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Starlight Night
It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!

Tue, May 24, 2016 -- 10:00pm
Wed, May 25, 2016 -- 4:00am
Sun, May 29, 2016 -- 10:00pm
Mon, May 30, 2016 -- 12:30am
Mon, May 30, 2016 -- 4:00am
Sat, Jun 4, 2016 -- 12:30am


The Snelfu Snafu (Pt. 1)
The long lost encryptor chip, the one computer component that can bring Motherboard back to full power, appears for sale on the popular cybersite U-WANT, U-BID! The CyberSquad has only a few days to save enough money to outbid Hacker for the precious chip. They win the auction, but are totally unprepared for what happens when they implant the chip into Motherboard - Hacker takes over Cyberspace!

Wed, May 25, 2016 -- 12:30am


Balancing Act
Shari Spotter is selected by Headmaster Stumblesnore to make a film about Frogsnorts. Matt is the director. Inez the writer. Jackie the producer. And Digit is the camerabird. The team collaborates well until they realize they're spending too much too fast. The solution: create a budget. Their efforts are complicated by The Hacker, who places Stumblesnore under a spell in an effort to become the new headmaster of Frogsnorts.

Wed, May 25, 2016 -- 10:00pm
Thu, May 26, 2016 -- 4:00am
Tue, May 31, 2016 -- 12:30am
Sun, Jun 5, 2016 -- 12:30am


The Snelfu Snafu (Pt. 2)
The CyberSquad must find a way to bring Motherboard back to power and oust Hacker. Their friend Slider's invention "the Syncolator" is the answer - but some of the expensive parts are missing and they have limited funds. This is the biggest challenge the kids have ever faced, and if they fail now, Motherboard will be lost forever!

Thu, May 26, 2016 -- 12:30am


The Icky Factor
Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source - the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?

Thu, May 26, 2016 -- 10:00pm
Fri, May 27, 2016 -- 4:00am
Wed, Jun 1, 2016 -- 12:30am


Shari Spotter and the Cosmic Crumpets
Digit and the kids must help Shari Spotter (of Frogsnorts School for Sorcerers) make the magical Cosmic Crumpets before Hacker crashes the Sorcerer's Ball and becomes the most powerful magician in Cyberspace!

Fri, May 27, 2016 -- 12:30am
Sat, May 28, 2016 -- 10:00pm
Sun, May 29, 2016 -- 4:00am


Penguin Tears
Hacker's secret quest continues, with the nefarious `borg on the hunt for the next piece of his mysterious machine. His search for the legendary Prism of Penguia takes him to snowy Cyberia. While trying to stop Hacker, Digit and the kids are trapped in an icy cave and must master the principles of bouncing in order to break out. Can they escape in time or will Hacker's plan succeed?

Fri, May 27, 2016 -- 10:00pm
Sat, May 28, 2016 -- 4:00am
Thu, Jun 2, 2016 -- 12:30am


A Perfect Fit
The monster Gigabyte returns! The bad guys bring Gigabyte to a remote, Mayan-style pyramid on cybersite Jimaya. The CyberSquad must work their way past a variety of obstacles, and block the rays of the sun before it can energize the metal monster and cause chaos!

Sat, May 28, 2016 -- 12:30am


Be Reasonable
Hacker returns to the Cybrary to wreak revenge on Ms. Fileshare and the kids. His crafty plan tricks the kids to try to rescue Ms. Fileshare, only to find themselves all trapped! If the CyberSquad doesn't escape in time, Hacker will steal the Cybrary's most valuable books - all about the most secret inner-workings of Motherboard!

Sun, May 29, 2016 -- 12:30am


Past Perfect Prediction
Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business - just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?

Mon, May 30, 2016 -- 10:00pm
Tue, May 31, 2016 -- 4:00am
Fri, Jun 3, 2016 -- 12:30am
Sat, Jun 4, 2016 -- 10:00pm
Sun, Jun 5, 2016 -- 4:00am


Measure for Measure
Hacker's mysterious machine is finally revealed - "The Transformatron" can change anyone into anything! He learns the kids have the Network Interface Card - the final piece he needs. But the kids have also found a map that leads them to Coop, Slider's long lost father. They are shocked to discover Coop has been a victim of magnetite. Before they can measure out the antidote, Hacker grabs the "NIC" - and Slider! Will the CyberSquad be able to rescue Slider? Can they cure Coop? And how will they stop Hacker from taking over Cyberspace with his dastardly device?

