Math rules in this animated adventure series which energizes kids ages 8 to 11 with math power. Full of cyber-mysteries with eye-popping animation and a sly comic flair, it features the voices of Christopher Lloyd and Gilbert Gottfried. The series sends the message that math is fun - it's about problem solving and, boy, does it come in handy. When the dastardly villain Hacker launches a mad mission to conquer the virtual universe, Motherboard calls upon 3 earth kids for help. They are Jackie, Matt and Inez - the culturally diverse heroes - who, along with the wise-cracking cyber-bird Digit, travel from their real-world realm to the colorful virtual vistas of cyberspace, where they vanquish the bad guys in an all-out battle of wits.
Lost My Marbles (#101) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Navigation) - A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus! The team learns to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles...then try to escape before a huge earthquake turns the island inside out! The Big Idea: A map is a mathematical tool you can use to find your way from one place to another, anywhere on earth.
- KQED Kids: Wed, Nov 25, 2015 -- 12:30am
Snow Day to Be Exact (#104) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Estimation) - Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever. The Big Idea: Sometimes using a close answer is good enough for the problem you are solving. ~
Sensible Flats (#105) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Area) - Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer. The Big Idea: To find the area of an object, count how many squares fit on it. But there's an easier way! Measure an object's dimensions, and you can use mathematics to calculate its area.
Castleblanca (#102) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Finding Meaning from Data) - Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte! Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle - but which one? There are hundreds and hundreds of castles. To find Marbles, the kids must master the art of properly collecting data, organizing it and graphing the results - which are sometimes surprising! The Big Idea: Data is a lot more than a collection of numbers. When you gather it, organize and analyze it, you can discover useful information hidden in the numbers.
- KQED Kids: Thu, Nov 26, 2015 -- 12:30am
Zeus on the Loose (#106) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Fractions) - When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing. The challenge is solving increasingly difficult problems in sharing while they confront a myriad of mythological creatures. The Big Idea: When you need to divide things up into parts and share them, fractions are the numbers you use.
R-Fair City (#103) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Probability and Chance) - Disguised as a gypsy, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not, and use what they learn to find Hacker and beat him at his own game before it's too late! The Big Idea: A game of chance is fair when nobody can tell who will win, but everyone has the same chance of being a winner.
The Poddleville Case (#107) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Patterns) - The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do! The Big Idea: Patterns are sequences that repeat or change in an orderly way. You can use patterns to predict the next step in solving a problem.
Parks and Recreation (#1004H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Kids in glamorous Gollywood have no safe place to play. When they discover an empty lot that can be converted to a park, they have only one opponent: Hacker. He wants the lot for his new Gollywood Tower, which he claims will broadcast entertainment to all of Cyberspace. (The tower is really meant to corrupt Motherboard's hard drive.) The CyberSquad goes up against Hacker at a city council hearing. Will they get their park, or will Hacker dazzle the council into approving his tower? Big idea: Communities need to provide safe, inviting outdoor spaces where kids can play and be physically active. Math concepts: Data Collection and Representation: Surveys, Tally Marks.
- KQED Kids: Sat, Nov 28, 2015 -- 12:30am Remind me
Bottled Up (#1005H) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Radopolis has a big problem: water bottles. Radsters are an active bunch, but their desire to stay hydrated has led to a huge bottle pile-up. Way Cool Arena has been turned into a bottle dump, and the beloved skate park is next! The kids and Slider must find a way to get rid of the heaps of empties and reduce future waste while making sure Radsters stay healthy. Can they prevent their rad cybersite from getting bottled up? Big idea: Drinking water regularly is essential, but how you drink it is also important. Make choices that are healthy for both your body and the environment. Math concepts: Sampling and Multiplication.
- KQED Kids: Sun, Nov 29, 2015 -- 12:30am Remind me
And They Counted Happily Ever After (#108) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Number Sense) - Hacker kidnaps the King of this fractured fairytale world, and demands a ransom of golden eggs. The Wicked Witch then casts a spell, taking away everyone's ability to count and making it impossible for the fairy tale folk to gather the required large number of eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out! The Big Idea: With numbers and a system, you have the power to keep track of anything and everything on earth.
Clock Like An Egyptian (#109) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Timekeeping) - Dr. Marbles finds the encryptor chip (the computer chip that will enable Marbles to delete Motherboard's virus) in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid - find Dr. Marbles - and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids! The Big Idea: To measure the passage of time, choose a starting point and count up the beats of something that repeats at steady, regular intervals.
