackie struggles with a game plan until the kids realize that diagramming her plays makes it a whole lot easier to follow them. Down to their last ball, stopping Hacker rests on their ability to diagram and execute the right play.
A Change of Art (#406) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures? EDUCATIONAL OBJECTIVE: Use a line graph to picture change and your eyes can quickly tell you when and how things are changing.
Double Trouble (#209) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
With special guest star Geoffrey Holder. Out for revenge, Hacker invades Shangri-La and imprisons Master Pi. The kids and Digit arrive as Hacker searches for the Good Vibration - the source of peace and happiness on the cybersite. Trouble doubles with unexpected results for the kids as well as Hacker, Buzz and Delete. Will the good vibrations continue, or will Hacker turn Shangri La into Shangri Blah? The Big Idea: When something grows by doubling, it gets large surprisingly fast, growing ever faster the longer the doubling continues. Math Topic: Growth by Doubling; NCTM Links: Algebra *Science Connection: Comparing growth and patterns of change.
Penguin Tears (#403) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker's secret quest continues, with the nefarious `borg on the hunt for the next piece of his mysterious machine. His search for the legendary Prism of Penguia takes him to snowy Cyberia. While trying to stop Hacker, Digit and the kids are trapped in an icy cave and must master the principles of bouncing in order to break out. Can they escape in time or will Hacker's plan succeed?
Going Solar (#902) Duration: 28:46 STEREO TVY
A televised skate-off will decide ultimate naming rights for the new Radopolis skate park. Will it be named after Slider, the ace skateboarder of Cyberspace, or The Hacker, the vainest villain in the virtual universe? When the power mysteriously goes out at the skate park, the CyberSquad and Digit must find a way to turn it back on before the nighttime skateboarding extravaganza. They decide to use solar panels to collect energy during the day that can power the park at night. But will they have enough area to install the panels, and enough time to collect energy before sundown? And if they do, can their friend out-skate the ace cheater of Cyberpsace?
The Borg of the Ring (#302) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The long lost Totally Rad Ring of Radopolis has been found...and is soon swiped by Hacker. This powerful crown will grant the wearer his heart's desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle -- only then will it be safe from those who wish to use its power to harm others.
Of All The Luck (#112) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Logic) - Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done - she sends the kids and Digit to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. The kids use logic, Venn Diagrams and the understanding of the words "and", "or" and "not" to free the Charms. The Big Idea: When you have to choose from a confusing mix of possibilities, you can use logic - a set of tools for thinking clearly - to sort out your choices so you can get exactly what you want.
Designing Mr. Perfect (#503) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late?
Trick Or Treat (#214) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. But when nobody's looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?
Unhappily Ever After (#603) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker, longing again for Wicked, devises a deliciously dreadful plan to impress her: He sneaks into Happily-Ever-Afterville, uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! Wicked, duly impressed, becomes his Queen and together they delight as unhappy endings unfold. To rescue the site, the CyberSquad must get the Book back from Hacker to recapture the unhappy endings, and seal it inside 3 nesting boxes with precisely fitting lids ... all before sundown! Of course, Hacker has destroyed the lids, but the kids enlist the carpentry skills of one of the Three Little Pigs. Can the team figure out how to cut new lids in time - or will this tale end Unhappily Ever After?
A Piece of the Action (#304) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
Hackerized! (#804) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Sensible Flats has been "Hackerized" - all the town folk look and act like the dastardly villain. But get this: Hacker didn't do it! While he sets out to find out who could have pulled off this fantastic feat, the CyberSquad rushes in to save the town. To do so, these novice climbers must scale a rocky cliff in less than 3 minutes. Can they improve their rock-climbing skills in time or will they be Hackerized themselves?
Blowin' in the Wind (#704) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker pursues a career as a singing idol and goes on tour, leaving behind a book that contains the secret to curing Motherboard's virus, buried in the windiest place on the Northern Frontier. Slider and the CyberSquad are determined to find it...but to do so they must discover how to measure wind speeds in different places so they can compare them. Can the kids find the book before Buzz and Delete, who want to steal Hacker's secret? Stay tuned for the surprise ending!
Past Perfect Prediction (#404) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business - just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?
Measure for Measure (#405) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker's mysterious machine is finally revealed - "The Transformatron" can change anyone into anything! He learns the kids have the Network Interface Card - the final piece he needs. But the kids have also found a map that leads them to Coop, Slider's long lost father. They are shocked to discover Coop has been a victim of magnetite. Before they can measure out the antidote, Hacker grabs the "NIC" - and Slider! Will the CyberSquad be able to rescue Slider? Can they cure Coop? And how will they stop Hacker from taking over Cyberspace with his dastardly device?
Spellbound (#707) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
When Wicked casts a spell on the Pompadorians to make them all adore her, Jackie and Digit must reproduce the only symbol that can break it - without being able to see what the symbol looks like. Matt and Inez can't get to Pompadoria to help, so they describe the symbol through their Skwak. But how can they describe the odd-looking spell-breaker accurately so Jackie can make a reproduction that works?
Clock Like An Egyptian (#109) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
The Grapes of Plath (#306) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
A terrible cyberglitch afflicts the young prince of the Crab Kingdom and the CyberSquad must cure him and stop Hacker before all is lost.
Father's Day (#705) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
It's the annual Father's Day Parade in Tikiville, and Creech's father, Max (Matthew Broderick), is this year's Cyberdad of the Year. Max was once a schoolmate of Hacker's - and continually bested Hacker in all of their endeavors. Hacker has decided it's time to get even and this time he's got a really clever plan... Using secret codes and a band of bad guys, he rolls into action, cleverly changing the code each step of the way to keep those "earthbrats" from catching on. Will Hacker succeed in spoiling Father's Day and embarrassing Max? Or will our heroes figure out the pattern to his codes in time to stop him?
Less Than Zero (#121) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker. Buzz and Delete, Hacker's henchmen, hide the leaders including Dr. Marbles, in the building and its' up to the kids to rescue them. Before long, the kids discover that they can only move between the building's levels by scaling its outside walls! So the kids turn the building into a giant ruler in order to keep track of the floors. And when they discover that there are levels beneath what they thought was "zero," the kids must tap into the power of negative numbers. The Big Idea: Numbers don't have to stop at zero! Negative numbers -- numbers that are less than zero -- can extend the range of what you can measure on a scale and give you the ability to compare numbers using direction as well as amount. Math Topic: Negative Numbers NCTM Links: Number & Operations.
A Fraction of a Chance (#510) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out? EDUCATIONAL OBJECTIVE: When you share parts of a whole, it takes two numbers to tell the story - the top and bottom numbers of a fraction.
- KQED Kids: Tue, Mar 31, 2015 -- 10:00pm email reminder