Tue, May 31, 2016 -- 10:00pm
Wed, Jun 1, 2016 -- 4:00am
Sun, Jun 5, 2016 -- 10:00pm
Mon, Jun 6, 2016 -- 12:30am
Mon, Jun 6, 2016 -- 4:00am
Sat, Jun 11, 2016 -- 12:30am


A Change of Art
Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures? EDUCATIONAL OBJECTIVE: Use a line graph to picture change and your eyes can quickly tell you when and how things are changing.

Wed, Jun 1, 2016 -- 10:00pm
Thu, Jun 2, 2016 -- 4:00am
Tue, Jun 7, 2016 -- 12:30am
Sun, Jun 12, 2016 -- 12:30am


The Case of the Missing Memory
Under the guise of a peace mission, Wicked arrives at Control Central with a handful of bad guys. But someone's up to no good, and steals Motherboard's precious Memory Integrator. Whodunit? Where is it?? And what does it look like??? Digit and the kids must figure out what they know - what they don't know - and what they need to know. Can they do it all before Motherboard's memory is lost forever?

Thu, Jun 2, 2016 -- 10:00pm
Fri, Jun 3, 2016 -- 4:00am
Wed, Jun 8, 2016 -- 12:30am


A Crinkle In Time
Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!

Fri, Jun 3, 2016 -- 10:00pm
Sat, Jun 4, 2016 -- 4:00am
Thu, Jun 9, 2016 -- 12:30am


A Broom of One's Own
When Wicked puts a CyberSquad Seal of Approval on her new "Wickedy Brooms", it's up to Matt, Jackie, Inez and Digit to make sure the brooms are as good as Wicked claims. They try them out, figuring out their speed - how far the different brooms go in a given amount of time. The brooms pass the test - but Wicked doesn't. They must race to Control Central and save Motherboard before Wicked's scheme succeeds! And where's Hacker? And what will he do when he finds out Wicked is trying to take over his turf?

Mon, Jun 6, 2016 -- 10:00pm
Tue, Jun 7, 2016 -- 4:00am
Fri, Jun 10, 2016 -- 12:30am
Sat, Jun 11, 2016 -- 10:00pm
Sun, Jun 12, 2016 -- 4:00am


A Tikiville Turkey Day
Hacker steals the legendary Egg of Benedicta - and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville?

Tue, Jun 7, 2016 -- 10:00pm
Wed, Jun 8, 2016 -- 4:00am
Sun, Jun 12, 2016 -- 10:00pm
Mon, Jun 13, 2016 -- 12:30am
Mon, Jun 13, 2016 -- 4:00am
Sat, Jun 18, 2016 -- 12:30am


The Halloween Howl
The CyberSquad must "divide and conquer" in order to rescue the Mayor from Hacker's clutches and save Castleblanca's big Halloween Howl party, which all the little monsters are looking forward to.

Wed, Jun 8, 2016 -- 10:00pm
Thu, Jun 9, 2016 -- 4:00am
Tue, Jun 14, 2016 -- 12:30am
Sun, Jun 19, 2016 -- 12:30am


A Clean Sweep
Hacker makes Buzz's dream come true and gives him his very own donut shop in Radopolis. But it's just part of Hacker's latest scheme. Working out of the donut shop, Hacker makes confetti out of magnetite, and uses it to put all the Radsters to sleep, so he can take over the cybersite. The kids must engineer a huge "confetti cleaner" to save the Radsters, but encounter problem after problem with their invention. Has the CyberSquad finally found something they cannot do?

Thu, Jun 9, 2016 -- 10:00pm
Fri, Jun 10, 2016 -- 4:00am
Wed, Jun 15, 2016 -- 12:30am


Designing Mr. Perfect
Frustrated that she can't find Mr. Perfect, The Wicked Witch sets out to design him, by turning a frog into her Prince Charming. Unknowingly, however, Wicked captures and transforms Digit instead of a frog. Her sympathetic wand, Wanda (Danica McKellar), secretly alerts the CyberSquad who jump into action. Their problems multiply when a jealous Hacker kidnaps their cyboid pal. The kids must design an invention that can do two things: navigate a perilous swamp AND get to the top of a tall cliff. Can they pull off the rescue before it's too late?