The Secrets of Symmetria (#110) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Symmetry) - In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace! The Big Idea: Symmetries are patterns you can find hidden within many objects that create balance, order, and a pleasing regularity in the world around us.
A Day at the Spa (#111) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Combinations) - Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons. Faced with the challenge of too many choices, the kids discover the value of lists, tables and, yes, tree diagrams! The Big Idea: Overwhelmed with choices? Lists, tables and tree diagrams help you master the combinations.
Of All The Luck (#112) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Logic) - Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done - she sends the kids and Digit to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. The kids use logic, Venn Diagrams and the understanding of the words "and", "or" and "not" to free the Charms. The Big Idea: When you have to choose from a confusing mix of possibilities, you can use logic - a set of tools for thinking clearly - to sort out your choices so you can get exactly what you want.
Eureeka! (#113) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: 2- & 3-D Geometry) - Pursued by Hacker, Digit lands on cybersite Eureeka, where his mission is to find Professor Archimedes - the maker of the encryptor chip, a unique computer chip that can fix Motherboard. But Archimedes is nowhere to be found - only a pile of two-dimensional rods where his chip factory should be. The kids arrive to help, and discover that by linking the two-dimensional rods together into certain geometrical patterns they actually create a surprising three-dimensional shape that leads directly to unraveling the mystery of Archimedes' strange disappearance. The Big Idea: When you follow simple rules to make flat geometrical shapes (two- dimensional), and join them together, you can discover new shapes that, instead of staying flat, rise up to make three-dimensional objects.
Cool It (#114) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Liquid Volume) - Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca - and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank. In the process, they discover the importance of a standard unit of measure - and fill a most unusual container with the precious cryoxide. The Big Idea: Just because one container appears bigger to the eye doesn't mean it holds more liquid than another. A container's volume depends on all its dimensions.
Find Those Gleamers! (#115) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Algebraic Variables) - The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems - the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset. The kids must use algebraic equations to determine how many Gleamers - and how much power - they'll need. The Big Idea: When you use a letter to stand in for a number that repeats or changes in a problem, you can simplify the arithmetic and make the problem easier to solve.
Codename: Icky (#116) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Codes) - In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans - and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.
Return to Sensible Flats (#117) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Line Graphs) - Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats. The Big Idea: You can use a line graph to tell a story about how things change, and make predictions.
Problem Solving In Shangri-La (#118) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(Topic: Problem Solving) - Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills. The winner of the game will be set free - the loser will remain a prisoner. In the battle of brainpower, the kids discover that each of them has a different way of solving problems - and that despite anger and frustration, they need to be tolerant of these differences. Hacker, of course, has his own way of solving problems. Working together, the kids find a way to defeat Hacker and gain their freedom. The Big Idea: Treat tough math problems like a challenging game. Set a game plan, and as you play, see how it goes. Take time to review and revise before playing again. Work on your problem as long as you can, but stop before anger and frustration overtake your desire to play.
Send in the Clones (#119) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Multiplication) - Hacker's plan to clone himself so he can wreak havoc throughout cyberspace in many places at once, goes haywire when his newly invented Clonitron clones Delete instead of himself. But Hacker takes advantage of the mishap by sending the Delete clones to takeover the R-Fair City cybersite. To complicate matters, every time Delete sneezes - his clones multiply even more. As the problem escalates, the kids do the math to keep track of the number of clones as they increase. Meanwhile, Cy Clone, a famous clone catcher sent to the site by Motherboard, vacuums up the clones - while Digit tries to get the Clonitron away from Hacker. The Big Idea: Multiplication is just repeated addition. If you're having trouble multiplying, you can always add to find your answer.
Trading Places (#120) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
(topic: Money) - While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!! The Big Idea: Instead of trading what you have for what you want, you can make it easy to buy and sell by creating a system where you exchange goods for tokens of different fixed values - money!
Less Than Zero (#121) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker. Buzz and Delete, Hacker's henchmen, hide the leaders including Dr. Marbles, in the building and its' up to the kids to rescue them. Before long, the kids discover that they can only move between the building's levels by scaling its outside walls! So the kids turn the building into a giant ruler in order to keep track of the floors. And when they discover that there are levels beneath what they thought was "zero," the kids must tap into the power of negative numbers. The Big Idea: Numbers don't have to stop at zero! Negative numbers -- numbers that are less than zero -- can extend the range of what you can measure on a scale and give you the ability to compare numbers using direction as well as amount. Math Topic: Negative Numbers NCTM Links: Number & Operations.