Fri, Jun 10, 2016 -- 10:00pm
Sat, Jun 11, 2016 -- 4:00am
Thu, Jun 16, 2016 -- 12:30am


Ecohaven Ooze
When Hacker discovers that the liquid ooze that feeds the animals of EcoHaven also gives him a super energy boost, he decides to drain the pond and take the ooze home. He builds a fort around the pond, so the CyberSquad must figure out a way to get in without being noticed. They take inspiration from the Greek myth of the Trojan Horse and build a giant "Trojan Ducky." After testing a model of their invention to be sure it works, they hide inside the duck, and fool Delete into taking them to Hacker. But how will they stop Hacker's nefarious plot?

Mon, Jun 13, 2016 -- 10:00pm
Tue, Jun 14, 2016 -- 4:00am
Fri, Jun 17, 2016 -- 12:30am
Sat, Jun 18, 2016 -- 10:00pm
Sun, Jun 19, 2016 -- 4:00am


The Fairy Borg Father
Delete is having a bad day. Hacker yelled at him and Buzz made fun of his first-ever invention, a "Bunny-Copter." When he wishes things were better, Delete discovers he has a Fairy Borg Father named Zanko, who appears and grants him nine wishes. Chaos ensues from Delete's wacky wishes, and the CyberSquad is called in. When Zanko & Matt end up stuck on a ledge inside hazardous Statico Chasm, Inez and Jackie must 'refine & optimize' the Bunny-Copter to rescue them. Can they do it in time? EDUCATIONAL OBJECTIVE: When you have an invention that needs an improvement, identify the key feature that needs changing and vary it until the invention is as good as it can be.

Tue, Jun 14, 2016 -- 10:00pm
Wed, Jun 15, 2016 -- 4:00am
Sun, Jun 19, 2016 -- 10:00pm
Mon, Jun 20, 2016 -- 12:30am
Mon, Jun 20, 2016 -- 4:00am
Sat, Jun 25, 2016 -- 12:30am


The Flying Parallinis
When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?

Wed, Jun 15, 2016 -- 10:00pm
Thu, Jun 16, 2016 -- 4:00am
Tue, Jun 21, 2016 -- 12:30am
Sun, Jun 26, 2016 -- 12:30am


Crystal Clear
When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?

Thu, Jun 16, 2016 -- 10:00pm
Fri, Jun 17, 2016 -- 4:00am
Wed, Jun 22, 2016 -- 12:30am


Inside Hacker
It's the CyberSquad's most ingenious plan ever - and most dangerous! If they can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. Once he's been shrunk and is inside Hacker, Matt's mission goes like clockwork until a force field is activated and envelops the H-Drive. All seems lost until Digit remembers a robot that Dr Marbles made that can break through any force field. They can shrink it down and send it in to help Matt... but must first figure out how to make it follow their commands. Can Inez, Jackie and Digit program the robot in time?

Fri, Jun 17, 2016 -- 10:00pm
Sat, Jun 18, 2016 -- 4:00am
Thu, Jun 23, 2016 -- 12:30am


On The Line
When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit's beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

Mon, Jun 20, 2016 -- 10:00pm
Tue, Jun 21, 2016 -- 4:00am
Fri, Jun 24, 2016 -- 12:30am
Sat, Jun 25, 2016 -- 10:00pm
Sun, Jun 26, 2016 -- 4:00am


A Fraction of a Chance
When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out? EDUCATIONAL OBJECTIVE: When you share parts of a whole, it takes two numbers to tell the story - the top and bottom numbers of a fraction.

Tue, Jun 21, 2016 -- 10:00pm
Wed, Jun 22, 2016 -- 4:00am
Sun, Jun 26, 2016 -- 10:00pm
Mon, Jun 27, 2016 -- 12:30am
Mon, Jun 27, 2016 -- 4:00am


Digit's B-Day Surprise
The kids have a really cool plan for Digit's b-day-a surprise party! But in order to keep the secret, they pretend to forget his big day. Disappointed, Digit goes off on his own and runs into Hacker. The vexatious villain is only too happy to take advantage of the situation: If he can convince the dejected Digit that he is his one true friend, he can reprogram the cyboid to gain access to Motherboard! Meanwhile, the kids have a special gift made for their pal-a chocolate "Digit" sculpture. But to get it to the party, they must cross a desert where the heat threatens to melt the sweet treat. By observing how wearing a wet bandana keeps them cool, the kids figure out that evaporation is key to keeping the choco-sculpture from melting. But can they get it to Digit in one piece before Hacker cons him into changing sides?

Wed, Jun 22, 2016 -- 10:00pm
Thu, Jun 23, 2016 -- 4:00am
Tue, Jun 28, 2016 -- 12:30am


When Penguins Fly
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe. For the first time ever, the CyberSquad's friend Fluff is participating, and invites his pals Matt, Jackie, Inez and Digit to join him in the impressive Penguin March. They head to the Ice Palace, where the gifts are made and where magic snowflakes are sprinkled on the penguins so they can fly. But Hacker, up to his usual ruinous tricks, doesn't want a happy holiday (let alone happy little borgs) so he creates a giant ditch in front of the Ice Palace and traps all the penguins in its icy depths! The CyberSquad must get the penguins ice-shoes so they can climb out before midnight, but how many do they need? With too many to count, the answer lies in the kids' ability to sample the penguin population to make a close estimate. Can the CyberSquad save the penguins and their favorite holiday too??

Thu, Jun 23, 2016 -- 10:00pm
Fri, Jun 24, 2016 -- 4:00am
Wed, Jun 29, 2016 -- 12:30am


Unhappily Ever After
Hacker, longing again for Wicked, devises a deliciously dreadful plan to impress her: He sneaks into Happily-Ever-Afterville, uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! Wicked, duly impressed, becomes his Queen and together they delight as unhappy endings unfold. To rescue the site, the CyberSquad must get the Book back from Hacker to recapture the unhappy endings, and seal it inside 3 nesting boxes with precisely fitting lids ... all before sundown! Of course, Hacker has destroyed the lids, but the kids enlist the carpentry skills of one of the Three Little Pigs. Can the team figure out how to cut new lids in time - or will this tale end Unhappily Ever After?

Fri, Jun 24, 2016 -- 10:00pm
Sat, Jun 25, 2016 -- 4:00am
Thu, Jun 30, 2016 -- 12:30am


Escape from Merlin's Maze
On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?

Mon, Jun 27, 2016 -- 10:00pm
Tue, Jun 28, 2016 -- 4:00am


Step By Step
In the company of the ghostly pirate Ivanka, the elusive Doctor Marbles is back, and this time he's discovered a powerful cybermineral he can use to help Motherboard. Located deep inside a volcano on the cybersite Corsario, this "Magmalux" is strong enough to override the virus Hacker inflicted on the beloved Cyberspace ruler. Unfortunately, Hacker is on to Marbles and traps him on Skull Island so he can retrieve the Magmalux for his own evil purpose. Enter the CyberSquad: Digit tracks Hacker while the kids solve another problem: how to rescue Marbles! Hacker has destroyed the bridge to Skull Island, and the water surrounding it is infested with electric eels. Can they build a new bridge-with just an old sign to work with-and get to the volcano in time to stop Hacker?

Tue, Jun 28, 2016 -- 10:00pm
Wed, Jun 29, 2016 -- 4:00am


Team Spirit
Interest is lagging in the annual Mount Olympus Games, attendance is sagging, and Zeus is not happy. How can he restore the spirit of competition? With lightning bolt speed, he pits Team Motherboard, coached by Digit, against Team Hacker, coached by Wicked, The teams have to compete in the Triadditon, a relay-type race made up of an obstacle course, a swim race, and a foot race where each competitor does one event and tags their teammate to do the next. Bragging rights and hero worship go to the winners. But Wicked and Digit have their hands full when Hacker and Matt both insist on running the final event so that they can claim Zeus's glory. How can the kids convince Matt to let go of his personal pride - and rivalry with Slider who subs for the injured Jackie-for the good of the team?

Wed, Jun 29, 2016 -- 10:00pm
Thu, Jun 30, 2016 -- 4:00am


Jimaya Jam
Hacker has discovered an army of awesome creatures he can use to rule cyberspace, but they are carved in stone on the walls of the Pyramid of Jimaya. To bring the animals to life, he must steal the Sphere of Being, a magical orb closely guarded by three ghosts (Hacker's worst nightmare). How can he distract them so he can steal the Sphere? Opportunity knocks when he tricks Jules, recently hired as tour guide, into pushing the wrong button and falling, along with the kids and Creech, into an underground arena from which there is no escape! Confronted by the Jam Master, the guardian of the pyramid, and the Pyramid's three ghosts, the kids are told they can go free if they can overcome the ghosts in a game of Jimaya Jam. The game is like basketball except for a few small quirks: When Matt tries to dribble and move the ball across the court, it breaks! And he can't move from where he stands on the court once he receives it. Coach Jackie struggles with a game plan until the kids realize that diagramming her plays makes it a whole lot easier to follow them. Down to their last ball, stopping Hacker rests on their ability to diagram and execute the right play.

Thu, Jun 30, 2016 -- 10:00pm


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