Model Behavior (#122) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
To protect themselves from Hacker's constant attempts to capture cybersite Happily-Ever-After, the King and his fairy-tale subjects construct a glass Skywall to keep Hacker out of the kingdom. But Hacker unfolds a brilliant scheme to crack open the Skywall - using the Wicked Witch's Voice! Can the kids use models to outwit Hacker before Wicked sings?!! The Big Idea: Make a model - a simplified version of something complicated - and you can easily and safely understand how it works. Math Topic: Using Models NCTM Links: Geometry.
Fortress of Attitude (#123) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker decides that he can force cybersites to surrender by annoying them big time. He broadcasts his loud and obnoxious voice across the vastness of cyberspace from a massive statue shaped like the arrogant Hacker himself. The kids and Digit are sent by Motherboard to the Northern Frontier, where they carry out a Mission Impossible style scheme to silence the statue and disable Hacker's intimidation. Using their skills at measuring length, the kids make their way up through the inside of the booby-trapped statue to Hacker's pointy chin and big mouth. But can they shut him up before Hacker shuts them down? The Big Idea: To measure length and communicate your results easily and precisely, identify a system of units based on a single standard length that everyone using it agrees on. Math Topic: Linear Measurement NCTM Links: Measurement.
Size Me Up (#124) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker plans to launch a new virus at Motherboard - one that will crash her hard drive once and for all so he can take over cyberspace. To stop the kids and Digit from getting in his way, he tricks them into a cybersite from which escape seems impossible. In a confounding juxtaposition of scale and size, the kids first find themselves in a land of giants - then become giants themselves in a land of little people. The kids must cope with these disparities in scale and size, and use their brainpower to escape and warn Motherboard before Hacker can launch his virus. The Big Idea: You can create an exact likeness of something--though one that is a different size--by multiplying the size of every part of your original by the same number. Math Topic: Scale and Size; NCTM Links: Geometry, Algebra.
A Battle of Equals (#125) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker pollutes cyberspace with dangerous cyberstatic by tampering with four satellites designed to keep everything free from cyber- static cling. But is his plan only to trash cyberspace - or does he have something even more devious up his cloak? The kids learn the answer as they use balance scales and equations to restore the satellites and save Motherboard. The Big Idea: You can use an equation - a statement that two different expressions are equal to each other - to find unknown values that make the equation true. Math Topic: Balancing Equations NCTM Links: Algebra, Representation, Connections.
Out of Sync (#126) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.
Hugs and Witches (#201) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace (Jane Curtin), placing them inside a time machine invented by the mathematically-minded Lovelace. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether world of cyberspace - never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
Totally Rad (#202) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The dastardly Hacker (Christopher Lloyd) takes over the Radopolis cybersite, declaring himself King in "Totally Rad," the season premiere of CYBERCHASE. In an effort to dethrone him, the kids challenge the Hacker's extreme team to a winner-take-all skate-off. There's just one catch: high-scoring tricks need as much area as possible and the field keeps mysteriously changing! With Digit ( Gilbert Gottfried) as coach, the kids put on a dazzling display of blading, boarding, and biking, but can they match their performance to the changing arena? The Big Idea: Different shapes bounded by the same perimeter can enclose very different areas. Math Topic: Perimeter/Area.
Harriet Hippo and the Mean Green (#203) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker infects Motherboard with a new virus -- one that causes her to make cyber-citizens act mean. Digit and the kids go in search of an antidote: 2/5 of the Electro-Root, 2/8 of the Healing Stone, and 1/3 of a box of Hacker's wig gel -- a strange antidote indeed! Will the young cyber-heroes be able to gather the ingredients and figure out how to properly mix these odd fractions before it is too late? The Big Idea: Fractions that look different can represent the same portion of a whole. Math Topic: Equivalent Fractions.
True Colors (#204) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker becomes a good guy! Can this possibly be true? A new, reformed Hacker runs for election against Motherboard, claiming to have done five good deeds, and promising to turn over a new leaf. Can the kids find a counter example that proves Hacker is lying -- or will he be elected the new ruler of cyberspace? Guest voice: Al Roker as "Sam Vander Rom." The Big Idea: When people use words like always, never, all, or none to claim something is true, be suspicious! Such claims are often false, and you need only a single counter example to disprove them. Math Topic: Counter Examples NCTM Link: Reasoning & Proof.
All The Right Angles (#205) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Motherboard mistakenly sends a treasure map to Hacker. The treasure is the secret to the legendary cyber-pirate Ivanka the Invincible's invincibility. If Hacker finds it, cyberspace is doomed! To help Motherboard, the kids must find the secret treasure before Hacker does, and use their skill with angles to read the strange map that contains only riddles about twists and turns. The Big Idea: To turn something so it points in just the right direction, use an angle to measure the size of the turn. Math Topic: Angle Measurement.
Mother's Day (#206) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Special Holiday Episode!" It's Mother's Day in cyberspace - and Hacker is determined to ruin it for everyone, especially Motherboard, by derailing the train that picks up the rare and colorful Madre Bonitas. This beautiful flower symbolizes Mother's Day, and it must be harvested on this one day only. It's a race against time, as the kids and Digit try to repair the breaks in the line and save Mother's Day. The Big Idea: Use a decimal point to join tenths with whole numbers and you have a decimal system you can use to easily record, compare and combine whole numbers with fractions. Math Topic: Decimals; NCTM Links: Number and Operations.
The Eye of Rom (#207) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
With special guest star Bebe Neuwirth. Hacker steals the powerful Eye of Rom from Binky the Cat's pyramid, placing the Ancient Egypt cybersite in jeopardy. The kids and Digit set out to retrieve the Eye from Hacker, but the journey is packed with a maze of exciting, action-filled gambits that force them to first do and undo a series of complicated steps. The Big Idea: Find the inverse of an action and you can undo it, putting things back the way they were. Math Topic: Inverse Operations; NCTM Link: Number & Operations.
A Whale of a Tale (#208) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
With special guest star Al Roker. A trip to R-Fair City nearly turns into a monster mash when Hacker abducts Glowla, a beautiful cyberlady who generates pure energy. Hacker is able to snatch Glowla by reprogramming her trick whale, Snout. As a result, Snout goes on a rampage. Digit and the kids must find Glowla and stop Snout before he totally destroys R-Fair City. The Big Idea: To be confident about your solution to a problem, make sure the answer is reasonable - that it is "in the ballpark". Math Topic: Ballpark Estimation; NCTM Links: Number and Operations Science Connection: Real-world checking of conclusions.
Double Trouble (#209) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
With special guest star Geoffrey Holder. Out for revenge, Hacker invades Shangri-La and imprisons Master Pi. The kids and Digit arrive as Hacker searches for the Good Vibration - the source of peace and happiness on the cybersite. Trouble doubles with unexpected results for the kids as well as Hacker, Buzz and Delete. Will the good vibrations continue, or will Hacker turn Shangri La into Shangri Blah? The Big Idea: When something grows by doubling, it gets large surprisingly fast, growing ever faster the longer the doubling continues. Math Topic: Growth by Doubling; NCTM Links: Algebra *Science Connection: Comparing growth and patterns of change.
Raising The Bar (#210) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The main Cybrary is under attack. Hacker, disguised as an exterminator called the Vermin Vexer, has released a mysterious cyberbug that is systematically destroying certain information - but Ms. Fileshare, the overworked Cybrarian, is too busy to notice. When Hacker uses bar graphs to confuse Ms. Fileshare, the kids create bar graphs of their own to counter his contentions. Which graph will Ms. Fileshare believe? And what information is Hacker trying to destroy? Math Topic: Bar Graphs; NCTM Links: Representation. *With special guest star Jasmine Guy*
The Wedding Scammer (#211) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Believing that the Wicked Witch is really the long lost daughter of a powerful king, Hacker agrees to marry her, convinced that their union will double his power and Motherboard will never be able to defeat him. What Hacker doesn't know is that Wicked has secretly hidden away the REAL long-lost daughter of the king and stolen her identity. The kids must think their way through an intricate series of puzzles to free the real daughter. Will they succeed and get back to the wedding before Hacker and Wicked say "I do"? Math Topic: Making Hard Problems Easier; NCTM Links: Problem Solving. *With special guest star Al Roker*
The Guilty Party (#212) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker returns to Poddleville with a peace offering: a magnificent statue of the Mayor of Poddleville. But at the unveiling party, Hacker accuses someone of stealing the key to his recharger chair. The accused claims he's innocent. Like Sherlock Holmes and Watson, the kids and Digit investigate the crime by interviewing eyewitnesses and recreating the crime scene. But the more they investigate - the more the accused is placed at the scene of the crime. Everyone saw him. It appears that Hacker has found the culprit. But has he? And what's that strange noise coming from inside the statue? Math Topic: Point of View; NCTM Links: Geometry.
A Time to Cook (#213) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker finds the part he needs to fix his Magnetic Magnotube - a machine that would disable Motherboard forever - in a most unlikely place. All he has to do to get it is win a cooking contest on the hit cyberspace TV show, The Fearless Chef. Hacker's plan? To kidnap his competition. But the Cybersquad is on to him. The girls go on a rescue mission to save the Fearless Chef, while Matt and Digit take on Hacker. Digit is already a celebrity chef, so this should be a piece of cake. They must race the clock and Hacker to cook three delicious dishes in three outrageous locations. Will Digit beat Hacker? Only time will tell. Math Topic: Elapsed Time; NCTM Links: Measurement.
Trick Or Treat (#214) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. But when nobody's looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?
Ecohaven Cse (#301) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Someone has stolen the legendary cyberbeast Choocroca from cybersite EcoHaven, and the only clue is the culprit's footprint. Using the principles of "body math," the CyberSquad has to sleuth out who took Choocroca, and rescue the massive beast. The suspects are members of a safari team -- one of them is secretly working for Hacker, who wants to capture the creature and use it to takeover Cyberspace. The CyberSquad must use forensic science to build their case and find both the culprit and the critter before Hacker gets his way.
The Borg of the Ring (#302) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The long lost Totally Rad Ring of Radopolis has been found...and is soon swiped by Hacker. This powerful crown will grant the wearer his heart's desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle -- only then will it be safe from those who wish to use its power to harm others.
A World Without Zero (#303) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.
A Piece of the Action (#304) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Digit disappears while visiting his friends the Scritters, so Motherboard sends Matt, Jackie and Inez to investigate. They discover that Hacker has found a supply of Magnetite, and will use it to fill up a rocket capable of erasing all of Motherboard's memory disks. Can the kids stop Hacker before he collects a hundred percent of the Magnetite he needs to launch the rocket, or will Motherboard be shut down once and for all?
The Creech Who Would Be Crowned (#305) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word -- "Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line...but will they cross it before Hacker?
The Grapes of Plath (#306) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
A terrible cyberglitch afflicts the young prince of the Crab Kingdom and the CyberSquad must cure him and stop Hacker before all is lost.
A Perfect Fit (#307) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The monster Gigabyte returns! The bad guys bring Gigabyte to a remote, Mayan-style pyramid on cybersite Jimaya. The CyberSquad must work their way past a variety of obstacles, and block the rays of the sun before it can energize the metal monster and cause chaos!
Be Reasonable (#308) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Hacker returns to the Cybrary to wreak revenge on Ms. Fileshare and the kids. His crafty plan tricks the kids to try to rescue Ms. Fileshare, only to find themselves all trapped! If the CyberSquad doesn't escape in time, Hacker will steal the Cybrary's most valuable books - all about the most secret inner-workings of Motherboard!
The Snelfu Snafu (Pt. 1) (#309) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The long lost encryptor chip, the one computer component that can bring Motherboard back to full power, appears for sale on the popular cybersite U-WANT, U-BID! The CyberSquad has only a few days to save enough money to outbid Hacker for the precious chip. They win the auction, but are totally unprepared for what happens when they implant the chip into Motherboard - Hacker takes over Cyberspace!
The Snelfu Snafu (Pt. 2) (#310) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
The CyberSquad must find a way to bring Motherboard back to power and oust Hacker. Their friend Slider's invention "the Syncolator" is the answer - but some of the expensive parts are missing and they have limited funds. This is the biggest challenge the kids have ever faced, and if they fail now, Motherboard will be lost forever!
Shari Spotter and the Cosmic Crumpets (#311) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
Digit and the kids must help Shari Spotter (of Frogsnorts School for Sorcerers) make the magical Cosmic Crumpets before Hacker crashes the Sorcerer's Ball and becomes the most powerful magician in Cyberspace!
Starlight Night (#312) Duration: 28:46 STEREO TVY (Secondary audio: DVI)
It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!